GamerKnight is a professional programmer, who started programming when he was just thirteen years old. He was employed as a full time programmer at the age of seventeen. At the age of twenty one, he made the risky move of working for himself as a freelance developer, and has never been happier. He has worked as a developer in non-game related fields for many years, and is looking to break into the game dev market through small indie based games. GamerKnight has experience with multiple platforms and has developed software in a range of languages from .Net based applications on Windows, Objective C on the Mac, and C++ on Linux. I am always looking to meet new people who are serious about games development. Feel free to send me a PM with your thoughts or questions I will do my best to help out.

Comment History  (0 - 30 of 123)
GamerKnight
GamerKnight Jul 27 2013, 5:00pm replied:

Mac support should be easy enough, the UDK front end has native support for mac.

My focus right now is coding the games core mechanics and getting something playable on a small scale. This will be easy enough with the small volunteer team with have right now.

But to create the complete game, I think we will need to bring on more modellers, animators, and texture artist. Unlike the core team I doubt they will work for free, Kickstarter funding is the best idea I have so far.

+2 votes   game: Days of Valor
GamerKnight
GamerKnight Jul 25 2013, 11:24am replied:

Right now the alpha version is compiled to run under windows only. But I would like to add Mac and Linux support in the future.

+2 votes   game: Days of Valor
GamerKnight
GamerKnight May 9 2013, 10:25pm replied:

It means a lot to me.

+1 vote   media: Tank Render
GamerKnight
GamerKnight May 9 2013, 10:23pm replied:

Rather than having fixed classes that limited a players tactical innovation right from the start of the game. we let the war supplies do the talking.

At any time in the game a player can go inside a War Supply Depot and choose what supplies to equip.

+1 vote   media: War Supply Room
GamerKnight
GamerKnight May 9 2013, 2:27pm replied:

That is a good question.

I am not sure. If ever single supply was visible the room would have to be rather large, but it would make managing supplies much easier.

What about if items are stacked stacked inside of a supply crates:
Employees.org

What do you think we should do?

+1 vote   media: War Supply Room
GamerKnight
GamerKnight May 1 2013, 6:08am replied:

Thanks for taking the extra time to read the updates. If the description makes it sound like battlefield then clearly we need to fix that.

I rely a lot on community feedback to fix stuff, thanks again.

+1 vote   game: Days of Valor
GamerKnight
GamerKnight Apr 30 2013, 3:19am replied:

Interesting point, have you read the previous news updates?

What parts of the design seem similar?

+1 vote   game: Days of Valor
GamerKnight
GamerKnight Apr 29 2013, 2:57pm says:

Garyn is a solid guy, we need more people like him in the community.

0 votes   member: Garyn¬†Dakari
GamerKnight
GamerKnight Apr 29 2013, 2:23pm replied:

That was just a place holder, do you prefer the original?

+1 vote   article: New Logo Design
GamerKnight
GamerKnight Apr 29 2013, 2:07pm replied:

Ah, dude your right. That is the second concept artist that has submitted fake concept art.

The first guy even tried to black mail us. What an uncool thing to do. I will get right on it and fix this.

+1 vote   article: Days of Valor
GamerKnight
GamerKnight Apr 29 2013, 12:36pm says:

Thanks for all the nice comments, the support helps me keep pushing forward.

+2 votes   member: GamerKnight
GamerKnight
GamerKnight Apr 29 2013, 12:35pm says:

I have always wanted a polar bear as a friend.

+5 votes   article: Art Update for Alba; Concept art Polar Bear
GamerKnight
GamerKnight Apr 29 2013, 12:19pm replied:

Sounds fair, games design takes up so much time and effort. I would be happy to reward the effort.

+4 votes   game: Isomer
GamerKnight
GamerKnight Apr 29 2013, 12:19pm says:

Nice work. Adding the extra world interaction is a great idea.

Interactive world content makes the game feel more alive, rather than just a static picture to walk though.

+4 votes   article: World objects are now more reactive!
GamerKnight
GamerKnight Apr 29 2013, 11:52am says:

EPIC! I can not wait to play.
Gota catch 'em all.

Barack Obama singing the pokemon theme song: Gamerknight.wordpress.com

+1 vote   game: Pok√©mon: Generations
GamerKnight
GamerKnight Apr 24 2013, 7:01am replied:

Right now I am testing out 6v6 and 12v12. But for the final game 32v32 on the bigger maps.

I was thinking of having three different sized maps small, medium and large (6v6, 16x16, 32x32). Some people might only have time for a quick game.

What do you think?

+1 vote   article: Tactical Locations
GamerKnight
GamerKnight Apr 13 2013, 9:26am says:

Thanks guys for the feedback, nothing is final yet.

+2 votes   article: New Logo Design
GamerKnight
GamerKnight Apr 10 2013, 6:34am says:

Great news, i love this game.

+2 votes   article: Towns v12 has been released !!
GamerKnight
GamerKnight Apr 10 2013, 6:32am says:

Haha nice work on the new Chasm Preview video. It made my laugh :-D

Keep up the good work guys.

+2 votes   game: Chasm
GamerKnight
GamerKnight Apr 5 2013, 2:19pm says:

Very impressive work, Your concept art really helps set a mood for the environment. It feels as though you are in a real place, during a real event.

+2 votes   member: Karamissa
GamerKnight
GamerKnight Apr 5 2013, 1:55pm says:

Very nice work. The shading and outline detail really makes this concept stand out.

+1 vote   member: Murmer
GamerKnight
GamerKnight Apr 2 2013, 8:47am says:

Very impressive. A perfect example of another indie team trying to develop something new and different.

I will 100% give this a play.

+4 votes   game: Virtus Per Verba: First Person Shouter
GamerKnight
GamerKnight Apr 1 2013, 11:51pm says:

Thanks for sharing, very inspiring stroy. It gives hope to Indie Devs everywhere.

+1 vote   article: Interview: Dealing with Publishers - from Indie to "hired" and back
GamerKnight
GamerKnight Mar 21 2013, 12:04pm says:

Nice job on the game. It look very interesting.

Good to see another indie developer making something a little different and unique. I will give it a download and rating when I get some free time.

Tracking.

+1 vote   game: Kenshi
GamerKnight
GamerKnight Mar 19 2013, 10:02am says:

Spread the word about how great Days of Valor is, be part of the community.

Like us on Facebook so your friends can find out about the game:
Facebook.com

+3 votes   game: Days of Valor
GamerKnight
GamerKnight Mar 16 2013, 8:15am replied:

Yes.

+3 votes   game: Days of Valor
GamerKnight
GamerKnight Mar 15 2013, 12:07pm says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+3 votes   game: Nucleotide
GamerKnight
GamerKnight Mar 13 2013, 3:35pm replied:

Thanks a lot, if you want to help out the game. Jump on Facebook and show your appreciation by liking our page.

Help share our game with your community of friends.
Facebook.com

+5 votes   article: New Concept Artist and Facebook
GamerKnight
GamerKnight Mar 8 2013, 3:48pm replied:

I do, Ben and myself have been talking about how to make air combat vs ground combat fair recently.

Drop me a PM with your Skype details and we can turn your ideas into full blown core game mechanics.

+2 votes   game: Days of Valor
GamerKnight
GamerKnight Mar 8 2013, 2:05am says:

The art style is great, this game makes me feel warm and fuzzy inside :-P

+1 vote   article: Platformer Wimp: Who Stole My Pants? is available for PC
GamerKnight
GamerKnight Mar 6 2013, 2:05am says:

You have my vote, nice work on the concept art.

+2 votes   article: Noverat is on Steam Greenlight
GamerKnight
GamerKnight Mar 6 2013, 2:04am says:

lolz you guys are crazy. Nice work on the vlog, keep them coming.

+1 vote   article: Nucleotide - Game development VLOG #4
GamerKnight
GamerKnight Mar 6 2013, 1:49am says:

Ghost Busters! Is the answer to the question you are asking yourself right now.

Took me a few minutes to guess as well. Nice job guys, looks a lot of fun.

+1 vote   article: Phantasmaburbia Released on Desura
GamerKnight
GamerKnight Mar 6 2013, 1:44am says:

Nice job on the music guys, I think its just as important as the art. It really helps the player feel what is going on around him.

+5 votes   article: Changing The Way Survival Games Are Played #25 - Alpha 2 Is Finally Upon Us!
GamerKnight
GamerKnight Mar 4 2013, 7:25am replied:

I could not agree more.
Also I would like to add, it would not be any fun if it was easy.

+2 votes   article: I wish someone would have warned me how hard games design really is.
GamerKnight
GamerKnight Mar 4 2013, 7:19am says:

This comment has been posted in a private group.

GamerKnight
GamerKnight Feb 21 2013, 10:19am says:

Having an audio update with the concept was a nice touch.

It is kind of hard to hear what is being said from the guy who spoke first. I would suggest picking up a new headset or adjusting your setting for the next recording. It really does spoil an other wise great update.

Also I like the concept art, it feel like he has character and a story to tell.

+2 votes   article: Elipsies - Week 6
GamerKnight
GamerKnight Feb 21 2013, 10:13am says:

Interesting concepts. How do you collect the crystals?

Are there different kinds? What are the risks of collecting different kinds of crystals? I am trying to get a feel for the games core mechanics and the risk reward system for collecting crystals.

+1 vote   article: Construction Crystals
GamerKnight
GamerKnight Feb 21 2013, 10:12am says:

Intense music, it really helps raise the tension.

It makes me feel as though there is more risk in what I am doing.

+3 votes   article: Original soundtrack preview
GamerKnight
GamerKnight Feb 20 2013, 9:58am replied:

Thanks for the feedback, Dante (the modeller) also agree with you. He said the feet are to big and wrinkly.

This has been fixed and a new render is coming in the next update.

It means a lot to us that you would take the time to leave feedback, it is the only way we will improve.

+2 votes   media: Human Male
GamerKnight
GamerKnight Feb 20 2013, 8:54am replied:

There is no need to be a ****.

These guys are trying to improve there skills and share great content with the community.

At lest offer them some constructive feedback, to help them understand where you think they went wrong. So they can improve in the future.

Any one of the dev teams on here will tell you, games dev is hard work. Not enough time and lack of sleep takes its toll. Just by looking at your profile, anyone can see you have given nothing to the community. Lets see you do a better job.

Frozenstudios don't give up, you will get there in the end.

+7 votes   article: New team member and help our cause!
GamerKnight
GamerKnight Feb 20 2013, 8:47am says:

This looks really interesting, sounds like you guys are bringing some new interesting core mechanics to indie games. Which I think should be the goal of any indie project.

I will be tracking this one.

+2 votes   article: NOWHERE - Liminal Activities - Part 2
GamerKnight
GamerKnight Feb 18 2013, 2:18pm says:

I think I am in love with ALICIA.

+3 votes   article: Dawnstar: Alicia Analysis
GamerKnight
GamerKnight Feb 17 2013, 5:02pm says:

I think this is a solid idea.

Indie dev is all about the community. Not just the indie dev community, but also the indie gamers playing all the indie games.

+6 votes   article: Helping aspiring indie developers!
GamerKnight
GamerKnight Feb 17 2013, 3:24pm replied:

I second that.

+1 vote   article: Fauna Recovery System
GamerKnight
GamerKnight Feb 17 2013, 9:31am says:

I knew there was always something missing in this game, ROCKETS!.

+2 votes   article: Little news.
GamerKnight
GamerKnight Feb 16 2013, 10:20am says:

Epic story, Electronic Forest no 1. Haha I want to visit this place.

I do like point and click games, but they have to be done right. Sounds like the story is right on track.

Look forward to some more detailed updates on the game mechanics.

+3 votes   article: Nando's World Ep. 1
GamerKnight
GamerKnight Feb 15 2013, 6:07pm says:

Haha, love the trailer.

The design style and idea of using origami style character is great. I look forward to release.

Paper fish, crazy idea but it works really well in this context. This is a perfect example of why I like indie games. They are always trying to be different and push the boundaries of reality.

+2 votes   article: Derrick the Deathfin Released on Desura
GamerKnight
GamerKnight Feb 15 2013, 7:13am says:

Thanks a lot for you insight Christopher. I am also trying to make an indie game and being able to read your story helped a lot.

Good luck with your future projects.

+1 vote   article: Hamster Chase Released: How I got ten thousand downloads in eight days
GamerKnight
GamerKnight Feb 13 2013, 5:23am says:

I often feel as though when I am playing an MMO that the actions I preform have no meaning. Fighting my way through a dungeon, or even completing a story line quest just gets reset ten minutes later. It is very disconcerting.

Dungeons and Dragons Online had an interesting concept. After completing a series a story lines quests and you freed the dragon, the weather in the whole area would change from dim and snowy to a bright summers day.

The only issue was people who had not gotten as far in the story line quests as you would not see the bright summers day, and also could not join your party. Its not a great idea but a step in the right direction.

You make some solid points about flaws in modern MMOs, I look forward to reading your suggestions on fixing these issues.

+1 vote   article: Writing for a MMORPG
GamerKnight
GamerKnight Feb 12 2013, 11:59am says:

Some solid work you did there, very well composed. Your music really seems to set a definitive mood.

+1 vote   member: GrubyPhil
GamerKnight
GamerKnight Feb 12 2013, 11:04am says:

A potato, that is hilarious. Best response ever to a noob trying to sell his Dota2 keys.

+3 votes   member: somonels
GamerKnight
GamerKnight Feb 12 2013, 10:36am replied:

I second that :-D

+1 vote   game: Block Guy Takes Eden
GamerKnight
GamerKnight Feb 12 2013, 10:19am says:

Great job on the presentation and explanation.

Straight to the point, easy to understand, and only the information needed to understand the design. No text just to have text.

+2 votes   article: Rexzilla News: Breaking Down the Gameplay Screen
GamerKnight
GamerKnight Feb 12 2013, 4:27am says:

The great news just keeps coming and coming today. Towns is a great game and well worth the money.

Taking a small collection of villagers and organising them in to what will become a living world, each with their own personality is so much fun. Seeming them grow from simple farmers to the strongest army my fictional world has ever seen is just an amazing site to see. This is what The Sims should have been.

Also this is one of the few games I can play and code at the same time. I set everything up just he way I need it, set it to full speed and come back a few hours later to see what my followers have created.

This is a recommended buy from me, also extra points for Linux support.
:-D

GamerKnight

+6 votes   article: Towns v10 has been released
GamerKnight
GamerKnight Feb 12 2013, 4:19am says:

This is great news. I am always looking for new things to put on a RasPi.

+3 votes   article: Minecraft: Pi Edition is available for download!
GamerKnight
GamerKnight Feb 11 2013, 1:40pm replied:

I second Mechs.

+4 votes   article: Planet Explorers Alpha v0.5 Available
GamerKnight
GamerKnight Feb 8 2013, 1:08am says:

Dam that is impressive, the art really sets the mood and brings the characters to life.

+5 votes   article: Contagion - Promo Art Video 2, New Wallpapers, and more!
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