I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (60 - 90 of 722)
Beac
Beac Jul 3 2013, 8:57am replied:

Yes, we're focusing a lot on NPCs and A-Life in v2.0. If you go through our images you'll see some of the ways we're doing this, like expanding the available gameplay areas to accommodate new and more varied/interesting combat with NPCs, and making the world feel more 'alive' with roaming NPCs like Monolith, Duty/Freedom, Mercs and Ecologists on all the levels. That, as well as more smart terrains and better-scripted a-life!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 2 2013, 6:08am replied:

Thanks :) If you click 'watch' over on the right hand sidebar, you can get a notification each time we release an update :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 30 2013, 6:11pm says:

Love the guy in the tower on the left. Also reppin' Mercs 4 lyfe.

+6 votes     media: Lost Alpha screens for July 2013
Beac
Beac Jun 30 2013, 6:10pm says:

Absolutely /loving/ the vegetation, this is exactly how the Zone should be. Brilliant work gents.

+8 votes     media: Lost Alpha screens for July 2013
Beac
Beac Jun 25 2013, 6:32am says:

What's your logic? I'm working with SR logic every day now so I'm getting fairly adept at it, if you send it over I'll take a look :)

+3 votes     media: Preparing for Combat
Beac
Beac Jun 24 2013, 12:40pm says:

Cool article :) You should format all your images for the web-page!

+2 votes     article: How to survive in the Zone
Beac
Beac Jun 22 2013, 6:03pm says:

Gorgeous. My favourite weapon <3

+2 votes     media: AS "Val"
Beac
Beac Jun 17 2013, 5:29am replied:

Also regarding the wording, we spent a lot of time trying to get it right. Duty suits are exactly as said, tough but cumbersome. Protective and durable, but heavy.

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 17 2013, 5:01am replied:

No info yet buddy, sorry!

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:50pm replied:

That's the idea! We'll be tweaking the detection range carefully as well.

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:49pm replied:

Haha, oh that was a totally original idea ;)

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:17pm replied:

Plus unique and modified versions! :)

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:45pm replied:

Kickasskyle did the image for us, as said in the sidebar ;)

Yeah, we're very happy to bring back upgrades better than ever!

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:32pm says:

I'd like to thank Etcetera and Kickasskyle for their hard work recently - this wouldn't have been possible without you guys!

+5 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 15 2013, 8:03am replied:

When it's ready, is the eternal answer. Redux is proud to be a polished mod, so we'll only release when it's done. Progress is good though, don't worry.

+6 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 8 2013, 7:25am replied:

Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!

+3 votes     media: Combat teaser #1
Beac
Beac Jun 8 2013, 6:28am says:

Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)

+14 votes     media: Combat teaser #1
Beac
Beac Jun 2 2013, 3:26pm replied:

Don't worry.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 1 2013, 12:45pm replied:

Screenshots of new items/food, you mean?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 1 2013, 6:26am replied:

Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!

+5 votes     media: 'Verticality'
Beac
Beac Jun 1 2013, 5:52am replied:

Of course, I just posted a new screenshot...

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 28 2013, 11:43am replied:

Well, that's up to you ;)

+5 votes     media: 'Stop'
Beac
Beac May 26 2013, 4:38pm says:

Great tutorial mate, well done. Concise but explanatory and great pictures. Awesome!

+4 votes     article: Creating AI map and graph
Beac
Beac May 25 2013, 6:51am says:

Happy birthday mate! :)

+4 votes     media: Happy Birthday, Cromm Cruac!
Beac
Beac May 19 2013, 5:42pm says:

That's great guys! How did you go about getting that great rain effect working so well?

+1 vote     article: O.G.S.E. 0.6.9.3 new graphics features
Beac
Beac May 16 2013, 7:45am replied:

I understand your points, but eventually the entire plant will be expanded and open for exploring - for instance, the factory building in the background of this shot. Opening up this area adds more space for gameplay, and will make sense since you'll be able to access buildings using it :)

+4 votes     media: Jupiter Plant - Redux vs Vanilla 2
Beac
Beac May 16 2013, 7:43am replied:

EXACTLY. Jesus GSC, it really wasn't hard to flesh out the extra area, just laziness there...

+6 votes     media: Jupiter Plant - Redux vs Vanilla 2
Beac
Beac May 13 2013, 10:49am replied:

We really need new modellers still, which is definitely slowing us down unfortunately :/ We're doing our best though :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 13 2013, 10:49am replied:

What woman NPC?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac May 12 2013, 6:35pm replied:

When it's ready, buddy :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
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