Planet Explorers Alpha 0.55m Mac ver
May 23, 2013 Demo 3 commentsThis is the Mac version of the Planet Explorers Alpha 0.55m build.
It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.
2 comments by zede05 on May 22nd, 2013
We wanted to release alpha 0.55m last week, but we ran into several major bugs. But whatever, here it is:
Download from IndieDB: Indiedb.com
Download from torrent: Pathea.net
Now, this build is multiplayer only! It still has some minor bugs, and it's not very optimized, so there will be lag sometimes. You can, however, get an idea of what multiplayer will be like. In this build, you can already build, dig, host, have tower defense with the monster beacon, and place down turrets. The terrain is now infinite as well.
To host a server, you must have the private server unchecked (unless you want to host LAN). The game will still show up in the main internet lobby even if you're hosting LAN (it's a bug), so some of the games on the lobby won't let you log in.
Here's a vid of the build:
Support Planet Explorers in the Kickstarter Extension, only 3 days left!
Alpha 0.6 will be arriving in a couple weeks. Work on it has been proceeding somewhat smoothly, there just way too much we want to add in, heh.
This is the Mac version of the Planet Explorers Alpha 0.55m build.
This is the Linux version of the Planet Explorers Alpha 0.55m build.
This is the first multiplayer build, as well as the last open version of the alpha.
We've fixed the bugs from a0.52 as well as added a lot of requested features. The full change list is within. Torrent also available.
A small update that fixes most of the bugs found in 0.51 as well as added a camera sensitivity slider control to the options menu.
Fixed up a lot of bugs from alpha 0.5, please try this version and tell us if you guys run into any other problems, thanks!
Latest tweets from @patheagames
Planet Explorers Alpha 0.55 multiplayer build has been released: T.co
May 21 2013, 12:44pm
Preview of the alpha 0.55 multiplayer build: T.co Will be out as soon as we fix a big bug.
May 15 2013, 12:26am
@Tactless44 We're still discussing how to do that.
Apr 25 2013, 10:54pm
@ChessboardMan You can.
Apr 25 2013, 10:53pm
@darker70 I think in the end, the playable alpha really helped, every game related KS should do that.
Apr 21 2013, 10:45am
The Planet Explorers KS ended at $137,765, thank you all! For anyone who missed it, we have an extension here: T.co
Apr 21 2013, 10:36am
@DJSnM We wrote a new shader to fix the moon phases, just for you. :) And we'll eventually have 3 moons with different orbits.
Apr 19 2013, 11:51pm
So where do we go from here after getting on Steam: T.co
Apr 19 2013, 12:55pm
Planet Explorers has been Greenlit by Steam, yay! T.co
Apr 17 2013, 1:38pm
A little bit about the player character looks in the upcoming alpha 0.6 in Planet Explorers: T.co
Apr 17 2013, 7:26am
i'd like to give this game a try but i'm finding it excedingly difficult to get used to the controls. it's not by any fault of the developers mind you, just my own preference drilled in by playing other games in first person for years. i simply must have an "invert y axis in first person view" option and i cannot find it anywhere in a0.53, third person is just so different from everything else it feels unintuitive, i want to try to make my way around in first person as much as i can but when i do i feel like some sort of defective simpleton that cant look down when i want to without having to stop and think about how i'm moving the mouse thanks to inverted y being ingrained into my muscle memory. anyway, a finished product should have this option anyway, if it's not too much trouble please include this in next version.
tl;dr "invert y axis in first person view" option plz
I think I solved my problem by installing an sdk from intel
I went to Intel and it said it was compatible
my processor:intel(R) Core(TM) i3-2370M
CPU @2.40GHz
and its windows 8
need help when I start the game I get a error message
saying no opencl platforms found,the game can not run without opencl support.
what can I do for this thanks for your time
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I got the latest version running on my mac using WineSkins. But I always spawn glitched underground... Any suggestions?
And so help me if you say buy a windows computer....
Goto our boards and post the bug there, since we need to see your output log.
Hi there. I got a few questions/suggestions, and for some reason the forums won't work for me...
Suggestion 00: When the people stand still, they look very rigid and unnatural. So many things in the game look so natural and right, so I figure the people should too. But maybe instead of a simple fixed posture, you could have in the character design their 'idle posture' or whatever. That could be neat.
Question 00: Are you still aiming to make this mac-friendly some time?
Question 01: How much will the game cost? Will there be a demo?
I can make a gun with rotating details?