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Comment History  (0 - 30 of 212)
janpec
janpec May 26 2012, 10:40am says:

Thanks:D

+1 vote     media: Leopard
janpec
janpec Apr 28 2012, 4:21pm says:

Thanks SinKing, i use hand painted colors on model combined with photo source. First i paint whole model with using 3 or 4 different (strong) colors and matching up reference as much as possible and then overlaying or multiplying photosource texture on top of it to get small details.

+1 vote     media: Tiger
janpec
janpec Apr 28 2012, 4:14pm says:

Gio_metal yes there will be quite some features from Empire earth, probably mostly from warfare side, however economic side is quite different.

+1 vote     game: Old school strategy game
janpec
janpec Jan 30 2012, 12:59pm says:

It is confirmed now...development of this game has ended.
I would just like to thank to all followers and especially to those who have been giving great comments since the start of development, it has been a great boost to development.

+1 vote     game: Jaws of Evolution
janpec
janpec Jan 24 2012, 7:43am says:

It would be really cool if you guys could implement bow as weapon.

+5 votes     game: Overgrowth
janpec
janpec Dec 2 2011, 1:30pm says:

Sorry cant confirm or decline, but it does looks pretty bad since development is going extremely slow.

+1 vote     game: Jaws of Evolution
janpec
janpec Dec 1 2011, 9:52am says:

I agree that water looks way to good to not be used. Audrey please dont listen to people who say that water is not good, i think that it is 10 times better than any flat plane water. Maybe if you could make it with scrolling displacement shader or vertex shader that would be even more awesome.

+1 vote     article: Aubrey's Art Asset Overview #23 and #24
janpec
janpec Nov 12 2011, 11:29am says:

Aubrei you have such a great eye for colors. Everything in level seem to blend together so well, it is very obvious that you arent just technical educated modeler but also you have very good artsy eye.

+1 vote     article: Aubrey's Art Asset Overview #23 and #24
janpec
janpec Nov 7 2011, 10:00am says:

What an amazing rock models on that shore. Also do you guys use voxel terrain system? Cliffs near shore seem to be very steep and texture isnt stretched at all.

+2 votes     article: New Overgrowth a156 video devlog
janpec
janpec Oct 26 2011, 1:10pm says:

Harwester of sorrow....and then heavy riff begins.

+1 vote     media: Alien Harvester
janpec
janpec Oct 26 2011, 11:51am says:

A lot of updates for project is comming shortly, project is starting to move with full power ahead!

+1 vote     game: Old school strategy game
janpec
janpec Oct 20 2011, 5:49am says:

Yes that would be good description, there will be many elements from The Settlers and also Stronghold series. The important part is that game will have strong economy system, but also advanced fighting (milatary) system which has been missed in most city building RTS games.

+1 vote     game: Old school strategy game
janpec
janpec Oct 19 2011, 5:24pm says:

Perfect modeling and ambient. I just wish that water color tint would be a little less green and more blue, it would look much better.

+1 vote     media: Escape!
janpec
janpec Oct 18 2011, 3:03pm says:

Thanks!

+1 vote     media: Pickaxe
janpec
janpec Oct 13 2011, 7:04am says:

OMFG the last sequence of 152 video is amazing. Making piles of corpses...hell yea!

+1 vote     game: Overgrowth
janpec
janpec Sep 2 2011, 1:41pm says:

Botskiller good to see that someone is tracking progress closely:D
I have sad news however...project development has been slowed down a lot since we are developing one more project. Right now i cant give more information about future progress the only thing i can say is that development will countiniue.

+1 vote     game: Jaws of Evolution
janpec
janpec Aug 20 2011, 11:01am says:

Really that isnt a rendering? Is that for sure concept art? It looks exactly like textured 3d model. Nice work.

+1 vote     media: Dead Cyborg - game object
janpec
janpec Aug 20 2011, 10:43am says:

Wow didnt know that Blender game engine can provide such great graphic and shaders.

+3 votes     game: Dead Cyborg
janpec
janpec Aug 12 2011, 11:12am says:

Ah come on crytek, we are waiting here!

+2 votes     engine: CryENGINE 3
janpec
janpec Jul 23 2011, 9:35am replied:

Hehe:D.

+2 votes     media: Old shoe
janpec
janpec Jul 12 2011, 4:42am says:

Really amazing work, your grass fits terrain texture excellent.

+2 votes     article: New Overgrowth a139 video devlog
janpec
janpec Jul 11 2011, 6:12am says:

Thanks guys, I appretiate your kind words:D

+1 vote     media: Group of mbunas
janpec
janpec Jul 9 2011, 8:00am replied:

Hehe no actually adv0 was right:D . I am making model two or three each day somethimes.

+1 vote     media: Electric eel
janpec
janpec Jul 6 2011, 1:52pm says:

Yeh sorry about that, i made really too early assumption.
Release has been delayed for at least 2 months:D.

+1 vote     game: Jaws of Evolution
janpec
janpec Jun 25 2011, 6:22am says:

Cool name for group (Aesir).

+1 vote     article: New Team Members and Noah's World
janpec
janpec May 27 2011, 7:18am says:

Heh me too when i first spoted name.

+1 vote     media: Man o War
janpec
janpec May 26 2011, 4:47pm says:

Sandbox mode will be more "random" gameplay mode, i cant reveal too much yet becouse we are still pinching out idea. We are working exclusively on basic singleplayer levels.

+1 vote     game: Jaws of Evolution
janpec
janpec May 26 2011, 5:55am says:

Yes they have really long tentacles (up to 50 feets).

+1 vote     media: Man o War
janpec
janpec May 10 2011, 6:23am says:

This is the most realistic sword fighting and smashing i have ever seen in 3d game.

+2 votes     article: New Overgrowth a130 video devlog
janpec
janpec May 8 2011, 1:50pm says:

Yeh you are right, but since this model will be very small in game and i am sure that noone will take a notice on saddle:D.

+1 vote     media: Earthworm
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