An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R. Call of Pripyat: Redux.

Comment History  (180 - 210 of 844)
Beac
Beac Jul 4 2013, 9:58am replied:

Upgrades are disabled in v1.0 as they were severely unbalanced with the way suits and weapons were rebalanced. They'll be back all new and totally balanced in v2.0!

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 3 2013, 3:31pm replied:

Well, I don't know about 'more moderate'. I can't comment on Misery 2.0 obviously, but compared to Misery v1.0 I feel that Redux 2.0 will be 'fairer', not necessarily easier. Redux is definitely for the hardcore crowd, but in the way that it doesn't make you feel like you were cheated every time you die. If you die, you'll be able to know why that was and it was a mistake you made. We'll probably be integrating Absolute Textures, and AtmosFear 3 is already integrated. Thanks for your kind words!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 3 2013, 8:57am replied:

Yes, we're focusing a lot on NPCs and A-Life in v2.0. If you go through our images you'll see some of the ways we're doing this, like expanding the available gameplay areas to accommodate new and more varied/interesting combat with NPCs, and making the world feel more 'alive' with roaming NPCs like Monolith, Duty/Freedom, Mercs and Ecologists on all the levels. That, as well as more smart terrains and better-scripted a-life!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 2 2013, 6:08am replied:

Thanks :) If you click 'watch' over on the right hand sidebar, you can get a notification each time we release an update :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 30 2013, 6:11pm says:

Love the guy in the tower on the left. Also reppin' Mercs 4 lyfe.

+6 votes   media: Lost Alpha screens for July 2013
Beac
Beac Jun 30 2013, 6:10pm says:

Absolutely /loving/ the vegetation, this is exactly how the Zone should be. Brilliant work gents.

+8 votes   media: Lost Alpha screens for July 2013
Beac
Beac Jun 25 2013, 6:32am says:

What's your logic? I'm working with SR logic every day now so I'm getting fairly adept at it, if you send it over I'll take a look :)

+3 votes   media: Preparing for Combat
Beac
Beac Jun 24 2013, 12:40pm says:

Cool article :) You should format all your images for the web-page!

+2 votes   article: How to survive in the Zone
Beac
Beac Jun 22 2013, 6:03pm says:

Gorgeous. My favourite weapon <3

+2 votes   media: AS "Val"
Beac
Beac Jun 17 2013, 5:29am replied:

Also regarding the wording, we spent a lot of time trying to get it right. Duty suits are exactly as said, tough but cumbersome. Protective and durable, but heavy.

+2 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 17 2013, 5:01am replied:

No info yet buddy, sorry!

+2 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:50pm replied:

That's the idea! We'll be tweaking the detection range carefully as well.

+3 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:49pm replied:

Haha, oh that was a totally original idea ;)

+2 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 5:17pm replied:

Plus unique and modified versions! :)

+3 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:45pm replied:

Kickasskyle did the image for us, as said in the sidebar ;)

Yeah, we're very happy to bring back upgrades better than ever!

+3 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 16 2013, 4:32pm says:

I'd like to thank Etcetera and Kickasskyle for their hard work recently - this wouldn't have been possible without you guys!

+6 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Jun 15 2013, 8:03am replied:

When it's ready, is the eternal answer. Redux is proud to be a polished mod, so we'll only release when it's done. Progress is good though, don't worry.

+6 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 8 2013, 7:25am replied:

Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!

+3 votes   media: Combat teaser #1
Beac
Beac Jun 8 2013, 6:28am says:

Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)

+14 votes   media: Combat teaser #1
Beac
Beac Jun 2 2013, 3:26pm replied:

Don't worry.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 1 2013, 12:45pm replied:

Screenshots of new items/food, you mean?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 1 2013, 6:26am replied:

Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!

+5 votes   media: 'Verticality'
Beac
Beac Jun 1 2013, 5:52am replied:

Of course, I just posted a new screenshot...

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac May 28 2013, 11:43am replied:

Well, that's up to you ;)

+5 votes   media: 'Stop'
Beac
Beac May 26 2013, 4:38pm says:

Great tutorial mate, well done. Concise but explanatory and great pictures. Awesome!

+4 votes   article: Creating AI map and graph
Beac
Beac May 25 2013, 6:51am says:

Happy birthday mate! :)

+4 votes   media: Happy Birthday, Cromm Cruac!
Beac
Beac May 19 2013, 5:42pm says:

That's great guys! How did you go about getting that great rain effect working so well?

+1 vote   article: O.G.S.E. 0.6.9.3 new graphics features
Beac
Beac May 16 2013, 7:45am replied:

I understand your points, but eventually the entire plant will be expanded and open for exploring - for instance, the factory building in the background of this shot. Opening up this area adds more space for gameplay, and will make sense since you'll be able to access buildings using it :)

+4 votes   media: Jupiter Plant - Redux vs Vanilla 2
Beac
Beac May 16 2013, 7:43am replied:

EXACTLY. Jesus GSC, it really wasn't hard to flesh out the extra area, just laziness there...

+6 votes   media: Jupiter Plant - Redux vs Vanilla 2
Beac
Beac May 13 2013, 10:49am replied:

We really need new modellers still, which is definitely slowing us down unfortunately :/ We're doing our best though :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
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