An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (0 - 30 of 944)
Beac
Beac Jun 30 2015, 5:29am replied:

Thanks a lot!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 30 2015, 5:29am replied:

Don't worry, NPCs die as quickly as you do ;)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 26 2015, 6:20am replied:

Right now we've announced a brand new X-Lab and one new level :)

+5 votes   media: Summer-time in Pripyat
Beac
Beac Jun 25 2015, 4:55pm replied:

Glad you like it! Actually FOV is only 85 I believe.

+3 votes   media: Summer-time in Pripyat
Beac
Beac Jun 24 2015, 3:52pm replied:

Thanks a lot for the kind words! Wormwood will have a full set of difficulty options for you to experience the new content in whatever way you like :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 24 2015, 6:55am replied:

Like I mentioned, flat replacement of the foliage (stage 1) should not affect performance. Additional foliage will likely have a small effect, but not too drastically.

+1 vote   media: Pripyat Foliage - Wormwood vs Vanilla
Beac
Beac Jun 24 2015, 5:36am says:

Cool stuff, cannot say I'm a fan of the flesh sounds though!

+3 votes   media: Controller and other things
Beac
Beac Jun 23 2015, 5:13pm replied:

That's what we're aiming for :)

+3 votes   media: Pripyat Foliage - Wormwood vs Vanilla
Beac
Beac Jun 23 2015, 1:39pm says:

Performance between old and new foliage appears to be identical, meaning there should be no FPS hit from replacing vanilla foliage.

That said, adding more, additional foliage will increase the polycount and drawcalls, meaning there will likely be some sort of performance hit for the trade off of a much lusher Zone. We'll be working on making sure this isn't too large!

+7 votes   media: Pripyat Foliage - Wormwood vs Vanilla
Beac
Beac Jun 15 2015, 4:05pm replied:

Thanks! Yes, we're adding more foliage :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 13 2015, 5:21am replied:

Not quite, it is in fact the building on the left as you come in from Skadovsk direction, the one connected to the main building by pipes.

+3 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 11:23am replied:

Thanks for your kind words! :)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 12 2015, 11:15am replied:

Correct! Good sleuthing. Know which building?

+4 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 11:15am replied:

Sorry, no!

+2 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 10:56am replied:

But where! ;)

+2 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 8:33am replied:

Nope! :D

+4 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 7:35am says:

So, another week, another new interior - any guesses where we are this time?

+8 votes   media: 'Workshop'
Beac
Beac Jun 3 2015, 5:16am replied:

Got a link? I'd love to try my DK2 with it.

+1 vote   media: 'Train Camp' - 3D
Beac
Beac Jun 3 2015, 5:16am replied:

Thanks for the info!

Unfortunately, STALKER has no ambient occlusion, so yeah, the lighting is never correct. It's still pretty most of the time though!

+1 vote   media: 'Train Camp' - 3D
Beac
Beac Jun 2 2015, 2:50pm replied:

No ETA yet, sorry. We're limited by modellers right now, so if you know any, that would speed us up!

+2 votes   media: 'Train Camp' - 3D
Beac
Beac Jun 2 2015, 10:32am replied:

Three images? I don't know if that would have the same effect, but it's a cool idea!

+1 vote   media: 'Train Camp' - 3D
Beac
Beac Jun 2 2015, 10:11am says:

As I was trying to take a screenshot I ended up getting two in slightly different positions, and my usual flicking between them to compare them caused a nifty 3D effect. Let me know if it works for you!

+6 votes   media: 'Train Camp' - 3D
Beac
Beac May 27 2015, 9:51am says:

This is excellent!

+6 votes   media: Dynamic hostage task for Call of Chernobyl (Pt. 2)
Beac
Beac May 25 2015, 8:01am replied:

Close enough, it's the previously closed building behind the workshop - we decided that it was a storeroom :)

+5 votes   media: 'Cluttered'
Beac
Beac May 25 2015, 7:36am replied:

Closest by far! It's part of the factory complex...

+4 votes   media: 'Cluttered'
Beac
Beac May 25 2015, 7:36am replied:

It's not :)

+3 votes   media: 'Cluttered'
Beac
Beac May 25 2015, 6:22am replied:

Haha only self-satisfaction!

+3 votes   media: 'Cluttered'
Beac
Beac May 25 2015, 5:11am replied:

Nope :D

+4 votes   media: 'Cluttered'
Beac
Beac May 25 2015, 4:58am replied:

Nope! Try again ;)

+4 votes   media: 'Cluttered'
Beac
Beac May 25 2015, 4:48am says:

Just one last exam to go, and after Wednesday, I'm free!

Kind of like whatever was making its home in here...

Take a guess and see if you can figure out where this new interior is located!

+6 votes   media: 'Cluttered'
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