An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (210 - 240 of 789)
Beac
Beac Dec 25 2013, 2:25pm says:

Awesome guys, always love these articles. Very excited to see what you guys have managed, tremendous. Happy Christmas to all of you, may 2014 be the year of the Lost Alpha.

+4 votes   article: Merry Christmas!
Beac
Beac Dec 20 2012, 9:27am says:

happy birthday Dez! December birthdays are the best obviously, I was yesterday ;)

+5 votes   media: Happy Birthday Dez!
Beac
Beac Jun 2 2012, 1:55pm says:

Oh wow. I love this shot.

+2 votes   media: Oh hi Bes!
Beac
Beac Sep 23 2010, 3:58pm replied:

Hahaha, wow.

+3 votes   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Full
Beac
Beac May 17 2010, 1:04pm replied:

I'm afraid I'm not sure if it's really possible :(

0 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
Beac
Beac Apr 5 2010, 10:49am replied:

Find me a way to fix the weapons without it and I'll gladly do it.

There isn't one, sorry.

The vanilla weapons in CoP need upgrades to become realistic.
In Redux, they already are, and hence don't need those upgrades.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Apr 1 2010, 5:42pm replied:

Unfortunately it pretty much does - upgrading anything but mag size, scopes, silencers, weight etc will break the guns.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 19 2012, 6:56am says:

Good old xRay engine lighting! Looking superb guys, keep up the great work!

+8 votes   media: Where is it? Round:3, read the description -->>
Beac
Beac Dec 18 2012, 11:29am replied:

Thanks man :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 16 2012, 12:16pm says:

Great idea. Cris64 is bang on. Is this going to be once a day?

+2 votes   media: Where is it? read the description -->>
Beac
Beac Dec 15 2012, 2:30pm replied:

Thanks!
It's not the music, everyone gets a bit of slowdown when they enter the menu from the game depending on their PC specs. What specs do you have?

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 12 2012, 2:00pm replied:

We've got all kinds of assets to create, from small props to whole buildings, so even if you're not super confident, we'd love to see you try!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 12 2012, 1:56pm says:

We're looking for enthusiastic people experienced in 3D modeling for STALKER who would like to help create Redux v2.0! Creating brand new interiors for buildings, as well as new levels, AND new assets, is a lot of work for just one guy! If you think you could help, send me a message either here or at CoPRedux-AT-googlemail.com - thanks!

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 11 2012, 12:33pm replied:

I'm sorry but screenshots are the best I can do right now - any time spent on news updates is less time spent on the mod, and I'm working damn hard on getting v2.0 out to you guys as quickly as possible :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 11 2012, 3:39am replied:

Certainly :) It's not off the cards.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 9 2012, 5:42pm replied:

Thanks! :) No, we are adding two new levels in v2.0 for certain.

+2 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 5:42pm replied:

I wouldn't recommend that ;)

+2 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 5:42pm replied:

Of course :)

+3 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 2:23pm replied:

Hehe don't worry, this is good fun and extremely important :)

+6 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 2:21pm replied:

Yep :)

+3 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 7 2012, 5:24am replied:

Yep :)

+2 votes   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:53am replied:

You may well be looking at one in this very screenshot ;)

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:38am replied:

Of course, we're doing a MSO-style enhancement on AI ;)

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:16am replied:

Pripyat's getting it don't worry ;)

+3 votes   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:59am replied:

Hopefully it'll match people's thoughts of what would be in here!

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:25am replied:

You're right :) The workshop next to the mercs is now fully explorable. We're aiming to do this to most of the 'hollow' buildings in the game.

+3 votes   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:21am says:

It's very peculiar and new to engage the mercs here and having them come around and inside the building, I must say.

+2 votes   media: 'Workshops'
Beac
Beac Dec 3 2012, 6:14pm replied:

I'll do a full quality compile overnight and try and get a screenshot up tomorrow.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 3 2012, 12:14pm replied:

Yeah, this is sort of a mix between SoC and CS's system. Like SoC in that you find their locations on NPCs and they have names/descriptions, and like CS's in that you can still find them and loot them even if you don't have their location.

+2 votes   media: Redux Caches
Beac
Beac Dec 3 2012, 12:13pm replied:

Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)

+1 vote   media: Redux Caches
Beac
Beac Dec 2 2012, 6:30pm replied:

We got our first fleshed-out-interior building into the editor today... It's amazing.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 2 2012, 3:10pm replied:

Yep, like I said in the description, you can find them even if you don't get the location :)

+1 vote   media: Redux Caches
Beac
Beac Dec 2 2012, 11:30am replied:

I see. No it's nothing like that, this is much more like SoC-style stashes but far better.

+3 votes   media: Redux Caches
Beac
Beac Dec 2 2012, 10:18am replied:

I meant could you explain the custom stashes ;)

+1 vote   media: Redux Caches
Beac
Beac Dec 2 2012, 10:04am replied:

Not really played SGM, can you explain what you mean?

We'll have a system for using damaged weapons, yeah :)

+2 votes   media: Redux Caches
Beac
Beac Nov 19 2012, 4:45pm replied:

'When it's done' ;)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
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