An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (180 - 210 of 806)
Beac
Beac Dec 19 2014, 6:57am replied:

Which room?

+1 vote   media: Skadovsk - Middeck Redesign
Beac
Beac Dec 19 2014, 6:12am replied:

We could probably share the SDK objects with no problem after we release :) We just need more modellers to speed up the creation of new areas!

+1 vote   media: Panorama: Ranger Station
Beac
Beac Nov 28 2014, 5:14pm says:

Sad news man. It's been an honour, thanks for your awesome work.

+2 votes   article: It's Over
Beac
Beac May 29 2014, 5:47pm replied:

Gosh, that's impressive work mate, consider me very interested!

+4 votes   media: Call of Chernobyl - Repeatable Escort Task
Beac
Beac May 29 2014, 11:27am says:

Wow, this is very very cool, great job! Can you go into more depth about how you can create missions like this (fairly complex) without infoportions?
Also, how do you manage the waypoints the scientists are using when they get to the site? Did you add them in the Level Editor, or through your scripting? Also, are you using a space restrictor to detect when they should begin the job?

Finally, the task updates regularly, why is that?

I'm intrigued mate!

+2 votes   media: Call of Chernobyl - Repeatable Escort Task
Beac
Beac Dec 24 2013, 11:29am says:

This is the closest I've ever seen a game come to real-life Pripyat, and I've actually been there. Well bloody done guys, if the rest of the city is like this in the game you've captured it truly well. Awesome job.

+3 votes   media: New screenz
Beac
Beac Aug 2 2013, 9:07am says:

gorgeous calendar guys, really nice

+2 votes   media: Lost Alpha Calendars for Aug 2013
Beac
Beac Jun 22 2013, 6:03pm says:

Gorgeous. My favourite weapon <3

+2 votes   media: AS "Val"
Beac
Beac Jun 8 2013, 7:25am replied:

Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!

+3 votes   media: Combat teaser #1
Beac
Beac Jun 8 2013, 6:28am says:

Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)

+14 votes   media: Combat teaser #1
Beac
Beac Jun 1 2013, 6:26am replied:

Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!

+5 votes   media: 'Verticality'
Beac
Beac May 19 2013, 5:42pm says:

That's great guys! How did you go about getting that great rain effect working so well?

+1 vote   article: O.G.S.E. 0.6.9.3 new graphics features
Beac
Beac May 11 2013, 9:44am says:

This is what STALKER needs, real, proper forests, just like in the real Zone. Nice work guys!

+12 votes   media: Last Night
Beac
Beac Apr 27 2013, 6:02am replied:

Agreed, it was silly. Laziness!

+3 votes   media: Jupiter Plant - Redux vs Vanilla
Beac
Beac Dec 16 2012, 12:16pm says:

Great idea. Cris64 is bang on. Is this going to be once a day?

+2 votes   media: Where is it? read the description -->>
Beac
Beac Aug 4 2012, 1:48pm says:

This one looks great.

+2 votes   media: Lost Alpha Calendars 2012 August
Beac
Beac May 10 2012, 8:13am replied:

We're making our levels in a very different way to Smrt, and all the work we do is our own, we don't like to use other people's assets :)

+2 votes   article: Call of Pripyat: Redux v2.0 - The Agroprom Operation
Beac
Beac May 17 2011, 9:47am says:

Looking great mate, keep up the good work :)

+1 vote   media: Lost Alpha
Beac
Beac Apr 27 2011, 3:26pm replied:

No ETA yet - when it's done ;)

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf - Status Update 3
Beac
Beac Apr 23 2011, 3:55pm says:

No-one has guessed at the leader of the camp yet!

+4 votes   media: Rookies
Beac
Beac Apr 15 2011, 7:53am replied:

Nimble won't be fulfilling special orders in WotW, as he's still a scout for Clear Sky at this point in the story.

+1 vote   media: Night Watch
Beac
Beac Jan 18 2011, 1:21pm replied:

With time, friend, with time!

+1 vote   article: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 18 2011, 8:23am replied:

It will be its own mod, separate entirely from Redux.
That said, there's the potential for including Redux weapon configs as an option :)

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Aug 31 2010, 5:36am says:

Patch 1 is here:
Moddb.com

Fixes a bug and makes the start of the game easier.

+2 votes   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Full
Beac
Beac May 9 2010, 10:40am replied:

It won't be the entire faction, don't worry.

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
Beac
Beac Apr 27 2013, 6:01am replied:

Certainly :)

+5 votes   media: Jupiter Plant - Redux vs Vanilla
Beac
Beac Apr 19 2013, 9:24am replied:

No-one fights in the Skadovsk... If he had to use it, he would be on the deck of the ship, where it would be extremely useful.

+4 votes   media: 'Svoboda!'
Beac
Beac Apr 19 2013, 7:25am replied:

It wouldn't look too good if potential recruits saw a representative of Freedom with anything but the best!

+4 votes   media: 'Svoboda!'
Beac
Beac Apr 18 2013, 8:06pm replied:

Duty and Freedom's representatives and their guards are the only faction members in the Skadovsk. There are however troops for both sides out and about in Zaton, and they're definitely not in a truce...

+4 votes   media: 'Svoboda!'
Beac
Beac Apr 17 2013, 6:56am replied:

I'm guessing you're not patched to v1.05b, you need to patch and then start a new game.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Apr 16 2013, 3:52pm replied:

Patience ;)

+5 votes   media: 'Duty Calls'
Beac
Beac Apr 11 2013, 10:44am replied:

Hi SeekingSomething!

Thanks for your kind words :)

Regarding stashes, it was a difficult decision that had to be made to try and keep the balance of the mod intact. At the time, there was no way to really re-do stashes properly so they had to basically just be removed. In v2.0, we've got stashes back in, in brand new locations and with really interesting contents :)

Regarding weapons, we're balancing to ensure that you won't be getting a full arsenal so quickly this time :)

Hope you're having fun!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Apr 9 2013, 12:07pm says:

Seeexxxyyyy

+1 vote   media: Makarov, texturing
Beac
Beac Apr 7 2013, 2:59pm replied:

Definitely not, we'll be posting an update soon, it's just I've been away from my desktop PC over Easter :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Apr 6 2013, 4:45pm says:

Condolences Nic, hope things get better for you.

+7 votes   media: Once more...
Beac
Beac Apr 3 2013, 6:02pm says:

Gorgeous guys :)

+7 votes   media: Lost Alpha Calendars for April 2013
Beac
Beac Mar 23 2013, 2:55pm says:

it's meeeeeeee

+1 vote   media: Beacon and Redux
Beac
Beac Mar 18 2013, 10:25am says:

f anyone is experienced and talented in Photoshop, has a passion for STALKER, and has some spare time and drive to commit to a dedicated mod project, please get in touch! We no longer have a 2D artist :/

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Mar 13 2013, 12:59pm says:

gorgeous

+4 votes   media: Vintorez ingame test
Beac
Beac Mar 12 2013, 1:19pm replied:

We have two new maps planned for v2.0 :)

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Mar 11 2013, 11:06am replied:

You can get either v1.0 Base or Full, depending on if you want graphical enhancements or not. Then get v1.05b, and put it over the top of v1.0. Start a new game and you're off :)

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Mar 3 2013, 6:29am says:

Sexy man.

+1 vote   media: GP-30
Beac
Beac Feb 20 2013, 10:55am says:

Nice work. I know how frustrating space restrictors are to create.

+4 votes   media: Space Restrictors - Car Park
Beac
Beac Feb 2 2013, 1:39pm replied:

There's not really a new system as such. There are lots of variants of weapons with individual enhancements that you can find/buy that act as a pseudo-replacement, but there's no actual upgrade feature I'm afraid. 2.0 will re-introduce it with new balanced upgrades :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Feb 2 2013, 1:28pm replied:

Try and guess!

0 votes   media: Inside Look: Modelling Interiors, Part Two
Beac
Beac Feb 2 2013, 1:28pm replied:

Ah! That's from the exterior mesh ;)

+1 vote   media: Inside Look: Modelling Interiors, Part Two
Beac
Beac Feb 2 2013, 12:31pm replied:

Unfortunately I would suggest that unless you know what you're doing, they're basically stuck at their current versions :/ Especially AtmosFear, the new version has a LOT of changes that needed to be merged manually. Sorry.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Feb 2 2013, 12:18pm replied:

Ladder? :)

+1 vote   media: Inside Look: Modelling Interiors, Part Two
Beac
Beac Feb 1 2013, 5:58am replied:

Redux's FoV is actually the same as vanilla, maybe you're getting that effect since the HUD and viewmodels are removed for most of the screenshots? :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jan 30 2013, 9:59am replied:

All kinds of stuff, what can you do? :) Add me on Steam (http://steamcommunity.com/id/beacon) and we'll have a chat!

+1 vote   article: Urgently Recruiting: Modelers
Beac
Beac Jan 30 2013, 9:15am replied:

Until otherwise announced, 'when it's ready' ;) One of the things I pride Redux on is its level of quality and polish. Takes time to make the best :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jan 28 2013, 4:26am replied:

Yeah, unfortunately!

+3 votes   media: Inside Look: Modelling Interiors
Beac
Beac Jan 18 2013, 5:08am replied:

Yes :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jan 15 2013, 7:43am replied:

Agreed :)

Interiors take a long time to do well I'm afraid, and with only one modeler we're definitely not done ;)

+5 votes   media: 'Graverobber'
Beac
Beac Dec 5 2014, 11:16am replied:

Indeed he does.

+2 votes   media: 'Familiar Faces'
Beac
Beac Dec 1 2014, 6:14am says:

Hey guys, while you're here looking at this, we'd appreciate it if you could vote for Redux in the MOTY awards! Just head over to the main page and click the vote button :) You can do it for as many mods as you like, so be generous!

+1 vote   media: 'No More Deliveries'
Beac
Beac Mar 28 2014, 9:36am says:

That's sad mate :(

Hopefully the Zone will draw you back in as it always does with me.

+2 votes   article: The End
Beac
Beac Jul 8 2013, 5:51am replied:

No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.

+1 vote   media: 'Sleeping Rough'
Beac
Beac Jun 16 2013, 5:17pm replied:

Plus unique and modified versions! :)

+3 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac Dec 9 2012, 5:42pm replied:

Thanks! :) No, we are adding two new levels in v2.0 for certain.

+2 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 3 2012, 12:13pm replied:

Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)

+1 vote   media: Redux Caches
Beac
Beac Jan 10 2012, 4:04pm replied:

I fired all but 11 rounds of the magazine, dropped the mag as I reloaded, then picked it back up, bringing me back up from 41 to 52 rounds :)

+1 vote   media: Magazine System Introduction
Beac
Beac Dec 14 2011, 6:53pm replied:

You have a month so if you find time, go ahead and enter!

+1 vote   article: Call of Pripyat: Redux v2.0 - Mission Competition Announcement
Beac
Beac Jul 27 2011, 8:16am replied:

Hopefully it'll be better than Priboi ;)
Upgrading is going to definitely be in, don't worry.

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf - Status Update 5
Beac
Beac Jul 19 2011, 9:31pm replied:

Definitely, along with a lot of others ;)

+4 votes   media: StalkComms Beta
Beac
Beac Jul 9 2011, 4:48pm replied:

It's CoP Depth of Field. It's in vanilla :P

+1 vote   media: Rookies
Beac
Beac Jul 3 2011, 8:12pm says:

Great work mate. Sweet trailer too. Looking forward to release :)

+1 vote   media: AtmosFear 3 Trailer
Beac
Beac Jun 23 2011, 4:36pm replied:

Journey, Bon Jovi, Whitesnake, Boston, all that good stuff ;)

+3 votes   article: Way of the Wolf Interview: StalkerFrance
Beac
Beac Apr 28 2011, 7:10am replied:

There are wet surfaces? Campfires don't necessarily stop because of rain ;)

+2 votes   media: Downpour
Beac
Beac Apr 6 2011, 6:18am replied:

Possibly, but not a huge amount. There will also be new variants of existing weapons :)

+1 vote   media: Night Watch
Beac
Beac Mar 28 2011, 7:50am replied:

Thanks! We're trying to, in essence, create an almost entirely new game here. The sort of thing that happened between SoC and CS (changes in level geometry, new levels, new characters, features etc) is what we're aiming for in WotW - better than Clear Sky though of course ;)

+1 vote   media: Random WiP
Beac
Beac Mar 25 2011, 10:37am replied:

The base Rostok/WT maps are taken from SoC but will be modified - just FYI these areas were inhabited during and before Clear Sky but were cut off from the rest of the Zone by the Great Emission.

+1 vote   media: Anomaly Zones #2
Beac
Beac Mar 21 2011, 4:56am replied:

Yeah, and it definitely opens up new possibilities for the mod as well as splitting the workload a bit!

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf - Status Update 2
Beac
Beac Mar 15 2011, 2:29pm replied:

Haha I try my best ;)

+1 vote   media: WiP
Beac
Beac Mar 2 2011, 2:47am replied:

As MacBradley says, it's much easier to do it in the SDK. I'll see if I can write up another article sometime :)

+1 vote   media: Conquering Smart-Terrains and Smart-Covers!
Beac
Beac Feb 26 2011, 3:37pm replied:

They also impact performance a bit as well, so it's the trick of finding a good balance between that, atmosphere, inside-vs-outside levels and suchlike.

+2 votes   media: Godray Test 1
Beac
Beac Jan 8 2011, 7:56am replied:

Yeah.

+2 votes   article: A guide to the Call of Pripyat SDK.
Beac
Beac Jan 7 2011, 1:36pm replied:

It may be something to do with the fact that it's for Call of Pripyat, not Clear Sky :D

+3 votes   member: Beac
Beac
Beac Sep 2 2010, 1:29pm replied:

Weapon/Armour modding has been removed for the time being.

+1 vote   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.02 Patch
Beac
Beac Aug 31 2010, 6:46am replied:

Well CoP is the best vanilla experience of the series so far, it didn't bug once for me :P You may get bugs with this, though :P

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Official Release
Beac
Beac Aug 31 2010, 4:52am replied:

You really should play through vanilla first! :D

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Official Release
Beac
Beac Aug 11 2010, 12:47pm replied:

Nah, doesn't work like that ;)

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List
Beac
Beac Jul 11 2010, 9:59am replied:

That's a Mercenary in Exoskeleton armour :)

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - v1.0 Trailer Release
Beac
Beac May 25 2010, 5:23pm replied:

It's not a three-person closed beta... This competition has three closed beta keys up for grabs.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac Mar 21 2010, 5:19pm replied:

1: I'm not sure what I can do about AI, both in safe areas and them walking to cover - I'll try and do it for after-beta if I can.
2: Yes, I will be adding more sleeping/safe areas after Beta is out.
3: I'm not sure this is even possible, but if it is, I'll definitely make time last longer.
4: Agreed, I'm going to try and do this.
5: This is unfortunately very unlikely, as it would require huge amounts of modelling, texturing and scripting.
6: Prices will be much better.

+1 vote   article: Redux v1.0 Planned Features
Beac
Beac Mar 20 2010, 11:40am replied:

1: :3
2: Damage will be different depending on caliber. It will be realistic.
3: I'm going to be adding new modifications of weapons, but no new models or anything are in the works.
4: Nope, sorry.
5: I'm looking at this - it should be realistic ;)

0 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Mar 18 2010, 8:17pm replied:

Addendum: If you shoot them in the head, they'll die in one shot (if they have no helmet or are using a respirator).

0 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Mar 18 2010, 8:11pm replied:

It will be this realistic.

If you shoot someone in the head, they'll die in one shot.
If you shoot someone in the chest, depending on their armour level, they may die in one hit, but it depends on the weapon used.
If you shoot someone in the limbs, they are much less likely to die quickly.

0 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
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