An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Awesome guys, always love these articles. Very excited to see what you guys have managed, tremendous. Happy Christmas to all of you, may 2014 be the year of the Lost Alpha.
happy birthday Dez! December birthdays are the best obviously, I was yesterday ;)
Oh wow. I love this shot.
I'm afraid I'm not sure if it's really possible :(
Find me a way to fix the weapons without it and I'll gladly do it.
There isn't one, sorry.
The vanilla weapons in CoP need upgrades to become realistic.
In Redux, they already are, and hence don't need those upgrades.
Unfortunately it pretty much does - upgrading anything but mag size, scopes, silencers, weight etc will break the guns.
Good old xRay engine lighting! Looking superb guys, keep up the great work!
Thanks man :)
Great idea. Cris64 is bang on. Is this going to be once a day?
It's not the music, everyone gets a bit of slowdown when they enter the menu from the game depending on their PC specs. What specs do you have?
We've got all kinds of assets to create, from small props to whole buildings, so even if you're not super confident, we'd love to see you try!
We're looking for enthusiastic people experienced in 3D modeling for STALKER who would like to help create Redux v2.0! Creating brand new interiors for buildings, as well as new levels, AND new assets, is a lot of work for just one guy! If you think you could help, send me a message either here or at CoPRedux-AT-googlemail.com - thanks!
I'm sorry but screenshots are the best I can do right now - any time spent on news updates is less time spent on the mod, and I'm working damn hard on getting v2.0 out to you guys as quickly as possible :)
Certainly :) It's not off the cards.
Thanks! :) No, we are adding two new levels in v2.0 for certain.
I wouldn't recommend that ;)
Of course :)
Hehe don't worry, this is good fun and extremely important :)
You may well be looking at one in this very screenshot ;)
Of course, we're doing a MSO-style enhancement on AI ;)
Pripyat's getting it don't worry ;)
Hopefully it'll match people's thoughts of what would be in here!
You're right :) The workshop next to the mercs is now fully explorable. We're aiming to do this to most of the 'hollow' buildings in the game.
It's very peculiar and new to engage the mercs here and having them come around and inside the building, I must say.
I'll do a full quality compile overnight and try and get a screenshot up tomorrow.
Yeah, this is sort of a mix between SoC and CS's system. Like SoC in that you find their locations on NPCs and they have names/descriptions, and like CS's in that you can still find them and loot them even if you don't have their location.
Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)
We got our first fleshed-out-interior building into the editor today... It's amazing.
Yep, like I said in the description, you can find them even if you don't get the location :)
I see. No it's nothing like that, this is much more like SoC-style stashes but far better.
I meant could you explain the custom stashes ;)
Not really played SGM, can you explain what you mean?
We'll have a system for using damaged weapons, yeah :)
'When it's done' ;)