Want Want WANT!!! 8D
Congratulation on the recovery works!
Hopefully nothing gets in the way after this, just take all the time you want on making Hatch 18 more awesome!
The "HUD" looks just fitting for such a game.
Now let's search the Operator on those 2 pics :)
Somehow this reminds me of "Entropia Universe", will this be like an offline version of it or could it evolve into a new "planet" for "EU" like Arcadia?
Ohhoho this will be a great thing for Fallout fans!
I hope that this project goes on as planed, the Cube was really nice to play.
Much fun while modding for the Hatch 18 and the Other-side dev team!
Oh great I got an BSOD while playing XD!
It says: "Error: h=HA-A-A-A-AKS 0023:C00946F6"
Well, great work guys ;)
Are there more of those in the Cube?
I would like to see a changelog for this update, I really would like to know more about the caught bugs and additions to the Cube!
The pictures are reminding me of an HL1 mod named Half-Quake with all that black and white look.
I would like to play such a mod like again and this looks promising.
Oh mist wo liegt meine Gothic 2 Version denn nur wieder :P
immer wenn mann was sucht findets man nicht!
oh yeah... that is so true.
Where did the song even came from?
The ending of the mod (the later one) was nice with that ride even if I had to force my way out of the wagon with "noclip".
The credits are very good, only those ball enemies at some points were a little hard.
Hm... now I have to wait for the next part of this project.
Ear protection must be worn in this area.
*pushes a button on a wall*
Trololol song incoming! :D
great easteregg!
I think its a problem with using the flashlight to long (over 3 seconds or so) because it only happened to me when using it.
Hm the error I had spoken of returned again here is what it says:
Engine error
Too many verts for a dynamic vertex buffer (36887>32768) Tell a programer to up VERTEX_BUFFER_SIZE.
Hope that helps the makers somehow even if they have trouble with stolen textures and alike, I must say that the mod till now makes a lot of fun.
Great mod have made it to the 2 testchamber and just love the cube style rooms, even without the need of throwing a shoe into each room first ;)
Oh good to know that, I just had the same problem searching for a save button.
So It works like in Resident Evil where there was a fix point for saving but without the need of "ink" then, very nice even if I hate those things in such games.
I just have an urge to save every minute X)
the end of that first area was pretty evil in a "good way" I must say and the Intro was very interesting.
Wow my network cable will surely like that mass of data like myself.
I can't wait to load it down and wait 2 Hours....
Till then my friend "NDS" will care for my eyes ;}
Congrats on the good news of this projekt I really enjoy news like these :)
Hm why do I want a Big Poster of the Image from the top of this page?
It already looks like a Movie Poster that's why :) and we need it in A1 form, it's really good.
Good for me that I only miss Clear Sky then :) the other 2 I have
This looks very cool and I can't await its full release.
I need all 3 Games of the series for it or will it also work with 2 :)?
The video looks good, seems like fire could be the new trend these days ;D
O.O did I just watched a video of an mod for Half-Life 1 or 2?
I just made it to one of the endings of "Afraid of Monsters" and it just was intense!
I will wait for this New Mod.
Thanks for the great work till now ;)
The Intro seems to want quicktime installed, but after the install of Quicktime the game starts with an error that tells me i miss a quicktime dll. :(
I already looked for the file and it is where it should be, does someone has that bug too?
This mod is really good, I liked the shockelements in it.
The End is also good even if the poor guy didn't got his money ;)
Okay have gotten it to show results ingame.
Now it gets on to the tuning the ini, could someone post an optimized setting for this that would make the white gradient a little bit better or is that not possible with this mod?
well I have an dx 11 card build in my PC and use it when I have a game that supports dx 11, wasn't ACB on dx 9 and only the First AC on dx 10?
Even if not I can't find an option anywhere in the game or the ini to change that.
Lunatrox
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