I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (30 - 60 of 722)
Beac
Beac Dec 24 2013, 2:24pm says:

Happy Christmas guys :)

+3 votes     media: Merry Christmas!
Beac
Beac Dec 24 2013, 11:29am says:

This is the closest I've ever seen a game come to real-life Pripyat, and I've actually been there. Well bloody done guys, if the rest of the city is like this in the game you've captured it truly well. Awesome job.

+3 votes     media: New screenz
Beac
Beac Dec 12 2013, 5:12pm says:

Hey guys, please read this devlog and give me your feedback.

Alexkane.co.uk

+5 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 12 2013, 6:10am replied:

Dev logs have now started again! :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 4 2013, 10:07am replied:

Things have been tremendously busy, as well as real life stuff with me. Dev logs will be back ASAP :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 2 2013, 9:52am replied:

We're not dead :)

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 20 2013, 6:22am replied:

Do you have the latest patch installed (v1.05b) and a new game started? What is the error message? (Paste into this reply box after you crash).

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 20 2013, 1:04pm says:

Sorry to hear that mate :/

+3 votes     article: Mod likely cancelled
Beac
Beac Oct 1 2013, 10:42am says:

This is a superb shot.

+1 vote     media: Lost Alpha Calendars for Oct 2013
Beac
Beac Sep 30 2013, 9:51am says:

Are you testing for Bangalore then? :) What does this mean for Variation Mod?

+2 votes     media: Stalker Trio
Beac
Beac Sep 15 2013, 4:13am replied:

The main menu music from v1.0 is the Clear Sky Theme from the Great Swamps :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 14 2013, 8:00pm replied:

Oh yes :)

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 18 2013, 3:27pm replied:

Since GSC didn't make third person a vanilla feature and I don't personally use it, we won't be doing stuff like this, sorry! I think it's much more important to spend time on new content and interesting features that change the game fundamentally, so that's what we're concentrating on :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 18 2013, 7:54am replied:

This is changed back to vanilla again in v2.0, but you can change it yourself for now in 'game_relations.ltx' within the gamedata/configs/creatures folder :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 10 2013, 6:02am says:

Awesome guys, love to see the detailed story behind the mod (game?) as it is now! As always, very excited. Take your time.

+9 votes     article: Where are we heading to?
Beac
Beac Aug 8 2013, 2:36pm replied:

monsters.ltx , corpse_remove_game_time_interval and stay_after_death_time_interval.

It's set to 5 hours, I dunno how that can be a problem for you, but there you go! Thanks for the kind words.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 8 2013, 8:40am replied:

Why?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 4 2013, 10:53am says:

Redux Dev Log 04/08/2013:
Alexkane.co.uk

Many more dev logs on there too!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 2 2013, 10:18am says:

If you guys need someone to write/modify your radio broadcasts, let me know, I'd love to help.

+1 vote     media: NPP Outskirts
Beac
Beac Aug 2 2013, 9:07am says:

gorgeous calendar guys, really nice

+2 votes     media: Lost Alpha Calendars for Aug 2013
Beac
Beac Jul 29 2013, 6:04am says:

Congrats again on the job Mill, another great model + texture!

+2 votes     media: M4A1 model
Beac
Beac Jul 25 2013, 10:21am replied:

Glad you like it! Removing the minimap is integral to increasing immersion :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 25 2013, 10:20am replied:

Of course ;) And yeah, that's exactly the inspiration I used.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 24 2013, 1:56pm replied:

V1.0 has new modified versions of weapons and a couple of new armours, v2.0 will have dozens of new armours and suits.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 8 2013, 5:51am replied:

No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.

+1 vote     media: 'Sleeping Rough'
Beac
Beac Jul 7 2013, 12:59pm replied:

Yeah, this is the Ranger Station offices.

+7 votes     media: 'Sleeping Rough'
Beac
Beac Jul 6 2013, 6:50am replied:

Thanks bud!

+1 vote     media: 'Respite from the Fog'
Beac
Beac Jul 4 2013, 4:10pm says:

Redux Dev Log 04/07/2013:
Alexkane.co.uk

Now with 3x more dead bodies!

+3 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 4 2013, 9:58am replied:

Upgrades are disabled in v1.0 as they were severely unbalanced with the way suits and weapons were rebalanced. They'll be back all new and totally balanced in v2.0!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jul 3 2013, 3:31pm replied:

Well, I don't know about 'more moderate'. I can't comment on Misery 2.0 obviously, but compared to Misery v1.0 I feel that Redux 2.0 will be 'fairer', not necessarily easier. Redux is definitely for the hardcore crowd, but in the way that it doesn't make you feel like you were cheated every time you die. If you die, you'll be able to know why that was and it was a mistake you made. We'll probably be integrating Absolute Textures, and AtmosFear 3 is already integrated. Thanks for your kind words!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
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