An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (210 - 240 of 1,065)
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

Filters and air bottles will gradually, slowly degrade/run out over time. When you're in a hazardous area such as a chemical anomaly or a radiation hotspot, the degradation will of course be faster.

Good karma+1 vote
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

Pairing well with our new radiation system, Filters and Air Bottles add a new dimension to the Zone Economy.

Manage your supplies well, lest you be caught on a raid without adequate protection from the Zone’s unforgiving environment.

Good karma+7 votes
Beac
Beac @ Wormwood Features: Mask Filters and Air Bottles

As you can see in this screenshot, filter/air duration is indicated by a new bar on your HUD, representing the amount of air, or filter condition, you have left.

Good karma+10 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Thanks man!

Good karma+2 votes
Beac
Beac @ Wormwood Features: Missions

We're trying to create missions for all kinds of players :)

Good karma+3 votes
Beac
Beac @ Wormwood Features: Thirst

This is currently implemented through Lua scripting, but we would like to integrate it within the engine, just like hunger.

Good karma+4 votes
Beac
Beac @ Wormwood Features: Weapon Repairs

Hiring a trader to repair your weapons is an expensive luxury, so why not take matters into your own hands?

Instead of dumping that gun that’s too low-quality to use, why not stash it somewhere and use it to repair your upgraded prize shooter later?

Good karma+9 votes
Beac
Beac @ Wormwood Features: Missions

We’ve focused on creating original, well designed missions with high quality writing and dialogue.

The team has also really enjoyed bringing some old faces back for Wormwood (many of which you will have fond memories of), as well as creating new, memorable characters you can meet for the first time.

Good karma+4 votes
Beac
Beac @ Wormwood Features: Thirst

Thirst is an obvious additional survival mechanic, pairing very well with our changes to food/satiety, and our brand new cooking system!

Good karma+8 votes
Beac
Beac @ Developer Stream - The Sawmill

Zaton is arguably closer to the NPP, and the Skadovsk is a great place to recruit new followers.

Good karma+3 votes
Beac
Beac @ Wormwood Developer Q + A - Answers

We hope these answers will satisfy some of the big questions you had about the mod! I just want to say another big thank you to everyone who participated in the development livestream last night - it was an excellent evening!

Good karma+12 votes
Beac
Beac @ Developer Stream - The Sawmill

If you missed the stream, the idea for the sawmill is that Freedom attempted to establish a forward outpost in Zaton, to match Duty's. During construction, a controller attacked the base, wiping out the expeditionary force and zombifying them all.

You can help Freedom out by retaking the Sawmill, allowing Freedom to regain their foothold in the region, creating a hub for increased Freedom a-life in Zaton!

(also, you can always kill them all later and open the new base up to random a-life)

Good karma+5 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Remember folks, 8PM GMT tonight, I'll be livestreaming Wormwood development on Twitch! www.twitch.tv/BeaconDev
That's only 1 hour 30 minutes from now!

Good karma+3 votes
Beac
Beac @ Wormwood Developer Livestream - January 28th!

Twitch should save the video, I imagine. The option is set on.

Good karma+2 votes
Beac
Beac @ Wormwood Developer Livestream - January 28th!

I'm in the UK, so that's 8PM GMT.

Good karma+1 vote
Beac
Beac @ Wormwood Features: Zone Cooking

Keep following Wormwood Week - we have plenty more features to announce!

Good karma+2 votes
Beac
Beac @ Wormwood Developer Livestream - January 28th!

Watch along, make comments, and suggest ideas as I work in the SDK’s level editor to revamp one of the most underused locations in Zaton - the Sawmill!

Learn the process of creating a new area from concept through to prop placement, AI-map work, logic scripting and smart-terrains, and gain a deeper understanding of the daily trials and tribulations the team go through to bring you a brand new, high quality experience.

Streaming will begin at 20:00 GMT on January 28th - Day Five of Wormwood Week!

Other members of the Wormwood team will also be hanging out in the chat, ready to discuss the mod and your ideas live!

So if you’re interested in learning more about the modding process, or just want to get an inside-look into a cutting edge part of the mod, join us on Twitch Twitch.tv live from 20:00 GMT on January 28th!

Good karma+7 votes
Beac
Beac @ Wormwood Features: Zone Cooking

We feel cooking fits well as a feature into the game’s survival-oriented gameplay, and you can now subsist purely on hunted meat (although at risk of irradiation), if you so wish!

Good karma+8 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Thanks for the kind words man!

The economy is something we're really striving to make believable. You can check out our thoughts on ammunition scarcity a few images back in the media gallery.

Good karma+1 vote
Beac
Beac @ Announcing S.T.A.L.K.E.R.: Wormwood

We're planning three difficulty settings, to make sure the mod is accessible to all. We've spent a huge amount of time making new content, so we'd love as many people as possible to be able to experience it!

Good karma+2 votes
Beac
Beac @ Wormwood Features: Radiation Revamp

We don't pay attention to downvotes or upvotes, neither should you :) It's the great comments that matter!

Good karma+4 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Thanks mate, I appreciate the kind words!

Good karma+2 votes
Beac
Beac @ Wormwood Features: Radiation Revamp

Well I've got some good news for you, we've got updates every day this week :)

Good karma+6 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

Thanks man! We're working hard to make this a really great experience for everyone.

Good karma+3 votes
Beac
Beac @ Wormwood Features: Radiation Revamp

We're planning to implement proper artifact containers.

Good karma+8 votes
Beac
Beac @ Wormwood Features: Radiation Revamp

Radiation levels now increase slowly through simply being in the Zone, simulating the ambient low-level radiation present in the environment.

Utilising artifacts, eating and drinking irradiated consumables, and frequenting localised radiation hotspots will all add to this underlying ambient radioactivity, which you will need to control using the various tools now at your disposal.

Good karma+12 votes
Beac
Beac @ Announcing S.T.A.L.K.E.R.: Wormwood

Yes, that's the plan right now.

Good karma+1 vote
Beac
Beac @ Announcing S.T.A.L.K.E.R.: Wormwood

We've renamed mainly because the mod has grown so far beyond Redux, that it's not really appropriate to keep calling that. It's its own thing now :)

Good karma+4 votes
Beac
Beac @ S.T.A.L.K.E.R.: Wormwood

To clarify our choice of name - Wormwood is the translation for Chernobyl, it's also the name of the Red Forest, and it has biblical/deep rooted connotations for poison and sickness, to represent our aims with the survival aspect of the mod.

We hope you'll agree it's a fitting name!

Good karma+3 votes
Beac
Beac @ Announcing S.T.A.L.K.E.R.: Wormwood

Thanks for your support!

Good karma+6 votes
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