Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studio. Development of this game will follow the principles of open development approach, which means that almost every step of the process will be made public through this website, YouTube channel, Facebook fan page, Twitter etc.
We are creating one Development diary each week, and you can find them on our
YouTube channel.
Game is being developed with Unity game engine, and will be made available on all major platforms.

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Example of a simple gameplay

News

Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:

Greetings boys and girls and welcome to the 21st dev diary. In this video we will show you new gameplay and camera features.

Let's begin with gameplay. We've noticed in the comments section that you're mostly asking about how the game itself will be played and what levels will look like, so we've prepared a simple level to show you some basic elements of play.

This level is a basic example with only few simple elements that we've implemented so far, you can expect much more complexity in the future once we get more things implemented. As you can see, the objective of this simple level is to disable death traps in order to progress through the level. Gorf is doing that by catching Aquagallus and using it as a projectile to hit the targets, once all the targets related to the death trap are destroyed, the death trap itself is disabled and Gorf can freely move forward.

Aquagallus is a small chicken-like creature that dwells in the water which will try to flee if you come too close to it. Gorf can catch one of them with his tongue then move around holding it in his mouth. When Gorf has caught one he can then throw it in any direction he's facing, we haven't yet implemented throwing animation yet.

If you've watched our previous videos you've noticed that this level is much less linear, that's thanks to our new camera system which follows Gorf in every direction and still provides the best view for each and every situation. The idea behind this is to have a camera that assists the player.

Thank you for watching, liking and commenting on this video, and if you haven't subscribed yet, please do it now.

First NPCs in Nucleotide

First NPCs in Nucleotide

News

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.

Perfect gameplay camera - Nucleotide | Game development diary #18

Perfect gameplay camera - Nucleotide | Game development diary #18

News

In this development diary I'm talking about the new camera implementation, and water physics update.

The holiest diver - Nucleotide | Game development diary #17

The holiest diver - Nucleotide | Game development diary #17

News

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

News

This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...

Comments  (0 - 10 of 18)
booman
booman

Haven't seen an update for over a year now... I wonder what the status is?

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Rolight
Rolight

looks amazing, very good game

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Guest

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DAFFYDAFFY
DAFFYDAFFY

very nice looking graphics style,thanks.

can we have a demo ,please.

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Foxxen
Foxxen

This game looks awesome! I'm really glad that you're putting up your development videos about working in Unity, extremely helpful to the other devs out there, thank you!

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MrValtor
MrValtor

Looks great! Glad it's coming to the Wii U!

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Mikjaash
Mikjaash

I remember when this was just a few weeks in development.
I'm glad to see how good it has become!

Keep up the good work.

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gulisa
gulisa

Nemam pojma o cemu se tu radi,ali bar to sto vidim je extra odradjeno...Imate moj glas,pa sa srecom...

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Seba_T
Seba_T

svaka cast decki, samo nastavite, daj boze jos ovih dvadesetak glasova da odete na e3

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Lpll
Lpll

seems cool: tracking :D

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Nucleotide
Platforms
Windows, Mac, Linux, XONE, PS4, WiiU
Developer
FrozenPixel studio
Engine
Unity
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Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @frozenpixel

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Oct 6 2014

Attracting stuff with the tongue - Frozenpixelstudio.com T.co

Oct 5 2014

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Sep 18 2014

Curve Episode III: Revenge of the Tongue - Frozenpixelstudio.com T.co

Sep 15 2014

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Sep 14 2014

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Sep 12 2014

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