When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.

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Visual Style Test
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that1guy! May 6 2012, 11:39pm says:

For a diagram of maneuvers, I really like this style.

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InvertedVantage Author
InvertedVantage May 7 2012, 2:00am replied:

What about the whole game?

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that1guy! May 7 2012, 3:09pm replied:

I think it's still a little early for me to say completely, but I have liked where it has been going so far.

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TheUnabridgedGamer May 7 2012, 12:50pm says:

This looks good. the main issue though is.. considering it's a full 3D field, how will the player control what altitude they want the planes to be flying at? Including if maybe they want them to go, up, down, up, down or something of that variety?

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InvertedVantage Author
InvertedVantage May 7 2012, 1:56pm replied:

How do you mean? When you're controlling the spline you can drag it's end point up or down to initiate a dive or climb, or left and right to initiate a turn. Do you mean something else? :)

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I'm experimenting with mimicking technical drawings of aerial maneuvers. Any thoughts? Very rough atm but I was wondering about the all white, drawn aesthetic.

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May 6th, 2012
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