Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.

Report article pi| a progress update

An update about a new concept and what happened with the last concepts.

Posted by damagefilter on Aug 18th, 2009 digg this super bookmark


Hello Folks! (I love to say that). Here we go with another update. I thought you could be interested in it and that you also want to know, what concept was chosen for the prison inside. So at first, the story about the two prison concepts. We decided to use Modifiers version, and let me explain why. At first, Bulldoggs version got a lot of positive feedback and, if we would look at the blank numbers, his version is the winner. Unfortunately it strongly reminds people of being in a combine prison and that is what we don't want to. That was indeed what we wanted in our very early stages for the sake of a smaller workload but now, things have changed. So this was the main factor why we haven't chosen Bulldoggs version.

And now, let us go over to the prisons outside looks. You will remember the old version of it. If not, here you go:

Prison Outside Concepts


That also looks a bit like a combine building. Absolutely not what we want so. I came up with this:

Prison outside concept version 2


Click on the images to see them in full size and to see more of them. As you will see, I recreated some geometry from modifiers work to fit the style of his concept. It needs some more and better detail but as for now, it's quite good I think.

Now a word to our game mechanics and code related things. Hammerit is working hard on the HUD code. Well, this is, unfortunately, where we are stuck since a good while now because he needed to code a lot of new elements into it, so the engine does what we would like it to. Actually what works already is the correct placement and alignment of our HUD elements for all aspect ratios and resolutions. What we still need is some extended support for bitmap fonts so we can provide a clearly readable HUD for you when you play the game. Other than that, the energy system is still lurking around in the old code base and doesn't want to come out of there.  Hammerit will solve that problem once the HUD is working. Linker errors for the win.

That's it folks.
Thanks for reading.

-damagefilter
-PlayBlack Studios
-Prison Island on Steam

Comments
Virus989
Virus989 Aug 18 2009, 11:44pm says:

Fucking amazing keep up the good job we need more mods like this that are worth the track, love to play it when it hits the downloads. Oh by the way the second picture that you have since you dont want it to look like the combine building is sick there seems to be alot more going on.

+1 vote     reply to comment
damagefilter
damagefilter Aug 19 2009, 3:48am replied:

Thanks :)

+1 vote     reply to comment
PierreOfTheFrench
PierreOfTheFrench Aug 19 2009, 7:53am says:

Wow that really looks great :)

+1 vote     reply to comment
limagic
limagic Aug 19 2009, 8:13am says: Online

Looks nice. Great vegetation.

+1 vote     reply to comment
Bluedrake
Bluedrake Aug 19 2009, 8:16am says:

3.14

+1 vote     reply to comment
damagefilter
damagefilter Aug 19 2009, 8:39am replied:

3.1415 :P

+1 vote     reply to comment
notdeadno
notdeadno Aug 19 2009, 1:12pm replied:

3.141592654 :D

0 votes     reply to comment
Cygin.
Cygin. Aug 19 2009, 9:05am says:

The use of lighting is really great

+1 vote     reply to comment
MongolianMisfit
MongolianMisfit Aug 19 2009, 12:11pm says:

Keep up the good work. :)

+1 vote     reply to comment
freredarme
freredarme Aug 19 2009, 2:41pm says:

Screenshots look good, your mapping are nice

+1 vote     reply to comment
korge
korge Aug 19 2009, 5:37pm says:

i had no idea this was prison island. I thought this was a new science related hl2 mod. :/

+2 votes     reply to comment
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