Just can't wait to get hands on it.
Just can't wait to get hands on it.
This is great. Can't wait to try it out.
Gotta love that headcrab's shadow on the wall behind :D
Well I tried installing it on russian version and it didn't crash, but I had no proper text lines in the whole game :<
Perhaps removing localization.ltx is worth a try?
Is there a way to install this on any version of CoP other than english?
Just watched a video on YT showing trithium sights customizable with the same color as the crosshair.
I can't even name a game or mod before that allowed this kind of feature. This mod surely will be for gun nuts, I hope :D
Even though FAS 1.0 was far from perfect, I have to say it was one of the best things to try out for true gun nuts, all this work put into guns was really impressive.
Waiting for 2.0 to kick off for real.
Now that you've said it I think I wouldn't oppose adding M1 as well, with its clip-as-whole loading system and awesome clacking sound of empty cartridge ejection.
This. Wanted to play a bit after some break and couldn't find a single server, even thought my Steam got bugged or something :<
M14 isn't a WWII weapon, it entered service in 1959.
A proper HUD would solve any of "too many" weapons problem. Allowing using scripts on servers would solve the problem for weapon binding, too (i.e. "use weapon_smg1; use weapon_pistol; use weapon_ctf_alyxgun").
However, damage balance is ridicilious indeed. You need 2 RPGs or 7-8 buckshots to put down a 100/0 target.
Thanks a lot for reply. I hope 2.0 will bring more people to this game.
Why can't I get a scope installed on M14 even though model in loadout menu has one? G36, on the other hand, has a scope both in loadout menu and in-game so it seems a bit confusing.
BTW what's the resolution of ground textures you used in Absolute Nature 2.0 pack?
Thank you again for staggering amount and quality of work you've done.
I wish this mod sees the release. This amount of awesomeness just can't be wasted.
I've just seen HD Titan render and I came.
I've been pretty much impressed by this one about, say, a year ago. It's good to see the game is still being developed and not abandonded like many others.
Keep up the good work!
Yeah, new "Howardt 3" is a piece of ****.
Every single fan of original Fallout (not "Fallout") knows that.
So what?
Allright and what about the Mammoth... I mean, Apocalypse tank, is it possible to engage AND take down any aircraft?
Oh yes and BTW. "Shilka" cuts the brick wall to dust with its burst. NO aricraft in the world at the moment can withstand that burst, especially not "Cobra".
I hope you'll fix it.
Is this mod developed by the same studio as RA: A Path Beyond?
Anyway I like this RA2 project better.
Will there be any sniper infantry classes?
F-22 is way too overpowered (thanks to its PR) and it is unreliable.
Raptor is a good project but the resulting aircraft is waaaaaay too expensive and service-demanding.
I'm not blaming you at all man. Mod is absolutely awesome, it's just like that special sort of things especially considering that most of RTS games now turns to some kind of sweety-childish pop-****.
By the way, why don't you use english voicing for USSR, too? I mean I am a russian and the idea to make a russian voicing is pretty cool but if there were an english voices (maybe with some kind of accent lol) that's pretty good. I mean the well-made english voicing is definetely better then not very good russian.
Once again thanks for creating such a gorgeous mod.
EKSelenc
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