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War Supplies


War Supplies

What are War Supplies
War Supplies are Tools, Weapons, Armour, Ammunition, Medical Supplies and Vehicles. War Supplies are finite resources and can be gained from capturing and holding regions for extended periods of time. The longer a Region and its Supply Lines are controlled the more War Supplies are rewarded, up to a maximum predefined number. War Supplies are stored inside of a War Supply Depots, located inside of an HQ.

War Supplies are unique to each region, meaning that it is possible for Region A to have a plentiful supply of resources, but Region B could be completely void of supplies.
Supplies must be managed by each individual team member, and should be used sparingly to gain a tactical advantage. A player is limited to the amount of supplies he can carry on his person at any given one time.

Days of Valor has a classless based system, the items a player has equipped define what role he will be best at.

War Supply Depot
The War Supply Depot is room located inside of a “HQ Tactical Location” where war supplies are stored. War supplies are finite, but periodically resupplied if the region is connected to a Supply Line.

The main purpose of this room is to allow players to visually see what equipment is available. For example Armour, Weapons, Ammunition and Tools. This room must be big enough for twelve to thirty two (depending on map size) players to be inside at once. It should have a wide open area in the centre maybe with a table or equipment dividing the room. Equipment can be changed at any time in game by simply going to a War Supply Depot and interacting with the different pieces of equipment stored within.

Clarissa Scott (work in progress)

Tools are items in the game that help accomplish a given tasks. For example, an axe can be used to chop down trees. Which can be used to block roads. Or to rig explosives to trigger when a player opens/uses a door/light-switch.

Medical Supplies:
Used to increase a player health points up to a maximum predefined figure, or to revive a player who is temporally incapacitated. This resource can also be used to counter certain weather based effects such as Frostbite or Heatstroke. We are looking into how healing can be more interactive and team based.

Everything from a player's uniform, to the type of armour he wears to protect himself, such as a helmet.

Weapons are the items used in the game, that can reduce a player health points. Some weapons such as guns require ammo in order to deal damage, other weapons such as grenades are one time use but require no additional items to use them. Some items such as knives require no additional items to be used (Do they wear down or break?).

Ammunition refers to a finite amount of stored energy (mechanical, chemical, or electromagnetic) that can be used in conjunction with weapons in the game to deal damage (remove health points) to an object or player in the game.

Refers to an object in the game that can be driven by a player, see “Tank Warfare Mechanics” for more details.

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Email: press@kilroygames.com

Days of Valor: Indiedb.com
Blog: Gamerknight.wordpress.com
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Tactical Locations

Tactical Locations

News 5 comments

A Tactical Location is a sub area of a region, with the purpose of providing tactical bonuses to the team controlling them. These sub locations bring...

New Logo Design

New Logo Design

News 6 comments

Ok guys and gals we are working on a new logo design and we really need some feedback...



News 2 comments

The more regions a team controls, the more advance War Supplies that team receives. For example bigger guns, stronger tanks, or vehicles...

Design Document Complete

Design Document Complete

News 2 comments

Some great news for everybody today, we have finished the design document. We will be releasing a section of the design document ever week. Can we get...

Comments  (0 - 10 of 70)

Is this dead?

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Game your not on skype latly?

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Is this game going to be for pc only (under platform it only says windows)?

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GamerKnight Creator

Right now the alpha version is compiled to run under windows only. But I would like to add Mac and Linux support in the future.

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That would be incredible if you added mac support, I understand it is difficult though. Do you guys need funding at all?

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GamerKnight Creator

Mac support should be easy enough, the UDK front end has native support for mac.

My focus right now is coding the games core mechanics and getting something playable on a small scale. This will be easy enough with the small volunteer team with have right now.

But to create the complete game, I think we will need to bring on more modellers, animators, and texture artist. Unlike the core team I doubt they will work for free, Kickstarter funding is the best idea I have so far.

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Any updates?

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I want to say this sounds too much like Battlefield, but I like to trust indie developers to do a good job, so I'll watch your project.
Good luck guys!

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GamerKnight Creator

Interesting point, have you read the previous news updates?

What parts of the design seem similar?

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All I've read is the description on the banner, which is probably why it looks like Battlefield.

Actually now that I read the description again, why does this look like Battlefield? 0.o

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GamerKnight Creator

Thanks for taking the extra time to read the updates. If the description makes it sound like battlefield then clearly we need to fix that.

I rely a lot on community feedback to fix stuff, thanks again.

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Latest tweets from @daysofvalor

War Supplies are finite resources and can be gained from capturing and holding regions for extended periods of time. Indiedb.com

May 1 2013

Help support another amazing indie game from our friends over at Stillalive Studios: Kickstarter.com

Apr 30 2013

#ItsTooEarlyTo buy Days of Valor Indiedb.com

Apr 23 2013

What is a Tactical Location? Indiedb.com T.co

Apr 23 2013

What are Regions: Indiedb.com

Apr 13 2013

Concept art for a new #indie wartime #FPS for #screenshotsaturday Indiedb.com T.co

Apr 1 2013

The design document is finished. Phase 2, the coding phase has started.

Mar 31 2013

Shooting people in the face is a lot of fun, but it gets very repetitive. Players need more, objectives they can work together to complete.

Mar 15 2013

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