I'm a jack of all trades, master of none. My talents range from game modeling to CAD to actual production. I've designed and helped build an airplane cockpit, designed 50 x 50 foot exhibition spaces, and worked on several successful mod projects - and I love getting random PMs, so say hi. :)

Comment History  (90 - 94 of 94)
InvertedVantage
InvertedVantage Apr 10 2013, 5:12pm says:

Neat!

*Watches*

It looks like the track creator's experience would be kind of boring, being so slow, though?

+1 vote   article: New gameplay footage from Velocity Stream. Plus Fighter Mode!
InvertedVantage
InvertedVantage May 7 2012, 2:00am replied:

What about the whole game?

+1 vote   media: Visual Style Test
InvertedVantage
InvertedVantage Jan 29 2012, 4:01am says:

Awesome, congrats and good luck!

+3 votes   article: The Darkest Dawn is Almost Upon Us
InvertedVantage
InvertedVantage Oct 31 2011, 2:13am says:

Having the props blow accelerated air over the elevators would also improve it's controllability. :)

+1 vote   media: SF-262
InvertedVantage
InvertedVantage Oct 24 2011, 1:17am replied:

I think it makes herhim more interesting. :)

Thanks for the compliment. :D

+1 vote   media: Pilot concept
InvertedVantage
InvertedVantage Oct 23 2011, 2:41am replied:

Thanks. :) It helps if you break them down into simpler, blockier shapes; the front of the foot comes off the ankle sort of like this: \_ while the heel comes off sort of like this /. :) Hope it helps

+1 vote   media: Pilot concept
InvertedVantage
InvertedVantage Oct 6 2011, 10:58am replied:

For real, kudos to Andrew for putting out this awesome concept piece.

+1 vote   media: Mood sketch
InvertedVantage
InvertedVantage Oct 1 2011, 11:00pm says:

Wow, nice models.

+3 votes   article: New Dinosaurs!
InvertedVantage
InvertedVantage Oct 1 2011, 6:08pm replied:

I haven't actually heard of a forward swept wing increasing lift - where'd you see that? Reading Wikipedia, it looks like the effect of the fuselage as a wing fence during low speed maneuvering might be construed as increasing lift by preventing the vortices from spilling over the edge and creating drag (such as in the case with a rearward swept or straight wing, where the airflow moves from the root out, which is reversed in a forward swept wing). I guess you could make the argument that they increase lift as well because, since most of the air is being pushed towards the larger wing roots, the aircraft's total lift is increased at low speed when compared with a nominally configured aircraft.

How do you figure the plane would have increased stability from the body and tail lift? I guess it really depends on where that lift is centered.

+1 vote   media: XC-247
InvertedVantage
InvertedVantage Oct 1 2011, 5:50pm replied:

Thanks. :D

+1 vote   media: Best to Bug Out
InvertedVantage
InvertedVantage Oct 1 2011, 5:50pm replied:

Sure, next time I put something up I'll do that.

+1 vote   media: Reusable Asset Test
InvertedVantage
InvertedVantage Sep 26 2011, 11:30pm replied:

Yea, this one's a rock. :D

In the universe they're where people live, in the game I actually hadn't thought much of them as active participants in the gameplay other than obstacles or places where runways are kept, but an artist I'm talking to suggested they could be armed, powered, and turned into fortresses and whatnot, an idea that I'm thinking has a lot of potential. :D What do you think?

+1 vote   media: Floatsam
InvertedVantage
InvertedVantage Sep 26 2011, 11:13pm replied:

It actually makes an aircraft more unstable (more maneuverable). :)

+1 vote   media: XC-247
InvertedVantage
InvertedVantage Sep 26 2011, 10:28pm says:

Wow, this is really impressive work. It looks like a triple A game already.

+11 votes   article: Renegade X - Beyond Black Dawn
InvertedVantage
InvertedVantage Sep 18 2011, 11:43pm says:

Haha that AI sounds pretty cool. :D

+2 votes   article: Development News 10
InvertedVantage
InvertedVantage Aug 13 2011, 11:52pm replied:

We'll see how advanced we can make the flight model. For the first go it might end up being pretty basic; that really depends on what can be done with the UDK. I don't have a clue as to what's possible so we will see how things progress. :)

+2 votes   media: SFT-240
InvertedVantage
InvertedVantage Aug 7 2011, 11:58pm says:

Cool. :D

+4 votes   article: News 4, WIP video
InvertedVantage
InvertedVantage Jul 27 2011, 9:53pm replied:

@ZPF_likes_banans; try it out, don't be so judgmental. It's actually a really cool game. :)

@f34rthereaper; Um, not sure what moddb you're looking at. Modding is about learning and trying things out. There's tons of "learning experience" mods out there. Don't put someone down whose trying to learn about something they're interested in. :)

+3 votes   game: Hammerfight
InvertedVantage
InvertedVantage Jul 5 2011, 8:16pm replied:

Try using some really heavy cast iron covers or something; old world style, three relatively small slits to let water go through and that's it.

+1 vote   article: Dogs in intro
InvertedVantage
InvertedVantage Jul 4 2011, 7:43pm says:

Hey man, you sending out friend requests? Do I know you or did you send me one just by chance? :)

What's up? What are you looking to find? :)

+1 vote   member: gamerfrombirth210
InvertedVantage
InvertedVantage Mar 27 2011, 7:16am says:

The wall crawling piqued my interest, I'll track it. :)

+2 votes   article: A Weekend Media Update Spectacular
InvertedVantage
InvertedVantage Feb 8 2011, 3:06am says:

Looks great, really enjoying the alpha. :) You have some VERY impressive mod capability built into the engine already.

+3 votes   article: New Overgrowth a117 video devlog
InvertedVantage
InvertedVantage Jan 27 2011, 7:53pm says:

Wow this looks really cool, watching.

Unfortunately I'm broke at the moment...when I get my next paycheck I'll definitely look into picking this up! :)

Hey, I don't suppose you're hiring 3D modelers? I specialize in starships! :)

+2 votes   article: Looking for a new space system to dominate?
InvertedVantage
InvertedVantage Jan 26 2011, 7:42am says:

Hey, what's your IM handle?

+1 vote   member: feather240
InvertedVantage
InvertedVantage Jan 20 2011, 3:06am says:

Wow, impressive visuals. You consider licencing the engine?

+2 votes   game: The Precursors
InvertedVantage
InvertedVantage Dec 21 2010, 9:56am says:

Nice, but...those *twinkle/giggle* sounds get really annoying really fast. Nice trailer otherwise, though I'm wasn't sure what the gameplay actually is...I just read your description, so I get it now, but in the video you only had one relatively brief scene where you actually saw someone drawing something, otherwise it was just watching the little guy go across a line.

+1 vote   article: The Line HD is out, trailer, iPhone update!
InvertedVantage
InvertedVantage Dec 8 2010, 6:03pm says:

Please tell me you're removing building subsystems, and re-adding simultaneous building and researching.
If you are I will finally buy HW2.

+1 vote   article: Homeworld:@ 0.2.0.2 released
InvertedVantage
InvertedVantage Dec 6 2010, 2:28pm says:

What program is this in?

+1 vote   media: Screenshot
InvertedVantage
InvertedVantage Nov 23 2010, 8:25am says:

I must say, I am very impressed.

+2 votes   article: Overgrowth Alpha Video-log
InvertedVantage
InvertedVantage Nov 23 2010, 6:00am says:

Awesome. I bought Fuel ages ago, now I might actually play it. :)

+1 vote   article: FUEL: REFUELED V15 - Development Update
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