An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (180 - 210 of 1,048)
Beac
Beac @ 'The beauty of bug-testing'

We will be conducting closed beta testing in the future, but will likely not be having an open test.

Good karma+1 vote
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

We can't use ABNat levels as a base as our levels are heavily modified already. The LA trees would be great though, thanks mate!

Good karma+2 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Apologies mate! Thanks for the info :)

Good karma+2 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

If you read the features page of the site, or the recent dev Q+A/FAQ you'll see our plans for levels :)

Thanks for the kind words!

Good karma+1 vote
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

That's a bug with AtmosFear, not Redux specifically. The weather always changes between reloads. Also, sneaking has never actually worked for me with or without Redux - stealth is most definitely not STALKER's strong point!

Good karma+2 votes
Beac
Beac @ 'The beauty of bug-testing'

Haha I saw a video of a Russian mod that added weird worm mutants, it was pretty creepy. They were about the size of a Stalker as well.

Good karma+4 votes
Beac
Beac @ 'The beauty of bug-testing'

I was out and about in the Zone waiting for one of the crashes to happen and stumbled upon this rather pretty scene at sunset!

After I took it a group of Stalkers zombified by the recent emission attacked Shevchenko, but the brave loners inside managed to fend them off. A-Life!

Good karma+8 votes
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

Could we get a link? That's great!

Good karma+2 votes
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

We're looking into new animations for things like this, no promises however :)

Good karma+5 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

We're always interested in ideas and feedback! What would you say are some of the 'bad'?

Good karma+1 vote
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

We're looking into improved weapon models, textures and animations :)

I've had some help for a while now! Since a bit after Redux 2.0 was started, I've had a few brilliant people on the team working to make the mod the best it can be!

Good karma+2 votes
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

Running will hasten the rate at which you use air/filters slightly :)

Good karma+2 votes
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

Filters and air bottles will gradually, slowly degrade/run out over time. When you're in a hazardous area such as a chemical anomaly or a radiation hotspot, the degradation will of course be faster.

Good karma+1 vote
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

Pairing well with our new radiation system, Filters and Air Bottles add a new dimension to the Zone Economy.

Manage your supplies well, lest you be caught on a raid without adequate protection from the Zone’s unforgiving environment.

Good karma+7 votes
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

As you can see in this screenshot, filter/air duration is indicated by a new bar on your HUD, representing the amount of air, or filter condition, you have left.

Good karma+10 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Thanks man!

Good karma+2 votes
Beac
Beac @ Wormwood Features: Missions

We're trying to create missions for all kinds of players :)

Good karma+3 votes
Beac
Beac @ Wormwood Features: Thirst

This is currently implemented through Lua scripting, but we would like to integrate it within the engine, just like hunger.

Good karma+4 votes
Beac
Beac @ Wormwood Features: Weapon Repairs

Hiring a trader to repair your weapons is an expensive luxury, so why not take matters into your own hands?

Instead of dumping that gun that’s too low-quality to use, why not stash it somewhere and use it to repair your upgraded prize shooter later?

Good karma+9 votes
Beac
Beac @ Wormwood Features: Missions

We’ve focused on creating original, well designed missions with high quality writing and dialogue.

The team has also really enjoyed bringing some old faces back for Wormwood (many of which you will have fond memories of), as well as creating new, memorable characters you can meet for the first time.

Good karma+4 votes
Beac
Beac @ Wormwood Features: Thirst

Thirst is an obvious additional survival mechanic, pairing very well with our changes to food/satiety, and our brand new cooking system!

Good karma+8 votes
Beac
Beac @ Developer Stream - The Sawmill

Zaton is arguably closer to the NPP, and the Skadovsk is a great place to recruit new followers.

Good karma+3 votes
Beac
Beac @ Wormwood Developer Q + A - Answers

We hope these answers will satisfy some of the big questions you had about the mod! I just want to say another big thank you to everyone who participated in the development livestream last night - it was an excellent evening!

Good karma+11 votes
Beac
Beac @ Developer Stream - The Sawmill

If you missed the stream, the idea for the sawmill is that Freedom attempted to establish a forward outpost in Zaton, to match Duty's. During construction, a controller attacked the base, wiping out the expeditionary force and zombifying them all.

You can help Freedom out by retaking the Sawmill, allowing Freedom to regain their foothold in the region, creating a hub for increased Freedom a-life in Zaton!

(also, you can always kill them all later and open the new base up to random a-life)

Good karma+5 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Remember folks, 8PM GMT tonight, I'll be livestreaming Wormwood development on Twitch! www.twitch.tv/BeaconDev
That's only 1 hour 30 minutes from now!

Good karma+3 votes
Beac
Beac @ Wormwood Developer Livestream - January 28th!

Twitch should save the video, I imagine. The option is set on.

Good karma+2 votes
Beac
Beac @ Wormwood Developer Livestream - January 28th!

I'm in the UK, so that's 8PM GMT.

Good karma+1 vote
Beac
Beac @ Wormwood Features: Zone Cooking

Keep following Wormwood Week - we have plenty more features to announce!

Good karma+2 votes
Beac
Beac @ Wormwood Developer Livestream - January 28th!

Watch along, make comments, and suggest ideas as I work in the SDK’s level editor to revamp one of the most underused locations in Zaton - the Sawmill!

Learn the process of creating a new area from concept through to prop placement, AI-map work, logic scripting and smart-terrains, and gain a deeper understanding of the daily trials and tribulations the team go through to bring you a brand new, high quality experience.

Streaming will begin at 20:00 GMT on January 28th - Day Five of Wormwood Week!

Other members of the Wormwood team will also be hanging out in the chat, ready to discuss the mod and your ideas live!

So if you’re interested in learning more about the modding process, or just want to get an inside-look into a cutting edge part of the mod, join us on Twitch Twitch.tv live from 20:00 GMT on January 28th!

Good karma+7 votes
Beac
Beac @ Wormwood Features: Zone Cooking

We feel cooking fits well as a feature into the game’s survival-oriented gameplay, and you can now subsist purely on hunted meat (although at risk of irradiation), if you so wish!

Good karma+8 votes
Level
86%
AddonDB
20
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
1,048
Per day
0.4
Members
6
Games
1
Mods
560
Articles
134
Media
379
Downloads
22
Groups
1