So, my name's Josh. My friends call me Cheese. I run with my wonderful partner Miriam, where we hope that our artwork brings a smile or two to people's faces. I'm a Free Software enthusiast and have contributed code and graphics to Neverball. I run the Tasmanian Linux Users Group meetings in Launceston (Australia), and I was on the organising committee for 2009. I've also given talks to OCLUG in Ottawa (Canada). I have six guitars, a keyboard, a flute, a harmonica, a set of bongos, and play all of them very badly. I tend to write about things in Long Winded Fashion when they excite me. Currently I'm excited about interviewing people working on projects relating to Free/Open Source communities. I've worked on several Half-Life mods in the past and have a couple of work-in-progress games that I'm hoping to find time to complete soon. My first computer was an Amiga 500, and I suffer heavily from Amiga Users Syndrome to this day. My kingdom for a line break.

Image RSS Feed Latest Screens
Double Fine Backers with Tim Schafer Me with Tim Schafer Humble Visualisations
Blog RSS Feed Report abuse Latest Blog: Nooskewl Interview

0 comments by Cheeseness on Oct 23rd, 2012

Below is an excerpt from an interview I recently published with Trent Gamblin of Nooskewl, developers of the Japanese style role playing game Monster RPG 2. The full interview can be found here:

What do you feel motivates proprietary developers to release their projects under Free licences?

I think when you work on a game for 2 years or more you become really attached to it. And after a time, you realize your games aren't going to have a future in them if they stay closed source. So opening up games is a good way to renew interest and extend the life of your creations.

What kind of response have you garnered so far from the Monster RPG 2 crowdfunding campaign?

It's been unbelievably positive. From the first day people have been retweeting my tweets about it, sharing the links with their friends and donating to the campaign. I half expected to be booed off the internet, but people like you and others on, the Allegro forums which I frequent, random people I don't know and my friends have all shown support for it. You know I can't think of a single instance of anyone having anything negative to say about this campaign to me, and I'm used to taking a lot of criticism for my work so it's been a great experience.

What prompted you to consider crowdfunding to support the source release of Monster RPG 2?

I decided I wanted to stop holding the game back when it could be so much more if it were free and open source. I'm still making money at this time from the game, more than I would make over time from the Indiegogo campaign, but I figure it's not worth it when many thousands more people could be enjoying the game for free. Some of them don't have money for foolish things like games. Open sourcing it adds to that. Also the fact that some people may end up using the engine in their own games is exciting and I want to help them do that. I want the game to be in Linux distro repositories where lots of people can access it for free. Maybe some of them will look at the code and be intrigued. There are lots of reasons.

You've recently chosen to reveal the first pieces of information about your in-development action-RPG Baryon. Is there anything you can share with us about the project?

It's big. In games I design I usually try not to make "Monday" games (I'll be surprised if anyone gets that reference :) I aim for something feasible and within my abilities. But Baryon is being "directed" by two friends of mine who have been partners with me since Monster RPG 2. They're really pushing me hard but I'm not hating it. It's a very ambitious game, but they seem to be up for the work (they're also the game's graphics artists). Just half an hour ago I learned of a new feature which I'll apparently be implementing for boss battles: we'll have skeletal animation/tweening like you see in flash for entities in addition to what we have now.

Don't forget that you can read the full interview at and Nooskewl's Monster RPG 2 crowdfunding campaign can be found on Indiegogo.



Official group with 10,122 members, open to all members

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...

Desura Publishing

Desura Publishing

Official group with 190 members, open to all members

Desura Publishing group is a group dedicated to all questions regarding game & mod publishing on Desura. Official features and updates on publishing progress...



Official group with 2,123 members, open to all members

Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...



Official group with 834 members, open to all members

Grab hand picked indie games, available for a heavily discounted price every couple of weeks at Indie Royale.

Linux Gamers

Linux Gamers

Fans & Clans group with 2,910 members, open to all members

The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.



Official group with 3,938 members, open to all members

If it's information about ModDB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...

Neverball Team

Neverball Team

Developer & Publisher with 5 members, invitation only

A community of passionate players and developers who contribute to the Neverball and Neverputt projects.

The Night Crisis Project FPS

The Night Crisis Project FPS

Fans & Clans group with 257 members, open to all members

AlteredPlanetStudio is dedicated to delivering to you the best social, web and pc gaming experience to date. The current game is called THE NIGHT CRISIS...

Post comment Comments
INtense! Staff
INtense! Aug 26 2002, 8:46am says:

thanks for contributing to the forum... seem to add a bit of maturity to it eheh :D

+2 votes   reply to comment
Cheeseness Creator
Cheeseness Aug 9 2002, 4:51am says:

Yo, I'm the man

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Mar 2, 2015
Australia Australia
Member Watch
Track this member
Desura IndieDB IndieRoyale ModDB
Activity Points
6,399 of 508,630
4 members
Time Online
3 minutes
Site Visits
Profile Visitors
20,798 (7 today)
Private Message
Send Now
Members Only

Latest tweets from @valiantcheese

RT @DFGameClub: The chat log from today's session is up! Big thanks to @p1xelcoder and @bvpeck for joining us today!

2hours 7mins ago

@buenothebear Nice to chat with you today! Hope you'll join us for @DFGameClub next weekend!

2hours 55mins ago

RT @p1xelcoder: Thanks for another great DF Game Club seesion @ValiantCheese! You guys rock. It's so much fun to be part of it.

4hours 20mins ago

@doubleanna I think we'll be wrapping up within the next 20 minutes. Lots of complements on the wiring puzzles :)

4hours 28mins ago

@karl_ozkn @doubleanna I'd play that!

4hours 35mins ago

RT @DFGameClub: We're back up after some brief technical difficulties. Join us and chat about Broken Age!

4hours 51mins ago

RT @DFGameClub: Broken Age programmer @p1xelcoder asks what the most surprising parts of the DFA documentary are. What surprised you? http:…

4hours 55mins ago

@doubleanna Shay's untying knots and Vella is making bombs. We're going pretty slowly though ^_^

5hours 37mins ago

@doubleanna Good question! I think we'll be going for more than 20 more mins. We're pulling up stumps when the mogs hit each other

5hours 38mins ago

RT @DFGameClub: We've just been joined in chat by Broken Age's lead programmer, @p1xelcoder!

5hours 41mins ago

Milanium friends since Apr 16, 2013
INtense! friends since May 22, 2012
shaulhadar friends since Jul 15, 2014
hamishwilson friends since Jun 3, 2013
Ultimoore friends since Dec 22, 2011
MisfitVillage friends since May 4, 2012
LazyGuysStudio friends since May 5, 2013
Rhayt6 friends since Jun 3, 2013
AlteredPlanets friends since Apr 16, 2013
DerRidda friends since Nov 22, 2011