I'm Chris. I'm making games and I'm writing tools for different things. Such as games ;) Also, this is my personal private account thingy. I'm only officially speaking for things related to PlayBlack. Nothing else. So you know.

Comment History  (0 - 30 of 419)
damagefilter
damagefilter Jun 17 2014, 10:41am says:

I want the IES thruster to be more greenish!
And purple highlights for Nitroid! :D

+1 vote     media: Thruster effect WIP
damagefilter
damagefilter May 23 2014, 8:20am replied:

Here, have a go: Quantum-rush.net ^^

+1 vote     game: Quantum Rush
damagefilter
damagefilter Apr 12 2014, 3:51am says:

But ... but ... banners and flags.

Nah, it's great man :P

+1 vote     media: Hotel Cruiser Final
damagefilter
damagefilter Apr 10 2014, 5:43am says:

Perhaps you could decorate the thing with some flags or rags.
Like banners hanging down from it, with the logo of the hotel company on it.

Would probably make it look more civil like.

+1 vote     article: [WIP] Hotel Cruiser model
damagefilter
damagefilter Mar 30 2014, 11:25am replied:

In reality this was decided long before black mesa made a release.

+1 vote     article: Game over man, game over
damagefilter
damagefilter Mar 28 2014, 1:22am replied:

Yes, I was thinking about that. Gotta tak to some people about that first though. I can't just throw them out there.

Plus, unfortunately, I do not have them all in the repository.
Some were concepts of which I only saw the same screenshots everyone else saw ^^

+2 votes     article: Game over man, game over
damagefilter
damagefilter Jan 14 2013, 6:33am replied:

Still lurking, plotting something I don't wanna reveal just yet.
It has to do with some fundamental changes that will happen; And to get stuff done, other than creating tons of assets I mean.

+2 votes     mod: Prison Island
damagefilter
damagefilter Dec 2 2012, 8:07am says:

Rip-off.
Mappingbase.de

You fail.

+1 vote     article: Cubemaps on my Stargate Maps
damagefilter
damagefilter Oct 2 2012, 1:34am replied:

Nah. That countries will mostly be where YT didn't get around cutting a deal with the local music IP protecion group, such as germany. That has nothing to do with IP theft however, it's just a legal matter for YT and said protection groups.
Most of the time anyways. ^^

+2 votes     media: Greenlight
damagefilter
damagefilter Sep 9 2012, 9:58am says:

Sure thing only we shouldn't play against each other the ping diff would be horrible :P

+1 vote     media: de_doomstown
damagefilter
damagefilter Jan 21 2012, 8:26pm replied:

That explains the matter ^^
Gotta admit, I rarely read descriptions because I forget that they are there xD

+2 votes     media: Badlands 02 WIP - Awesome fail with camera
damagefilter
damagefilter Jan 21 2012, 4:45pm says:

Yeah Zee Captain is awesome :D

+3 votes     member: [TZP]LoNer1
damagefilter
damagefilter Jan 21 2012, 4:27pm says:

I can't see the fail there, my friend.

+16 votes     media: Badlands 02 WIP - Awesome fail with camera
damagefilter
damagefilter Jan 11 2012, 2:23am says:

You ... urm ... you sorta missed christmas for a couple of days and all.
But I guess it's a nice after-christmas present anyways :D

+1 vote     article: Reporting Back for Duty
damagefilter
damagefilter Dec 7 2011, 1:49am says:

Thank you guys :D
We might get something out last minute for you as
reward for voting :P
I think you'd like that.

+1 vote     mod: Prison Island
damagefilter
damagefilter Oct 23 2011, 5:42am replied:

Thank you,
we're mighty at it :D

+1 vote     mod: Prison Island
damagefilter
damagefilter Oct 2 2011, 2:59pm replied:

Holywtfbbq, I didn't know these are trucks :D

+1 vote     media: Q7 render with textures
damagefilter
damagefilter Oct 2 2011, 1:12pm replied:

True xD

+1 vote     article: Serious Update
damagefilter
damagefilter Oct 1 2011, 9:00am replied:

Listen here smartass.
It's a freakin game and we do not have, and will not integrate, real bullet physics. That narrows this down to stuff that looks good.
If you want Rl shooting action go to war and get yourself shot in the guts.
Jesus Chris, you people and your realism ticks ... ridiculous.

+11 votes     media: Soldier tier 3
damagefilter
damagefilter Sep 22 2011, 8:19am says:

Alles fit.

+2 votes     member: isz2
damagefilter
damagefilter Sep 22 2011, 7:56am replied:

G'day Mister unbind! :)

+1 vote     group: PlayBlack
damagefilter
damagefilter Aug 23 2011, 7:05pm replied:

I have yet to see that enb mod thing for source lol.

//Edit: Oh, okay, there is one.
Anyway, I have no clue.

+1 vote     media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 22 2011, 12:32pm replied:

It was the dog, the dog I say!

+2 votes     article: Prison Island Update "whatsits"?
damagefilter
damagefilter Aug 22 2011, 5:33am replied:

The Editor is designed for teams that either have not the capacity or the knowledge for authoring custom shaders. Well, it is useful, indeed, but why use the Editor when we have its creator working for us? ^^
Anyway, about that parallax mapping - that remains to be a secret I'd say.

+1 vote     media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 22 2011, 3:38am replied:

You won't believe it but the bloom scale on each of those pictures is 0.25.
If it was any smaller we can scratch the bloom :D
I have a fix for this though, no worries.

+1 vote     article: Prison Island Update "whatsits"?
damagefilter
damagefilter Aug 22 2011, 3:27am says:

About that beer, neahc ...
would you mind coming here to fetch it because I have no car to driver over to your place :/

+1 vote     article: Prison Island Update "whatsits"?
damagefilter
damagefilter Aug 21 2011, 7:46pm replied:

Thanks ^^
The ShaderEditor from Biohazard can do sunshafts too but those are custom made ones for us without the aide of shaderEditor. (Great tool though, you should check it out ^^)
Then, have fun fapping

+1 vote     media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 21 2011, 12:10pm replied:

Erm ... that white stuff ... that is reflections on water ^^

But else, thank you :)

Kudos for displacements go to neahc.

+1 vote     media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 21 2011, 5:55am replied:

I see the point.
Right, I guess I owe someone a beer if the comments go on for the blue one xD

+1 vote     media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 21 2011, 5:50am replied:

Thanks man :)
As to the shader and all, we'll offer options in the menu to turn all the moifications off we made. That includes swaying deta grass, sunshafts, procedural tree animations and all that.(Also you can chose how much viewbobbing you'd like ^^)

+1 vote     media: Sunshafts and Color Correction
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