I'm Chris. I'm making games and I'm writing tools for different things. Such as games ;) Also, this is my personal private account thingy. I'm only officially speaking for things related to PlayBlack. Nothing else. So you know.

Comment History  (0 - 30 of 421)
damagefilter
damagefilter Aug 29 2014, 7:02am says:

I'm all with you here.
Valid points and a good read.
Kinda reminds me of myself a little bit.
Thanks :)

+3 votes   article: What it Takes to Become a Developer
damagefilter
damagefilter Aug 15 2014, 10:46am says:

To anybody who wants to read.
I started a new project which will soon be put in as a game on indiedb.
Not worth a news yet though so, there you go.
Moddb.com

+1 vote   group: PlayBlack
damagefilter
damagefilter Jun 17 2014, 10:41am says:

I want the IES thruster to be more greenish!
And purple highlights for Nitroid! :D

+1 vote   media: Thruster effect WIP
damagefilter
damagefilter May 23 2014, 8:20am replied:

Here, have a go: Quantum-rush.net ^^

+2 votes   game: Quantum Rush
damagefilter
damagefilter Apr 12 2014, 3:51am says:

But ... but ... banners and flags.

Nah, it's great man :P

+1 vote   media: Hotel Cruiser Final
damagefilter
damagefilter Apr 10 2014, 5:43am says:

Perhaps you could decorate the thing with some flags or rags.
Like banners hanging down from it, with the logo of the hotel company on it.

Would probably make it look more civil like.

+1 vote   article: [WIP] Hotel Cruiser model
damagefilter
damagefilter Mar 30 2014, 11:25am replied:

In reality this was decided long before black mesa made a release.

+1 vote   article: Game over man, game over
damagefilter
damagefilter Mar 28 2014, 1:22am replied:

Yes, I was thinking about that. Gotta tak to some people about that first though. I can't just throw them out there.

Plus, unfortunately, I do not have them all in the repository.
Some were concepts of which I only saw the same screenshots everyone else saw ^^

+2 votes   article: Game over man, game over
damagefilter
damagefilter Jan 14 2013, 6:33am replied:

Still lurking, plotting something I don't wanna reveal just yet.
It has to do with some fundamental changes that will happen; And to get stuff done, other than creating tons of assets I mean.

+2 votes   mod: Prison Island
damagefilter
damagefilter Dec 2 2012, 8:07am says:

Rip-off.
Mappingbase.de

You fail.

+1 vote   article: Cubemaps on my Stargate Maps
damagefilter
damagefilter Oct 2 2012, 1:34am replied:

Nah. That countries will mostly be where YT didn't get around cutting a deal with the local music IP protecion group, such as germany. That has nothing to do with IP theft however, it's just a legal matter for YT and said protection groups.
Most of the time anyways. ^^

+2 votes   media: Greenlight
damagefilter
damagefilter Sep 9 2012, 9:58am says:

Sure thing only we shouldn't play against each other the ping diff would be horrible :P

+1 vote   media: de_doomstown
damagefilter
damagefilter Jan 21 2012, 8:26pm replied:

That explains the matter ^^
Gotta admit, I rarely read descriptions because I forget that they are there xD

+2 votes   media: Badlands 02 WIP - Awesome fail with camera
damagefilter
damagefilter Jan 21 2012, 4:45pm says:

Yeah Zee Captain is awesome :D

+3 votes   member: [TZP]LoNer1
damagefilter
damagefilter Jan 21 2012, 4:27pm says:

I can't see the fail there, my friend.

+16 votes   media: Badlands 02 WIP - Awesome fail with camera
damagefilter
damagefilter Jan 11 2012, 2:23am says:

You ... urm ... you sorta missed christmas for a couple of days and all.
But I guess it's a nice after-christmas present anyways :D

+1 vote   article: Reporting Back for Duty
damagefilter
damagefilter Dec 7 2011, 1:49am says:

Thank you guys :D
We might get something out last minute for you as
reward for voting :P
I think you'd like that.

+1 vote   mod: Prison Island
damagefilter
damagefilter Oct 23 2011, 5:42am replied:

Thank you,
we're mighty at it :D

+1 vote   mod: Prison Island
damagefilter
damagefilter Oct 2 2011, 2:59pm replied:

Holywtfbbq, I didn't know these are trucks :D

+1 vote   media: Q7 render with textures
damagefilter
damagefilter Oct 2 2011, 1:12pm replied:

True xD

+1 vote   article: Serious Update
damagefilter
damagefilter Oct 1 2011, 9:00am replied:

Listen here smartass.
It's a freakin game and we do not have, and will not integrate, real bullet physics. That narrows this down to stuff that looks good.
If you want Rl shooting action go to war and get yourself shot in the guts.
Jesus Chris, you people and your realism ticks ... ridiculous.

+11 votes   media: Soldier tier 3
damagefilter
damagefilter Sep 22 2011, 8:19am says:

Alles fit.

+2 votes   member: isz2
damagefilter
damagefilter Sep 22 2011, 7:56am replied:

G'day Mister unbind! :)

+1 vote   group: PlayBlack
damagefilter
damagefilter Aug 23 2011, 7:05pm replied:

I have yet to see that enb mod thing for source lol.

//Edit: Oh, okay, there is one.
Anyway, I have no clue.

+1 vote   media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 22 2011, 12:32pm replied:

It was the dog, the dog I say!

+2 votes   article: Prison Island Update "whatsits"?
damagefilter
damagefilter Aug 22 2011, 5:33am replied:

The Editor is designed for teams that either have not the capacity or the knowledge for authoring custom shaders. Well, it is useful, indeed, but why use the Editor when we have its creator working for us? ^^
Anyway, about that parallax mapping - that remains to be a secret I'd say.

+1 vote   media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 22 2011, 3:38am replied:

You won't believe it but the bloom scale on each of those pictures is 0.25.
If it was any smaller we can scratch the bloom :D
I have a fix for this though, no worries.

+1 vote   article: Prison Island Update "whatsits"?
damagefilter
damagefilter Aug 22 2011, 3:27am says:

About that beer, neahc ...
would you mind coming here to fetch it because I have no car to driver over to your place :/

+1 vote   article: Prison Island Update "whatsits"?
damagefilter
damagefilter Aug 21 2011, 7:46pm replied:

Thanks ^^
The ShaderEditor from Biohazard can do sunshafts too but those are custom made ones for us without the aide of shaderEditor. (Great tool though, you should check it out ^^)
Then, have fun fapping

+1 vote   media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 21 2011, 12:10pm replied:

Erm ... that white stuff ... that is reflections on water ^^

But else, thank you :)

Kudos for displacements go to neahc.

+1 vote   media: Sunshafts and Color Correction
damagefilter
damagefilter Aug 21 2011, 5:50am replied:

Thanks man :)
As to the shader and all, we'll offer options in the menu to turn all the moifications off we made. That includes swaying deta grass, sunshafts, procedural tree animations and all that.(Also you can chose how much viewbobbing you'd like ^^)

+1 vote   media: Sunshafts and Color Correction
damagefilter
damagefilter Sep 5 2010, 3:36pm says:

Is that neahc sculpting the arm? ^^

+1 vote   media: Arm WIP
damagefilter
damagefilter Aug 8 2010, 7:25am replied:

It's not going to replace the helmet from the light guard model.
It is the helmet from another enemy class.

+1 vote   media: Helmet concept
damagefilter
damagefilter Jun 5 2010, 5:52am says:

Finally. I gonna go and play it right now :P

+2 votes   article: I Hate Mountains Released
damagefilter
damagefilter Feb 28 2010, 10:56am says:

I think we need a trashbin model xD

+1 vote   media: Cell Block D8 Update3
damagefilter
damagefilter Jan 30 2010, 10:25am replied:

Ofc it will ;)

+1 vote   media: quad
damagefilter
damagefilter Jan 28 2010, 4:00am says:

Blue again ... dude I told you ..... :P
You wait until I light that baby up.

+1 vote   media: Welcome to the Orphanage
damagefilter
damagefilter Dec 8 2009, 2:16am replied:

That is.
Gotta know your way around ^^
Oh yeah and we have some more awesome stuff going on.
But ... you'll see later >:)

+2 votes   media: Welcome to Hovg√•rd
damagefilter
damagefilter Dec 4 2009, 3:04am says:

Yummy.
Gimme a drink and a boat and I go fishing while shooting state troopers xD

+1 vote   media: inside island level
damagefilter
damagefilter Nov 26 2009, 2:07pm replied:

We'd love to but we need good skinners to texture our models.

+1 vote   media: rebel humvee
damagefilter
damagefilter Nov 12 2009, 10:07am says:

Sry I forgot :(
Accepted the request :)

+2 votes   member: Blindxside
damagefilter
damagefilter Oct 1 2009, 10:05am replied:

It's one of the few helicopters the rebels managed to get ... or get together.
So it would indeed fall apart very easily ^^

+1 vote   media: bell uh
damagefilter
damagefilter Sep 25 2009, 12:27pm replied:

Then lets get on with hiring new guys.
Nothign we need or should discuss here though :P

+2 votes   media: troop transporter ant
damagefilter
damagefilter Sep 23 2009, 4:41pm replied:

Obviously not ^^
Other than that, we're not valve and if the so called System Requirement for pi will be higher than the standard ep2, I won't care ^^

-1 votes   media: troop transporter ant
damagefilter
damagefilter Aug 19 2009, 9:40am replied:

It actually is a concept map ;)
Thanks.

+1 vote   media: Prison outside concept version 2
damagefilter
damagefilter Aug 8 2009, 8:13am replied:

And then, we don't want something the combine would do.
Our mod has nothing, really absolutely nothing to do with the hl2 story.

+1 vote   article: pi| Media Update pt.2
damagefilter
damagefilter Aug 5 2009, 5:24am replied:

There is nothing like a good overbloomed sunny beach ^^

+1 vote   article: A media Update
damagefilter
damagefilter Apr 17 2008, 2:44am replied:

Yes, exactly that you can do.
This is only one of three ways to get through the game.
(As you have read ;) )

+1 vote   mod: Prison Island
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