An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (60 - 90 of 906)
Beac
Beac Jan 28 2015, 1:36pm says:

Remember folks, 8PM GMT tonight, I'll be livestreaming Wormwood development on Twitch! www.twitch.tv/BeaconDev
That's only 1 hour 30 minutes from now!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 28 2015, 8:18am replied:

Twitch should save the video, I imagine. The option is set on.

+2 votes   media: Wormwood Developer Livestream - January 28th!
Beac
Beac Jan 28 2015, 8:18am replied:

I'm in the UK, so that's 8PM GMT.

+1 vote   media: Wormwood Developer Livestream - January 28th!
Beac
Beac Jan 27 2015, 12:57pm replied:

Keep following Wormwood Week - we have plenty more features to announce!

+2 votes   media: Wormwood Features: Zone Cooking
Beac
Beac Jan 27 2015, 12:52pm says:

Watch along, make comments, and suggest ideas as I work in the SDK’s level editor to revamp one of the most underused locations in Zaton - the Sawmill!

Learn the process of creating a new area from concept through to prop placement, AI-map work, logic scripting and smart-terrains, and gain a deeper understanding of the daily trials and tribulations the team go through to bring you a brand new, high quality experience.

Streaming will begin at 20:00 GMT on January 28th - Day Five of Wormwood Week!

Other members of the Wormwood team will also be hanging out in the chat, ready to discuss the mod and your ideas live!

So if you’re interested in learning more about the modding process, or just want to get an inside-look into a cutting edge part of the mod, join us on Twitch Twitch.tv live from 20:00 GMT on January 28th!

+7 votes   media: Wormwood Developer Livestream - January 28th!
Beac
Beac Jan 27 2015, 11:21am says:

We feel cooking fits well as a feature into the game’s survival-oriented gameplay, and you can now subsist purely on hunted meat (although at risk of irradiation), if you so wish!

+8 votes   media: Wormwood Features: Zone Cooking
Beac
Beac Jan 26 2015, 5:35am replied:

Thanks for the kind words man!

The economy is something we're really striving to make believable. You can check out our thoughts on ammunition scarcity a few images back in the media gallery.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 25 2015, 5:30pm replied:

We're planning three difficulty settings, to make sure the mod is accessible to all. We've spent a huge amount of time making new content, so we'd love as many people as possible to be able to experience it!

+2 votes   news: Announcing S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 25 2015, 5:23pm replied:

We don't pay attention to downvotes or upvotes, neither should you :) It's the great comments that matter!

+4 votes   media: Wormwood Features: Radiation Revamp
Beac
Beac Jan 25 2015, 4:56pm replied:

Thanks mate, I appreciate the kind words!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 25 2015, 3:02pm replied:

Well I've got some good news for you, we've got updates every day this week :)

+6 votes   media: Wormwood Features: Radiation Revamp
Beac
Beac Jan 25 2015, 2:37pm replied:

Thanks man! We're working hard to make this a really great experience for everyone.

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 25 2015, 12:39pm replied:

We're planning to implement proper artifact containers.

+7 votes   media: Wormwood Features: Radiation Revamp
Beac
Beac Jan 25 2015, 11:56am says:

Radiation levels now increase slowly through simply being in the Zone, simulating the ambient low-level radiation present in the environment.

Utilising artifacts, eating and drinking irradiated consumables, and frequenting localised radiation hotspots will all add to this underlying ambient radioactivity, which you will need to control using the various tools now at your disposal.

+12 votes   media: Wormwood Features: Radiation Revamp
Beac
Beac Jan 25 2015, 11:49am replied:

Yes, that's the plan right now.

+1 vote   news: Announcing S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 24 2015, 3:06pm replied:

We've renamed mainly because the mod has grown so far beyond Redux, that it's not really appropriate to keep calling that. It's its own thing now :)

+4 votes   news: Announcing S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 24 2015, 2:03pm says:

To clarify our choice of name - Wormwood is the translation for Chernobyl, it's also the name of the Red Forest, and it has biblical/deep rooted connotations for poison and sickness, to represent our aims with the survival aspect of the mod.

We hope you'll agree it's a fitting name!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 24 2015, 1:05pm replied:

Thanks for your support!

+6 votes   news: Announcing S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 24 2015, 1:04pm replied:

Wormwood is the translation of Chernobyl, the name of the Red Forest, and has biblical/deep rooted connotations for poison and sickness :)

+7 votes   news: Announcing S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 24 2015, 12:43pm replied:

Valued by science for their unique olfactory centres!

+3 votes   media: Wormwood Features: 'Mutant Looting'
Beac
Beac Jan 24 2015, 11:55am says:

Please bear in mind all content is still work in progress, and totally subject to change!

+4 votes   media: Wormwood Features: 'World Expansion'
Beac
Beac Jan 24 2015, 11:55am says:

Please bear in mind all content is still work in progress, and totally subject to change!

+3 votes   media: Wormwood Features: 'Military PDA'
Beac
Beac Jan 24 2015, 11:55am says:

Please bear in mind all content is still work in progress, and totally subject to change!

+2 votes   media: Wormwood Features: 'Mutant Looting'
Beac
Beac Jan 24 2015, 11:40am replied:

Release is still due in the future, Wormwood Week is all about info on the mod, new feature announcements and community interaction.

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 24 2015, 11:18am says:

Welcome to the relaunch folks! Check out our new website, explore some of the features coming in Wormwood, and let us know what you think!

+5 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 20 2015, 5:04am replied:

We're still deciding on replacing the vanilla weapon models, but at this point it's looking likely.

+1 vote   media: 'Hard at Work'
Beac
Beac Jan 19 2015, 4:56am replied:

Let's not get into comparisons, please.

+5 votes   media: 'Hard at Work'
Beac
Beac Jan 18 2015, 1:04pm says:

We're fast approaching the moment you've been waiting for, our rebranding relaunch! Keep a close eye on the page next weekend, as we have a lot of exciting stuff in store...

+19 votes   media: 'Hard at Work'
Beac
Beac Jan 14 2015, 5:16am replied:

We are looking into options :)

+2 votes   media: 5.45x39mm Suppressor - "PBS-5"
Beac
Beac Jan 12 2015, 1:40pm replied:

I'm not sure what you mean, are you saying we should use models that are out there already? We much prefer to create as much of our content as we can to ensure the best quality, and we don't want to have pages and pages of content used from other sources.

+4 votes   media: 5.45x39mm Suppressor - "PBS-5"
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