An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (0 - 30 of 958)
Beac
Beac Jul 28 2015, 5:49am replied:

Yes, Pripyat especially will be a lot more fleshed out.

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 28 2015, 5:49am replied:

Sorry, no info on release right now.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 25 2015, 7:00pm replied:

We're working on optimising both the core engine code, as well as our scripts and levels, to make any performance loss as small as possible :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 25 2015, 5:25pm says:

Hopefully this picturesque shot of Zaton at sunset, with its new foliage, will tide you over a bit until we have some more interesting stuff to show you!

+10 votes   media: Zaton at Dusk
Beac
Beac Jul 10 2015, 11:58am replied:

Sorry, we don't have any kind of ETA at this time.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 8 2015, 12:23pm replied:

We're going to do our best with optimisation!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 8 2015, 7:53am says:

This is such a great feature.

+11 votes   media: Optical Scopes Zoom
Beac
Beac Jul 7 2015, 8:19am replied:

Wormwood features Atmosfear 3, Absolute Textures, and overhauled foliage models and textures which all combine to make the Zone look the best it's ever been!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 7 2015, 4:40am replied:

No 200 bloodsuckers either ;)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 6 2015, 12:23pm replied:

Oh and to clarify, it's an option :)

+4 votes   media: Item pick-up behaviour comparison.
Beac
Beac Jul 6 2015, 12:22pm says:

To clarify, this will be an option! You can choose between CoP-style and this new style :)

+2 votes   media: Item pick-up behaviour comparison.
Beac
Beac Jul 6 2015, 12:05pm replied:

Funny, I'm the opposite. I don't like picking up all the weapons at once, I prefer to pick and choose.

+3 votes   media: Item pick-up behaviour comparison.
Beac
Beac Jul 6 2015, 10:41am replied:

We've removed all the broken stashes and things like that, so it shouldn't be a problem :)

+9 votes   media: Item pick-up behaviour comparison.
Beac
Beac Jul 6 2015, 9:59am says:

It's small 'quality of life' changes like these that we're making to the game that we feel will really help distinguish Wormwood from other mods. Is there anything like this that nags you when you play the game you would like to see changed?

+11 votes   media: Item pick-up behaviour comparison.
Beac
Beac Jun 30 2015, 5:29am replied:

Thanks a lot!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 30 2015, 5:29am replied:

Don't worry, NPCs die as quickly as you do ;)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 26 2015, 6:20am replied:

Right now we've announced a brand new X-Lab and one new level :)

+5 votes   media: Summer-time in Pripyat
Beac
Beac Jun 25 2015, 4:55pm replied:

Glad you like it! Actually FOV is only 85 I believe.

+5 votes   media: Summer-time in Pripyat
Beac
Beac Jun 24 2015, 3:52pm replied:

Thanks a lot for the kind words! Wormwood will have a full set of difficulty options for you to experience the new content in whatever way you like :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 24 2015, 6:55am replied:

Like I mentioned, flat replacement of the foliage (stage 1) should not affect performance. Additional foliage will likely have a small effect, but not too drastically.

+1 vote   media: Pripyat Foliage - Wormwood vs Vanilla
Beac
Beac Jun 24 2015, 5:36am says:

Cool stuff, cannot say I'm a fan of the flesh sounds though!

+3 votes   media: Controller and other things
Beac
Beac Jun 23 2015, 5:13pm replied:

That's what we're aiming for :)

+3 votes   media: Pripyat Foliage - Wormwood vs Vanilla
Beac
Beac Jun 23 2015, 1:39pm says:

Performance between old and new foliage appears to be identical, meaning there should be no FPS hit from replacing vanilla foliage.

That said, adding more, additional foliage will increase the polycount and drawcalls, meaning there will likely be some sort of performance hit for the trade off of a much lusher Zone. We'll be working on making sure this isn't too large!

+7 votes   media: Pripyat Foliage - Wormwood vs Vanilla
Beac
Beac Jun 15 2015, 4:05pm replied:

Thanks! Yes, we're adding more foliage :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 13 2015, 5:21am replied:

Not quite, it is in fact the building on the left as you come in from Skadovsk direction, the one connected to the main building by pipes.

+3 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 11:23am replied:

Thanks for your kind words! :)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 12 2015, 11:15am replied:

Correct! Good sleuthing. Know which building?

+4 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 11:15am replied:

Sorry, no!

+2 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 10:56am replied:

But where! ;)

+2 votes   media: 'Workshop'
Beac
Beac Jun 12 2015, 8:33am replied:

Nope! :D

+4 votes   media: 'Workshop'
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