Greetings Fleetmasters and Admirals!
Sins of the Prophets has updated our alpha to version 0.85.1! This update includes fixes to improve enemy AI performance, audio updates, and a continued upgrade to our UI. Below are some screenshots of our UI updates:
SotP v0.85.1 Changelog
Audio:
-New Artemis Cov Killer Ability sfx.
-Additional AAA sfx.
-Main menu audio tweaks.
UI:
-Added new Covenant UI.
-Updated UNSC UI.
-Added new passive and active icons and effects.
-Added new requirement icons.
-Added new fleet control icons.
-Revamped Research Tree, Diplomacy Tab, and Black Market Screens.
-Added updated ability icons.
Bug Fixes:
-Covenant and UNSC AI tweaks and fixes (Mostly Titan related)
-Fixes to Anchor armaments.
-Fixed bug preventing Infinity from spawning.
-Fixed Flagship Mode Bug.
Balance:
-Reduced anti-fighter damage to Bombers.
-Reduced XP needed for Titans to level up.
General:
-Assorted string fixes.
Download:
Every drop of feedback we get goes into the next release, so please engage with us and our community at these locations:
oh my god its finally here! no more ugly UI!
I think I can speak for the rest of sotp team. You welcome.
how do i install the mod any help ?
There is an installation instruction text file inside of the folder for the mod. Basically download and unzip the mod, take the folder marked SotP v0.85.1 from inside and place it in mods-rebellion v1.85. Then make sure to enable it in the mods section in your game.
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im a sad boy. I build a covenant space station and the UNSC just all the sudden HEY BOY blow it up and leave... don't even attack my fleet :,( stop UNSC violence
covie scum :P
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You guys rock!
good job guys! personaliy I thought the original UI was good enough and now its just getting better and better
The only criticism I have is these two things: The ship blueprint thing that shows up at the bottom left of the screen (where your ships/planet things are located) blocks the selection of ships and makes it hard to find and upgrade specific Capital ships. And the second is that none of my ships ever target Flood Spores, making games with flood impossible.
Flood spores should be an automatic top-priority target. Other than that stuff, it is a huge improvement and I love it! (Especially the UI)
Try building stalwarts and fighter interceptors to deal with the flood spores.
I had an entire fleet dedicated to that exact strategy, but they just went after the other ships or were too slow to kill them and were taken immediately.
I love the mod, but I couldn't help but feel like the difficulty levels are equally difficult(maybe it's just because I'm bad at the game)
They were intended to scale accurately for the last release, however complications due to the sins update resulted in the change being mitigated. Once you get pretty good at the mod you would notice some variation in higher difficulties.
Every time i play the main screen is so glitchy i barley am able to see the options
I'd recommend re-downloading the mod and seeing if it makes a difference, as it sounds like you might have had an error.
cool
where do you find it
Click the downloads tab above or the "Download Now" button also above.
Time to download this game + mod again! Thank you! :D
This isn't a major issue or anything and more of an annoyance, but will there at least be a 'dump' ability for the capital ships? Having a few at 10 with points to spare is really my only issue within the mod!
I've got to say I'm really enjoying the new UI. It feels so much smoother to navigate. Unikraken, you and your crew are nothing short of fantastic.
Man, I just looked at the list of files and programs in the mod folder, and it gave me a much better sense of appreciation for what you guys do to let us enjoy the game.
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May I ask what happened to the Autumn-class Heavy Cruiser?
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