I'm a jack of all trades, master of none. My talents range from game modeling to CAD to actual production. I've designed and helped build an airplane cockpit, designed 50 x 50 foot exhibition spaces, and worked on several successful mod projects - and I love getting random PMs, so say hi. :)

Comment History  (30 - 60 of 94)
InvertedVantage Apr 10 2013, 5:12pm says:



It looks like the track creator's experience would be kind of boring, being so slow, though?

+1 vote   article: New gameplay footage from Velocity Stream. Plus Fighter Mode!
InvertedVantage May 7 2012, 2:00am replied:

What about the whole game?

+1 vote   media: Visual Style Test
InvertedVantage Jan 29 2012, 4:01am says:

Awesome, congrats and good luck!

+3 votes   article: The Darkest Dawn is Almost Upon Us
InvertedVantage Oct 31 2011, 2:13am says:

Having the props blow accelerated air over the elevators would also improve it's controllability. :)

+1 vote   media: SF-262
InvertedVantage Oct 24 2011, 1:17am replied:

I think it makes herhim more interesting. :)

Thanks for the compliment. :D

+1 vote   media: Pilot concept
InvertedVantage Oct 23 2011, 2:41am replied:

Thanks. :) It helps if you break them down into simpler, blockier shapes; the front of the foot comes off the ankle sort of like this: \_ while the heel comes off sort of like this /. :) Hope it helps

+1 vote   media: Pilot concept
InvertedVantage Oct 6 2011, 10:58am replied:

For real, kudos to Andrew for putting out this awesome concept piece.

+1 vote   media: Mood sketch
InvertedVantage Oct 1 2011, 11:00pm says:

Wow, nice models.

+3 votes   article: New Dinosaurs!
InvertedVantage Oct 1 2011, 6:08pm replied:

I haven't actually heard of a forward swept wing increasing lift - where'd you see that? Reading Wikipedia, it looks like the effect of the fuselage as a wing fence during low speed maneuvering might be construed as increasing lift by preventing the vortices from spilling over the edge and creating drag (such as in the case with a rearward swept or straight wing, where the airflow moves from the root out, which is reversed in a forward swept wing). I guess you could make the argument that they increase lift as well because, since most of the air is being pushed towards the larger wing roots, the aircraft's total lift is increased at low speed when compared with a nominally configured aircraft.

How do you figure the plane would have increased stability from the body and tail lift? I guess it really depends on where that lift is centered.

+1 vote   media: XC-247
InvertedVantage Oct 1 2011, 5:50pm replied:

Thanks. :D

+1 vote   media: Best to Bug Out
InvertedVantage Oct 1 2011, 5:50pm replied:

Sure, next time I put something up I'll do that.

+1 vote   media: Reusable Asset Test
InvertedVantage Sep 26 2011, 11:30pm replied:

Yea, this one's a rock. :D

In the universe they're where people live, in the game I actually hadn't thought much of them as active participants in the gameplay other than obstacles or places where runways are kept, but an artist I'm talking to suggested they could be armed, powered, and turned into fortresses and whatnot, an idea that I'm thinking has a lot of potential. :D What do you think?

+1 vote   media: Floatsam
InvertedVantage Sep 26 2011, 11:13pm replied:

It actually makes an aircraft more unstable (more maneuverable). :)

+1 vote   media: XC-247
InvertedVantage Sep 26 2011, 10:28pm says:

Wow, this is really impressive work. It looks like a triple A game already.

+11 votes   article: Renegade X - Beyond Black Dawn
InvertedVantage Sep 18 2011, 11:43pm says:

Haha that AI sounds pretty cool. :D

+2 votes   article: Development News 10
InvertedVantage Aug 13 2011, 11:52pm replied:

We'll see how advanced we can make the flight model. For the first go it might end up being pretty basic; that really depends on what can be done with the UDK. I don't have a clue as to what's possible so we will see how things progress. :)

+2 votes   media: SFT-240
InvertedVantage Aug 7 2011, 11:58pm says:

Cool. :D

+4 votes   article: News 4, WIP video
InvertedVantage Jul 27 2011, 9:53pm replied:

@ZPF_likes_banans; try it out, don't be so judgmental. It's actually a really cool game. :)

@f34rthereaper; Um, not sure what moddb you're looking at. Modding is about learning and trying things out. There's tons of "learning experience" mods out there. Don't put someone down whose trying to learn about something they're interested in. :)

+3 votes   game: Hammerfight
InvertedVantage Jul 5 2011, 8:16pm replied:

Try using some really heavy cast iron covers or something; old world style, three relatively small slits to let water go through and that's it.

+1 vote   article: Dogs in intro
InvertedVantage Jul 4 2011, 7:43pm says:

Hey man, you sending out friend requests? Do I know you or did you send me one just by chance? :)

What's up? What are you looking to find? :)

+1 vote   member: gamerfrombirth210
InvertedVantage Mar 27 2011, 7:16am says:

The wall crawling piqued my interest, I'll track it. :)

+2 votes   article: A Weekend Media Update Spectacular
InvertedVantage Feb 8 2011, 3:06am says:

Looks great, really enjoying the alpha. :) You have some VERY impressive mod capability built into the engine already.

+3 votes   article: New Overgrowth a117 video devlog
InvertedVantage Jan 27 2011, 7:53pm says:

Wow this looks really cool, watching.

Unfortunately I'm broke at the moment...when I get my next paycheck I'll definitely look into picking this up! :)

Hey, I don't suppose you're hiring 3D modelers? I specialize in starships! :)

+2 votes   article: Looking for a new space system to dominate?
InvertedVantage Jan 26 2011, 7:42am says:

Hey, what's your IM handle?

+1 vote   member: feather240
InvertedVantage Jan 20 2011, 3:06am says:

Wow, impressive visuals. You consider licencing the engine?

+2 votes   game: The Precursors
InvertedVantage Dec 21 2010, 9:56am says:

Nice, but...those *twinkle/giggle* sounds get really annoying really fast. Nice trailer otherwise, though I'm wasn't sure what the gameplay actually is...I just read your description, so I get it now, but in the video you only had one relatively brief scene where you actually saw someone drawing something, otherwise it was just watching the little guy go across a line.

+1 vote   article: The Line HD is out, trailer, iPhone update!
InvertedVantage Dec 8 2010, 6:03pm says:

Please tell me you're removing building subsystems, and re-adding simultaneous building and researching.
If you are I will finally buy HW2.

+1 vote   article: Homeworld:@ released
InvertedVantage Dec 6 2010, 2:28pm says:

What program is this in?

+1 vote   media: Screenshot
InvertedVantage Sep 11 2011, 5:18pm says:

Very cool, just finished it. Nice work. :)

+1 vote   article: Titan: XCIX - Part ONE Released
InvertedVantage Aug 18 2011, 7:24am says:

Haha, epic, tracking.

+1 vote   article: Got a McVolt. Level progress, some ideas..
InvertedVantage Aug 17 2011, 12:55pm says:

Awesome. Hope they make some smarter decisions about the gameplay.

+2 votes   article: Nexus 2 back in development, looking for funding
InvertedVantage Aug 16 2011, 11:10pm says:

Thanks guys - and thanks for the awesome concept thexhs. :) I'm putting it down for now though - next is texturing, but I want to work more on the story and modeling the next aircraft. :) Story first, then when that's done more modeling.

+1 vote   media: SFT-238 Completed Mesh
InvertedVantage Aug 11 2011, 1:48am replied:

Why don't people just admit they're stealing? Just seems like it would be better all around. Rather than beating around the bush, just say you stole it - and for the people on the other side, stop being such dicks about it. Some games aren't worth buying, in fact, a LOT of things aren't worth buying. I know I wish I had stolen this game, it really blows. It is not worth $20, maybe $10.

Really just get over it - video game piracy is -not- that big of a deal. As long as enough people buy the game to keep the devs comfortably in business, what's the harm? If anything, more people typically improves gaming experiences, because it creates a larger community. Also, since most games require a CD key or something to play online, I see it as a pretty fair tradeoff - if you don't buy it, you can't easily play online. There's something to be seriously said for paying for convenience.

+1 vote   article: E.Y.E release
InvertedVantage Aug 9 2011, 6:10pm says:

Very cool. :)

+1 vote   media: Titan: XCIX Gameplay (First 13 Minutes)
InvertedVantage Aug 5 2011, 1:36pm replied:

On that note, can anyone tell me why my number keys aren't working when I want to switch weapons?

+2 votes   article: E.Y.E release
InvertedVantage Aug 5 2011, 9:08am says:

I bought it...not sure if I like it so far. It's got some nice shooting and an interesting art style, but it's got a lot of flaws. The story and universe aren't told to you very well, the AI is pretty dumb (shooting a guy's buddy dead and not having him react is something I've seen happen a couple times). I do get an occasional stutter, and my FPS dips after extended play sometimes.

One thing that really annoys me, though, is their decision to make it so that whenever you want to play, you have to load a level that is essentially you walking forward into a portal - and THEN you have to wait until the actual level you're on to load. It's a bit of a pain.

+2 votes   article: E.Y.E release
InvertedVantage Aug 4 2011, 9:49pm says:

Wow. Loved it.

+2 votes   article: The Stanley Parable Released
InvertedVantage Jul 27 2011, 9:52pm says:

This game is awesome, glad to see it on Desura. :D

+3 votes   game: Hammerfight
InvertedVantage Jul 23 2011, 10:18pm says:

Really fun game. :) Needs some GUI work though, the current one doesn't flow very well.

Are you guys looking for any additional help with modeling or something? :)

+2 votes   article: Free Red Eclipse published on Desura!
InvertedVantage Jul 12 2011, 9:00am says:

Awesome. :) Do you think you could make the grass flatten as objects hit it? Or would it take too many resources to run the collision checks?

+4 votes   article: New Overgrowth a139 video devlog
InvertedVantage May 17 2011, 2:55am says:

Watching, very cool looking. :)

+1 vote   game: Kenshi
InvertedVantage May 2 2011, 11:56pm says:

Haha this looks like it could be pretty fun. :D

+3 votes   article: KarBOOM 0.3 Progress update
InvertedVantage May 1 2011, 9:18am says:

You've made a lot of progress, but you need a way more overlaid battle track. You want to mask distinctive sounds - that loud whistling shell noise you have in there is extremely distracting because it's so loud and easy to identify. Take that same track and overlay it on itself at random different times, slightly out of phase, drop the volume a TON, throw in some explosions to show what happens when some of the shells hit something. Then throw in more! :)

+2 votes   article: video update and screenshots
InvertedVantage Apr 30 2011, 9:41pm says:

Let me know if you need spaceship models. I've got a ton and I'd love to help out with a project like this. Most of them are fighters but I have a few capital ships in there too.

+2 votes   game: Moshanyana Cooperation
InvertedVantage Apr 29 2011, 8:59am says:

Good work on fixing that grenade launcher. :) And that shotgun is very crisp, good work.

+1 vote   media: Updated Grenade Launcher + Shotgun
InvertedVantage Apr 29 2011, 8:56am says:

Good use of color, but your mechanical design needs a lot more thought put into it.

+1 vote   article: Alliance Assault Frigate
InvertedVantage Apr 27 2011, 10:04am says:

This is cool...so is one of the objectives to keep any civilians from escaping the bank while the robbery is underway? That'd be pretty nifty - the more people that get out, the shorter the time you have until the cops arrive.

One of the problems you might have in the future is keeping it fresh...you'll have to come up with some really interesting and varied scenarios for each bank.

+1 vote   article: Project Raptor is indeed underway
InvertedVantage Apr 26 2011, 11:59am says:

Kick *** man. :) It'd be great to have a skin download/switching API to begin with.

+2 votes   article: Minecraft's Plan for mods and api
InvertedVantage Apr 21 2011, 7:41am replied:

Ew, please not Facebook. :\

+4 votes   article: Opengraph support added, more social stuff coming
InvertedVantage Apr 21 2011, 2:31am says:

Glad to see this coming along. :)

I'd really like instant messenger chat functionality in-game. I'm talking like AIM, MSN, GChat, etc. :) I remember my biggest problem with Steam is that I have to have it's chat client and my regular chat client running at the same time - and it definitely sucks whenever someone messages me and auto-minimizes my game. :\

+3 votes   article: Opengraph support added, more social stuff coming
InvertedVantage Apr 11 2011, 7:21pm says:

Wow, watching.

+1 vote   article: 1916 now LIVE on Desura!
InvertedVantage Dec 4 2011, 7:26pm replied:

Thanks for the links. :) I've played Flotilla, and thought it was a neat game with some cool concepts but ultimately flawed balancing and overly simplistic execution. Critical Mass was interesting, someone else directed me to it when they heard about this project. :)

+2 votes   game: skykick
InvertedVantage Feb 14 2011, 1:15pm says:

Neat but how does that stock actually attach to that drum? It's not realistic that it just kind of jams up against it. How does that stock break to allow reloading of the grenades? The grip on the bottom also doesn't seem very comfortable.

+1 vote   media: Grenade Launcher
InvertedVantage Jan 9 2011, 12:31pm replied:

Agreed. The Source engine was showing it's age several years ago. It's a pretty limited engine all things considered these days.

+1 vote   article: Aubrey's Overgrowth art video
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