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doccarnby
doccarnby Apr 27 2014, 6:22pm replied:

Batman mod is broken on ZDoom and GZDoom (at least), but there is a patch out there that fixes it (search "batman zdoom patch," it should be the first link), and there's even a version of the patch that adds some new features, like boss health bars and a Batman that's not 4 feet tall.

Aliens TC seems to work just fine though, but you have to put the various pieces in in order.

+2 votes   article: ModPack DOOM Edition
doccarnby
doccarnby Apr 14 2014, 1:41am replied:

Haha, been a while, but I did manage to get out of the cave eventually. The city looks pretty cool, and I really like the little touches. I shot a guard and people panicked, which was pretty cool.

I have a little modding question though, regarding SDL mods. Is there a simple way to add a strafe movement key? Like, A and D move you left and right type stuff. That's one of the things I really like about ECWolf, and a couple times I've tried to strafe-move and shoot at the same time, and that button combo spins the screen, not to mention I'm just more comfortable with that setup.

+1 vote   mod: Krucible
doccarnby
doccarnby Mar 24 2014, 2:50am replied:

Well, complex levels are par for the course with Wolf3D games, its limitations make it difficult to make stuff that's not mazes (and the screenshots from later make it look like you've been able to do more with it!), but part of the problem with the level is the darkness and the palette, things get really murky really quickly, and the directions given by the guy in the cell being pretty bad.

The directions start off solid enough, but after you get the first key he tells you to go left, but you have to go back to him and then go left from looking at him, rather then left from the key as I first thought, and then he tells you to follow the waste, which is somewhat odd, as you have to go to areas where you can't see any, but as long as you keep going you should be fine, and then suddenly you have to go south from the second key, but south as a descriptor is completely useless in this situation, as there is no indication which way is which of the cardinal directions. I think just a little bit of reworking of the instructions the dude gives might help a bit.

Also, how many of your mods are connected? Is Frayed related to Krucible, beyond merely stylistic similarities?

+1 vote   mod: Krucible
doccarnby
doccarnby Mar 22 2014, 3:49am says:

What I played is pretty cool. Had it crash on me once. Stuck in the first level from a mix of trying to figure out directions and getting ripped apart by the tentacle things. By the time you realise you're getting hit you've lost 70% of your health, if you're lucky.

+1 vote   mod: Krucible
doccarnby
doccarnby Sep 13 2013, 2:03am says:

So, I want the gore for SP, but I don't want the gameplay changes. Does anybody know how to strip those out and leave just the blood and gore?

+2 votes   mod: Merciless Mod
doccarnby
doccarnby May 15 2013, 2:30am says:

Played the Alpha until I got caught in a journal loop. Obviously very unfinished, but I like the potential. But those models, Jesus they are horrifying. As much as I hope you guys get better ones, those should get used for something later on.

+1 vote   game: The Kingsport Cases
doccarnby
doccarnby Jan 11 2013, 12:07am says:

Is it possible to get this working with ecwolf?

+1 vote   mod: Frayed (SDL Fiend Edition)
doccarnby
doccarnby Aug 30 2012, 5:23pm replied:

Hell yes. Can't wait.

+2 votes   mod: ROTK/ Storm of The Three Kingdoms
doccarnby
doccarnby Aug 29 2012, 9:56pm says:

This the continuation of the Storm of the Three Kingdoms mod? I love that mod.

+2 votes   mod: ROTK/ Storm of The Three Kingdoms
doccarnby
doccarnby Jun 12 2012, 2:34am says:

Aw yeah, Bots! I always preferred playing with bots over actual people, so I am looking forward to this!

+1 vote   article: GES Update 06/09/12 GoldenBots in the Library with the Klobb
doccarnby
doccarnby May 20 2012, 7:52pm says:

First I was excited, because art for a character. Then I was disappointed because I realized it's not the fighter or mage. Then I saw it, and it's hard to be disappointed. Looks awesome.

+2 votes   media: Cleric Concept
doccarnby
doccarnby Mar 10 2012, 6:19pm replied:

Ah, cool. Thanks! I shouldn't be surprised at problems, really, I have a crap video card.

+1 vote   mod: Brutal Doom
doccarnby
doccarnby Mar 8 2012, 5:42pm says:

Excellent mod. One thing I did notice is with filtering on, the bloodstains on the floor start to act weird when you put a bit of distance between you and them, disappearing or turning into blue squares.

+1 vote   mod: Brutal Doom
doccarnby
doccarnby Dec 24 2011, 9:22pm says:

I wish every mod was as simple to install as this one.

+2 votes   mod: Death Wish for Blood
doccarnby
doccarnby Nov 4 2011, 12:40am says:

Gunning down zombies with tommy guns? That sounds so familiar... I like it.

+2 votes   mod: The Fifties
doccarnby
doccarnby Sep 30 2011, 3:57pm says:

Oh man, I loved the game. Absurdly difficult to find nowadays, though. I would track this, but I don't have Generals. I do, however, wish you the best of luck in this awesome endeavour.

+2 votes   mod: Jeff Wayne's World War
doccarnby
doccarnby Sep 21 2011, 4:35pm replied:

In real life those discarded shells are absurdly hot, and will burn you if they hit your hands. That's why it bothers some people. Anyways, nice tommy gun.

+1 vote   media: Introducing the "Rapid Wrecker" Joker's left hand.
doccarnby
doccarnby Sep 15 2011, 4:11pm replied:

I think he's saying:
"Quarter 3 of 2012 is a damn long time away. Can you please show us some in-game action shot to show us why we should wait?"

+1 vote   mod: Dead West
doccarnby
doccarnby Sep 4 2011, 5:09pm replied:

You need to use classic Half-Life, not Source.

+1 vote   mod: PARANOIA
doccarnby
doccarnby Aug 30 2011, 1:32pm says:

I'm looking forward to Cthulhu 2.

+2 votes   poll: Expecting a sequel of your favourite mod?
doccarnby
doccarnby Aug 18 2011, 4:21pm replied:

Ah, go to Blendo Games, and they have a version for 1.3.1.

+3 votes   mod: Pathways Redux
doccarnby
doccarnby Aug 18 2011, 4:19pm says:

So... one person plays a slasher movie villain and everybody else plays a victim?

+2 votes   mod: Grim Jim
doccarnby
doccarnby Aug 17 2011, 4:16pm says:

Anybody got this working on 1.3.1?

+2 votes   mod: Pathways Redux
doccarnby
doccarnby Jul 27 2011, 3:04pm says:

Excellent! I loved the first mod!

+2 votes   mod: Cthulhu 2: The Yellow Sign
doccarnby
doccarnby Jun 1 2011, 7:53pm says:

Looks pretty, and very different from the main game, and its other Custom Maps.

+3 votes   mod: Amnesia: Through the Portal
doccarnby
doccarnby May 23 2011, 1:45am says:

I tried the Heretic version, and it's pretty awesome, but is there a way to increase the random spawns? I love the number of monsters and would love to see more of them at a time.

+1 vote   mod: HeXen & Heretic Monster Mod: Now for GZDoom
doccarnby
doccarnby May 7 2011, 3:39pm says:

I've only torrented one Indie game, and that was Minecraft. I followed that up two days later by shelling out the cash for the game because it was just that good. I torrent to try, and if I enjoy it, I buy it, but I try not to torrent indie games, because a lot of the ones I want to play have demos.

+1 vote   poll: Why do you pirate games?
doccarnby
doccarnby Apr 21 2011, 3:26am says:

Any chance we'll get to see some of the GOREgeous system anytime soon?

+1 vote   mod: BrainBread 2
doccarnby
doccarnby Mar 29 2011, 3:08pm replied:

There's nothing wrong with doing a cartoon style retexture, hell, in some ways that's more impressive than doing HD reskins. The problem though, is that he's just running the original textures through photoshop, which looks bad.

+3 votes   mod: Halo Cartoon Campaign
doccarnby
doccarnby Feb 26 2011, 2:38pm says:

Why am I tracking this? I don't even have MTW2. I can't even run it! Either way, this looks awesome.

+1 vote   mod: Lodoss Total War
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