I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Nice to meet you.
Can you upload your crash log to pastebin and post here please? Ctrl-v into pastebin after the crash to get the log.
What difficulty are you playing on? You have to play on Master, not any of the -DoNotUse- difficulties.
Nothing to announce regarding the relaunch yet, we're working on it!
Did you make sure to install the v1.05b patch and then start a new game?
Dude, what are you doing. Seriously.
Thanks a lot! I can't wait to get it out to you.
Thanks for your kind words and Let's Play, it's very heartwarming to see you enjoying the mod! Thanks a lot for that.
There is only one knife in the game, it's bound to the '1' key :)
Haha, I wish. 'When it's done' ;)
Probably not, the focus isn't on new/improved weapon models etc.
Not in v1.0, v2.0/new mod name will have a FoV command :)
Unfortunately it's mainly because STALKER modellers are so few and far between... We suffer from this ourselves, we are in desperate need of more 3D modelling help.
Thanks! We have a lot of really cool stuff to show in the future, especially our new Skadovsk interior!
We will have at least one brand new underground lab at the very least :)
Thanks for the kind words!
I'm afraid we won't support the Russian language version of the game - as you say, items and descriptions will likely not work correctly, though the mod may still technically run and be playable, you will likely encounter a lot of errors in that respect, sorry about that :/
Sneak peek of our new Logo!
We're 'relaunching' with a different name etc, lots of new media, more info etc :)
Thanks for your kind words - you won't have to tweak that stuff for v2.0 ;)
No one said a Fall 2014 release :) Our mod relaunch is going to be Fall or before for sure, but the actual mod itself is still TBA
We're getting closer and closer to relaunch, our new logo is finished and we're working on an awesome relaunch event :)
Gosh, that's impressive work mate, consider me very interested!
Wow, this is very very cool, great job! Can you go into more depth about how you can create missions like this (fairly complex) without infoportions?
Also, how do you manage the waypoints the scientists are using when they get to the site? Did you add them in the Level Editor, or through your scripting? Also, are you using a space restrictor to detect when they should begin the job?
Finally, the task updates regularly, why is that?
I'm intrigued mate!
Yes, it's huge.
Keep the faith! It's coming :)
Oh, no. On second look, he's dead!
Perfect. Would you be at all willing to share what you've got working here? It would certainly make my life a hell of a lot easier and speed up my work, as I'm certain it has for Bangalore!
NPC prisoner taking?
What's your fire naming convention?
So with your gulag_general.script, there's no need to place any jobs around fires at all any more? Is that the only file needed? If so, that's excellent.
Also, according to your earlier reply (just checking to make sure), these jobs are only given when there are no custom jobs at the smart terrain?
That all sounds really, really interesting and very exciting. Can't wait to see more!