So, my name's Josh. My friends call me Cheese. I run twolofbees.com with my wonderful partner Miriam, where we hope that our artwork brings a smile or two to people's faces. I'm a Free Software enthusiast and have contributed code and graphics to Neverball. I run the Tasmanian Linux Users Group meetings in Launceston (Australia), and I was on the organising committee for linux.conf.au 2009. I've also given talks to OCLUG in Ottawa (Canada). I have six guitars, a keyboard, a flute, a harmonica, a set of bongos, and play all of them very badly. I tend to write about things in Long Winded Fashion when they excite me. Currently I'm excited about interviewing people working on projects relating to Free/Open Source communities. I've worked on several Half-Life mods in the past and have a couple of work-in-progress games that I'm hoping to find time to complete soon. My first computer was an Amiga 500, and I suffer heavily from Amiga Users Syndrome to this day. My kingdom for a line break.
This game is super awesome :D
A great reimagining of a classic genre :D
Puzzles are well designed and challenging, and the game has a fantastic level of polish in terms of visual style and soundtrack.
Great characterisation, compelling plot, and gorgeous artowrk, accompanied by a brilliant sountrack.
Can't wait to play the future chapters.
Perhaps the best space flight sim ever made.
Buy this game. If you already own it, buy it again.
I discovered Gemini Rue when asked to stream it for the Double Fine Game Club, and wow, had I been missing out.
The game plays as a classic adventure game with some arcade style combat thrown in. It's fairly linear, though the ability to switch between chracters provides variety and a customisable play experience (there are also a few puzzles with multiple solutions, but I've only spotted one or two of those).
The plot centers around the story of a hard boiled cop with a shady past who is trying to find his missing brother, which is presented parallel to a prisoner's attempt to escape a rehabilitation centre that has erased his mind. What flows out of this is a Blade Runner-esque look at identity, predeterminism and the meaning of memory.
Though it can be paced fairly slow in some places (pacing is an unruly beast in adventure games where players tackle puzzles and progress at their own speeds), but I found the game to be thoroughly engaging and an enjoyable experience.
Sadly, there's no Linux version, but it runs perfectly under Wine.
It's very difficult to know where to start. On one hand, I feel like putting some thoughts together regarding Trine is well overdue, whilst on the other hand, it's actually fairly daunting. Trine has appealed to me in more ways than I expected when I first sat down to play it, and even now, on my third or fourth playthrough, I still find myself swept away by the game's grandeur.
Trine's outstanding visual aesthetics and compelling soundtrack are just the tip of the iceberg as solid gameplay and well implemented puzzles expose the game's true beauty.
Full review with screenshots here: Twolofbees.com
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