I'm Chris. I would like to make games but all that comes out are prototypes and mountains of assets. Am I doing this right?
Today is a day. Surprise! We come to you bearing updates to Bunker Björn. And the first appearence of the same on IndieDB! This time the package contains...
In this slightly late issue of "The Road So Far", Chris talks about what happened when we didn't post anything in November as promised. It's exciting...
Today the marketing man, Chris, is talking about the take-away from the demo release last month and what's up next in the development roadmap. A glimpse...
This time, the marketing dude is talking about what we're up to and where we're headed with the game, come august. We're closing in on a demo for you...
In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.
Today John shows a bit of the work that has been done the past month. He also has an answer to the very important question of why you should never mix...
In this feature John writes about the progress on how we start with making new levels. Additionally he ventures into our lighting system and why we changed...
John introduces you to the beginning of the development efforts of the Vrennman Case - a horror adventure about demons and dark cults trying to raise...
Today we’re releasing the first post-jam version of our #meatlyjam entry Shroud of Darkness, featuring a bunch of changes and additions.
A few hours late but here it is. Swamp Smash, the GBJam Version.
Introducing: Swamp Smash. A game about anti-gravity boots, swamps and smashing things. Made for then #gbjam
Today, we would like to present to you a few of the many challenges that you will encounter in Quantum Rush: Champions.
Let's talk about how we came to the decision to make QR: Champions independent from the online version!
Let's talk about weapons. Today: Your basic means of self-defence. Alternatively, shoot other racers.
We're presenting today, Coastal 2 and GT 2 race tracks (working titles) in all their glory! Also: Our Kickstarter and greenlight campaigns went live!
We have launched the Kickstarter campaign for Quantum-Rush Champions! Help us make the single-player of Quantum-Rush a reality. We have also submitted...
It's time for some more big, big news. Many of you guys have asked us for a singleplayer version of Quantum Rush and guess what? We'll do that now!
It's time for another big update! It contains bugfixes, improvements of steering mechanics and lag compensation, a new race track and we also got green-lit...
It is, with great regret, that I have to inform you guys; The end is nigh and we're sorry for letting you down on this. There is not much left to do than...
Today, folks, we have a quick update on our graphics for you and we'd like to introduce one of our new team members.
It's true. 3 years and still no release - we're getting there though! Today: Caves and models. Also: Open vacancies.
To make sure you stay in touch with the progress on Prison Island we set up a twitter account you can follow, so you're always up-to-date with things...
At long last PlayBlack Studios is showing some sign of life again. We have new media for you. This time it's about a Guard, a Concept Artist, a Modeler...
The Prison island team has a new home, and we want to share it with you. Also, if you havn't seen them already, we have some new WiPs.
Latest pictures from our progress and a new video showcasing a waterfall made of particle effects.
In todays update we bring you some new media, including a cool video and re-introduce someone, you will probably know already.
A Prison Island wallpaper contest for all of you pi| fans, supporters and photoshoppers!
A little update for you folks on our awesome foliage, prison interior and the introduction of our new team members.
An update about a new concept and what happened with the last concepts.
Part two of the media update, this time including the introduction of our latest member.
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