An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Currently leading development of S.T.A.L.K.E.R: Wormwood.
No one said a Fall 2014 release :) Our mod relaunch is going to be Fall or before for sure, but the actual mod itself is still TBA
We're getting closer and closer to relaunch, our new logo is finished and we're working on an awesome relaunch event :)
Gosh, that's impressive work mate, consider me very interested!
Wow, this is very very cool, great job! Can you go into more depth about how you can create missions like this (fairly complex) without infoportions?
Also, how do you manage the waypoints the scientists are using when they get to the site? Did you add them in the Level Editor, or through your scripting? Also, are you using a space restrictor to detect when they should begin the job?
Finally, the task updates regularly, why is that?
I'm intrigued mate!
Yes, it's huge.
Keep the faith! It's coming :)
Oh, no. On second look, he's dead!
Perfect. Would you be at all willing to share what you've got working here? It would certainly make my life a hell of a lot easier and speed up my work, as I'm certain it has for Bangalore!
NPC prisoner taking?
What's your fire naming convention?
So with your gulag_general.script, there's no need to place any jobs around fires at all any more? Is that the only file needed? If so, that's excellent.
Also, according to your earlier reply (just checking to make sure), these jobs are only given when there are no custom jobs at the smart terrain?
That all sounds really, really interesting and very exciting. Can't wait to see more!
Well damn, this would definitely be useful. Placing the waypoints manually is a pain in the *** even if it's easy to do. How foolproof is this? Is a certain amount of space around the fire required? What about fires with space only on one side?
A little blog post with some new info for you guys.
Sorry mate, extremely busy recently. Lots of real life stuff. Work is still progressing, we're preparing for the relaunch :)
Glad to hear you got it sorted! :) Thanks for your kind words!
Horrible. Our hearts go out to you guys. I can't wait to play your finished version, the wait is nearly over.
Interesting idea, but will they be available to the player? And why would there be different colours anyway?
That's sad mate :(
Hopefully the Zone will draw you back in as it always does with me.
Still not dead! Things are just very slow right now mate :) Keep the faith!
We're working on it mate, hold in there :)
Awesome guys, always love these articles. Very excited to see what you guys have managed, tremendous. Happy Christmas to all of you, may 2014 be the year of the Lost Alpha.
Happy Christmas guys :)
This is the closest I've ever seen a game come to real-life Pripyat, and I've actually been there. Well bloody done guys, if the rest of the city is like this in the game you've captured it truly well. Awesome job.
Hey guys, please read this devlog and give me your feedback.
Dev logs have now started again! :)
Things have been tremendously busy, as well as real life stuff with me. Dev logs will be back ASAP :)
We're not dead :)