Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studio. Development of this game will follow the principles of open development approach, which means that almost every step of the process will be made public through this website, YouTube channel, Facebook fan page, Twitter etc.
We are creating one Development diary each week, and you can find them on our
YouTube channel.
Game is being developed with Unity game engine, and will be made available on all major platforms.

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Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:

Greetings boys and girls and welcome to the 21st dev diary. In this video we will show you new gameplay and camera features.

Let's begin with gameplay. We've noticed in the comments section that you're mostly asking about how the game itself will be played and what levels will look like, so we've prepared a simple level to show you some basic elements of play.

This level is a basic example with only few simple elements that we've implemented so far, you can expect much more complexity in the future once we get more things implemented. As you can see, the objective of this simple level is to disable death traps in order to progress through the level. Gorf is doing that by catching Aquagallus and using it as a projectile to hit the targets, once all the targets related to the death trap are destroyed, the death trap itself is disabled and Gorf can freely move forward.

Aquagallus is a small chicken-like creature that dwells in the water which will try to flee if you come too close to it. Gorf can catch one of them with his tongue then move around holding it in his mouth. When Gorf has caught one he can then throw it in any direction he's facing, we haven't yet implemented throwing animation yet.

If you've watched our previous videos you've noticed that this level is much less linear, that's thanks to our new camera system which follows Gorf in every direction and still provides the best view for each and every situation. The idea behind this is to have a camera that assists the player.

Thank you for watching, liking and commenting on this video, and if you haven't subscribed yet, please do it now.

First NPCs in Nucleotide

First NPCs in Nucleotide

1 year ago News 0 comments

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.

Perfect gameplay camera - Nucleotide | Game development diary #18

Perfect gameplay camera - Nucleotide | Game development diary #18

1 year ago News 0 comments

In this development diary I'm talking about the new camera implementation, and water physics update.

The holiest diver - Nucleotide | Game development diary #17

The holiest diver - Nucleotide | Game development diary #17

1 year ago News 0 comments

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

1 year ago News 0 comments

This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...

Post comment Comments  (0 - 10 of 17)
Rolight Nov 23 2015 says:

looks amazing, very good game

+1 vote     reply to comment
Guest Jul 21 2015 says:

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DAFFYDAFFY Apr 20 2014 says:

very nice looking graphics style,thanks.

can we have a demo ,please.

+2 votes     reply to comment
Foxxen Feb 4 2014 says:

This game looks awesome! I'm really glad that you're putting up your development videos about working in Unity, extremely helpful to the other devs out there, thank you!

+2 votes     reply to comment
MrValtor Jan 28 2014 says:

Looks great! Glad it's coming to the Wii U!

+2 votes     reply to comment
Mikjaash Jul 4 2013 says:

I remember when this was just a few weeks in development.
I'm glad to see how good it has become!

Keep up the good work.

+2 votes     reply to comment
gulisa Jun 9 2013 says:

Nemam pojma o cemu se tu radi,ali bar to sto vidim je extra odradjeno...Imate moj glas,pa sa srecom...

+2 votes     reply to comment
Seba_T May 14 2013 says:

svaka cast decki, samo nastavite, daj boze jos ovih dvadesetak glasova da odete na e3

+2 votes     reply to comment
Lpll Mar 21 2013 says:

seems cool: tracking :D

+2 votes     reply to comment
GamerKnight Mar 15 2013 says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+3 votes     reply to comment
IvanJMandic Creator
IvanJMandic Mar 16 2013 replied:

I completely agree with you, thanks for the comment :D

+2 votes   reply to comment
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Latest tweets from @frozenpixel

Oct 16 2014

Uniformly transparent silhouette in Unity (game engine) -

Oct 14 2014

Silhouette or hole? That is the question -

Oct 10 2014

Beginnings of an imaginary village -

Oct 6 2014

Beginnings of the Chacko-Mauwan architecture -

Oct 5 2014

Attracting stuff with the tongue -

Sep 18 2014

Procedurally generated mesh and animation, in Unity 3D -

Sep 15 2014

Curve Episode III: Revenge of the Tongue -

Sep 14 2014

Moving Vectors with transform tools in Unity Editor -

Sep 12 2014

The beauty is in the detail -

Sep 12 2014

The beauty is in the detail -

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Last Update
1 year ago
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