Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studio. Development of this game will follow the principles of open development approach, which means that almost every step of the process will be made public through this website, YouTube channel, Facebook fan page, Twitter etc.
We are creating one Development diary each week, and you can find them on our
YouTube channel.
Game is being developed with Unity game engine, and will be made available on all major platforms.

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Easter Gorf Aquagallus First NPCs in Nucleotide
Blog RSS Feed Report abuse Latest News: Example of a simple gameplay

0 comments by IvanJMandic on Apr 25th, 2014

Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:

Greetings boys and girls and welcome to the 21st dev diary. In this video we will show you new gameplay and camera features.

Let's begin with gameplay. We've noticed in the comments section that you're mostly asking about how the game itself will be played and what levels will look like, so we've prepared a simple level to show you some basic elements of play.

This level is a basic example with only few simple elements that we've implemented so far, you can expect much more complexity in the future once we get more things implemented. As you can see, the objective of this simple level is to disable death traps in order to progress through the level. Gorf is doing that by catching Aquagallus and using it as a projectile to hit the targets, once all the targets related to the death trap are destroyed, the death trap itself is disabled and Gorf can freely move forward.

Aquagallus is a small chicken-like creature that dwells in the water which will try to flee if you come too close to it. Gorf can catch one of them with his tongue then move around holding it in his mouth. When Gorf has caught one he can then throw it in any direction he's facing, we haven't yet implemented throwing animation yet.

If you've watched our previous videos you've noticed that this level is much less linear, that's thanks to our new camera system which follows Gorf in every direction and still provides the best view for each and every situation. The idea behind this is to have a camera that assists the player.

Thank you for watching, liking and commenting on this video, and if you haven't subscribed yet, please do it now.

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Post comment Comments  (0 - 10 of 15)
DAFFYDAFFY
DAFFYDAFFY Apr 20 2014, 5:55pm says:

very nice looking graphics style,thanks.

can we have a demo ,please.

+2 votes     reply to comment
Foxxen
Foxxen Feb 4 2014, 5:36pm says:

This game looks awesome! I'm really glad that you're putting up your development videos about working in Unity, extremely helpful to the other devs out there, thank you!

+2 votes     reply to comment
MrValtor
MrValtor Jan 28 2014, 12:17pm says:

Looks great! Glad it's coming to the Wii U!

+2 votes     reply to comment
Mikjaash
Mikjaash Jul 4 2013, 8:23pm says:

I remember when this was just a few weeks in development.
I'm glad to see how good it has become!

Keep up the good work.

+2 votes     reply to comment
gulisa
gulisa Jun 9 2013, 6:56am says:

Nemam pojma o cemu se tu radi,ali bar to sto vidim je extra odradjeno...Imate moj glas,pa sa srecom...

+2 votes     reply to comment
Seba_T
Seba_T May 14 2013, 6:35am says:

svaka cast decki, samo nastavite, daj boze jos ovih dvadesetak glasova da odete na e3

+2 votes     reply to comment
Lpll
Lpll Mar 21 2013, 3:09pm says:

seems cool: tracking :D

+2 votes     reply to comment
GamerKnight
GamerKnight Mar 15 2013, 12:07pm says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+3 votes     reply to comment
IvanJMandic Creator
IvanJMandic Mar 16 2013, 2:03pm replied:

I completely agree with you, thanks for the comment :D

+2 votes   reply to comment
Mikjaash
Mikjaash Jan 31 2013, 1:56pm says:

Yes! I love these kinds of games!
Wish you all the luck on this one, buddy! :D

+2 votes     reply to comment
IvanJMandic Creator
IvanJMandic Feb 1 2013, 6:14am replied:

Thanks! :D

+3 votes   reply to comment
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Nucleotide
Platforms
Windows, Mac, Linux, WiiU, PS4, XBONE
Developer
FrozenPixel studio
Engine
Unity
Contact
Send Message
Official Page
Frozenpixelstudio.com
Release Date
TBD
Game Watch
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @frozenpixel

Uniformly transparent silhouette in Unity (game engine) - T.co T.co

Oct 16 2014, 10:27pm

Silhouette or hole? That is the question - T.co T.co

Oct 14 2014, 4:39pm

Beginnings of an imaginary village - T.co T.co

Oct 10 2014, 10:32pm

Beginnings of the Chacko-Mauwan architecture - T.co T.co

Oct 6 2014, 7:31pm

Attracting stuff with the tongue - T.co T.co

Oct 5 2014, 2:41pm

Procedurally generated mesh and animation, in Unity 3D - T.co T.co

Sep 18 2014, 2:22pm

Curve Episode III: Revenge of the Tongue - T.co T.co

Sep 15 2014, 5:09pm

Moving Vectors with transform tools in Unity Editor - T.co T.co

Sep 14 2014, 7:23pm

The beauty is in the detail - T.co T.co

Sep 12 2014, 12:38pm

The beauty is in the detail - T.co T.co

Sep 12 2014, 12:38pm

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Nucleotide
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