Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studioDevelopment of this game will follow the principles of open development approach, which means that almost every step of the process will be made public through this website, YouTube channelFacebook fan pageTwitter etc. 
We are creating one Development diary each week, and you can find them on our 
YouTube channel.
Game is being developed with Unity game engine, and will be made available on all major platforms. 

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Who do we have here Chacko-Mauwa village Some new details
Blog RSS Feed Report abuse Latest News: Chacko-Mauwa village | Game development diary #14

0 comments by IvanJMandic on May 10th, 2013

Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:

Hello there Ivan here, bringing you updates on the Nucleotide game;Before I start, I would ask you to help us. Guys behind the IndiesCrashE3.com are promissing pass to E3 for the top ten submitters and the nominated indie teams.; Nucleotide is on the list, and all you have to do is follow the first link in the discription, click vote for us and confirm one e-email. It does not require for you to register . The tenth place holder has around 490 votes right now, I am sure that we can beat that with your help. It is a minute of your time, but it would really mean a lot.Let's get down to business ;) As you can see, our main character Gorf is now swimming in a totally different environment. This is the Chacko-Mauwa village, Gorf's hometown, or home village if you prefer, also the starting point for the game.  So yes, you are actually looking at a real part of the game, unlike before. Many people are unsure about what this game is, after watching previous development diaries, if you are to, don't worry. Don't try to understand this as a game right now, because you didn't see any real gameplay yet.Chacko-Mauwa village should change that, it is set on the begining of the game and I will use it to show off all new major changes to the game.As the development comes to the finish,  so will this part of the game,  and then you will be able to understand what the game is.Now that we have that out of the way, let's notice some details. You can see that camera has started changing position relative to te player position, so it is no longer equidistant all the time.So if Gorf enters the yard of this house for example, camera will change the position. Idea is that the camera always gives the best view to the player, depending on the area, or the situation.I wrote a new shader for all materials on this screen, to give it this bright and colorful look.You can notice sun shafts, and if you look closely, you can see dust floating inside of them, this was achieved with a fragment shader.Shadows of the leafs are casted from the leaves visible on the water reflection.Leafs are moving on the wind, so are the shadows. Animation was achieved with a vertex shader, so it doesn't take much resources.Next development diary will show some new mechanics I've been working on, and improvements to the old ones shown in previous development diaries, and updates to the   Chacko-Mauwa village; So if you are not subscribed, subscribe,  It will be fun . There are some interesting things coming :DDon't forget to vote for us on IndiesCrashE3 link  is in the description. I'm looking forward to your coments. My name is Ivan Madnić, thank you very much for watching. Bye

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Post comment Comments  (0 - 10 of 11)
gulisa
gulisa Jun 9 2013, 6:56am says:

Nemam pojma o cemu se tu radi,ali bar to sto vidim je extra odradjeno...Imate moj glas,pa sa srecom...

+1 vote     reply to comment
Seba_T
Seba_T May 14 2013, 6:35am says:

svaka cast decki, samo nastavite, daj boze jos ovih dvadesetak glasova da odete na e3

+1 vote     reply to comment
Lpll
Lpll Mar 21 2013, 3:09pm says:

seems cool: tracking :D

+1 vote     reply to comment
GamerKnight
GamerKnight Mar 15 2013, 12:07pm says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+2 votes     reply to comment
IvanJMandic
IvanJMandic Mar 16 2013, 2:03pm replied:

I completely agree with you, thanks for the comment :D

+1 vote     reply to comment
Mikjaash
Mikjaash Jan 31 2013, 1:56pm says:

Yes! I love these kinds of games!
Wish you all the luck on this one, buddy! :D

+2 votes     reply to comment
IvanJMandic
IvanJMandic Feb 1 2013, 6:14am replied:

Thanks! :D

+2 votes     reply to comment
Guest
Guest Jan 26 2013, 5:15pm replied:

I want this to be for the PS3 too! :(

+2 votes     reply to comment
IvanJMandic
IvanJMandic Jan 26 2013, 11:47pm replied:

This is our first game, and the thing is that we need to get licenses for consoles. (That can be hard for the newcomers) We are using the Unity game engine, so the porting isn't a problem. We will try to get licences for as many consoles as possible. Thanks for the comment :)

+2 votes     reply to comment
IvanJMandic
IvanJMandic Jan 21 2013, 5:55pm replied:

yet, something different at the same time... ;)

+2 votes     reply to comment
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Icon
Nucleotide
Platforms
Windows, Mac, Linux
Developer
FrozenPixel studio
Engine
Unity
Contact
Send Message
Official Page
Frozenpixelstudio.com
Release Date
TBD
Game Watch
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @frozenpixel

What do we have here? :D #ingiegames #gamedev #nucleotide #unity3d T.co

Jun 8 2013, 1:02pm

Game development diary #14 T.co #gamedev #unity3d #indiegames #indiegamedev #linuxgames #nucleotide

May 13 2013, 7:53pm

Update to the Chacko-Mauwa village #unity3D #gamedev #indiegames T.co

May 4 2013, 10:17pm

I've started working on the Chacko-Mauwa village, which will be the starting point of the game. #gamedev #unity3d T.co

May 3 2013, 11:55pm

Attack mechanics, main character name | Nucleotide - Development diary 13 T.co #gamedev #unity3D #indiegames #indiegaming

Apr 17 2013, 3:11am

Few new details on the scene, what do You think? #gamedev #gamedevelopment #nucleotide #unity3d #indiegames T.co

Apr 11 2013, 12:40pm

I've improved the water surface and made a decent looking scen for this video T.co #unity3d #gamedev #gamedevelopment

Apr 4 2013, 8:54pm

May I remind you that geekdom is neither a fashion statement, nor a trend. It is lifestyle and the state of mind #geeks

Mar 23 2013, 1:52pm

Character animation and water physics! T.co #unity3d #physics #waterphysics #animation #mecanim

Mar 20 2013, 10:57pm

What happened to the green cube? :O #gamedev #nucleotide #animation #waterphysics #physics T.co

Mar 19 2013, 7:57pm

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