When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Reusable Asset Test
previous next
Post comment Comments
Thunderchicken Oct 1 2011, 1:14am says:

Cool, modularity ftw. I think it'd be cool to see an aircraft put in next to some of these environment objects for scale.

+1 vote     reply to comment
InvertedVantage Author
InvertedVantage Oct 1 2011, 5:50pm replied:

Sure, next time I put something up I'll do that.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


What I'm working on now. :) Making some tanks, pipes, mechanical bits and bobs, vents, etc, to allow me to create multiple islands and structures quickly and efficiently. Rather than modeling, UVing, and texturing each mesh individually (like in the Flotsam image), I can just throw together these interchangeable meshes and rapidly build something up.

Image Details
Oct 1st, 2011
Embed (big)
Report Abuse
Report media
Add Media
Members only