I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (60 - 90 of 716)
Beac
Beac Jun 17 2013, 5:29am replied:

Also regarding the wording, we spent a lot of time trying to get it right. Duty suits are exactly as said, tough but cumbersome. Protective and durable, but heavy.

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 17 2013, 5:01am replied:

No info yet buddy, sorry!

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:50pm replied:

That's the idea! We'll be tweaking the detection range carefully as well.

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:49pm replied:

Haha, oh that was a totally original idea ;)

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:17pm replied:

Plus unique and modified versions! :)

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:45pm replied:

Kickasskyle did the image for us, as said in the sidebar ;)

Yeah, we're very happy to bring back upgrades better than ever!

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:32pm says:

I'd like to thank Etcetera and Kickasskyle for their hard work recently - this wouldn't have been possible without you guys!

+5 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 15 2013, 8:03am replied:

When it's ready, is the eternal answer. Redux is proud to be a polished mod, so we'll only release when it's done. Progress is good though, don't worry.

+6 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 8 2013, 7:25am replied:

Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!

+3 votes     media: Combat teaser #1
Beac
Beac Jun 8 2013, 6:28am says:

Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)

+14 votes     media: Combat teaser #1
Beac
Beac Jun 2 2013, 3:26pm replied:

Don't worry.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 1 2013, 12:45pm replied:

Screenshots of new items/food, you mean?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 1 2013, 6:26am replied:

Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!

+5 votes     media: 'Verticality'
Beac
Beac Jun 1 2013, 5:52am replied:

Of course, I just posted a new screenshot...

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 28 2013, 11:43am replied:

Well, that's up to you ;)

+5 votes     media: 'Stop'
Beac
Beac May 26 2013, 4:38pm says:

Great tutorial mate, well done. Concise but explanatory and great pictures. Awesome!

+4 votes     article: Creating AI map and graph
Beac
Beac May 25 2013, 6:51am says:

Happy birthday mate! :)

+4 votes     media: Happy Birthday, Cromm Cruac!
Beac
Beac May 19 2013, 5:42pm says:

That's great guys! How did you go about getting that great rain effect working so well?

+1 vote     article: O.G.S.E. 0.6.9.3 new graphics features
Beac
Beac May 16 2013, 7:45am replied:

I understand your points, but eventually the entire plant will be expanded and open for exploring - for instance, the factory building in the background of this shot. Opening up this area adds more space for gameplay, and will make sense since you'll be able to access buildings using it :)

+4 votes     media: Jupiter Plant - Redux vs Vanilla 2
Beac
Beac May 16 2013, 7:43am replied:

EXACTLY. Jesus GSC, it really wasn't hard to flesh out the extra area, just laziness there...

+6 votes     media: Jupiter Plant - Redux vs Vanilla 2
Beac
Beac May 13 2013, 10:49am replied:

We really need new modellers still, which is definitely slowing us down unfortunately :/ We're doing our best though :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 13 2013, 10:49am replied:

What woman NPC?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 12 2013, 6:35pm replied:

When it's ready, buddy :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 11 2013, 9:44am says:

This is what STALKER needs, real, proper forests, just like in the real Zone. Nice work guys!

+12 votes     media: Last Night
Beac
Beac May 5 2013, 7:17am says:

Some of these are pretty cool guys, others I would say are just overly complicated (like the way electric-protection is displayed). But cool :)

+3 votes     media: UI overhaul
Beac
Beac May 4 2013, 6:36am replied:

v1.0 has AtmosFear 2.1 included in the 'Full' version - AtmosFear 3 is not compatible but 2.1 is basically the same anyway, you won't notice the difference :)

Redux v2.0 will have AtmosFear 3 support, yes.

+3 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 28 2013, 5:32pm replied:

You can hit me up on Skype any time :)

+1 vote     media: Jupiter Plant - Redux vs Vanilla
Beac
Beac Apr 27 2013, 6:41am replied:

Yeah, I'm determined to make it possible to use AN3 :)

Thanks bud. Kinda puts vanilla into perspective huh :P

+4 votes     media: Jupiter Plant - Redux vs Vanilla
Beac
Beac Apr 27 2013, 6:13am replied:

Agreed, one of the big things I'm doing is adding more props to areas. Some buildings have literally nothing inside them!

+4 votes     media: Jupiter Plant - Redux vs Vanilla
Beac
Beac Apr 27 2013, 6:02am replied:

Agreed, it was silly. Laziness!

+3 votes     media: Jupiter Plant - Redux vs Vanilla
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