GamerKnight is a coder working with virtual and augmented reality tech.
I am always looking to meet new people who are serious about games development.
Mac support should be easy enough, the UDK front end has native support for mac.
My focus right now is coding the games core mechanics and getting something playable on a small scale. This will be easy enough with the small volunteer team with have right now.
But to create the complete game, I think we will need to bring on more modellers, animators, and texture artist. Unlike the core team I doubt they will work for free, Kickstarter funding is the best idea I have so far.
Right now the alpha version is compiled to run under windows only. But I would like to add Mac and Linux support in the future.
It means a lot to me.
Rather than having fixed classes that limited a players tactical innovation right from the start of the game. we let the war supplies do the talking.
At any time in the game a player can go inside a War Supply Depot and choose what supplies to equip.
That is a good question.
I am not sure. If ever single supply was visible the room would have to be rather large, but it would make managing supplies much easier.
What about if items are stacked stacked inside of a supply crates:
What do you think we should do?
Thanks for taking the extra time to read the updates. If the description makes it sound like battlefield then clearly we need to fix that.
I rely a lot on community feedback to fix stuff, thanks again.
Interesting point, have you read the previous news updates?
What parts of the design seem similar?
Garyn is a solid guy, we need more people like him in the community.
That was just a place holder, do you prefer the original?
Ah, dude your right. That is the second concept artist that has submitted fake concept art.
The first guy even tried to black mail us. What an uncool thing to do. I will get right on it and fix this.
Thanks for all the nice comments, the support helps me keep pushing forward.
I have always wanted a polar bear as a friend.
Sounds fair, games design takes up so much time and effort. I would be happy to reward the effort.
Nice work. Adding the extra world interaction is a great idea.
Interactive world content makes the game feel more alive, rather than just a static picture to walk though.
EPIC! I can not wait to play.
Gota catch 'em all.
Barack Obama singing the pokemon theme song: Gamerknight.wordpress.com
Right now I am testing out 6v6 and 12v12. But for the final game 32v32 on the bigger maps.
I was thinking of having three different sized maps small, medium and large (6v6, 16x16, 32x32). Some people might only have time for a quick game.
What do you think?
Thanks guys for the feedback, nothing is final yet.
Great news, i love this game.
Haha nice work on the new Chasm Preview video. It made my laugh :-D
Keep up the good work guys.
Very impressive work, Your concept art really helps set a mood for the environment. It feels as though you are in a real place, during a real event.
Very nice work. The shading and outline detail really makes this concept stand out.
Very impressive. A perfect example of another indie team trying to develop something new and different.
I will 100% give this a play.
Thanks for sharing, very inspiring stroy. It gives hope to Indie Devs everywhere.
Nice job on the game. It look very interesting.
Good to see another indie developer making something a little different and unique. I will give it a download and rating when I get some free time.
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Haha the dev diary is informative and funny, nice job.
Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.
You need both to make a game, but I think it's important to focus on the mechanics first.
Thanks a lot, if you want to help out the game. Jump on Facebook and show your appreciation by liking our page.
Help share our game with your community of friends.
I do, Ben and myself have been talking about how to make air combat vs ground combat fair recently.
Drop me a PM with your Skype details and we can turn your ideas into full blown core game mechanics.
The art style is great, this game makes me feel warm and fuzzy inside :-P