Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.
The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.
After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.
So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.
Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.
Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:
As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!
Latest tweets from @ionisingsw
Thank you kindly to all those RTing <3
Sep 1 2014, 10:15am
Sep 1 2014, 10:14am
Had a player on Steam tell me if I'm ever in their neighbourhood they'll buy me a beer. I have the gamedev warm and fuzzies
Sep 1 2014, 10:02am
*yawns and stretches* ok, another weekend spent in #gamedev land. Tempted to take Monday off to rest... bah it'll never happen :P
Aug 31 2014, 5:47pm
@ThomasNoppers If there ever was a tweet that required no context it would be this <3
Aug 31 2014, 5:46pm
RT @ThomasNoppers: I'm just saying: If you ever meet a turtle and that turtle likes you then you have a friend for life!
Aug 31 2014, 5:45pm
Aug 31 2014, 5:42pm
@RethinkJeff Hmmm possible I suppose, can't think where that might be happening. Crashes only occur after a couple of hours of play..
Aug 30 2014, 3:38pm
Debugging a suspected memory leak in #Isomer .. so far memory usage is dropping from peak the longer it runs... antileak?
Aug 30 2014, 3:18pm
RT @FelipeBudinich: Laughing at "it's the year 19114" perl servers. Proof that Y2K happened and nothing happened.
Aug 29 2014, 11:02am