GamerKnight is a professional programmer, who started programming when he was just thirteen years old. He was employed as a full time programmer at the age of seventeen. At the age of twenty one, he made the risky move of working for himself as a freelance developer, and has never been happier. He has worked as a developer in non-game related fields for many years, and is looking to break into the game dev market through small indie based games. GamerKnight has experience with multiple platforms and has developed software in a range of languages from .Net based applications on Windows, Objective C on the Mac, and C++ on Linux. I am always looking to meet new people who are serious about games development. Feel free to send me a PM with your thoughts or questions I will do my best to help out.

Comment History  (90 - 120 of 123)
GamerKnight
GamerKnight Feb 12 2013, 11:59am says:

Some solid work you did there, very well composed. Your music really seems to set a definitive mood.

+1 vote   member: GrubyPhil
GamerKnight
GamerKnight Feb 12 2013, 11:04am says:

A potato, that is hilarious. Best response ever to a noob trying to sell his Dota2 keys.

+3 votes   member: somonels
GamerKnight
GamerKnight Feb 12 2013, 10:36am replied:

I second that :-D

+1 vote   game: Block Guy Takes Eden
GamerKnight
GamerKnight Feb 12 2013, 10:35am says:

Nice work on the Youtube videos. The 10 second intro you made is top quality.

+1 vote   member: PublicSeaLion
GamerKnight
GamerKnight Feb 12 2013, 10:26am says:

I have not played this game in so long, glad to see its still being actively developed.

I will have to give it a download and check out the new updates.

+2 votes   article: Alien Arena: Mercury Edition released!
GamerKnight
GamerKnight Feb 12 2013, 10:19am says:

Great job on the presentation and explanation.

Straight to the point, easy to understand, and only the information needed to understand the design. No text just to have text.

+2 votes   article: Rexzilla News: Breaking Down the Gameplay Screen
GamerKnight
GamerKnight Feb 12 2013, 10:17am replied:

Interesting point.

+1 vote   article: How hard is Games Design?
GamerKnight
GamerKnight Feb 12 2013, 4:27am says:

The great news just keeps coming and coming today. Towns is a great game and well worth the money.

Taking a small collection of villagers and organising them in to what will become a living world, each with their own personality is so much fun. Seeming them grow from simple farmers to the strongest army my fictional world has ever seen is just an amazing site to see. This is what The Sims should have been.

Also this is one of the few games I can play and code at the same time. I set everything up just he way I need it, set it to full speed and come back a few hours later to see what my followers have created.

This is a recommended buy from me, also extra points for Linux support.
:-D

GamerKnight

+6 votes   article: Towns v10 has been released
GamerKnight
GamerKnight Feb 12 2013, 4:19am says:

This is great news. I am always looking for new things to put on a RasPi.

+3 votes   article: Minecraft: Pi Edition is available for download!
GamerKnight
GamerKnight Feb 12 2013, 3:33am replied:

I thought it was funny as hell, also i'm a dork whats wrong with that.

NerdCore all the way.
Nerdlife: Youtube.com
Gaming Ain't No Game: Youtube.com

+1 vote   article: Legend of Dungeon Update
GamerKnight
GamerKnight Feb 11 2013, 1:42pm says:

DAM! That looks cool.

+2 votes   article: Sneak Peek- Animation
GamerKnight
GamerKnight Feb 11 2013, 1:40pm replied:

I second Mechs.

+4 votes   article: Planet Explorers Alpha v0.5 Available
GamerKnight
GamerKnight Feb 11 2013, 12:47pm says:

Nice job guys, i will be tracking this one.

+1 vote   game: Flesh Asunder
GamerKnight
GamerKnight Feb 11 2013, 12:20pm says:

Haha epic video, listening to these two guys talk and play is great.

Win, Mac, and Linux support. :-D

+1 vote   article: Legend of Dungeon Update
GamerKnight
GamerKnight Feb 11 2013, 12:19pm says:

Nice work mate, doing this all by yourself as well is very impressive.

Also extra points for using opensource tools, GIMP and Blender. You have my vote. Community developed all the way. :-D

+1 vote   article: No Heroes - Update #34
GamerKnight
GamerKnight Feb 11 2013, 12:16pm says:

From what I have seen so far the Mod kit looks great. Mods really add replay value to a game, but also for me at lest allows me to get sucked deeper in to the game universe.

Still not 100% sure on a web based mod system. But it would allow for making and sharing content with the community more convenient. Either way this game has great potential.

+2 votes   article: How the publisher-developer model works, the mod kit details, and Wild Woman
GamerKnight
GamerKnight Feb 11 2013, 12:11pm says:

Epic Name!

+2 votes   article: The March Towards Beta
GamerKnight
GamerKnight Feb 8 2013, 1:28am says:

I am voting indie all the way here. Dont get me wrong there are some great AAA titles these days and i like playing them.

But it just seems as though the market is filled with the same core game mechanics. Developers swap out the models and textures and call it a new game.

Indie on the other hand, there is always something new around the corner, a risky mechanic that just makes the game so enjoyable. I play a lot of game, i want to be surprised and challenged in new ways.

What do you guys think? What do you want to see in games?

+2 votes   poll: Indie or commerical?
GamerKnight
GamerKnight Feb 8 2013, 1:10am says:

Nice work on the pixel art.

+2 votes   article: NPCs in Crea
GamerKnight
GamerKnight Feb 8 2013, 1:08am says:

Dam that is impressive, the art really sets the mood and brings the characters to life.

+5 votes   article: Contagion - Promo Art Video 2, New Wallpapers, and more!
GamerKnight
GamerKnight Feb 8 2013, 1:06am says:

Gourand and warp and my favs. The reason for this is because of the shadows and the contrast between light and dark areas.

Nice work.

+2 votes   article: Gnoblins: Cell Shading Test
GamerKnight
GamerKnight Jan 28 2013, 11:45am replied:

Some interesting ideas in there Ben.

Its funny you should mention Ammo rack explosions, as we do have something in the works. If you can penetrate the thick armour (50cal?) and get the bullet to bounce around inside the tank you could kill the whole crew in one huge inferno blast. A grenade down one of the hatches would also work just as well.

Thank you for the feedback.

+2 votes   game: Days of Valor
GamerKnight
GamerKnight Jan 27 2013, 12:38pm replied:

Yes the plan is to release a playable beta to the community.

What areas of tank combat would you like to be able to take control of and see in our game?

+4 votes   game: Days of Valor
GamerKnight
GamerKnight Jan 26 2013, 10:03pm says:

Great game, lots of fun, and an interesting twist on some of the more mundane mechanics to often over used in this genre.

Also top marks to the developers for not making this game Pay2Win.

+2 votes   article: Path of Exile Open Beta
GamerKnight
GamerKnight Jan 26 2013, 9:59pm says:

Thanks a lot, looks a very interesting game.

I am tracking this one.

+4 votes   game: 0 A.D. Empires Ascendant
GamerKnight
GamerKnight Jan 26 2013, 9:57pm says:

Very nice work guys, I will be tracking this one.

Open Source as well, I tip my hat to you :-D.

Clearly you guys are truly indie developers, we need more people like you in the community.

+3 votes   engine: Pyrogenesis
GamerKnight
GamerKnight Jan 26 2013, 7:54pm replied:

A very good question. We do not want to release to much just yet and spoil the anticipation.

The core mechanics for the game are nearly complete, I am proof reading through the document now before sending it off to the rest of the team.

However the plan is to release these core mechanics ("what to expect ingame") in small chucks once a week.

+1 vote   article: Tank Warfare Mechanics
GamerKnight
GamerKnight Jan 26 2013, 5:00pm says:

We are taking a big risk with our interpretation of what we think an FPS should be about. But if this works we are fundamentally reinventing the FPS genre.

Its no longer about solo offensive kill-streaks. Its about controlling regions and supply lines. Getting 10,000 kills will not win you the game. If you fail to work as a team, fail to capture regions of the map, or let your supply lines fall into enemy hands, you will run out of ammo, food, medical supplies (“War Supplies”) quick enough and get overrun by enemy forces.

+3 votes   game: Days of Valor
GamerKnight
GamerKnight Jan 25 2013, 10:55pm replied:

Thanks, when people track the project it pushes our rank up :-D.

+1 vote   game: Days of Valor
GamerKnight
GamerKnight Jan 25 2013, 2:14pm says:

Feel free guys to post your questions and ideas here. The team normally monitors the IndieDB page whilst we are working on new content for the game.

Heads up we will be posting some concept art later today, with some of the vehicles that we are designing.

+1 vote   game: Days of Valor
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