Duke Forces is a modification of Duke Nukem 3d inspired by the Star Wars Dark Forces series. It works with all Duke Nukem 3D levels and automatically converts weapons, enemies, textures, sprites, music...pretty much everything into Star Wars content.

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Happy Star Wars Day! (or whenever you see this). An update for Duke Forces was released today, with a few fixes and improvements. Come get it at the downloads section.

Also for Star Wars Day, youtuber SpicyWaffle posted a Let's Play of Duke Forces featuring the first two levels of Hollywood Holocaust. Check it out!

That's all for now. If anyone has feedback or suggestions for the next installment of this mod, don't forget to comment or post in the forum.

Duke Forces 2.01 Release

Duke Forces 2.01 Release

News 7 comments

DUKE FORCES: DARTH NUKEM. A huge update to last year's Duke Forces mod for Duke Nukem 3D. This is THE Star Wars TC for Duke!

Duke Forces 2.0 coming soon

Duke Forces 2.0 coming soon

News 7 comments

Nearly a year after the initial release, a major update to Duke Forces, the Star Wars themed total conversion for Duke Nukem 3D, is almost ready! In this...

Duke Forces Released today!

Duke Forces Released today!

News 14 comments

Duke Forces, a total conversion of Duke Nukem 3D to Star Wars, was released today. If you own Duke Nukem 3D, give it a try. One player described it as...

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dukeforces203b patch

dukeforces203b patch

Patch

Patch 2.03b --May 4th, 2017-- Installation: Simply unpack the included GAME.CON file and us it to replace the one in your Duke Forces folder. This patch...

Duke Forces 2.03b

Duke Forces 2.03b

Full Version 11 comments

Duke Forces is a Star Wars themed total conversion for Duke Nukem 3D, based mostly on the Dark Forces game. For more information, read the full description...

Duke Forces 1.1

Duke Forces 1.1

Full Version 1 comment

Duke Forces is a total conversion of Duke Nukem 3D which runs on the EDuke32 platform. Version 1.1 includes a new enemy, a new weapon, bug fixes and rebalancing...

Comments  (0 - 10 of 97)
Guest
Guest

when i host a dedicated server, all the players spawn buried in the ground about half way, also some monsters rapidly cycle to random monsters, and if you kill them the dedicated server crashes, i believe eduke32 messed up the multiplayer code badly but that was years ago i hope they fixed it...

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DeeperThought Creator
DeeperThought

Duke Forces is a single player only mod.

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darkyuri
darkyuri

Is Duke plus alive?

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xebx
xebx

Thank you for this awesome mod, man, I'm really enjoying it.
I like all the features, and I love this mash-up, because I love Duke Nukem 3d and Star Wars too, so... Congratulations for this entertainment masterpiece, and free!!

Salu2 from Spain.

AAAAhhhh! Much better...;D

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DeeperThought Creator
DeeperThought

Thanks for your kind words! Don't forget to give it a rating. If enough people are interested, I will begin work on the third chapter.

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Wesp5
Wesp5

I just recently discovered this great mod and I'm amazed by the quality, congratulations! Who says you need modern graphics if the gameplay is fun? I only would like to suggest some changes for possible future versions:

- Please remove the random enemy spawning, at least for lower difficulty levels. It kills the immersion big time to see stormtroopers appear out of thin air, in cleaned out areas or half stuck inside vents!

- Please check trigger based spawns for the same issues as often big enemies appeared suddenly somewhere where they just couldn't get to or you could visibly see them appear out of thin air as well.

- Please remove the last remaining original Duke enemies. They just don't fit into the mod and ruin the Star Wars atmosphere big time! Either get rid of them completely or replace them with new SW enemies.

- Please consider removing the shotgun, the Bryar pistol and the plasma spreader because double key definitions suck in my opinion. Also the shotgun really looks out of place and again ruins the SW feeling!

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DeeperThought Creator
DeeperThought

Hi Wesp, thank you for your kind words and comments -- I appreciate them and take them seriously. After some thought, I agree with you about the random trooper spawns, and will most likely get rid of that feature in the next update (which will be soon). Trigger based spawns are a different story, since the levels were not designed by me.

I am going to disagree about the remaining Duke 3D content, though. The whole premise of Duke Forces is that it's a mash-up. If you read the backstory, you will see there is a justification for including some Duke 3D enemies. If I was going to make a pure SW game, then it wouldn't have Duke Nukem in it at all (and I would probably get in trouble with Disney, too). The shotgun was not in the original release of Duke Forces, but I added it as a perk for gameplay reasons.

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Wesp5
Wesp5

Cool that you think about removing the random spawns in the next update! The Duke 3D enemies except for the floating blob are so rare, I doubt anyone will notice if they are gone. I doubt the Empire will let strange aliens from another dimension live long ;). Also what are the gameplay reasons to have the shotgun? The primary mode of the assault cannon is already very similar.

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DeeperThought Creator
DeeperThought

I can answer all that! First, the update is already released and the random spawns are indeed gone. As for Duke 3d enemies, your point cuts both ways: because they are rare, their presence shouldn't bother anyone very much, either. Moreover, according to my backstory, they are _not_ from another dimension. The lizard troopers and enforcers are related to trandoshans, and the fat commanders are related to hutts. Finally, while primary AC is a flak cannon similar to shotty, it is not hitscan and it much less common to have. There's just no substitute for hitscan shotty in Duke 3D.

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Wesp5
Wesp5

Can you change the shotty model to something more SW looking then? It really doesn't fit and where would they get ammo for it in the SW universe? Also I wouldn't mind to have the original aliens coming from the SW universe, but then they should be more frequent and not as rare as right now. Although, maybe the occassional teleport trooper or chaingun guy are random spawns and are gone now anyway?

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