I'm a jack of all trades, master of none. My talents range from game modeling to CAD to actual production. I've designed and helped build an airplane cockpit, designed 50 x 50 foot exhibition spaces, and worked on several successful mod projects - and I love getting random PMs, so say hi. :)

Comment History  (60 - 90 of 94)
InvertedVantage
InvertedVantage Mar 27 2011, 7:16am says:

The wall crawling piqued my interest, I'll track it. :)

+2 votes     article: A Weekend Media Update Spectacular
InvertedVantage
InvertedVantage Mar 15 2011, 8:47pm says:

$20,000 is a lot to make an indie game. That raised a flag for me before i donated. But I still donated, so if I was willing to have faith in the project then, I feel that the least I owe is waiting this story out and not overreacting.

+1 vote     article: Miscommunication
InvertedVantage
InvertedVantage Feb 27 2011, 8:29am says:

This game looks great. Tracking.

+4 votes     article: There's blood in the water!
InvertedVantage
InvertedVantage Feb 24 2011, 1:32am says:

Watching.

+2 votes     article: Lighting tests
InvertedVantage
InvertedVantage Feb 17 2011, 1:38am says:

Hey, check your messages. :) Neat game idea.

+1 vote     download: Perfect Stride FOREVER v2
InvertedVantage
InvertedVantage Feb 16 2011, 12:01am says:

EDIT: Check your PMs! :)

+1 vote     member: Ben_E
InvertedVantage
InvertedVantage Feb 14 2011, 1:15pm says:

Neat but how does that stock actually attach to that drum? It's not realistic that it just kind of jams up against it. How does that stock break to allow reloading of the grenades? The grip on the bottom also doesn't seem very comfortable.

+1 vote     media: Grenade Launcher
InvertedVantage
InvertedVantage Feb 13 2011, 4:07pm says:

Cool but I really can't...see what's going on.

+2 votes     media: Alpha gameplay trailer
InvertedVantage
InvertedVantage Feb 10 2011, 3:29pm says:

Oh cool, gonna reinstall Nexus and get this soon. :)

+1 vote     article: Freespace: Evolution 1.0 released
InvertedVantage
InvertedVantage Feb 8 2011, 9:07am replied:

License a movie track? To put in a trailer? Do you really think that's necessary for a tiny team? How much lost revenue do you think Warner Bros is really getting from them having the music in the trailer?

I'm not trying to be an *** about it, but there's a line between reasonable and unreasonable, and going through all the trouble and fees of licensing a song from a movie for a personal project is unreasonable IMO.

+2 votes     article: New media releases and upcoming public beta
InvertedVantage
InvertedVantage Feb 8 2011, 3:06am says:

Looks great, really enjoying the alpha. :) You have some VERY impressive mod capability built into the engine already.

+3 votes     article: New Overgrowth a117 video devlog
InvertedVantage
InvertedVantage Feb 8 2011, 12:35am says:

Well, I like your idea, it looks to be very interesting. I disagree with willy-wilson, I don't think I've seen any of this stuff before.

As for your game, you've got an interesting core idea but you have not refined anything outside of that idea at all. Your shooting mechanics are sloppy, and your levels are poorly paced.

Nevertheless, yo uhave an interesting art direction and general concept behind this. I'm tracking you as I see a chance for your project to succeed in whatever goals you have for it.

+2 votes     article: New media releases and upcoming public beta
InvertedVantage
InvertedVantage Jan 27 2011, 7:53pm says:

Wow this looks really cool, watching.

Unfortunately I'm broke at the moment...when I get my next paycheck I'll definitely look into picking this up! :)

Hey, I don't suppose you're hiring 3D modelers? I specialize in starships! :)

+2 votes     article: Looking for a new space system to dominate?
InvertedVantage
InvertedVantage Jan 26 2011, 7:42am says:

Hey, what's your IM handle?

+1 vote     member: feather240
InvertedVantage
InvertedVantage Jan 20 2011, 3:06am says:

Wow, impressive visuals. You consider licencing the engine?

+2 votes     game: The Precursors
InvertedVantage
InvertedVantage Jan 17 2011, 2:20pm says:

Hi there. I have a suggestion for you that might help Desura's userbase grow.

Here at my university, RIT, we have a very large gaming organization that regularly hosts LAN parties that can go up to 200 people. In fact, we just finished with a LAN party this weekend that was "small" at 80 people.

Now, at these LANs we host several tournaments, with prizes donated by sponsors. Futuremark, for instance, regularly sends prizes for us hosting a Shattered Horizon tournament.

Just last night, there was a call for Goldeneye: Source. Not many knew about ModDB or about getting it off there, and they definitely didn't know about Desura.

What I'm suggesting to you is that Desura sponsor prizes for mod tournies - games like Goldeneye: Source or other indie games or mods that want exposure. It helps out the mods and it helps out your service.

If you want to know more, PM me and I'll get you in touch with the right people.

+6 votes     member: lodle
InvertedVantage
InvertedVantage Jan 9 2011, 12:31pm replied:

Agreed. The Source engine was showing it's age several years ago. It's a pretty limited engine all things considered these days.

+1 vote     article: Aubrey's Overgrowth art video
InvertedVantage
InvertedVantage Jan 8 2011, 12:11am says:

Yo are you seriously from Mauritius?

+1 vote     member: L-DLS
InvertedVantage
InvertedVantage Jan 6 2011, 6:39pm says:

I like this - are you shooting for a sort of World in Conflict style multiplayer? There are some definite improvements that could be done for that formula.

+1 vote     article: Just a quick update
InvertedVantage
InvertedVantage Dec 21 2010, 10:46am says:

Glad to see this is really starting to get rolling. I'm cheering for you guys, can't wait to put content on it. :)

+1 vote     article: Introducing Desura
InvertedVantage
InvertedVantage Dec 21 2010, 9:56am says:

Nice, but...those *twinkle/giggle* sounds get really annoying really fast. Nice trailer otherwise, though I'm wasn't sure what the gameplay actually is...I just read your description, so I get it now, but in the video you only had one relatively brief scene where you actually saw someone drawing something, otherwise it was just watching the little guy go across a line.

+1 vote     article: The Line HD is out, trailer, iPhone update!
InvertedVantage
InvertedVantage Dec 20 2010, 2:30pm says:

1) Yea, I meant crashing as in game-over. Also a bit less leeway when it comes to the rider staying on the motorbike might be nice.

But I mean in general when I hit something at like 80 miles an hour, I should get hurt in some way. When I hit it with the bike I just kind of fly 30 feet into the air and then thud back on my two wheels. :)

2) It was just the starter bike, I've literally only started playing FUEL because of this mod (it fixed the biggest problem I had with the game, with the driving not being fun at all out of the box).

I was also wondering if it's possible to get manual shifting? That was the other big thing I missed in FUEL.

+1 vote     mod: FUEL: REFUELED
InvertedVantage
InvertedVantage Dec 18 2010, 3:39am says:

Just tried my first race, absolutely great, the motorcycle is finally great to drive, and I LOVE the extreme weather effects.

That being said, the background sounds of the weather is too weak. With all those leaves blowing around and thunderstorms going off, you should be hearing a RACKET behind the engine, but you don't. :(

+1 vote     mod: FUEL: REFUELED
InvertedVantage
InvertedVantage Dec 18 2010, 3:20am says:

Just played it, excellent game - finally fun to actually drive these things.

However, two requests;

1) Enable death in free-range mode. It really is an immersion killer if I can fall from a mountain and not die. The whole point of surviving and exploring out in the wilderness is the trying not to die while braving the odds. The original FUEL and this mod so far lack this :(

2) Could you raise the camera point on the motorcycle to be at a realistic level with a human head, perhaps do this with all of the vehicles? It would make driving a lot easier, right now my eye point is about where the headlight is - in the weeds. Also, if while I'm in the camera view, it'd be great if I could still look around.

+1 vote     mod: FUEL: REFUELED
InvertedVantage
InvertedVantage Dec 18 2010, 1:17am says:

Hey man, I just wanted to let you know that I'm installing FUEL because I'm so impressed that you did this. I'll see what I feel about it after I play ;)

+1 vote     mod: FUEL: REFUELED
InvertedVantage
InvertedVantage Dec 16 2010, 10:36pm says:

That's REALLY clever, I like it a lot. :)

+1 vote     article: My Country, My Name Character Animation
InvertedVantage
InvertedVantage Dec 15 2010, 8:52am says:

I am seriously impressed with this mod. Can't wait to install FUEL again and try it out.

+1 vote     article: FUEL: REFUELED - V15 User-Created Content Support
InvertedVantage
InvertedVantage Dec 11 2010, 9:36pm replied:

Then I'd suggest designing the gameplay so as to properly allow the dinosaur players to act like dinosaurs - i.e. give them movement bonuses, maybe play with how well they blend into the environment, give them advanced vision modes, etc - basically let them act like the brutal hunters that dinosaurs are. :D

+2 votes     article: Primal Carnage - Alpha Gameplay Teaser!
InvertedVantage
InvertedVantage Dec 11 2010, 6:53pm says:

Lol looks like a lot of fun. Does still smack a lot of the UE3 engine though, and your dinosaurs don't seem to behave much like dinosaurs would (predatory, not running at you in a hail of gunfire). I think one of the big things you're gonna have to do is pull up the AI to really push how these dinos behave, otherwise you're just fighting zombies (which is what the video footage you've posted ends up looking like).

Cheers. :)

+1 vote     article: Primal Carnage - Alpha Gameplay Teaser!
InvertedVantage
InvertedVantage Dec 9 2010, 5:23pm says:

Great mixes, glad to see such good stuff coming out of the Freespace community.

+2 votes     article: In space, everyone can hear you ROCK
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