Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studioDevelopment of this game will follow the principles of open development approach, which means that almost every step of the process will be made public through this website, YouTube channelFacebook fan pageTwitter etc. 
We are creating one Development diary each week, and you can find them on our 
YouTube channel.
Game is being developed with Unity game engine, and will be made available on all major platforms. 

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First NPCs in Nucleotide Water physics update Screenshot from the upcoming development diary
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0 comments by IvanJMandic on Apr 14th, 2014

Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:

All characters, events and elements appearing in this video are ficticious. Any resemblance to actual ones, living or dead is purely coincidental.WARNING!Everything you are about to see is in early stages of development, and it will improve or completely change in the future.

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus. As most of their kind, aquagallus is a harmless frightful creature that swims away in terror as Gorf approaches it. Before we explain the meaning of it's existence, we'd like you to remember Gorf's tongue ram attack from the previous development diary.

Game is meant to feature different creative means of progress, and Gorf is allowed to yank an Aquagallus using his tongue and use it as a projectile by spitting it out. As a consequence, the creature is destroyed. You can also dive while holding your projectile, which is to be expected quite often later in the game. Other than that, you can chase them into death traps or spit them around for fun, whatever sets you sadistic needs at ease. It's important to let you know that a specific animation regarding a spitting feature is lacking but will be added in the future. In the meantime, enjoy Aquagallus' feathery demise. This video is also a demonstration of precise aiming capabilities using a gamepad as it is recorded while using one.

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Post comment Comments  (0 - 10 of 14)
Foxxen
Foxxen Feb 4 2014, 5:36pm says:

This game looks awesome! I'm really glad that you're putting up your development videos about working in Unity, extremely helpful to the other devs out there, thank you!

+2 votes     reply to comment
MrValtor
MrValtor Jan 28 2014, 12:17pm says:

Looks great! Glad it's coming to the Wii U!

+2 votes     reply to comment
Mikjaash
Mikjaash Jul 4 2013, 8:23pm says:

I remember when this was just a few weeks in development.
I'm glad to see how good it has become!

Keep up the good work.

+2 votes     reply to comment
gulisa
gulisa Jun 9 2013, 6:56am says:

Nemam pojma o cemu se tu radi,ali bar to sto vidim je extra odradjeno...Imate moj glas,pa sa srecom...

+2 votes     reply to comment
Seba_T
Seba_T May 14 2013, 6:35am says:

svaka cast decki, samo nastavite, daj boze jos ovih dvadesetak glasova da odete na e3

+2 votes     reply to comment
Lpll
Lpll Mar 21 2013, 3:09pm says:

seems cool: tracking :D

+2 votes     reply to comment
GamerKnight
GamerKnight Mar 15 2013, 12:07pm says:

Haha the dev diary is informative and funny, nice job.

Using a simple cube to get things up and running was a great idea. So many teams waste all their effort on making a bunch of amazing art assets, rather than focusing on the code and core game play mechanics.

You need both to make a game, but I think it's important to focus on the mechanics first.

+3 votes     reply to comment
IvanJMandic
IvanJMandic Mar 16 2013, 2:03pm replied:

I completely agree with you, thanks for the comment :D

+2 votes     reply to comment
Mikjaash
Mikjaash Jan 31 2013, 1:56pm says:

Yes! I love these kinds of games!
Wish you all the luck on this one, buddy! :D

+2 votes     reply to comment
IvanJMandic
IvanJMandic Feb 1 2013, 6:14am replied:

Thanks! :D

+3 votes     reply to comment
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Nucleotide
Platforms
Windows, Mac, Linux, WiiU, PS4, XBONE
Developer
FrozenPixel studio
Engine
Unity
Contact
Send Message
Official Page
Frozenpixelstudio.com
Release Date
TBD
Game Watch
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @frozenpixel

Dev diary 20. :D See it in action: T.co #games #indiegames T.co

Apr 12 2014, 12:46pm

RT @IvanJMandic: Nucleotide dev diary #20, see it in action on T.co and sub if you like it :) #screenshotsaturday http://

Apr 12 2014, 12:42pm

This is the 20th Nucleotide development diary, demonstrating Gorf's first enemy: #Aquagallus. Make sure to like... T.co

Apr 10 2014, 12:09pm

(Work in progress: Nucleotide) Aquagallus: No brain, no pain T.co

Apr 8 2014, 8:26pm

We are live! :D T.co

Mar 29 2014, 10:08am

We are ready :D T.co

Mar 29 2014, 9:59am

Don't miss this :D #gamedev #gamedevelopment T.co

Mar 27 2014, 7:04am

Nucleotide development diary #19. Share it, like it, and subscribe to our YouTube channel if you didn't already.... T.co

Mar 25 2014, 8:43am

Working on the Nucleotide development diary #19 T.co

Mar 24 2014, 1:47pm

Interview: Frozen Pixel’s Ivan Mandić On Nucleotide & Gorf’s Deadly Journey T.co

Mar 18 2014, 9:07am

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