EaW:RE already has one. It's called The Purifier. can only be built in GC as far as I know.
EaW:RE already has one. It's called The Purifier. can only be built in GC as far as I know.
Renaming it to a simple single word got it working for me. Renamed it to simply Toxic and it now launches fine.
Ships leaving the gravity well has nothing to do with the mod unfortunately. Its entirely with the vanilla base game. No one knows why it actually happens either.
Yea it just happens. No matter the mod. It even happens in vanilla! No one seems to understand why but I've always attained it to massive amounts of ships on any given map do it. More often on the large/huge maps.
I thought ME3 was pretty clear that Cerberus was wiped out before the liberation of earth.
Unfortunately it can't be done. Sins maps are coded to have the planets be stationary and scattered.
After seeing the VA help wanted paragraph, I for some reason just got a lot of hope for seeing things like the Kandosii Warship in game X_X goafan y u do dis
If I may, please tone down the Acclimator damage. When it's defense and the empire is just throwing hundreds of that frigate at you it's nearly impossible to stop as they rip through fighters like they're a corvette and fend off any small-medium frigates with ease.
with update 1.9 you no longer need to be enabling the LAA. Hope this helps!
Has this been updated for 1.9 or is compatible for 1.9?
This isn't a major issue or anything and more of an annoyance, but will there at least be a 'dump' ability for the capital ships? Having a few at 10 with points to spare is really my only issue within the mod!
I guess that works well in an MMO but it just feels a bit jarring in an RTS. and yea I can SS each card I found if it'll help that show the ones with no guns on them. Guess Im to used to Vanilla/Star Wars mods making sure even the colony ships have some form of weapons to defend themselves.
Every single one of them except 1 have no weapons on them to attack other ships outside of abilities and fighters. Their cards even show no guns on them. I haven't played EVE so maybe that's what it's supposed to be but I just think that's a bit odd.
Something that I noticed that I am not sure is intended or not. The captial ships dont have weapons. They have attack actions but can't actually attack outside of abilities. Is this intended? I really bring this up because I lost to caps to a bunch of neutral frigates not realizing there's no way for the low level caps to actually fight back before dying.
You aren't. If you're playing against Covvies, you're supposed to be this outgunned. The mod creator has stated many times that he wanted fighting the covenant on any level to be like it was in the actual Covenant war. Nearly impossible and always overwhelming.
If you're looking to ease into something I recommend using Cheat Table or a trainer as it'll get you used to things without them being incredibly punishing.
as for the music, I have no idea myself. I believe this hasn't been updated majorly since June, only small updates to make sure it works on each small update that Ironclad keeps releasing.
So which of these downloads have been updated? it is a bit cluttered and hard to tell. I'm assuming the 0.5.1, but I would like to make sure.
If youre not german you're SOL Im afraid x:
Goa, I can only play this mod now. Thank you. I am in pure bliss. <3
You have already earned the vote. But now you have my loyalty for allowing me to use the mandalorians <3
Its very easy to install any mods for sins. Moddb.com a very good vid of how to do it. As I have encountered, this is how you would install for all mods in this game.
Is there anyway to get the games language to be english? I cant read german and would love to play.
Praise be! Take your time mi' Lord. We can wait a bit longer.
Goafan, I got to say this is a great mod. Thank you for all of this. Any more factions to be added to the playable roster in the future?
I seem to keep having a minidump issue when trying to launch this mod. I have the LAA enabled, and have re-enabled it multiple times, as well as have the 3.21 mod placed in the correct 1.85 folder on the steam version. Anyone know of a fix? :x
that is a true shame. Has the project been abandoned completely or just placed on hold then?
Will the Old Republic addon be compatible with 1.85? I really loved playing around with the sith faction.
Weirdly enough it worked in your favor to take the break. Now you get to adjust for one patch instead of 2. Can't wait to see what wonders you'll bring in!
1.85 was released because they released a new DLC. it's new patch to fit a new DLC they pushed. Not the devs job to make sure it works with the mods.
I don't think you guys are dead yet ^_^ Can't wait to play.
kyubbi67
Cristian joined
I am a sophisticated philosipher. Are also really good in math and science.