When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.
Showing what I have in mind for the floating islands in the game. This is for a video I'm doing (albeit slowly while trying to learn Torquescript) for Kickstarter, showing the principles behind the game in a more enticing fashion than what I've been doing.
The rocks and islands are embedded with strange machinery, much of it very old. While some have managed to reverse engineer parts of it, a full understanding of how it works or why it exists has yet to be formulated.
For those that are wondering what the screenshot was taken in, it was Marmoset Toolbag, check it out, very cool. :)