I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (210 - 240 of 716)
Beac
Beac Apr 22 2012, 5:01pm replied:

We're still not sure about new weapons - if we do add some, they'll be entirely made from scratch and to the highest quality, no 'chuck in a shitload of badly animated guns' like other mods tend to.

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 22 2012, 9:42am replied:

Fluffy put it better than I ever could :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 18 2012, 6:21am replied:

We're working to make a lot of things optional, but the magazine system will be a base feature in v2.0 so the main bulk of it won't be disable-able I'm afraid. That said, there will be options to tweak it :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2012, 5:57am replied:

All our code was written for Redux. You'll see on Sunday night that our mutant looting system behaves like no other system ;)

+3 votes     media: A little teaser...
Beac
Beac Apr 12 2012, 12:37pm replied:

It will be very worth taking them on now ;)

+2 votes     media: A little teaser...
Beac
Beac Apr 12 2012, 12:03pm replied:

Way to miss the important part :P
This screen was taken with low settings for testing.

+4 votes     media: A little teaser...
Beac
Beac Apr 11 2012, 7:19pm replied:

Don't worry, we're making good progress :) There will be a nice update for you at the end of the week ;)
We don't have an ETA, but we really hope to release ASAP.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 10 2012, 3:45pm replied:

We're not planning to add an HK416 I'm afraid.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 10 2012, 3:44pm replied:

'Fraid that's not planned right now.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 10 2012, 2:11pm replied:

It's called 'adding content' and it takes a long time :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 29 2012, 6:00pm replied:

Yes, stashes are making a return, totally changed and all new ones as well!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 17 2012, 8:05pm replied:

What are you going to be doing in all the other levels? :P

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 17 2012, 8:04pm replied:

Unfortunately as you thought, due to engine limitations the only way we can do it is as in the current system :(

Thanks for your input though! :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 16 2012, 11:16am replied:

Expanding the original CoP Storyline :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 14 2012, 5:03pm replied:

The pump station will be part of the overall storyline of the Swamps :)

+2 votes     media: Pump Station
Beac
Beac Mar 12 2012, 7:41pm replied:

What about it? :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 12 2012, 6:22am replied:

You need to start a new game :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 11 2012, 7:35pm replied:

It's the Random Weapon System - it needs a little tweaking ;)

+1 vote     media: Sittin' around
Beac
Beac Mar 3 2012, 10:48am replied:

Did you not patch like I said?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Feb 26 2012, 2:08pm replied:

Patch :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Feb 20 2012, 10:43am replied:

v2.0 will add a LOT more wearable outfits :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Feb 18 2012, 11:22am replied:

Thanks! We're really proud of the system, and we're working to make it even better :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Feb 3 2012, 3:08am replied:

Yes they will be optional :) Also bear in mind the overlay is just a placeholder :)

+1 vote     article: Murder in the Swamps
Beac
Beac Jan 31 2012, 10:15am replied:

Unfortunately due to engine limitations, a tool like the mag loader is the only way to do it :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jan 30 2012, 10:22am replied:

The magazine system itself? No, I'm afraid not. There will be options to tweak it however.

+1 vote     media: Magazine System Introduction
Beac
Beac Jan 26 2012, 12:13pm replied:

Are you using v1.05b? :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jan 26 2012, 12:13pm replied:

New stashes definitely! Weapons, probably not.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jan 19 2012, 11:40am replied:

I'm afraid I don't know 100%, if you go to the AtmosFear ModDB page and ask I'm sure Cromm Cruac will be happy to help! :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jan 17 2012, 8:13am replied:

Of course!

+2 votes     media: Familiar Territory
Beac
Beac Jan 16 2012, 3:54pm replied:

Nope, Nimble is still over at the Skadovsk making cashish from his new career. Fluffy guessed correctly, it's Docent Suslov :)

+2 votes     media: Familiar Territory
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