When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.
Developing a pilot character to model for the game. I'm copy/pasting some of the story ideas I'm working with right now. :)
Try to imagine the most terrible way a species could use to colonize a planet; the most
painful, traumatic way possible, and then write about the results of that learning to move
For instance, if we have GMOs that were essentially slave labor, caged and programmed via
instinct to work fields to support those that are equally as capable of working those fields.
These GMOs would be for the most part ignored, spat on, and thought of as cheap disposable
machinery, or they would be kept as mere possessions, trifles to be cast aside at the meerest
mention of something newer.
These GMOs were let lose into the wild in the calamity, when it all went away. They were at
some point concious of the injustice of their situation, and now with freedom granted they
went away to try and learn what to do about it.
When they came back, they were strange. Some apppeared to have human skeletal structures; others looked as similar to you as a dog.