Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
A fun arcade style game while it lasts.
Osmos is a game where you basically eat other "cells" to get bigger. It starts out very easy, then contiously adds new things to make it more difficult, such as repulsors and AI. The game has a nice look too it, and although I dont like the style of the music, it is very fitting for this game. The game allows you to change to time speed, slower for when doing precise movements, and faster for when waiting on a collision. That is a wonderful and very useful tool that you use on every level.
The reason that I gave it a 6/10 is because it is a short game that goes from easy to hard way to fast. I sped through the first few levels, had a few fun challanges on the next levels, then hit a brick wall, and was un-able to beat anything after that. The most frusterating part is that you will be doing fantastic and about to win, then make a small mistake, and you can never get that far again.
This game went from a cassual stroll in super mario world to an insanely hard challenge in Kaizo mario, which is why it isnt my cup of tea.
Lay back and chill.
Ambient music slows you down while you move your little bubble through blue world full of other bubbles with different abilities to stop you from growing.
You need to kill 30 minutes? Osmos is the game! Perfect for a break, but only for that, because it can bore you after a time.
This is a very enjoyable game, its that simple and it is a simple game...in fact it is so simple it is E=Mc2 a.k.a Genius.
this is the type of game I play when all other games drive me mad. the graphics beautiful and the music induces an almost dream state Ambient joy. even though this game is relaxing there a challenge to be had.
all in all a very good game
Truely awesome game concept, although levels quickly get extremely hard. It's annoying when I have to attempt a level 40 times and rely on luck to make it (level F2-2 for example, I start out tiny compared to a hundred other cells crowding space, everyone seems to be more agile, within 5 seconds there is nothing to goble up anymore). Other than that, it's neat - nice graphics and ambient music. [Linux Version]
Osmos is the perfect combination of relaxed ambient atmosphere and challenging skill testing puzzles. While it starts of slow, the learning curve ramps up quickly for those hungry for challenge.
The game sports multiple level types, each of which posing a unique challenge and specific goal (such orbiting around a large cellular structure along with thousands of other cells), while keeping the main concept of the game straightforward: devour what is smaller than you, avoid what is larger. Though that truly isn't as easy as it sounds.
The biggest challenge in the game is mastering the core mechanic - the fact that in order to propel yourself forward, you must expel some of your mass behind you. This act not only makes you smaller, but has a chance of feeding the larger red enemies around you and making them even more difficult to surpass in size. This expulsion also allows you to move enemies (sometimes at painfully slow speeds in the more claustrophobic levels), which becomes a very important and tactical aspect of the game quite quickly.
The game itself is beautiful, the music is perfect, and the controls are perfectly suited for the gameplay. The only way to improve the game would be to add some procedurally generated "endless" mode which allows players to relax while playing, as the other game modes all become too difficult to play calmly.