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Your development videos give me motivation for my project. I dont know why, my project isnt anything similar but it just does.
Yeh indeed. Its very old prehistoric fish its also biggest river fish in world.
AI is a big problem yes. However we have just expand our team with new programmer, who is doing great job. If he will countiniue will work that fast we shall have AI set in few weeks.
DzjengisKhan right screen meter is hunger bar and it drops if you dont eat fish. Left meter bar is still in work phase.
Well here on this screen there are no undewater effects at all. Its only caustic projection that you can see and simple terrain (where caustic is drawn on).
Omg thats so awesome. Second one is winning. Its like some creepy spider.
Yes on side view based but also on full 3d space in sandbox mode.
Hm could be done but it would take some work.
This will be payed game.
Haha i cant believe its 2nd April and i was fooled until the end of movie when i saw: This video is a joke. I just lost a bit interest in project when you said that you temple model is pretty good:D.
Keromalas there is no eating animation done yet so it cant be horrible:D.
All eating animations are done already but arent incoorporated in engine yet.
Scott yes there will be 3d swimming feature too, but side view singleplayer levels are primary target for now. 3d swimming will be in sandbox levels.
Video is very dark becouse it was tested on very bright desktop. I will for sure add some more light to level for final version.
We will have 3d sandbox swimm too, but sidescroling singleplayer gameplay is primary target for now.
Dammit that looks good.
Yeh no offense but his voice makes me less excited about project.
Great work on assets and i really love that BSP building in this engine.
This game would be amazing if there would be possibility to play it with kinect.
Yes indeed, first music is amazing.
Very nice effect.
We have forums for game now-http://jawsofevolution.freeforums.org/index.php
Todilo you can use only mudbox for maps, version 2011 has now also layering system for maps like Photoshop so you can adjust some stuff in it. But usually i always have to use Photoshop to correct normal map, especially i have to blur edges which are sharp somethimes.
Agree. But on other hand UE3 is most perfect engine for darkish games so its quite understandable.
Very good trailer. But platforms Iphone and Ipad? Why not xbox360 and PS3? This game is perfect for consoles in my opinion.
I completly dissagree with cinco, i think that armor is perfect it is something different from other sci-fi games and more believeable.
AH dammit. Images from this project dont allow me anymore to say that Unity cant pull UDKs graphic look.
This is probably the most realistic sci-fi armor i have seen so far and i really preffer it over anything seen.
Your rough straightforward development and ideas give me motivation for my project lol. Great job so far. I am just wondering is Gert a investor in your project? I didnt quite understood what it is about.
I would suggest any fans of this game to see movie called: The Reef.