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Comment History  (120 - 150 of 212)
janpec
janpec Dec 10 2010, 4:36pm says:

Thanks Vugam. I might want to add that fish are in general arround 1000 polys, so it is not that low at all. I have been trying to lower count a little but then animations and dynamic feel is suffering, so i decided to keep all fish at this poly frame.

+2 votes   game: Jaws of Evolution
janpec
janpec Dec 9 2010, 5:57pm says:

Seriusly, this game is calling for PS3 and Xbox. I really hope you guys get some publisher to get this game for all platforms it deserves.

+3 votes   game: Warm Gun
janpec
janpec Dec 9 2010, 5:50pm says:

Wow i really dont know whats wrong with people commenting on this project. First some people calling characters wierd or strange with some words...this characters are fantastic and really creative. I really cant find anything wrong with them.

And also people accusing this team of using Uningine renders and then just changing them with UDK logo...i mean come on! If you dont know anything about Unigine render and UDK render dont make such a accusations. Unigine render is so different from UDKs that it is really hard to make misstake here. Especially if Unigine is running under direct x11. Also personally i think that UE3 render is the most specific in game industry and it can be seen from 10000 miles that certain game is using UE3, and same can be said for project that is not using it.

+2 votes   game: Primal Carnage
janpec
janpec Dec 9 2010, 5:35pm says:

Yes it was UE3 game at start, we switched to Unity engine due to several reasons.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 9 2010, 4:38pm says:

About requirements:
Since we are building game with Unity engine, requirements will be frendly to low-end computers too. Shader model 2.0 cards are acceptable, no need for multicore CPUs, and direct x9.0 will be required.
Also we will do our best to optimise game graphic with three different texture resolutions and effect on/off ability to optimise game.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 9 2010, 4:18pm says:

Arbiter i cant say for sure yet. It depends of how well will we do on contest. If we gain any prize on contest enough for our next project needs, game would be released free. Otherwise it would be defenetly price, but i cant say how much exactly yet.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 9 2010, 12:12pm says:

Hehe yes it is backwards. I might want to correct that.

+1 vote   media: Can_rusty_big
janpec
janpec Dec 9 2010, 12:10pm says:

Yeh dont worry, this one is gray-blueish too, it is just light in scene that made it more brown. It should look better color in game.

+1 vote   media: Great white shark
janpec
janpec Dec 8 2010, 6:23pm says:

Botskiller i explained in news post, just wait few hours before it gets autorised.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 7 2010, 5:58pm says:

So far one of the best hard surface art i have seen.

+1 vote   media: Trash Can
janpec
janpec Dec 6 2010, 7:31am says:

Looking great!

+2 votes   article: Build 157 and 158 Released
janpec
janpec Dec 5 2010, 12:37pm says:

Thank you for your interest. Really appretiate that. Gameplay video should be also done at end of this year.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 4 2010, 11:22am says:

We have site for while already: Biomass-studios.com but it need serius work on it. We should have it done till end of this year.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 2 2010, 4:40pm says:

Defenetly agree with that. They have quality, quantity (developers), and indie care for players.

+1 vote   group: Lukewarm Media
janpec
janpec Dec 2 2010, 1:50pm says:

I am glad you think that way:D.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 2 2010, 7:21am says:

Congrats on top 100!

+1 vote   game: Army Men III
janpec
janpec Dec 2 2010, 7:17am says:

Yep, as i said we will have beta (demo) ready within this year, probably somewhen arround christmas.

+1 vote   game: Jaws of Evolution
janpec
janpec Dec 2 2010, 7:13am says:

Amazing "vote recruitment" video.

+3 votes   article: Primal Carnage Top 100 - New images, video and more!
janpec
janpec Dec 1 2010, 9:17am says:

Game will be side view.

+1 vote   game: Jaws of Evolution
janpec
janpec Nov 30 2010, 2:25pm says:

Hey to answer you questions...no fish wont be customizable. We are using real fish and real environment therefore making any custom species would not fit. And yes you would be able to see whole prehistoric era with not just prehistoric fish but also ocean biggest reptiles from that era.

+1 vote   game: Jaws of Evolution
janpec
janpec Nov 30 2010, 9:55am says:

Hm actually i have done reasearch about that, and i found that most of killer whales really have smaller fins, but some do have longer like this one. Kinda strange.

+1 vote   media: Orca (killer whale)
janpec
janpec Nov 29 2010, 6:21am says:

Thank you guys for positive input.

+1 vote   article: Jaws of Evolution - deep sea "creatures".
janpec
janpec Nov 26 2010, 5:12am says:

Yes it is. I am aware that model and texture could be better so if we get any new modeler he will redo that one.

+1 vote   media: Prehistoric fish
janpec
janpec Nov 26 2010, 5:10am says:

voted.

+4 votes   game: Warm Gun
janpec
janpec Nov 24 2010, 2:17pm says:

I just want to remind everyone that our indiedb forums are free to use for anyone. If you have any ideas or thoughts you can post them there.

+1 vote   game: Jaws of Evolution
janpec
janpec Nov 23 2010, 6:21am says:

This is school example of succesfull and amazing looking indie project. Ashton you should make some guidebook for indie developers :D...

+2 votes   article: Primal Carnage - Gameplay News and New Shots!
janpec
janpec Nov 19 2010, 8:14pm says:

Well it has been great. I cant say too much right now since i havent deal with all tehnical aspects of our scene yet but as far as it goes for pipeline and level design Unity is great.

+1 vote   article: Jaws of Evolution is getting closer to demo than ever before!
janpec
janpec Nov 19 2010, 5:03pm says:

We are using Unity 3 engine.

Orangeduckster if you are skilled in any area (3d modeling, level design, programming), why not joining our team?

+1 vote   article: Jaws of Evolution is getting closer to demo than ever before!
janpec
janpec Nov 19 2010, 6:37am says:

Thank you Gmax really appretiate that!
Master1742 there will be fish nets in water and fishing boats which will represent danger especially when playing as bigger mammal.

+1 vote   game: Jaws of Evolution
janpec
janpec Nov 19 2010, 6:32am says:

Yeh he really is good composer. I suggest you to go on his site and take a look of year 2238 track. Beside LOTR soundtracks the most epic track i ever heard.

+1 vote   article: Jaws of Evolution is getting closer to demo than ever before!
janpec
janpec May 26 2012, 10:40am says:

Thanks:D

+1 vote   media: Leopard
janpec
janpec Apr 28 2012, 4:21pm says:

Thanks SinKing, i use hand painted colors on model combined with photo source. First i paint whole model with using 3 or 4 different (strong) colors and matching up reference as much as possible and then overlaying or multiplying photosource texture on top of it to get small details.

+1 vote   media: Tiger
janpec
janpec Oct 18 2011, 3:03pm says:

Thanks!

+1 vote   media: Pickaxe
janpec
janpec Jul 11 2011, 6:12am says:

Thanks guys, I appretiate your kind words:D

+1 vote   media: Group of mbunas
janpec
janpec May 26 2011, 5:55am says:

Yes they have really long tentacles (up to 50 feets).

+1 vote   media: Man o War
janpec
janpec Apr 20 2011, 5:11am says:

Yeh indeed. Its very old prehistoric fish its also biggest river fish in world.

+1 vote   media: Arapaima final
janpec
janpec Apr 10 2011, 5:54am says:

Well here on this screen there are no undewater effects at all. Its only caustic projection that you can see and simple terrain (where caustic is drawn on).

+1 vote   media: Caustic test
janpec
janpec Apr 3 2011, 2:18pm says:

Hm could be done but it would take some work.

+2 votes   article: Ocean level footage
janpec
janpec Mar 8 2011, 4:20am says:

Yes indeed, first music is amazing.

+2 votes   article: The Music Of Days Of Valor
janpec
janpec Mar 2 2011, 11:44am says:

Thx.

+1 vote   media: Giant Squid
janpec
janpec Mar 1 2011, 5:15am says:

AH dammit. Images from this project dont allow me anymore to say that Unity cant pull UDKs graphic look.

+1 vote   media: Picture of the Week 0005 - Week 44 November 2010
janpec
janpec Mar 1 2011, 5:09am says:

Your rough straightforward development and ideas give me motivation for my project lol. Great job so far. I am just wondering is Gert a investor in your project? I didnt quite understood what it is about.

+2 votes   article: Uncle Gert’s “Shares for Support Medals Giveaway”
janpec
janpec Feb 27 2011, 6:12am says:

Wow. I had very similar idea for game that i wanted to make. I think that this game will be blast. UDK is defenetly best choice you could make unless if Cryengine comes to indie soon i would suggest you to switch there:D.

+3 votes   article: Announcing Stone Rage!
janpec
janpec Feb 18 2011, 5:25pm says:

I totaly understand what you mean. I have really been trying to achieve that but i am really starter on animation and i still have difficulties to get used to it.

+1 vote   media: Liopleurodon
janpec
janpec Feb 18 2011, 6:33am says:

Galacticruler that is true but not with Unity:D. This rock will be heavily downgraded for final use anyways.

+1 vote   media: Rock huge
janpec
janpec Jan 27 2011, 6:25am says:

Dont forget its a game not mod:D.

+1 vote   media: Elephant seal
janpec
janpec Nov 9 2010, 5:27am says:

Great white will not be boss, instead it will be rare but it will apear often in certain levels. I am preaparing some very realistic and exciting levels where you play as seal and those sharks are hunting you. There will be some very agressive and cruel attacks performed by this sharks so expect thrilling animations.

+1 vote   media: Great white shark
janpec
janpec Oct 31 2010, 11:43am says:

Yeh we were hard at work but on our other project Reggae speed :D.

+1 vote   article: Jaws of Evolution development goes live again!
janpec
janpec Sep 10 2010, 6:56am says:

Wow great job, amazing particles of blood. Afcourse great project in overall.

+3 votes   game: The Haunted: Hells Reach
janpec
janpec Sep 6 2010, 11:52am says:

Thx. Actually it is not photosource i painted it only with colors in mudbox, my first painted model in that software.

+1 vote   media: Poisonous frog
janpec
janpec Sep 4 2010, 2:42pm says:

Please join our forums and submit your ideas for game or contribute tutorial area:
Biomass-forums.darkbb.com

+3 votes   game: Reggae Speed
janpec
janpec Jun 21 2010, 7:22am says:

Excellent work!

+1 vote   media: Land Rover Softop
janpec
janpec May 9 2010, 12:31pm says:

Heh i havent seen it so i dont understand it :D .

+1 vote   media: Starfish2
janpec
janpec May 2 2010, 6:27pm says:

Interesting modeling.

+1 vote   media: Captain [rendered in xNormal]
janpec
janpec May 2 2010, 9:11am says:

Those guys maybe havent won on MSUC but thanks to Epic games and UDK this game will see light some day and it will kick ***.

+1 vote   media: UDK Test shots
janpec
janpec Mar 25 2010, 10:02am says:

hdsdasfdsfasfdkeke you said one of the best? I think it is THE best.

+1 vote   media: Ingame Screenshots
janpec
janpec Sep 27 2009, 3:29pm says:

amazing

+1 vote   media: M40A3
janpec
janpec Sep 27 2009, 12:33pm says:

Very good.

+1 vote   media: WIP Laser Rifle
janpec
janpec Jul 1 2009, 3:15pm says:

Great job!

+1 vote   media: Spider
janpec
janpec Apr 26 2009, 8:39am says:

perfect

+1 vote   media: Vivian In Game
janpec
janpec Apr 9 2009, 3:27pm says:

There is no word to describe that artwork and all of 3d models made for this mod. Mod group like this should get one free unreal enigne to produce their work which is 100 times better than any other game studios and i would say much better than work from Epic games. Whole concept of this modern/old mixing weapons and clothes just make it perfect.

+1 vote   media: Shaman Character Sheet Promo
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