An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Currently leading development of S.T.A.L.K.E.R: Wormwood.
Yes, Pripyat especially will be a lot more fleshed out.
Sorry, no info on release right now.
We're working on optimising both the core engine code, as well as our scripts and levels, to make any performance loss as small as possible :)
Hopefully this picturesque shot of Zaton at sunset, with its new foliage, will tide you over a bit until we have some more interesting stuff to show you!
Sorry, we don't have any kind of ETA at this time.
We're going to do our best with optimisation!
This is such a great feature.
Wormwood features Atmosfear 3, Absolute Textures, and overhauled foliage models and textures which all combine to make the Zone look the best it's ever been!
No 200 bloodsuckers either ;)
Oh and to clarify, it's an option :)
To clarify, this will be an option! You can choose between CoP-style and this new style :)
Funny, I'm the opposite. I don't like picking up all the weapons at once, I prefer to pick and choose.
We've removed all the broken stashes and things like that, so it shouldn't be a problem :)
It's small 'quality of life' changes like these that we're making to the game that we feel will really help distinguish Wormwood from other mods. Is there anything like this that nags you when you play the game you would like to see changed?
Thanks a lot!
Don't worry, NPCs die as quickly as you do ;)
Right now we've announced a brand new X-Lab and one new level :)
Glad you like it! Actually FOV is only 85 I believe.
Thanks a lot for the kind words! Wormwood will have a full set of difficulty options for you to experience the new content in whatever way you like :)
Like I mentioned, flat replacement of the foliage (stage 1) should not affect performance. Additional foliage will likely have a small effect, but not too drastically.
Cool stuff, cannot say I'm a fan of the flesh sounds though!
That's what we're aiming for :)
Performance between old and new foliage appears to be identical, meaning there should be no FPS hit from replacing vanilla foliage.
That said, adding more, additional foliage will increase the polycount and drawcalls, meaning there will likely be some sort of performance hit for the trade off of a much lusher Zone. We'll be working on making sure this isn't too large!
Thanks! Yes, we're adding more foliage :)
Not quite, it is in fact the building on the left as you come in from Skadovsk direction, the one connected to the main building by pipes.
Thanks for your kind words! :)
Correct! Good sleuthing. Know which building?
But where! ;)