An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
We could probably share the SDK objects with no problem after we release :) We just need more modellers to speed up the creation of new areas!
Sad news man. It's been an honour, thanks for your awesome work.
Gosh, that's impressive work mate, consider me very interested!
Wow, this is very very cool, great job! Can you go into more depth about how you can create missions like this (fairly complex) without infoportions?
Also, how do you manage the waypoints the scientists are using when they get to the site? Did you add them in the Level Editor, or through your scripting? Also, are you using a space restrictor to detect when they should begin the job?
Finally, the task updates regularly, why is that?
I'm intrigued mate!
This is the closest I've ever seen a game come to real-life Pripyat, and I've actually been there. Well bloody done guys, if the rest of the city is like this in the game you've captured it truly well. Awesome job.
gorgeous calendar guys, really nice
Gorgeous. My favourite weapon <3
Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!
Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)
Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!
That's great guys! How did you go about getting that great rain effect working so well?
This is what STALKER needs, real, proper forests, just like in the real Zone. Nice work guys!
Agreed, it was silly. Laziness!
Great idea. Cris64 is bang on. Is this going to be once a day?
This one looks great.
We're making our levels in a very different way to Smrt, and all the work we do is our own, we don't like to use other people's assets :)
Looking great mate, keep up the good work :)
No ETA yet - when it's done ;)
No-one has guessed at the leader of the camp yet!
Nimble won't be fulfilling special orders in WotW, as he's still a scout for Clear Sky at this point in the story.
With time, friend, with time!
It will be its own mod, separate entirely from Redux.
That said, there's the potential for including Redux weapon configs as an option :)
Patch 1 is here:
Fixes a bug and makes the start of the game easier.
It won't be the entire faction, don't worry.
No-one fights in the Skadovsk... If he had to use it, he would be on the deck of the ship, where it would be extremely useful.
It wouldn't look too good if potential recruits saw a representative of Freedom with anything but the best!
Duty and Freedom's representatives and their guards are the only faction members in the Skadovsk. There are however troops for both sides out and about in Zaton, and they're definitely not in a truce...
I'm guessing you're not patched to v1.05b, you need to patch and then start a new game.
Thanks for your kind words :)
Regarding stashes, it was a difficult decision that had to be made to try and keep the balance of the mod intact. At the time, there was no way to really re-do stashes properly so they had to basically just be removed. In v2.0, we've got stashes back in, in brand new locations and with really interesting contents :)
Regarding weapons, we're balancing to ensure that you won't be getting a full arsenal so quickly this time :)
Hope you're having fun!
Definitely not, we'll be posting an update soon, it's just I've been away from my desktop PC over Easter :)
Condolences Nic, hope things get better for you.
Gorgeous guys :)
f anyone is experienced and talented in Photoshop, has a passion for STALKER, and has some spare time and drive to commit to a dedicated mod project, please get in touch! We no longer have a 2D artist :/
We have two new maps planned for v2.0 :)
You can get either v1.0 Base or Full, depending on if you want graphical enhancements or not. Then get v1.05b, and put it over the top of v1.0. Start a new game and you're off :)
Nice work. I know how frustrating space restrictors are to create.
There's not really a new system as such. There are lots of variants of weapons with individual enhancements that you can find/buy that act as a pseudo-replacement, but there's no actual upgrade feature I'm afraid. 2.0 will re-introduce it with new balanced upgrades :)
Try and guess!
Ah! That's from the exterior mesh ;)
Unfortunately I would suggest that unless you know what you're doing, they're basically stuck at their current versions :/ Especially AtmosFear, the new version has a LOT of changes that needed to be merged manually. Sorry.
Redux's FoV is actually the same as vanilla, maybe you're getting that effect since the HUD and viewmodels are removed for most of the screenshots? :)
All kinds of stuff, what can you do? :) Add me on Steam (http://steamcommunity.com/id/beacon) and we'll have a chat!
Until otherwise announced, 'when it's ready' ;) One of the things I pride Redux on is its level of quality and polish. Takes time to make the best :)
Interiors take a long time to do well I'm afraid, and with only one modeler we're definitely not done ;)
Indeed he does.
Hey guys, while you're here looking at this, we'd appreciate it if you could vote for Redux in the MOTY awards! Just head over to the main page and click the vote button :) You can do it for as many mods as you like, so be generous!
That's sad mate :(
Hopefully the Zone will draw you back in as it always does with me.
No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.
Plus unique and modified versions! :)
Thanks! :) No, we are adding two new levels in v2.0 for certain.
Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)
I fired all but 11 rounds of the magazine, dropped the mag as I reloaded, then picked it back up, bringing me back up from 41 to 52 rounds :)
You have a month so if you find time, go ahead and enter!
Hopefully it'll be better than Priboi ;)
Upgrading is going to definitely be in, don't worry.
Definitely, along with a lot of others ;)
It's CoP Depth of Field. It's in vanilla :P
Great work mate. Sweet trailer too. Looking forward to release :)
Journey, Bon Jovi, Whitesnake, Boston, all that good stuff ;)
There are wet surfaces? Campfires don't necessarily stop because of rain ;)
Possibly, but not a huge amount. There will also be new variants of existing weapons :)
Thanks! We're trying to, in essence, create an almost entirely new game here. The sort of thing that happened between SoC and CS (changes in level geometry, new levels, new characters, features etc) is what we're aiming for in WotW - better than Clear Sky though of course ;)
The base Rostok/WT maps are taken from SoC but will be modified - just FYI these areas were inhabited during and before Clear Sky but were cut off from the rest of the Zone by the Great Emission.
Yeah, and it definitely opens up new possibilities for the mod as well as splitting the workload a bit!
Haha I try my best ;)
As MacBradley says, it's much easier to do it in the SDK. I'll see if I can write up another article sometime :)
They also impact performance a bit as well, so it's the trick of finding a good balance between that, atmosphere, inside-vs-outside levels and suchlike.
It may be something to do with the fact that it's for Call of Pripyat, not Clear Sky :D
Weapon/Armour modding has been removed for the time being.
Well CoP is the best vanilla experience of the series so far, it didn't bug once for me :P You may get bugs with this, though :P
You really should play through vanilla first! :D
Nah, doesn't work like that ;)
That's a Mercenary in Exoskeleton armour :)
It's not a three-person closed beta... This competition has three closed beta keys up for grabs.
1: I'm not sure what I can do about AI, both in safe areas and them walking to cover - I'll try and do it for after-beta if I can.
2: Yes, I will be adding more sleeping/safe areas after Beta is out.
3: I'm not sure this is even possible, but if it is, I'll definitely make time last longer.
4: Agreed, I'm going to try and do this.
5: This is unfortunately very unlikely, as it would require huge amounts of modelling, texturing and scripting.
6: Prices will be much better.
2: Damage will be different depending on caliber. It will be realistic.
3: I'm going to be adding new modifications of weapons, but no new models or anything are in the works.
4: Nope, sorry.
5: I'm looking at this - it should be realistic ;)
Addendum: If you shoot them in the head, they'll die in one shot (if they have no helmet or are using a respirator).
It will be this realistic.
If you shoot someone in the head, they'll die in one shot.
If you shoot someone in the chest, depending on their armour level, they may die in one hit, but it depends on the weapon used.
If you shoot someone in the limbs, they are much less likely to die quickly.