I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (0 - 30 of 733)
Beac
Beac Oct 13 2014, 2:03pm replied:

Can you upload your crash log to pastebin and post here please? Ctrl-v into pastebin after the crash to get the log.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 13 2014, 2:03pm replied:

What difficulty are you playing on? You have to play on Master, not any of the -DoNotUse- difficulties.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 13 2014, 7:43am replied:

Nothing to announce regarding the relaunch yet, we're working on it!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 13 2014, 6:31am replied:

Did you make sure to install the v1.05b patch and then start a new game?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 29 2014, 6:39am says:

Dude, what are you doing. Seriously.

+5 votes     mod: S.T.A.L.K.E.R.: R.E.D.U.X.
Beac
Beac Sep 26 2014, 8:45am says:

RADUX.... Really?

+13 votes     mod: S.T.A.L.K.E.R.: R.E.D.U.X.
Beac
Beac Sep 23 2014, 5:11pm replied:

Thanks a lot! I can't wait to get it out to you.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 23 2014, 5:52am replied:

Hey there!

Thanks for your kind words and Let's Play, it's very heartwarming to see you enjoying the mod! Thanks a lot for that.

There is only one knife in the game, it's bound to the '1' key :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 21 2014, 12:11pm replied:

Haha, I wish. 'When it's done' ;)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 21 2014, 12:11pm replied:

Probably not, the focus isn't on new/improved weapon models etc.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 21 2014, 12:10pm replied:

Not in v1.0, v2.0/new mod name will have a FoV command :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 4 2014, 2:55pm replied:

Unfortunately it's mainly because STALKER modellers are so few and far between... We suffer from this ourselves, we are in desperate need of more 3D modelling help.

+2 votes     media: 'Barricade'
Beac
Beac Sep 4 2014, 8:36am replied:

Thanks! We have a lot of really cool stuff to show in the future, especially our new Skadovsk interior!

+4 votes     media: 'Barricade'
Beac
Beac Aug 29 2014, 6:23am replied:

We will have at least one brand new underground lab at the very least :)

+3 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 23 2014, 4:56am replied:

Thanks for the kind words!

I'm afraid we won't support the Russian language version of the game - as you say, items and descriptions will likely not work correctly, though the mod may still technically run and be playable, you will likely encounter a lot of errors in that respect, sorry about that :/

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 8 2014, 6:11am says:

Sneak peek of our new Logo!

Facebook.com

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 5 2014, 5:40pm replied:

We're 'relaunching' with a different name etc, lots of new media, more info etc :)

Thanks for your kind words - you won't have to tweak that stuff for v2.0 ;)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 5 2014, 12:16pm replied:

No one said a Fall 2014 release :) Our mod relaunch is going to be Fall or before for sure, but the actual mod itself is still TBA

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 10 2014, 5:19pm replied:

We're getting closer and closer to relaunch, our new logo is finished and we're working on an awesome relaunch event :)

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 16 2014, 5:45pm says:

Details?

+2 votes     download: Hexagonsphere (BETA 0.3)
Beac
Beac May 29 2014, 5:47pm replied:

Gosh, that's impressive work mate, consider me very interested!

+4 votes     media: Call of Chernobyl - Repeatable Escort Task
Beac
Beac May 29 2014, 11:27am says:

Wow, this is very very cool, great job! Can you go into more depth about how you can create missions like this (fairly complex) without infoportions?
Also, how do you manage the waypoints the scientists are using when they get to the site? Did you add them in the Level Editor, or through your scripting? Also, are you using a space restrictor to detect when they should begin the job?

Finally, the task updates regularly, why is that?

I'm intrigued mate!

+2 votes     media: Call of Chernobyl - Repeatable Escort Task
Beac
Beac Apr 27 2014, 4:34pm replied:

Yes, it's huge.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
Beac
Beac Apr 25 2014, 6:40pm replied:

Keep the faith! It's coming :)

+6 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 14 2014, 6:27pm replied:

Oh, no. On second look, he's dead!

+2 votes     media: Fanatic
Beac
Beac Apr 14 2014, 5:35pm replied:

Perfect. Would you be at all willing to share what you've got working here? It would certainly make my life a hell of a lot easier and speed up my work, as I'm certain it has for Bangalore!

+1 vote     media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 5:34pm says:

NPC prisoner taking?

+2 votes     media: Fanatic
Beac
Beac Apr 14 2014, 2:08pm replied:

What's your fire naming convention?

+1 vote     media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 10:59am says:

So with your gulag_general.script, there's no need to place any jobs around fires at all any more? Is that the only file needed? If so, that's excellent.

Also, according to your earlier reply (just checking to make sure), these jobs are only given when there are no custom jobs at the smart terrain?

+1 vote     media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 10:46am replied:

That all sounds really, really interesting and very exciting. Can't wait to see more!

+1 vote     media: Dynamic campfire point jobs
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