Duke Forces is a modification of Duke Nukem 3d inspired by the Star Wars Dark Forces series. It works with all Duke Nukem 3D levels and automatically converts weapons, enemies, textures, sprites, music...pretty much everything into Star Wars content.

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Remember Dark Forces? It was a classic FPS from 1995. Duke Forces is a total conversion of Duke Nukem 3D (1996) with a Star Wars theme. It's cheesy, it's fun, and if you own a copy of Duke Nukem 3D, you should give it a try.

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There's a simple backstory: the aliens who invaded Earth in Duke Nukem 3D actually come the Star Wars galaxy, and entered through an artificial wormhole. It's your job to stop them...again.

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When it comes to gameplay, it's a classic, old-school FPS with a few modern twists. Force powers? Yeah, but you have to earn them.

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Lightsabers? Hell, yeah. You get one of those early on, but it has limited charges. Guns are still Duke's favorite.

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Story mode? Not really, but you can play just about any vanilla Duke Nukem 3D level using this mod.

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Duke Forces 1.1

Duke Forces 1.1

Full Version 1 comment

Duke Forces is a total conversion of Duke Nukem 3D which runs on the EDuke32 platform. Version 1.1 includes a new enemy, a new weapon, bug fixes and rebalancing...

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doccarnby
doccarnby

I just wanted to say that I really like this. However, I have one problem with the 1.1 version that's been bothering me for a while, and that's the shield robots. They are a lot like the centaurs in Hexen, I think. Other than that I really like this, I hope to see 1.2.

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DeeperThought Creator
DeeperThought

Thanks, I will be working on 1.2 update very soon. I will look at nerfing the blocking ability of the bots and many other changes and additions.

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xodbox702
xodbox702

keep up the good work !yet another awesome hack i enjoyed both versions of attrition as well . home maybe one day you can do another awesome hack like attrition

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Klaus88
Klaus88

This mod won't let me save.

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DeeperThought Creator
DeeperThought

How is that? It lets everyone else save. You should be able to press Esc and access the menu to save at any time. You can also press F6 for a quick save.

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Klaus88
Klaus88

It does a weird freeze when I try to quick save. And I'm not sure what's happening with manual saving. Its like they auto delete.

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DeeperThought Creator
DeeperThought

I have never encountered this problem before or heard about it. After attempting to save, would you mind posting a copy of eduke32.log in the bug reports forum? That file is generated each time you run the game. My only theory right now is that it thinks you are out of disk space. Please mention your hardware specs, including hard drive, when you post the report. I know it's a hassle but it could be very helpful.

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diegans
diegans

Finally got around to trying this. Pretty awesome!!! Hope you keep working on it man.

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General_Green
General_Green

Is there a way to use this mod with the Duke Nukem Expansions?

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DeeperThought Creator
DeeperThought

It depends on what you mean by "expansion". It works ok with the original episode 4 levels and other user made maps, as long as they don't contain new art. It will not work with expansions that have new art or code.

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General_Green
General_Green

I mean the Duke It Out In DC and other such expansions.

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DeeperThought Creator
DeeperThought

The main problem is that Duke Forces uses the same tile numbers as those expansions for some of its enemies; moving them to other tile numbers is enough work that I'm not motivated to do it. Duke in DC would mostly work ok, but you would see some glitches such as enemy sprites appearing as wall textures.

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