GamerKnight is a professional programmer, who started programming when he was just thirteen years old. He was employed as a full time programmer at the age of seventeen. At the age of twenty one, he made the risky move of working for himself as a freelance developer, and has never been happier. He has worked as a developer in non-game related fields for many years, and is looking to break into the game dev market through small indie based games. GamerKnight has experience with multiple platforms and has developed software in a range of languages from .Net based applications on Windows, Objective C on the Mac, and C++ on Linux. I am always looking to meet new people who are serious about games development. Feel free to send me a PM with your thoughts or questions I will do my best to help out.

Comment History  (60 - 90 of 123)
GamerKnight
GamerKnight May 9 2013, 10:25pm replied:

It means a lot to me.

+1 vote   media: Tank Render
GamerKnight
GamerKnight May 9 2013, 10:23pm replied:

Rather than having fixed classes that limited a players tactical innovation right from the start of the game. we let the war supplies do the talking.

At any time in the game a player can go inside a War Supply Depot and choose what supplies to equip.

+1 vote   media: War Supply Room
GamerKnight
GamerKnight May 9 2013, 2:27pm replied:

That is a good question.

I am not sure. If ever single supply was visible the room would have to be rather large, but it would make managing supplies much easier.

What about if items are stacked stacked inside of a supply crates:
Employees.org

What do you think we should do?

+1 vote   media: War Supply Room
GamerKnight
GamerKnight Apr 29 2013, 2:07pm replied:

Ah, dude your right. That is the second concept artist that has submitted fake concept art.

The first guy even tried to black mail us. What an uncool thing to do. I will get right on it and fix this.

+1 vote   article: Days of Valor
GamerKnight
GamerKnight Apr 29 2013, 12:35pm says:

I have always wanted a polar bear as a friend.

+5 votes   article: Art Update for Alba; Concept art Polar Bear
GamerKnight
GamerKnight Apr 29 2013, 12:19pm says:

Nice work. Adding the extra world interaction is a great idea.

Interactive world content makes the game feel more alive, rather than just a static picture to walk though.

+4 votes   article: World objects are now more reactive!
GamerKnight
GamerKnight Apr 5 2013, 1:55pm says:

Very nice work. The shading and outline detail really makes this concept stand out.

+1 vote   member: Murmer
GamerKnight
GamerKnight Mar 8 2013, 2:05am says:

The art style is great, this game makes me feel warm and fuzzy inside :-P

+1 vote   article: Platformer Wimp: Who Stole My Pants? is available for PC
GamerKnight
GamerKnight Mar 6 2013, 2:05am says:

You have my vote, nice work on the concept art.

+2 votes   article: Noverat is on Steam Greenlight
GamerKnight
GamerKnight Mar 6 2013, 2:04am says:

lolz you guys are crazy. Nice work on the vlog, keep them coming.

+1 vote   article: Nucleotide - Game development VLOG #4
GamerKnight
GamerKnight Mar 6 2013, 1:49am says:

Ghost Busters! Is the answer to the question you are asking yourself right now.

Took me a few minutes to guess as well. Nice job guys, looks a lot of fun.

+1 vote   article: Phantasmaburbia Released on Desura
GamerKnight
GamerKnight Mar 6 2013, 1:44am says:

Nice job on the music guys, I think its just as important as the art. It really helps the player feel what is going on around him.

+5 votes   article: Changing The Way Survival Games Are Played #25 - Alpha 2 Is Finally Upon Us!
GamerKnight
GamerKnight Mar 4 2013, 7:25am replied:

I could not agree more.
Also I would like to add, it would not be any fun if it was easy.

+2 votes   article: I wish someone would have warned me how hard games design really is.
GamerKnight
GamerKnight Mar 4 2013, 7:19am says:

This comment has been posted in a private group.

GamerKnight
GamerKnight Feb 21 2013, 10:19am says:

Having an audio update with the concept was a nice touch.

It is kind of hard to hear what is being said from the guy who spoke first. I would suggest picking up a new headset or adjusting your setting for the next recording. It really does spoil an other wise great update.

Also I like the concept art, it feel like he has character and a story to tell.

+2 votes   article: Elipsies - Week 6
GamerKnight
GamerKnight Feb 21 2013, 10:13am says:

Interesting concepts. How do you collect the crystals?

Are there different kinds? What are the risks of collecting different kinds of crystals? I am trying to get a feel for the games core mechanics and the risk reward system for collecting crystals.

+1 vote   article: Construction Crystals
GamerKnight
GamerKnight Feb 21 2013, 10:12am says:

Intense music, it really helps raise the tension.

It makes me feel as though there is more risk in what I am doing.

+3 votes   article: Original soundtrack preview
GamerKnight
GamerKnight Feb 20 2013, 9:58am replied:

Thanks for the feedback, Dante (the modeller) also agree with you. He said the feet are to big and wrinkly.

This has been fixed and a new render is coming in the next update.

It means a lot to us that you would take the time to leave feedback, it is the only way we will improve.

+2 votes   media: Human Male
GamerKnight
GamerKnight Feb 20 2013, 8:54am replied:

There is no need to be a ****.

These guys are trying to improve there skills and share great content with the community.

At lest offer them some constructive feedback, to help them understand where you think they went wrong. So they can improve in the future.

Any one of the dev teams on here will tell you, games dev is hard work. Not enough time and lack of sleep takes its toll. Just by looking at your profile, anyone can see you have given nothing to the community. Lets see you do a better job.

Frozenstudios don't give up, you will get there in the end.

+7 votes   article: New team member and help our cause!
GamerKnight
GamerKnight Feb 20 2013, 8:47am says:

This looks really interesting, sounds like you guys are bringing some new interesting core mechanics to indie games. Which I think should be the goal of any indie project.

I will be tracking this one.

+2 votes   article: NOWHERE - Liminal Activities - Part 2
GamerKnight
GamerKnight Feb 18 2013, 2:18pm says:

I think I am in love with ALICIA.

+3 votes   article: Dawnstar: Alicia Analysis
GamerKnight
GamerKnight Feb 17 2013, 5:02pm says:

I think this is a solid idea.

Indie dev is all about the community. Not just the indie dev community, but also the indie gamers playing all the indie games.

+6 votes   article: Helping aspiring indie developers!
GamerKnight
GamerKnight Feb 17 2013, 3:24pm replied:

I second that.

+1 vote   article: Fauna Recovery System
GamerKnight
GamerKnight Feb 17 2013, 9:31am says:

I knew there was always something missing in this game, ROCKETS!.

+2 votes   article: Little news.
GamerKnight
GamerKnight Feb 16 2013, 10:20am says:

Epic story, Electronic Forest no 1. Haha I want to visit this place.

I do like point and click games, but they have to be done right. Sounds like the story is right on track.

Look forward to some more detailed updates on the game mechanics.

+3 votes   article: Nando's World Ep. 1
GamerKnight
GamerKnight Feb 15 2013, 6:07pm says:

Haha, love the trailer.

The design style and idea of using origami style character is great. I look forward to release.

Paper fish, crazy idea but it works really well in this context. This is a perfect example of why I like indie games. They are always trying to be different and push the boundaries of reality.

+2 votes   article: Derrick the Deathfin Released on Desura
GamerKnight
GamerKnight Feb 15 2013, 7:13am says:

Thanks a lot for you insight Christopher. I am also trying to make an indie game and being able to read your story helped a lot.

Good luck with your future projects.

+1 vote   article: Hamster Chase Released: How I got ten thousand downloads in eight days
GamerKnight
GamerKnight Feb 13 2013, 5:23am says:

I often feel as though when I am playing an MMO that the actions I preform have no meaning. Fighting my way through a dungeon, or even completing a story line quest just gets reset ten minutes later. It is very disconcerting.

Dungeons and Dragons Online had an interesting concept. After completing a series a story lines quests and you freed the dragon, the weather in the whole area would change from dim and snowy to a bright summers day.

The only issue was people who had not gotten as far in the story line quests as you would not see the bright summers day, and also could not join your party. Its not a great idea but a step in the right direction.

You make some solid points about flaws in modern MMOs, I look forward to reading your suggestions on fixing these issues.

+1 vote   article: Writing for a MMORPG
GamerKnight
GamerKnight Feb 12 2013, 11:59am says:

Some solid work you did there, very well composed. Your music really seems to set a definitive mood.

+1 vote   member: GrubyPhil
GamerKnight
GamerKnight Feb 12 2013, 11:04am says:

A potato, that is hilarious. Best response ever to a noob trying to sell his Dota2 keys.

+3 votes   member: somonels
GamerKnight
GamerKnight Feb 12 2013, 10:36am replied:

I second that :-D

+1 vote   game: Block Guy Takes Eden
GamerKnight
GamerKnight Feb 12 2013, 10:19am says:

Great job on the presentation and explanation.

Straight to the point, easy to understand, and only the information needed to understand the design. No text just to have text.

+2 votes   article: Rexzilla News: Breaking Down the Gameplay Screen
GamerKnight
GamerKnight Feb 12 2013, 4:27am says:

The great news just keeps coming and coming today. Towns is a great game and well worth the money.

Taking a small collection of villagers and organising them in to what will become a living world, each with their own personality is so much fun. Seeming them grow from simple farmers to the strongest army my fictional world has ever seen is just an amazing site to see. This is what The Sims should have been.

Also this is one of the few games I can play and code at the same time. I set everything up just he way I need it, set it to full speed and come back a few hours later to see what my followers have created.

This is a recommended buy from me, also extra points for Linux support.
:-D

GamerKnight

+6 votes   article: Towns v10 has been released
GamerKnight
GamerKnight Feb 12 2013, 4:19am says:

This is great news. I am always looking for new things to put on a RasPi.

+3 votes   article: Minecraft: Pi Edition is available for download!
GamerKnight
GamerKnight Feb 11 2013, 1:40pm replied:

I second Mechs.

+4 votes   article: Planet Explorers Alpha v0.5 Available
GamerKnight
GamerKnight Feb 8 2013, 1:08am says:

Dam that is impressive, the art really sets the mood and brings the characters to life.

+5 votes   article: Contagion - Promo Art Video 2, New Wallpapers, and more!
GamerKnight
GamerKnight Feb 17 2013, 3:31pm says:

You have my greenlight vote, dam I want a mech.

I will succeed one day in building one.

+2 votes   article: Exodus Wars: Fractured Empire development update
GamerKnight
GamerKnight Feb 17 2013, 3:24pm says:

Some interesting mechanics you guys have in this game.

The Fauna Recovery and Helper droids sound very interesting. Can we get some more information on the core gameplay mechanics?

Tracking.

+1 vote   game: ARKA
GamerKnight
GamerKnight Feb 17 2013, 11:38am says:

I want a Delton Colossus.



+2 votes   article: City of Steam Content Dev Journal - The Collossus: His Shiny Metal Past
GamerKnight
GamerKnight Feb 16 2013, 10:08pm replied:

I am afraid I disagree. Any information the botter has access to is an advantage, and any information the player can see on his screen or that is passed to the client (a players own health, or the position of an enemy) the botter will also have access to.

The automation of any task will also give the botter an advantage, if you take into account the average players connection latency + human response time this is considerable slower than a bot. To make matter worse a bot only has to beat this value by less than 100ms (very hard to detect), then he will win every time.

But please do not get the wrong idea, I applaud your effort, no anti cheat measure if fool proof. You guys are trying to make it harder which is a solid start.

A few helpful tips that you could implement are:
1. XOR any value that is shown to the player on screen
2. In your weekly code patches, add semantically null code in to important functions.

These will not stop a determined person, but it will slow him down.

+1 vote   article: Network Security - Built in since day one.
GamerKnight
GamerKnight Feb 16 2013, 8:20pm replied:

The information could be mouse position, enemy player position, health.

All of these things are useful, change the value and call any internal function that reads/writes that memory location and you have a simple bot that does head shots, or an auto heal bot that spams health potions when you are low on health.

The point I am trying to make here is obfuscating code will not stop botters, as most Debuggers or Memory scanners these days will find a list of functions that read/write to a memory location for you. Hell when you get down to the raw ASM its all about offsets and labels, function names are not important.

+1 vote   article: Network Security - Built in since day one.
GamerKnight
GamerKnight Feb 16 2013, 2:51pm replied:

Kill cams are helpful, and you are right on the money computers are very dumb. Its much harder to fool a human.

Wall hacks from what I have seen in the past are possible because game developers send to much information to the client. Information about what is happening in areas that the player is not current in or can not see.

But this is a two fold issue, because they may be heading in that direction, and if the information doesn't get there in time the game looks buggy. Also the information might be needed for sound effects, things the player can hear but not see yet. For example behind a door.

+2 votes   article: Network Security - Built in since day one.
GamerKnight
GamerKnight Feb 16 2013, 2:44pm replied:

Oh my no. How could you think such a thing of me :-(

+2 votes   article: Network Security - Built in since day one.
GamerKnight
GamerKnight Feb 16 2013, 10:24am says:

S2 Games make some Epic games. Savage is one of my favourite games I have ever played. Mixing RTS with FPS was a great idea.

Thanks so much for linux support.

+3 votes   group: S2 Games
GamerKnight
GamerKnight Feb 16 2013, 10:22am says:

Thank you so much for Linux support.

+3 votes   article: First public linux release!
GamerKnight
GamerKnight Feb 16 2013, 10:08am says:

Awesome news! Freelancer is a great game. A perfect example of a sandbox game where the player gets to choose his own fate.

I wish more games would offer such flexibility, and allow the player to aspire to become great in their own personal way. Rather then being forced down a linear path.

It is great to hear that there is still activity going on for this game. When I get some more free time, I will defiantly check this one out.

+1 vote   article: Autoturret brought to Freelancer for players!
GamerKnight
GamerKnight Feb 16 2013, 10:02am says:

This comment has been posted in a private group.

GamerKnight
GamerKnight Feb 16 2013, 9:59am says:

This comment has been posted in a private group.

GamerKnight
GamerKnight Feb 16 2013, 6:02am replied:

I have seen this happen in other games before, some people are just very skilled at gaming. Being banned for getting head shots or playing for extended periods of time does not make you a cheater.

But there are limits to human responsiveness, and to humans are prone to make mistakes.

If a player has made nothing but head shots for 30 days straight, or has not stopped playing for over 30 days changes are something is wrong.

+4 votes   article: Network Security - Built in since day one.
GamerKnight
GamerKnight Feb 16 2013, 5:54am says:

Sounds like you guys are putting some solid work into anti-cheat measures. Which is a great idea.

But a lot of what you are doing seems to by at the high level of the development lifecycle.

I personally don't see how these measures are going to stop someone opening OllyDBG, and dissembling the code into ASM. Or reading the raw memory values straight out of memory.

Heuristic is a solid idea, measuring players against players to pick out anomalies is definitely going to pick out a few of the more stupid cheaters. But again I don't think this will prevent wide spread use.

I would be very interested in hearing your feedback. The purpose of this message is not to condemn what you are doing. I an fact, I think it will have an impact. I would just like to learn more.

Also one last thing, a lot of the people who write these cheats do it for fun, for a challenge. You may have just inadvertently challenged someone to best you :-D.

+3 votes   article: Network Security - Built in since day one.
GamerKnight
GamerKnight Feb 15 2013, 5:14pm says:

Also 3.29 in the sale, that is a bargain.

+2 votes   article: Recruits - Helicopter in Attack mode!
GamerKnight
GamerKnight Feb 15 2013, 5:13pm says:

Very nice work guys, the old Desert Storm and Jungle Storm games come to mind when watching the Helicopter Gameplay video. I used to play DS and JS for hours at a time.

I might pick this title up just for flying combat.

+3 votes   article: Recruits - Helicopter in Attack mode!
GamerKnight
GamerKnight Feb 15 2013, 5:09pm says:

I like the art style and casual game play.

+2 votes   article: Dirk Dashing: Secret Agent! Special Edition is released!
GamerKnight
GamerKnight Feb 15 2013, 7:24am says:

Great intro, I wish you the best of luck.

I also want to start training as a blacksmith, I love making things with my hands. I should really start putting some more effort in to finding some places that will train me.

+2 votes   article: Meet the team: Rob Steele - Creative Director
GamerKnight
GamerKnight Feb 13 2013, 5:47am says:

Dibs on a Dragon!

+2 votes   game: Epic Pets
GamerKnight
GamerKnight Feb 13 2013, 5:43am replied:

Variable overflows FTW! That's 1% right there.

+1 vote   poll: Indie or commerical?
GamerKnight
GamerKnight Feb 13 2013, 5:36am says:

Noooo, dont do it please, not the porn.

Epic game, you can have my money.

+1 vote   game: Destroy the Porn
GamerKnight
GamerKnight Feb 13 2013, 5:13am replied:

I agree, I have come up with what I thought where the best ideas to hit gaming since Mario saving the princess Haha. But once you start to really develop the idea and write it down you realise just how terrible that idea really was.

Thanks for the advice.

+1 vote   article: How hard is Games Design?
GamerKnight
GamerKnight Apr 13 2013, 9:26am says:

Thanks guys for the feedback, nothing is final yet.

+2 votes   article: New Logo Design
GamerKnight
GamerKnight Apr 10 2013, 6:34am says:

Great news, i love this game.

+2 votes   article: Towns v12 has been released !!
GamerKnight
GamerKnight Mar 15 2013, 12:07pm says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+3 votes   game: Nucleotide
GamerKnight
GamerKnight Feb 21 2013, 10:20am says:

Can we get some more info on the game core mechanics?

What will the player be doing?
How do we control the player(s)?
What is the win/lose state for the game?

+2 votes   game: Elipsies
GamerKnight
GamerKnight Feb 21 2013, 8:52am says:

Good job guys. Its great that you are trying to do something different and offer new and interesting game mechanics.

+2 votes   article: First video preview of InFlux is up!
GamerKnight
GamerKnight Feb 20 2013, 3:43pm replied:

:-D

+2 votes   article: New team member and help our cause!
GamerKnight
GamerKnight Feb 20 2013, 10:19am says:

"Fire dungeon of Mystery", one can only wonder what treasure lies inside.

+2 votes   article: Pixel loot Raiders - Devlog 04 + Pre Alpha Version 0.2 released
GamerKnight
GamerKnight Feb 18 2013, 2:33pm says:

Epic, Torchlight 2 is an amazing game. I had no idea your team was even working on a MOD, and now I find out you have two and they are complete.

Thanks so much, cant wait to play these.

+4 votes   article: SynergiesMOD V1.50B And Synergies 1.50B Lowpop
GamerKnight
GamerKnight Feb 8 2013, 1:10am says:

Nice work on the pixel art.

+2 votes   article: NPCs in Crea
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