The Kingsport Cases is a horror game all about, well, horror. It’s about being afraid to play, see what happens in play, and stare frightened into the dark corners of your home after play. The game will weave constantly changing, terrifying storylines based on player interaction, exploration, and survival based gameplay in a procedurally generated, all new one of a kind universe each playthrough. It’s the type of fear you can never get used to.

Image RSS Feed Latest Screens
New Concept Art New Concept Art The Kingsport University
Blog RSS Feed Post news Report abuse Latest News: The Kingsport Cases Alpha 0.10 is live!

2 comments by conradcn on May 11th, 2013

We now have a working alpha for PC, Mac, and Linux! You can get your hands on it below. Cthulhu wills it.

Official Demo Page

We will be updating the Alpha frequently with new content, variants, and bug fixes! Be sure to send feedback to and stay tuned for more updates! Until then, we just wanted to thank you for all your support! Keep spreading the word and being amazing!

Finally, we would like to end with some Alpha FAQs. Please read them if you've ever wondered what an alpha is, what the difference is between it and a beta, or about any other common alpha questions!

Alpha FAQs

So this is the whole game right? 100% AAA Quality GOTY? All several thousand lines of estimated dialogue complete?

Sadly, no. Our alpha demo (by the very definition of the term) is not close to what will be the final version of the game. The story is (currently) limited to the smallest subset of our content as possible so players can see that there is variance in even the smallest fraction of the content.

What?! This is rubbish! Why isn't the game done, posers?

We started our Kickstarter in the alpha phase because if we can't generate enough community interest (and funding!), we can't continue dedicating the time of a full time job to this project. We predict nine months of development left should this campaign be successful. Putting in those nine months before the Kickstarter would have done two things: 1) Possibly have wasted time creating a game no one wants to play (if you're going to fail, fail quickly), and 2) We would be receiving funding at the least crucial time. There is a lot we could do to improve the quality of this project with proper software and more contractors, but what good would funding be if we were already at the end anyway?

So what is the point of an Alpha, then?

Traditionally, alpha versions of products are used for in-house testing. Meaning, if we were already a well-established game developer, we wouldn't be showing this to you; we'd be playtesting it ourselves to find bugs, areas of improvement, and the like. However, we feel it is our responsibility to show backers exactly where we are in development. We want to show you the risky procedural story generation tech, we want to show you procedurally generated maps, and we want to put something in your hands that not only you can play, but that you can provide feedback for. Basically, we want Machines in Motion to be a fishbowl that you can look into and see where we are every step of the way. You're going to see everything we see: the hilarious bugs, the frightening events, and the procedural maps all in their alpha stages.

Will your final product look like this?

No. Every game in the market from AAA titles to indie one hit wonders has had an alpha stage. A beautiful place where the lighting is bad, the monsters twirl through walls, and the dialogue makes you suffer through an endless, though hysterical loop (we just fixed one of those!). Rest assured, given nine more months of development The Kingsport Cases will be pretty polished. We're done with the pre-production stuff like writing our story engine and figuring out monster pathfinding on procedurally generated maps with tight corridors (not super duper fun). Now it's on to content and polish, content and polish, content and polish. And bug fixes.

Can you actually turn this into a complete game? I thought games were just born beautiful. Maybe this is an ugly baby I shouldn't associate with.

That's fine if you feel that way, but when Kingsport becomes the Robert Downey Jr. of games don't come crawling back to Cthulhu. He'll probably just eat you. On a (much) more serious note: yes, we can turn this into a complete game. Games take work and games take time. That's why we're running our Kickstarter campaign, to get the resources necessary to push this product to the finish line.And don't forget to check out our Kickstarter. Without funding, we can't make this game everything it can be.

Thanks for your interest and we can't wait to hear your feedback on our ugly little baby!

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
The Kingsport Cases Alpha  0.12 - Mac

The Kingsport Cases Alpha 0.12 - Mac

May 16, 2013 Demo 0 comments

The 0.12 update adds several bug fixes and new features.

The Kingsport Cases Alpha  0.12 - Linux

The Kingsport Cases Alpha 0.12 - Linux

May 16, 2013 Demo 0 comments

Version 0.12 adds several bugfixes and new features.

The Kingsport Cases Alpha 0.10 - Linux

The Kingsport Cases Alpha 0.10 - Linux

May 11, 2013 Demo 0 comments

The alpha version of Machines in Motion's upcoming game: The Kingsport Cases

The Kingsport Cases Alpha 0.10 - Mac OS X

The Kingsport Cases Alpha 0.10 - Mac OS X

May 11, 2013 Demo 0 comments

The alpha version of Machines in Motion's upcoming game: The Kingsport Cases

The Kingsport Cases Alpha  0.10 - Windows

The Kingsport Cases Alpha 0.10 - Windows

May 11, 2013 Demo 0 comments

The alpha version of Machines in Motion's upcoming game: The Kingsport Cases

Post comment Comments  (0 - 10 of 13)
scarysiouxsie Feb 5 2014, 7:15pm says:

Hey I did a lets play of this game. I really enjoyed the alpha.

+1 vote     reply to comment
flashrobi4u Jan 22 2014, 9:42pm says:

Hello, Is it going to be released next month? I cant wait!

+1 vote     reply to comment
Guest Nov 2 2013, 11:27am says:

This comment is currently awaiting admin approval, join now to view.

deaddoll00 Sep 4 2013, 12:06pm says:

Played the alpha while talking the world's strangest crimes:

+2 votes     reply to comment
gm_pear Jun 11 2013, 1:10pm says:

this game was unfortunately cancelled.

-1 votes     reply to comment
StrongK May 25 2013, 4:45pm says:

Hey guys, I also did a vid on the - maybe we can drum up some additional support and get this thing on the road. I really wanna see this made ;)

+1 vote     reply to comment
MartyrBear May 19 2013, 11:12pm says:

Our let's play of the 0.10 Alpha! 0.12 Alpha Let's Play coming soon!

+2 votes     reply to comment
doccarnby May 15 2013, 2:30am says:

Played the Alpha until I got caught in a journal loop. Obviously very unfinished, but I like the potential. But those models, Jesus they are horrifying. As much as I hope you guys get better ones, those should get used for something later on.

+1 vote     reply to comment
ENP May 12 2013, 3:04am says:

Hey! I am writing this as I play the windows alpha.

- Wen you jump and walk at the same time you can still hear the footsteps

- The text for the about and crdits sections were quite low res

- When I look out a window I can often see the other parts of the world and the edge of the world ... possibly WIP sections too :P

- There is no pause button :\

Overall it was a decent alpha however I was hopping for more it has an interesting vibe to it I would love to see it played out.

The music was great fitting the atmosphere like a glove.

The characters were uncanny and it looked great however it would of been nice to have voice acting and animation.

What I liked most was the art style.

I am uncertain if your kickstarter has a chance though the game overall has good potential ... just needs allot more polish.

As always keep up the good work.

+1 vote     reply to comment
ENP Mar 29 2013, 6:18pm says:

I like the concept ... will be watching for more content.

Keep up the good work!

+3 votes     reply to comment
TabKey Creator
TabKey Mar 30 2013, 7:43pm replied:

Thank you! We hope you'll like what we have in store!

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

The Kingsport Cases
Windows, Mac
Developer & Publisher
Machines in Motion
Send Message
Official Page
Release Date
Released Feb 2014
Game Watch
Track this game
Community Rating



0 votes submitted.

You Say


Ratings closed.

Single Player

Latest tweets from @kingsportcases

The Old Ones are stirring...

Jun 28 2013, 8:15pm

Check out The Dark Worlds of H.P. Lovecraft Vol *6*. 356 dollars? Worth it?

Jun 26 2013, 12:35am

What's up Kingsport fans? Missing Lovecraft in your life? Check out these readings for *7* of his finest works:

Jun 24 2013, 7:49pm

An official statement about recent developments can be read here:

Jun 5 2013, 5:46pm

We made it! We're happy to say The Kingsport Cases will live! Want updates? Send your email to!">!

Jun 2 2013, 1:36pm

We just added four new Producer Tiers! Pledge $1,000 or more and get a producer credit AND immortalize yourself in the game!

May 31 2013, 1:32am

@RobinDLaws Please RT: Our indie game is trying to proceduralize storytelling, but we need help!

May 23 2013, 7:43pm

@philmazo Please RT: Our indie game is trying to revolutionize storytelling, but we need help!

May 23 2013, 7:43pm

@garywhitta Please RT: Our indie game is trying to revolutionize storytelling, but we need help!

May 23 2013, 7:40pm

@vanaman Please RT: Our indie game is trying to revolutionize storytelling, but we need help!

May 23 2013, 7:39pm

Embed Buttons

Promote The Kingsport Cases on your homepage or blog by selecting a button and using the embed code provided (more).

The Kingsport Cases The Kingsport Cases
The Kingsport Cases
Last Update
2 years ago
43 members