An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (30 - 60 of 905)
Beac
Beac Feb 6 2015, 1:43pm says:

As well as better foliage models and textures, Wormwood will also feature a lot more of it!

Expect hundreds of new trees and bushes in each level, with little FPS drop thanks to their optimised nature.

Now the Zone of the game will look a lot more like the Zone of real life!

+11 votes   media: Wormwood - now with better foliage!
Beac
Beac Feb 6 2015, 11:59am replied:

We've renamed to STALKER: Wormwood, you can find a link to the page here.

+1 vote   member: Beac
Beac
Beac Feb 6 2015, 4:21am says:

Good work guys. Can you go into detail on your modernisation of the SDK, and will you be releasing your work on it?

+3 votes   news: 3# week goals
Beac
Beac Feb 5 2015, 7:52am replied:

Thanks for the kind words!

We're not planning a 'lite' version of Wormwood I'm afraid. Our level changes and graphical enhancements are too deeply integrated to be optional.

We're happy to support translations of the mod, but it's something that will be thought about more as we get closer to final text integration.

Thanks again :)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 4 2015, 4:10am replied:

We've said before we want to release in 2015, but we're not going to release until the mod is at the standard it should be.

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 3 2015, 4:08pm replied:

We will be conducting closed beta testing in the future, but will likely not be having an open test.

+1 vote   media: 'The beauty of bug-testing'
Beac
Beac Feb 3 2015, 12:35pm replied:

We can't use ABNat levels as a base as our levels are heavily modified already. The LA trees would be great though, thanks mate!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 3 2015, 12:02pm replied:

Apologies mate! Thanks for the info :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 5:12pm replied:

If you read the features page of the site, or the recent dev Q+A/FAQ you'll see our plans for levels :)

Thanks for the kind words!

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 2:51pm replied:

That's a bug with AtmosFear, not Redux specifically. The weather always changes between reloads. Also, sneaking has never actually worked for me with or without Redux - stealth is most definitely not STALKER's strong point!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 8:35am replied:

Haha I saw a video of a Russian mod that added weird worm mutants, it was pretty creepy. They were about the size of a Stalker as well.

+4 votes   media: 'The beauty of bug-testing'
Beac
Beac Feb 2 2015, 8:12am says:

I was out and about in the Zone waiting for one of the crashes to happen and stumbled upon this rather pretty scene at sunset!

After I took it a group of Stalkers zombified by the recent emission attacked Shevchenko, but the brave loners inside managed to fend them off. A-Life!

+8 votes   media: 'The beauty of bug-testing'
Beac
Beac Feb 2 2015, 5:44am replied:

Could we get a link? That's great!

+2 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Feb 2 2015, 5:44am replied:

We're looking into new animations for things like this, no promises however :)

+5 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Feb 2 2015, 5:44am replied:

We're always interested in ideas and feedback! What would you say are some of the 'bad'?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 5:43am replied:

We're looking into improved weapon models, textures and animations :)

I've had some help for a while now! Since a bit after Redux 2.0 was started, I've had a few brilliant people on the team working to make the mod the best it can be!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 1 2015, 6:58am replied:

Running will hasten the rate at which you use air/filters slightly :)

+2 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Feb 1 2015, 6:57am replied:

Filters and air bottles will gradually, slowly degrade/run out over time. When you're in a hazardous area such as a chemical anomaly or a radiation hotspot, the degradation will of course be faster.

+1 vote   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Jan 31 2015, 12:57pm says:

Pairing well with our new radiation system, Filters and Air Bottles add a new dimension to the Zone Economy.

Manage your supplies well, lest you be caught on a raid without adequate protection from the Zone’s unforgiving environment.

+7 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Jan 31 2015, 12:56pm says:

As you can see in this screenshot, filter/air duration is indicated by a new bar on your HUD, representing the amount of air, or filter condition, you have left.

+10 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Jan 31 2015, 5:21am replied:

Thanks man!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 30 2015, 1:01pm replied:

We're trying to create missions for all kinds of players :)

+3 votes   media: Wormwood Features: Missions
Beac
Beac Jan 30 2015, 1:01pm replied:

This is currently implemented through Lua scripting, but we would like to integrate it within the engine, just like hunger.

+4 votes   media: Wormwood Features: Thirst
Beac
Beac Jan 30 2015, 11:50am says:

Hiring a trader to repair your weapons is an expensive luxury, so why not take matters into your own hands?

Instead of dumping that gun that’s too low-quality to use, why not stash it somewhere and use it to repair your upgraded prize shooter later?

+9 votes   media: Wormwood Features: Weapon Repairs
Beac
Beac Jan 30 2015, 11:50am says:

We’ve focused on creating original, well designed missions with high quality writing and dialogue.

The team has also really enjoyed bringing some old faces back for Wormwood (many of which you will have fond memories of), as well as creating new, memorable characters you can meet for the first time.

+4 votes   media: Wormwood Features: Missions
Beac
Beac Jan 30 2015, 11:49am says:

Thirst is an obvious additional survival mechanic, pairing very well with our changes to food/satiety, and our brand new cooking system!

+8 votes   media: Wormwood Features: Thirst
Beac
Beac Jan 29 2015, 1:44pm replied:

Zaton is arguably closer to the NPP, and the Skadovsk is a great place to recruit new followers.

+3 votes   media: Developer Stream - The Sawmill
Beac
Beac Jan 29 2015, 1:37pm says:

We hope these answers will satisfy some of the big questions you had about the mod! I just want to say another big thank you to everyone who participated in the development livestream last night - it was an excellent evening!

+10 votes   feature: Wormwood Developer Q + A - Answers
Beac
Beac Jan 29 2015, 6:39am says:

If you missed the stream, the idea for the sawmill is that Freedom attempted to establish a forward outpost in Zaton, to match Duty's. During construction, a controller attacked the base, wiping out the expeditionary force and zombifying them all.

You can help Freedom out by retaking the Sawmill, allowing Freedom to regain their foothold in the region, creating a hub for increased Freedom a-life in Zaton!

(also, you can always kill them all later and open the new base up to random a-life)

+5 votes   media: Developer Stream - The Sawmill
Beac
Beac Jan 28 2015, 1:36pm says:

Remember folks, 8PM GMT tonight, I'll be livestreaming Wormwood development on Twitch! www.twitch.tv/BeaconDev
That's only 1 hour 30 minutes from now!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
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