Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death. Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been modified for Co-op play. The entire mod was developed by a single mapper, ensuring consistency and quality.

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What are the major changes?

After watching a bunch of LPs over the last few years I made some edits to a lot of the problem areas players ran into as well as a variety of things I wanted to add or make better.

• Architecture changes to all missions (some more than others where sector limits allowed). New areas and better looking old areas.

• 2 new secret levels (+2 transition levels to rejoin the main campaign).

• Health rebalance: Last version was a little too stingy on health so I fixed that. Extra Crispy is still there for experts (including my devious prox mine placement)

• I removed a lot of things that impeded speedrunning / bomb-jump skips and added some new areas in several maps that add more speedrun opportunities (like connecting previously separate sections with only a tall wall between).

• Big overhauls to areas players singled out as annoying or confusing. For example, lot of people found the majority of Mothership too dark and plodding (especially with the vent system), so I did a lot of work to that mission to brighten up several places, connect sections, etc. The arrangement and weapon loadout for the Beast fights in Last Rites was also annoying for many players, so I put better weapon/ammo drops before those fights. Originally the idea was that players would shotgun them off the cliff (killing them instantly) but almost no one knew that was possible and it was difficult to do. I continued fixing these types of situations as I went through making changes to other things.

• New secret areas created when the opportunity arose during remodeling.

• The little things to make the missions more fun and less confusing:
- Many elevators move more quickly
- Doors open more quickly in missions where there are a lot of them to open (like The Abyss)
- Some key symbols and switches that blended into the environment were made easier to spot
- Extremely dark areas were brightened with better lighting overall
- Sections with too many uniform textures were edited to be more distinct and easy to navigate
- Large water areas have been upgraded so that you'll swim in the desired direction more quickly (like the beginning of Weird Science)
- Instances of "cheap" hitscan enemy placement edited

• Less multiplayer trapping. Doors that close (like the bomb door in Jigsaw) will eventually reopen, for example, so other players don't get locked out. There are probably some places that this kind of thing can still happen, but in the end this is a single-player campaign first and I don't want to compromise that experience to accommodate multiplayer. I was going to add teleporter "checkpoints" for multiplayer in all the levels, but with my very limited free time to work on Death Wish that didn't seem like a good time investment. Just the same, I tried to keep an eye out for trapping situations and hopefully I tended to most of them.

• Most switches’ height adjusted so less mouselook movement is required.

• More End Switches so it’s more clear that the level will end in several places instead of finding out the moment you try to open a door or walk down a hallway

Using the GOG Version

I don't own the GOG version of Blood (I've used a Mac running DOSBox for years), so it's been tricky trying to come up with a consistent set of instructions for how to get it running — my friend who owns the GOG version wrote the GOG instructions for the last release but doesn't seem to work for everyone. I'm going to collect all the most helpful information that I've come across in different forums and put that in the README. If someone has a method that works please post it!

Death Wish for Blood Released

Death Wish for Blood Released

News 18 comments

It has finally arrived! Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more split up into 3 action-packed episodes.

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Death Wish 1.3

Death Wish 1.3

Full Version 8 comments

Version 1.2 and Crispy patch combined with some other fixes here and there encountered by people who were doing recorded streams of their playthroughs.

Comments  (0 - 10 of 115)

I was wondering when this update would come around.
Thank you so much for getting back to it!
Please keep us posted.

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I just can't get this mod working the way I want. It seems utterly impossible to play this mod with the cd audio and have enough memory to not crash on e1m2. I tried altering paths to get the game to launch on a fresh download of DOSBox-0.74 and changed the memsize to be large enough... only to have DOSBox say the shortcut with the cd audio is illegal for some reason, forcing me to play with midi sound using a different shortcut. It's not the end of the world to have to listen to midi but I would much prefer finding a way to get this mod to launch using the cd audio.

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I've gotten this mod to work, however i'm lost trying to get it to run at a high resolution without an unplayable amount of sluggishness and input lag. at low resolutions it runs fine but the window is too small to enjoy it. I'm pretty sure this is because DOSbox only allocates 14mb of memory instead of the required 23mb. I don't have this problem with the main game or cryptic passage so does anyone know a way to get the mod running like them?

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I maybe an ignorant, but i still dont get it. PLEASE can someone make video: how to install death wish for One Unit Whole Blood GOG version ?
Thanks a lot
sorry for my english

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I created this account just to praise this mod. It was brought to my attention by a review by youtuber Gggmanlives. Absolutely amazing and I am really thankful for your hard work Bloatoid.

I tried to get the mod working on GOG Galaxy but had no luck. However, it was extremely easy to get working with the Steam version. The following was taken from a thread on the Steam forums, posted by user Kvaki:

"I found an easy way to install. just put all the files in your "one unit whole blood" folder. then rename blood.ini to whatever like bloodbackup.ini then rename the dw.ini to blood.ini then your all set xD"

I followed those easy instructions and they worked like a charm. Just wanted to post that so everyone can play this awesome mod.

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If you want to run this with the GOG version, the instructions aren't actually enough as the configs in the latest GOG version are different and don't match up to the settings. These instructions assume that your Blood installation comes from GogGalaxy and is fully functional (i.e you have working movies).

First, copy the contents of the mod into the root of your Blood install directory.

Next, you need to make a bunch of changes to a bunch of files. They aren't too hard to do, but it does require chopping and changing a bunch of different files so it might be an idea to backup each file I tell you about as you reach it just in case. Also, what you see in your files might not match exactly what I see, so no guarantees. First, find and open your dosboxBlood.conf.

Copy everything in this file. Now open dosboxBloodDW.conf.

Look at the bottom of this file and you should see something like:

# Lines in this section will be run at startup.

etc etc...

Select everything above these lines and paste in what you copied from your dosboxBlood.conf. This should make sure that your (working) Blood dosbox settings are applied to DW.

Next, open dosboxBlood_single.conf

I don't know what yours says, but mine says:

# Lines in this section will be run at startup.

mount C ".."
imgmount D "..\game.ins" -t iso

What you now need to do is replace the bottom part of dosboxBloodDW.conf (everything from [autoexec] and below that you DIDN'T copy over before) with whatever is in dosboxBlood_single.conf, WITH ONE EXCEPTION:

In dosboxBloodDW.conf, you should see the line:

BLOOD.EXE -ini dw.ini

When you copy over stuff from your default Blood file, you MUST make sure that this line still retains the "-ini dw.ini".

You can now close these files.

Next, you need to find a file called "DW GOG". It's actually the shortcut used to launch the mod. I suggest you open Notepad or other text editor as it will make modifying the next bit easier.

Right click it->properties and look at the "Start in" and "Target".

Now find the "Launch One Unit Whole Blood" shortcut. Again, right-click->properties.

Copy onto separate lines the contents of "Target" and "Start in" from both shortcuts so you can compare them. You'll notice they have slight differences. You need to modify the DW shortcut so it matches as closely as possible the original One Unit Whole Blood shortcut, but preserving the switches that feed it the DW config.

In my case, I needed to modify the DW shortcut "Target" field to:

"C:\Program Files (x86)\GalaxyClient\Games\Blood\DOSBOX\DOSBox.exe" -conf "..\dosboxBloodDW.conf" -noconsole -c exit

and the "Target" field to:

"C:\Program Files (x86)\GalaxyClient\Games\Blood\DOSBOX"

Obviously you should substitute your directory into those paths.

Finally, you need to get the movies and music to work.

Open your dw.ini. Look for the line that says SourceDir= and make sure it says:


and then make sure that all the cutscene and music paths have NOTHING except the name of the file you want, like so:


This should finally be enough to both get the mod running and have movies work. Hope this helps!

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U_U did everything you posted. Still did not work.

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I will try this out. Thank you very much.

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I am using Windows 8.1 and I cannot get Deathwish to work. Can anyone please help me.

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No clue what I am doing wrong!
Copied files over a fresh GoG copy of Blood, changed the stuff under DWGoG shortcut, it launches and crashes before it the game starts >.<
And I actually got this working before!

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Highest Rated (4 agree) 10/10

Amazing mod.
Out of the 30 levels I think there maybe only 1 or 2 I didn't like as much. Otherwise it's solid all the way through.

There is an amazing variety of environments all with different well executed atmospheres and interesting well thought layouts.

Gameplay is always fun and health-ratio is pretty much perfect in every map.
There is also some neat effects here and there and tons of secrets to find in each level.

A must play for any fan of Build engine games.

Nov 9 2012 by NESfag

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