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Comment History  (210 - 240 of 724)
Beac
Beac Jun 29 2012, 8:06am replied:

Did you start a new game after you patched to v1.05b?

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 19 2012, 1:23am replied:

Just run the install .exe?

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 19 2012, 1:22am says:

Is anyone going to the Rezzed show?

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 9 2012, 2:11am replied:

We're indeed doing that as an option for the magazine system :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 7 2012, 2:44am replied:

Yes, all changed and new :)

+3 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jun 6 2012, 1:56pm replied:

Why, Vintar?

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Beac
Beac Jun 2 2012, 1:55pm says:

Oh wow. I love this shot.

+2 votes     media: Oh hi Bes!
Beac
Beac May 10 2012, 8:13am replied:

We're making our levels in a very different way to Smrt, and all the work we do is our own, we don't like to use other people's assets :)

+2 votes     article: Call of Pripyat: Redux v2.0 - The Agroprom Operation
Beac
Beac Apr 26 2012, 6:07am says:

As a quick statement, I obviously understand and share everyone's sadness and disappointment in the death of the STALKER franchise. As I said earlier in the year when we went through this before, it's now down to mods like Redux to continue to expand the amazing world we so enjoy experiencing. I hope you'll continue to support us as much as you have in the past :)

R.I.P STALKER

+8 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 22 2012, 5:01pm replied:

We're still not sure about new weapons - if we do add some, they'll be entirely made from scratch and to the highest quality, no 'chuck in a shitload of badly animated guns' like other mods tend to.

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 22 2012, 9:42am replied:

Fluffy put it better than I ever could :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 18 2012, 6:21am replied:

We're working to make a lot of things optional, but the magazine system will be a base feature in v2.0 so the main bulk of it won't be disable-able I'm afraid. That said, there will be options to tweak it :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2012, 5:57am replied:

All our code was written for Redux. You'll see on Sunday night that our mutant looting system behaves like no other system ;)

+3 votes     media: A little teaser...
Beac
Beac Apr 12 2012, 12:37pm replied:

It will be very worth taking them on now ;)

+2 votes     media: A little teaser...
Beac
Beac Apr 12 2012, 12:03pm replied:

Way to miss the important part :P
This screen was taken with low settings for testing.

+4 votes     media: A little teaser...
Beac
Beac Apr 11 2012, 7:19pm replied:

Don't worry, we're making good progress :) There will be a nice update for you at the end of the week ;)
We don't have an ETA, but we really hope to release ASAP.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 10 2012, 3:45pm replied:

We're not planning to add an HK416 I'm afraid.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 10 2012, 3:44pm replied:

'Fraid that's not planned right now.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 10 2012, 2:11pm replied:

It's called 'adding content' and it takes a long time :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 29 2012, 6:00pm replied:

Yes, stashes are making a return, totally changed and all new ones as well!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 17 2012, 8:05pm replied:

What are you going to be doing in all the other levels? :P

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 17 2012, 8:04pm replied:

Unfortunately as you thought, due to engine limitations the only way we can do it is as in the current system :(

Thanks for your input though! :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 16 2012, 11:16am replied:

Expanding the original CoP Storyline :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 14 2012, 5:03pm replied:

The pump station will be part of the overall storyline of the Swamps :)

+2 votes     media: Pump Station
Beac
Beac Mar 12 2012, 7:41pm replied:

What about it? :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 12 2012, 6:22am replied:

You need to start a new game :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 11 2012, 7:35pm replied:

It's the Random Weapon System - it needs a little tweaking ;)

+1 vote     media: Sittin' around
Beac
Beac Mar 3 2012, 10:48am replied:

Did you not patch like I said?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Feb 26 2012, 2:08pm replied:

Patch :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Feb 20 2012, 10:43am replied:

v2.0 will add a LOT more wearable outfits :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
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