Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for. Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely. As fate brings these two closer together, we discover a world where life is cheap, identities are bought and sold, and a quest for redemption can change the fate of a whole galaxy.
I discovered Gemini Rue when asked to stream it for the Double Fine Game Club, and wow, had I been missing out.
The game plays as a classic adventure game with some arcade style combat thrown in. It's fairly linear, though the ability to switch between chracters provides variety and a customisable play experience (there are also a few puzzles with multiple solutions, but I've only spotted one or two of those).
The plot centers around the story of a hard boiled cop with a shady past who is trying to find his missing brother, which is presented parallel to a prisoner's attempt to escape a rehabilitation centre that has erased his mind. What flows out of this is a Blade Runner-esque look at identity, predeterminism and the meaning of memory.
Though it can be paced fairly slow in some places (pacing is an unruly beast in adventure games where players tackle puzzles and progress at their own speeds), but I found the game to be thoroughly engaging and an enjoyable experience.
Sadly, there's no Linux version, but it runs perfectly under Wine.
Let's make it short.
-Repeating word 'Boryokudan' (I vomit if I hear someone say it again)
-Why shooting when it's dumbed down anyway?
-Delta-six and Azriel Odin, oh really?
-Characters look faceless and blurred