I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (60 - 90 of 733)
Beac
Beac Aug 2 2013, 9:07am says:

gorgeous calendar guys, really nice

+2 votes     media: Lost Alpha Calendars for Aug 2013
Beac
Beac Jul 29 2013, 6:04am says:

Congrats again on the job Mill, another great model + texture!

+2 votes     media: M4A1 model
Beac
Beac Jul 25 2013, 10:21am replied:

Glad you like it! Removing the minimap is integral to increasing immersion :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 25 2013, 10:20am replied:

Of course ;) And yeah, that's exactly the inspiration I used.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 24 2013, 1:56pm replied:

V1.0 has new modified versions of weapons and a couple of new armours, v2.0 will have dozens of new armours and suits.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 8 2013, 5:51am replied:

No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.

+1 vote     media: 'Sleeping Rough'
Beac
Beac Jul 7 2013, 12:59pm replied:

Yeah, this is the Ranger Station offices.

+7 votes     media: 'Sleeping Rough'
Beac
Beac Jul 6 2013, 6:50am replied:

Thanks bud!

+1 vote     media: 'Respite from the Fog'
Beac
Beac Jul 4 2013, 4:10pm says:

Redux Dev Log 04/07/2013:
Alexkane.co.uk

Now with 3x more dead bodies!

+3 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 4 2013, 9:58am replied:

Upgrades are disabled in v1.0 as they were severely unbalanced with the way suits and weapons were rebalanced. They'll be back all new and totally balanced in v2.0!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 3 2013, 3:31pm replied:

Well, I don't know about 'more moderate'. I can't comment on Misery 2.0 obviously, but compared to Misery v1.0 I feel that Redux 2.0 will be 'fairer', not necessarily easier. Redux is definitely for the hardcore crowd, but in the way that it doesn't make you feel like you were cheated every time you die. If you die, you'll be able to know why that was and it was a mistake you made. We'll probably be integrating Absolute Textures, and AtmosFear 3 is already integrated. Thanks for your kind words!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 3 2013, 8:57am replied:

Yes, we're focusing a lot on NPCs and A-Life in v2.0. If you go through our images you'll see some of the ways we're doing this, like expanding the available gameplay areas to accommodate new and more varied/interesting combat with NPCs, and making the world feel more 'alive' with roaming NPCs like Monolith, Duty/Freedom, Mercs and Ecologists on all the levels. That, as well as more smart terrains and better-scripted a-life!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 2 2013, 6:08am replied:

Thanks :) If you click 'watch' over on the right hand sidebar, you can get a notification each time we release an update :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 30 2013, 6:11pm says:

Love the guy in the tower on the left. Also reppin' Mercs 4 lyfe.

+6 votes     media: Lost Alpha screens for July 2013
Beac
Beac Jun 30 2013, 6:10pm says:

Absolutely /loving/ the vegetation, this is exactly how the Zone should be. Brilliant work gents.

+8 votes     media: Lost Alpha screens for July 2013
Beac
Beac Jun 25 2013, 6:32am says:

What's your logic? I'm working with SR logic every day now so I'm getting fairly adept at it, if you send it over I'll take a look :)

+3 votes     media: Preparing for Combat
Beac
Beac Jun 24 2013, 12:40pm says:

Cool article :) You should format all your images for the web-page!

+2 votes     article: How to survive in the Zone
Beac
Beac Jun 22 2013, 6:03pm says:

Gorgeous. My favourite weapon <3

+2 votes     media: AS "Val"
Beac
Beac Jun 17 2013, 5:29am replied:

Also regarding the wording, we spent a lot of time trying to get it right. Duty suits are exactly as said, tough but cumbersome. Protective and durable, but heavy.

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 17 2013, 5:01am replied:

No info yet buddy, sorry!

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:50pm replied:

That's the idea! We'll be tweaking the detection range carefully as well.

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:49pm replied:

Haha, oh that was a totally original idea ;)

+2 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:17pm replied:

Plus unique and modified versions! :)

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:45pm replied:

Kickasskyle did the image for us, as said in the sidebar ;)

Yeah, we're very happy to bring back upgrades better than ever!

+3 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:32pm says:

I'd like to thank Etcetera and Kickasskyle for their hard work recently - this wouldn't have been possible without you guys!

+5 votes     media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 15 2013, 8:03am replied:

When it's ready, is the eternal answer. Redux is proud to be a polished mod, so we'll only release when it's done. Progress is good though, don't worry.

+6 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 8 2013, 7:25am replied:

Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!

+3 votes     media: Combat teaser #1
Beac
Beac Jun 8 2013, 6:28am says:

Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)

+14 votes     media: Combat teaser #1
Beac
Beac Jun 2 2013, 3:26pm replied:

Don't worry.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 1 2013, 12:45pm replied:

Screenshots of new items/food, you mean?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
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