GamerKnight is a professional programmer, who started programming when he was just thirteen years old. He was employed as a full time programmer at the age of seventeen. At the age of twenty one, he made the risky move of working for himself as a freelance developer, and has never been happier. He has worked as a developer in non-game related fields for many years, and is looking to break into the game dev market through small indie based games. GamerKnight has experience with multiple platforms and has developed software in a range of languages from .Net based applications on Windows, Objective C on the Mac, and C++ on Linux. I am always looking to meet new people who are serious about games development. Feel free to send me a PM with your thoughts or questions I will do my best to help out.

Comment History  (0 - 30 of 123)
GamerKnight Jul 27 2013, 5:00pm replied:

Mac support should be easy enough, the UDK front end has native support for mac.

My focus right now is coding the games core mechanics and getting something playable on a small scale. This will be easy enough with the small volunteer team with have right now.

But to create the complete game, I think we will need to bring on more modellers, animators, and texture artist. Unlike the core team I doubt they will work for free, Kickstarter funding is the best idea I have so far.

+2 votes   game: Days of Valor
GamerKnight Jul 25 2013, 11:24am replied:

Right now the alpha version is compiled to run under windows only. But I would like to add Mac and Linux support in the future.

+2 votes   game: Days of Valor
GamerKnight May 9 2013, 10:25pm replied:

It means a lot to me.

+1 vote   media: Tank Render
GamerKnight May 9 2013, 10:23pm replied:

Rather than having fixed classes that limited a players tactical innovation right from the start of the game. we let the war supplies do the talking.

At any time in the game a player can go inside a War Supply Depot and choose what supplies to equip.

+1 vote   media: War Supply Room
GamerKnight May 9 2013, 2:27pm replied:

That is a good question.

I am not sure. If ever single supply was visible the room would have to be rather large, but it would make managing supplies much easier.

What about if items are stacked stacked inside of a supply crates:

What do you think we should do?

+1 vote   media: War Supply Room
GamerKnight May 1 2013, 6:08am replied:

Thanks for taking the extra time to read the updates. If the description makes it sound like battlefield then clearly we need to fix that.

I rely a lot on community feedback to fix stuff, thanks again.

+1 vote   game: Days of Valor
GamerKnight Apr 30 2013, 3:19am replied:

Interesting point, have you read the previous news updates?

What parts of the design seem similar?

+1 vote   game: Days of Valor
GamerKnight Apr 29 2013, 2:57pm says:

Garyn is a solid guy, we need more people like him in the community.

0 votes   member: Garyn¬†Dakari
GamerKnight Apr 29 2013, 2:23pm replied:

That was just a place holder, do you prefer the original?

+1 vote   news: New Logo Design
GamerKnight Apr 29 2013, 2:07pm replied:

Ah, dude your right. That is the second concept artist that has submitted fake concept art.

The first guy even tried to black mail us. What an uncool thing to do. I will get right on it and fix this.

+1 vote   news: Days of Valor
GamerKnight Apr 29 2013, 12:36pm says:

Thanks for all the nice comments, the support helps me keep pushing forward.

+2 votes   member: GamerKnight
GamerKnight Apr 29 2013, 12:35pm says:

I have always wanted a polar bear as a friend.

+5 votes   news: Art Update for Alba; Concept art Polar Bear
GamerKnight Apr 29 2013, 12:19pm replied:

Sounds fair, games design takes up so much time and effort. I would be happy to reward the effort.

+4 votes   game: Isomer
GamerKnight Apr 29 2013, 12:19pm says:

Nice work. Adding the extra world interaction is a great idea.

Interactive world content makes the game feel more alive, rather than just a static picture to walk though.

+4 votes   news: World objects are now more reactive!
GamerKnight Apr 29 2013, 11:52am says:

EPIC! I can not wait to play.
Gota catch 'em all.

Barack Obama singing the pokemon theme song:

+1 vote   game: Pok√©mon: Generations
GamerKnight Apr 24 2013, 7:01am replied:

Right now I am testing out 6v6 and 12v12. But for the final game 32v32 on the bigger maps.

I was thinking of having three different sized maps small, medium and large (6v6, 16x16, 32x32). Some people might only have time for a quick game.

What do you think?

+1 vote   news: Tactical Locations
GamerKnight Apr 13 2013, 9:26am says:

Thanks guys for the feedback, nothing is final yet.

+2 votes   news: New Logo Design
GamerKnight Apr 10 2013, 6:34am says:

Great news, i love this game.

+2 votes   news: Towns v12 has been released !!
GamerKnight Apr 10 2013, 6:32am says:

Haha nice work on the new Chasm Preview video. It made my laugh :-D

Keep up the good work guys.

+2 votes   game: Chasm
GamerKnight Apr 5 2013, 2:19pm says:

Very impressive work, Your concept art really helps set a mood for the environment. It feels as though you are in a real place, during a real event.

+2 votes   member: Karamissa
GamerKnight Apr 5 2013, 1:55pm says:

Very nice work. The shading and outline detail really makes this concept stand out.

+1 vote   member: Murmer
GamerKnight Apr 2 2013, 8:47am says:

Very impressive. A perfect example of another indie team trying to develop something new and different.

I will 100% give this a play.

+4 votes   game: Virtus Per Verba: First Person Shouter
GamerKnight Apr 1 2013, 11:51pm says:

Thanks for sharing, very inspiring stroy. It gives hope to Indie Devs everywhere.

+1 vote   feature: Interview: Dealing with Publishers - from Indie to "hired" and back
GamerKnight Mar 21 2013, 12:04pm says:

Nice job on the game. It look very interesting.

Good to see another indie developer making something a little different and unique. I will give it a download and rating when I get some free time.


+1 vote   game: Kenshi
GamerKnight Mar 19 2013, 10:02am says:

Spread the word about how great Days of Valor is, be part of the community.

Like us on Facebook so your friends can find out about the game:

+3 votes   game: Days of Valor
GamerKnight Mar 16 2013, 8:15am replied:


+3 votes   game: Days of Valor
GamerKnight Mar 15 2013, 12:07pm says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+3 votes   game: Nucleotide
GamerKnight Mar 13 2013, 3:35pm replied:

Thanks a lot, if you want to help out the game. Jump on Facebook and show your appreciation by liking our page.

Help share our game with your community of friends.

+5 votes   news: New Concept Artist and Facebook
GamerKnight Mar 8 2013, 3:48pm replied:

I do, Ben and myself have been talking about how to make air combat vs ground combat fair recently.

Drop me a PM with your Skype details and we can turn your ideas into full blown core game mechanics.

+2 votes   game: Days of Valor
GamerKnight Mar 8 2013, 2:05am says:

The art style is great, this game makes me feel warm and fuzzy inside :-P

+1 vote   news: Platformer Wimp: Who Stole My Pants? is available for PC
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Mar 3, 2015
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