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I'm a jack of all trades, master of none. My talents range from game modeling to CAD to actual production. I've designed and helped build an airplane cockpit, designed 50 x 50 foot exhibition spaces, and worked on several successful mod projects - and I love getting random PMs, so say hi. :)
Neat!
*Watches*
It looks like the track creator's experience would be kind of boring, being so slow, though?
Watching. I really liked Skydrift and always wanted to do an air racing game of my own. I agree, total plane destruction would be nice. I don't know how arcadey you want to go, but having specific points be damaged when you hit something would also be kind of neat to toy with if you could prototype it rapidly.
It looks good so far, I'm impressed with the fact that it's a custom engine.
Um, so I just bought it but when I create an account and log in in game it says I haven't bought the game so...what do.
EDIT: Oh, figured it out. Just copy/paste your Desura key into the coupon and activate it. Just in case anyone else has any issues.
Looks neat. :) Just bought it. :D Congrats on your release!
Happy birthday. It's been great. :)
How do you mean? When you're controlling the spline you can drag it's end point up or down to initiate a dive or climb, or left and right to initiate a turn. Do you mean something else? :)
What about the whole game?
Bought it. :)
Awesome, congrats and good luck!
:) We may be going through a significant story and setting change soon.
Thanks for the links. :) I've played Flotilla, and thought it was a neat game with some cool concepts but ultimately flawed balancing and overly simplistic execution. Critical Mass was interesting, someone else directed me to it when they heard about this project. :)
Watching this. Hard. :)
Having the props blow accelerated air over the elevators would also improve it's controllability. :)
Hell yea I'll track it lol.
Cool, yea, that's a cool way of describing it, Paradigmthefallen. :)
Was just wondering what was up with you guys lately. Awesome to see you're still going. :D
Also, I think it highlights the idea that this creature may have been purposefully modified to have both parts; perhaps it's easier to breed them rapidly if all members of the species are capable of the same reproductive abilities.
I think it makes herhim more interesting. :)
Thanks for the compliment. :D
Thanks. :) It helps if you break them down into simpler, blockier shapes; the front of the foot comes off the ankle sort of like this: \_ while the heel comes off sort of like this /. :) Hope it helps
For real, kudos to Andrew for putting out this awesome concept piece.
Wow, nice models.
I haven't actually heard of a forward swept wing increasing lift - where'd you see that? Reading Wikipedia, it looks like the effect of the fuselage as a wing fence during low speed maneuvering might be construed as increasing lift by preventing the vortices from spilling over the edge and creating drag (such as in the case with a rearward swept or straight wing, where the airflow moves from the root out, which is reversed in a forward swept wing). I guess you could make the argument that they increase lift as well because, since most of the air is being pushed towards the larger wing roots, the aircraft's total lift is increased at low speed when compared with a nominally configured aircraft.
How do you figure the plane would have increased stability from the body and tail lift? I guess it really depends on where that lift is centered.
Thanks. :D
Sure, next time I put something up I'll do that.
This one won't have anyone living on it, though it's quite massive. 500-600 feet tall maybe? It's quite large, there's going to be a runway hanging off of it and another one. I might rework it later.
But yea a lot of them would be mined, I was thinking they might float new chunks up just to break them apart.
Using them as gigantic transports would be cool. :D I might do something with that. :3 Thanks!
Yea, this one's a rock. :D
In the universe they're where people live, in the game I actually hadn't thought much of them as active participants in the gameplay other than obstacles or places where runways are kept, but an artist I'm talking to suggested they could be armed, powered, and turned into fortresses and whatnot, an idea that I'm thinking has a lot of potential. :D What do you think?
It actually makes an aircraft more unstable (more maneuverable). :)
Wow, this is really impressive work. It looks like a triple A game already.
Haha that AI sounds pretty cool. :D
Very cool, just finished it. Nice work. :)