When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.

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Thunderchicken
Thunderchicken

Cool, modularity ftw. I think it'd be cool to see an aircraft put in next to some of these environment objects for scale.

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InvertedVantage Author
InvertedVantage

Sure, next time I put something up I'll do that.

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Description

What I'm working on now. :) Making some tanks, pipes, mechanical bits and bobs, vents, etc, to allow me to create multiple islands and structures quickly and efficiently. Rather than modeling, UVing, and texturing each mesh individually (like in the Flotsam image), I can just throw together these interchangeable meshes and rapidly build something up.

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