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0 comments by GamerKnight on Apr 29th, 2013

War Supplies

What are War Supplies
War Supplies are Tools, Weapons, Armour, Ammunition, Medical Supplies and Vehicles. War Supplies are finite resources and can be gained from capturing and holding regions for extended periods of time. The longer a Region and its Supply Lines are controlled the more War Supplies are rewarded, up to a maximum predefined number. War Supplies are stored inside of a War Supply Depots, located inside of an HQ.

War Supplies are unique to each region, meaning that it is possible for Region A to have a plentiful supply of resources, but Region B could be completely void of supplies.
Supplies must be managed by each individual team member, and should be used sparingly to gain a tactical advantage. A player is limited to the amount of supplies he can carry on his person at any given one time.

Days of Valor has a classless based system, the items a player has equipped define what role he will be best at.

War Supply Depot
The War Supply Depot is room located inside of a “HQ Tactical Location” where war supplies are stored. War supplies are finite, but periodically resupplied if the region is connected to a Supply Line.

The main purpose of this room is to allow players to visually see what equipment is available. For example Armour, Weapons, Ammunition and Tools. This room must be big enough for twelve to thirty two (depending on map size) players to be inside at once. It should have a wide open area in the centre maybe with a table or equipment dividing the room. Equipment can be changed at any time in game by simply going to a War Supply Depot and interacting with the different pieces of equipment stored within.

Clarissa Scott (work in progress)

Tools:
Tools are items in the game that help accomplish a given tasks. For example, an axe can be used to chop down trees. Which can be used to block roads. Or to rig explosives to trigger when a player opens/uses a door/light-switch.

Medical Supplies:
Used to increase a player health points up to a maximum predefined figure, or to revive a player who is temporally incapacitated. This resource can also be used to counter certain weather based effects such as Frostbite or Heatstroke. We are looking into how healing can be more interactive and team based.

Armour:
Everything from a player's uniform, to the type of armour he wears to protect himself, such as a helmet.

Weapons:
Weapons are the items used in the game, that can reduce a player health points. Some weapons such as guns require ammo in order to deal damage, other weapons such as grenades are one time use but require no additional items to use them. Some items such as knives require no additional items to be used (Do they wear down or break?).

Ammunition:
Ammunition refers to a finite amount of stored energy (mechanical, chemical, or electromagnetic) that can be used in conjunction with weapons in the game to deal damage (remove health points) to an object or player in the game.

Vehicles:
Refers to an object in the game that can be driven by a player, see “Tank Warfare Mechanics” for more details.

We Need You:
Concept Artist: Hard or Soft Surfaces, Free hand or Digital Pen.
Web Designer: General Layout, Buttons, Menus, Logos (no coding skills required)
3D Modeller: Hard or Soft Surfaces
Email: press@kilroygames.com


GamerKnight
Days of Valor: Indiedb.com
Blog: Gamerknight.wordpress.com
Twiter: Twitter.com

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Post comment Comments  (0 - 10 of 62)
hagamablabla
hagamablabla Apr 30 2013, 12:16am says:

I want to say this sounds too much like Battlefield, but I like to trust indie developers to do a good job, so I'll watch your project.
Good luck guys!

+2 votes     reply to comment
GamerKnight
GamerKnight Apr 30 2013, 3:19am replied:

Interesting point, have you read the previous news updates?

What parts of the design seem similar?

+1 vote     reply to comment
hagamablabla
hagamablabla Apr 30 2013, 7:30pm replied:

All I've read is the description on the banner, which is probably why it looks like Battlefield.

Actually now that I read the description again, why does this look like Battlefield? 0.o

+2 votes     reply to comment
GamerKnight
GamerKnight May 1 2013, 6:08am replied:

Thanks for taking the extra time to read the updates. If the description makes it sound like battlefield then clearly we need to fix that.

I rely a lot on community feedback to fix stuff, thanks again.

+1 vote     reply to comment
Schrubber
Schrubber Apr 26 2013, 5:26pm says:

It sounds very promesing.

+1 vote     reply to comment
dibe91
dibe91 Apr 1 2013, 7:06am says:

in this mod which factions are in the game?

+1 vote     reply to comment
Snuffeldjuret
Snuffeldjuret Mar 31 2013, 5:14pm says:

Looks interesting =).

+4 votes     reply to comment
GamerKnight
GamerKnight Mar 19 2013, 10:02am says:

Spread the word about how great Days of Valor is, be part of the community.

Like us on Facebook so your friends can find out about the game:
Facebook.com

+3 votes     reply to comment
Serathis
Serathis Mar 15 2013, 2:21pm says:

Is this multiplayer focused?

+4 votes     reply to comment
GamerKnight
GamerKnight Mar 16 2013, 8:15am replied:

Yes.

+3 votes     reply to comment
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Days of Valor
Platform
Windows
Developer
Kilroy Games
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Official Page
Kilroygames.com
Release Date
TBD
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Genre
Tactical Shooter
Theme
War
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @daysofvalor

War Supplies are finite resources and can be gained from capturing and holding regions for extended periods of time. T.co

May 1 2013, 6:13am

Help support another amazing indie game from our friends over at Stillalive Studios: T.co

Apr 30 2013, 12:11pm

Truly Amazing new Concept art from Herbrex. #screenshotsaturday T.co

Apr 29 2013, 4:50am

#ItsTooEarlyTo buy Days of Valor T.co

Apr 23 2013, 2:35am

What is a Tactical Location? T.co T.co

Apr 23 2013, 2:29am

What are Regions: T.co

Apr 13 2013, 10:11am

Concept art for a new #indie wartime #FPS for #screenshotsaturday T.co T.co

Apr 1 2013, 10:55pm

@pasqale We have updated the Days of Valor project, i thought you might be interested in an update: T.co

Apr 1 2013, 4:02am

The design document is finished. Phase 2, the coding phase has started.

Mar 31 2013, 9:05pm

Shooting people in the face is a lot of fun, but it gets very repetitive. Players need more, objectives they can work together to complete.

Mar 15 2013, 2:32pm

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