Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death.

Death Wish is a campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been adapted so that Co-op play is not only possible, but enhanced with a helpful checkpoint system. The campaign includes several secret levels which all connect back to their episodes through special transitional missions.

The entire mod was developed by a single mapper, "Bloatoid", who has been editing with the Build engine for many years. The original Death Wish was created between January 2010 and October 2011. Updates have been made over the years based on feedback from players and observing online streamers, as well as the addition of several extra secret levels. A 4th episode is in development.

Let the festival of Blood continue!

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More frequent updates posted on Twitter/X: @BloodDeathWish

Twitter.com

As I progress through Episode 3, I thought I'd show some of the bigger changes v2.0 has in store.

As my level design sensibilities evolved, the weak points in the v1.7 maps stuck out more and more. Some maps only needed a facelift for v2.0 (if it ain't broke...) while others needed entire sections replaced. However, there are few cases where rebuilding most of the level made the most sense.

ModDB e2m8a2a ModDB e2m8a2b

ModDB e2m8a3 e2m8b x

E2M8 "The Black Tower" had more than half of its architecture replaced, reducing filler and condensing the layout. Yes, the infamous jumpscare and the entire Upper Tower area in which it was placed are gone.

When I ran into a design that was too much trouble to save, I rebuilt the majority from scratch while copying over a few small sections that were still usable. This resulted in a few v2.0 maps that are essentially new while taking inspiration from the original.

ModDB e3m2a6 ModDB e3m2b9

ModDB e3m2a5 e3m2 x

ModDB e3m2a4 ModDB e3m2b11

ModDB e3m2a7 ModDB e3m2b8

E3M2 "The Room" is mostly comprised of new content, as it was easier to replace material in the old version than to transform it to fit the new vision for the map. The result is not only better looking with more references to the source of inspiration, but also a tighter layout with a less rigid progression path.

When I'm making updates for v2.0, I'm often incorporating concepts I had floating around for Episode 4. I get a lot of ideas so I try not to stockpile them, and replacing large sections is a good opportunity to offload anything I've been kicking around without a home. I've made a lot of cuts as well, including things that were buggy (the cycling subway in E3M2) or drew out the playtime too much for value added (the caves/sewer of E2M5). Players returning after v1.7.9 will have a lot of new things to see, even outside Ep4.

ModDB e3m6a4 ModDB e3m6b3

ModDB e3m6a6 ModDB e3m6b5

ModDB e3m6a2 ModDB e3m6b1

E3M6 "Inferno" was rebuilt as a new map based on the original version. It retains elements of the 1.7 version while incorporating concepts for a cut Episode 4 map idea titled "Last Resort" that makes it blend together better with Ep3's coastal settings.

That's all for now. My current map-in-progress is E3M11 "Demon Isle" (will rename later), which is another total rebuild that will take a lot of work (and uses content previously set aside for Ep4). Wish me luck!

P.S. To anyone curious, yes, I am still using Mapedit in DOSBox (on an old Mac) with 100% vanilla assets to make everything, including Episode 4, so DWv2.0 should remain compatible with everything: DOS, NBlood, Raze, Fresh Supply, BuildGDX, etc. both at the time of release and beyond. You will also be able to stack mods (like Extra Crispy) on top like you can with the base game.

Death Wish v2.0 Summer 2023 Update

Death Wish v2.0 Summer 2023 Update

News 16 comments

This is a small update on Death Wish v2.0 now that you have to be logged into Twitter to view its posts.

Death Wish v2.0 Progress Update

Death Wish v2.0 Progress Update

News 13 comments

This is a progress update for Blood's Death Wish v2.0, showing what's new and what's in store for the future.

Blood's "Death Wish" creator is on Twitter!

Blood's "Death Wish" creator is on Twitter!

News 1 comment

I've joined Twitter where I can post screenshots and videos (that don't necessitate a full article) more frequently. @BloodDeathWish

Death Wish 1.7 for Blood is out now!

Death Wish 1.7 for Blood is out now!

News 15 comments

Death Wish 1.7 is out now! This update includes upgrades to the existing level set, including new secrets, new routes to take, and new areas to explore.

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Death Wish 1.7.9 • Updated 1-12-21

Death Wish 1.7.9 • Updated 1-12-21

Full Version 43 comments

This is the 1.7.9 release of the Death Wish expansion for Blood.

DW Soundtrack Addon by Speedy - Updated 11-24-20

DW Soundtrack Addon by Speedy - Updated 11-24-20

Audio 9 comments

This is an audio bundle by Speedy that adds new music for the Death Wish mod version 1.7.

Post comment Comments  (0 - 10 of 403)
Ponce_De_Leon
Ponce_De_Leon

I am having some troubles in e2l2 , so at the begining where you need to explode a wall with the canon , it just doesnt explodes no matter how much I shoot it , I am running the game on Raze.
Okay I fixed it by switching to Nblood , the problem was Raze source port

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Bloatoid Creator
Bloatoid

Thanks for the update. I always test in DOS, so usually weird bugs like that are port-related.

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mat1az666
mat1az666

Just started playing this, love it! Looking forward to v2.

One thing I noticed is that in DWE1M7: Urban Decay. You can do a rocket/dynamite jump on the truck that moved in the beginning of the level. This will send you to the secret area behind the fence. From there, you can make your way up to the exit of the level and finish it.

I don't know if this is meant to be possible. Just wanted to let you know that it can be done.

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Bloatoid Creator
Bloatoid

This is an intended shortcut for people who know how to TNT-jump. There are others ones, but they don't cut out as much as the Urban Decay example. The exit button was originally key-locked, but I've removed speedrun impediments like that over time.

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Guest
Guest

How can we download it?

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Bloatoid Creator
Bloatoid

v2 isn't done yet. v1.7.9 is available in the Files list.
Moddb.com

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Metaltooth
Metaltooth

Question. On the maps we revisit stuff, why is the world freezing over?

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Bloatoid Creator
Bloatoid

That's made clear in v2.0. I didn't have time to incorporate a lot of story elements in the previous versions, but this time around there's a lot more for people who want to go digging. All the story and lore stuff is still going to be optional but should fill things out for those who desire more substance.

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Metaltooth
Metaltooth

Oh hell yes, hyped!

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Guest
Guest

I know this might be a very stupid request, but could you or someone else make an edit of the current version (1.7.9) but with the jumpscares removed or volume lowered a lot? I know it's a small thing lol but it's really the one thing that puts me off replaying this. I know there's only a handful if I remember correctly but I really do not like them whatsoever.

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Bloatoid Creator
Bloatoid

I'll leave this to someone else since I don't want to work backwards. Jumpscares (like the one from the old Black Tower) are already gone from the v2.0 iterations of the levels.

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