An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (180 - 210 of 894)
Beac
Beac Aug 5 2014, 12:16pm replied:

No one said a Fall 2014 release :) Our mod relaunch is going to be Fall or before for sure, but the actual mod itself is still TBA

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 10 2014, 5:19pm replied:

We're getting closer and closer to relaunch, our new logo is finished and we're working on an awesome relaunch event :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jun 16 2014, 5:45pm says:

Details?

+2 votes   download: Hexagonsphere (BETA 0.3)
Beac
Beac May 29 2014, 5:47pm replied:

Gosh, that's impressive work mate, consider me very interested!

+4 votes   media: Call of Chernobyl - Repeatable Escort Task
Beac
Beac May 29 2014, 11:27am says:

Wow, this is very very cool, great job! Can you go into more depth about how you can create missions like this (fairly complex) without infoportions?
Also, how do you manage the waypoints the scientists are using when they get to the site? Did you add them in the Level Editor, or through your scripting? Also, are you using a space restrictor to detect when they should begin the job?

Finally, the task updates regularly, why is that?

I'm intrigued mate!

+2 votes   media: Call of Chernobyl - Repeatable Escort Task
Beac
Beac Apr 27 2014, 4:34pm replied:

Yes, it's huge.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Beac
Beac Apr 25 2014, 6:40pm replied:

Keep the faith! It's coming :)

+6 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Apr 14 2014, 6:27pm replied:

Oh, no. On second look, he's dead!

+2 votes   media: Fanatic
Beac
Beac Apr 14 2014, 5:35pm replied:

Perfect. Would you be at all willing to share what you've got working here? It would certainly make my life a hell of a lot easier and speed up my work, as I'm certain it has for Bangalore!

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 5:34pm says:

NPC prisoner taking?

+2 votes   media: Fanatic
Beac
Beac Apr 14 2014, 2:08pm replied:

What's your fire naming convention?

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 10:59am says:

So with your gulag_general.script, there's no need to place any jobs around fires at all any more? Is that the only file needed? If so, that's excellent.

Also, according to your earlier reply (just checking to make sure), these jobs are only given when there are no custom jobs at the smart terrain?

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 10:46am replied:

That all sounds really, really interesting and very exciting. Can't wait to see more!

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 5:32am says:

Well damn, this would definitely be useful. Placing the waypoints manually is a pain in the *** even if it's easy to do. How foolproof is this? Is a certain amount of space around the fire required? What about fires with space only on one side?

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 8 2014, 8:35am says:

A little blog post with some new info for you guys.
Alexkane.co.uk

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Apr 5 2014, 8:56am replied:

Sorry mate, extremely busy recently. Lots of real life stuff. Work is still progressing, we're preparing for the relaunch :)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Apr 4 2014, 1:10pm replied:

Glad to hear you got it sorted! :) Thanks for your kind words!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Apr 3 2014, 2:52pm says:

Horrible. Our hearts go out to you guys. I can't wait to play your finished version, the wait is nearly over.

+6 votes   news: Lost Alpha Update
Beac
Beac Mar 31 2014, 1:08pm says:

Interesting idea, but will they be available to the player? And why would there be different colours anyway?

+2 votes   media: Ecologist Suits
Beac
Beac Mar 28 2014, 9:36am says:

That's sad mate :(

Hopefully the Zone will draw you back in as it always does with me.

+2 votes   news: The End
Beac
Beac Feb 25 2014, 3:21pm replied:

Still not dead! Things are just very slow right now mate :) Keep the faith!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 13 2014, 6:26am replied:

We're working on it mate, hold in there :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 6 2014, 12:55pm says:

Garbage!

+3 votes   media: Lost Alpha Screens for January, 2014
Beac
Beac Dec 25 2013, 2:25pm says:

Awesome guys, always love these articles. Very excited to see what you guys have managed, tremendous. Happy Christmas to all of you, may 2014 be the year of the Lost Alpha.

+4 votes   news: Merry Christmas!
Beac
Beac Dec 24 2013, 2:24pm says:

Happy Christmas guys :)

+3 votes   media: Merry Christmas!
Beac
Beac Dec 24 2013, 11:29am says:

This is the closest I've ever seen a game come to real-life Pripyat, and I've actually been there. Well bloody done guys, if the rest of the city is like this in the game you've captured it truly well. Awesome job.

+3 votes   media: New screenz
Beac
Beac Dec 12 2013, 5:12pm says:

Hey guys, please read this devlog and give me your feedback.

Alexkane.co.uk

+5 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 12 2013, 6:10am replied:

Dev logs have now started again! :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 4 2013, 10:07am replied:

Things have been tremendously busy, as well as real life stuff with me. Dev logs will be back ASAP :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 2 2013, 9:52am replied:

We're not dead :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
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