An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (30 - 60 of 739)
Beac
Beac Apr 14 2014, 6:27pm replied:

Oh, no. On second look, he's dead!

+2 votes   media: Fanatic
Beac
Beac Apr 14 2014, 5:35pm replied:

Perfect. Would you be at all willing to share what you've got working here? It would certainly make my life a hell of a lot easier and speed up my work, as I'm certain it has for Bangalore!

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 5:34pm says:

NPC prisoner taking?

+2 votes   media: Fanatic
Beac
Beac Apr 14 2014, 2:08pm replied:

What's your fire naming convention?

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 10:59am says:

So with your gulag_general.script, there's no need to place any jobs around fires at all any more? Is that the only file needed? If so, that's excellent.

Also, according to your earlier reply (just checking to make sure), these jobs are only given when there are no custom jobs at the smart terrain?

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 10:46am replied:

That all sounds really, really interesting and very exciting. Can't wait to see more!

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 14 2014, 5:32am says:

Well damn, this would definitely be useful. Placing the waypoints manually is a pain in the *** even if it's easy to do. How foolproof is this? Is a certain amount of space around the fire required? What about fires with space only on one side?

+1 vote   media: Dynamic campfire point jobs
Beac
Beac Apr 8 2014, 8:35am says:

A little blog post with some new info for you guys.
Alexkane.co.uk

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 5 2014, 8:56am replied:

Sorry mate, extremely busy recently. Lots of real life stuff. Work is still progressing, we're preparing for the relaunch :)

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 4 2014, 1:10pm replied:

Glad to hear you got it sorted! :) Thanks for your kind words!

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 3 2014, 2:52pm says:

Horrible. Our hearts go out to you guys. I can't wait to play your finished version, the wait is nearly over.

+6 votes   article: Lost Alpha Update
Beac
Beac Mar 31 2014, 1:08pm says:

Interesting idea, but will they be available to the player? And why would there be different colours anyway?

+1 vote   media: Ecologist Suits
Beac
Beac Mar 28 2014, 9:36am says:

That's sad mate :(

Hopefully the Zone will draw you back in as it always does with me.

+2 votes   article: The End
Beac
Beac Feb 25 2014, 3:21pm replied:

Still not dead! Things are just very slow right now mate :) Keep the faith!

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jan 13 2014, 6:26am replied:

We're working on it mate, hold in there :)

+4 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Jan 6 2014, 12:55pm says:

Garbage!

+3 votes   media: Lost Alpha Screens for January, 2014
Beac
Beac Dec 25 2013, 2:25pm says:

Awesome guys, always love these articles. Very excited to see what you guys have managed, tremendous. Happy Christmas to all of you, may 2014 be the year of the Lost Alpha.

+4 votes   article: Merry Christmas!
Beac
Beac Dec 24 2013, 2:24pm says:

Happy Christmas guys :)

+3 votes   media: Merry Christmas!
Beac
Beac Dec 24 2013, 11:29am says:

This is the closest I've ever seen a game come to real-life Pripyat, and I've actually been there. Well bloody done guys, if the rest of the city is like this in the game you've captured it truly well. Awesome job.

+3 votes   media: New screenz
Beac
Beac Dec 12 2013, 5:12pm says:

Hey guys, please read this devlog and give me your feedback.

Alexkane.co.uk

+5 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 12 2013, 6:10am replied:

Dev logs have now started again! :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 4 2013, 10:07am replied:

Things have been tremendously busy, as well as real life stuff with me. Dev logs will be back ASAP :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 2 2013, 9:52am replied:

We're not dead :)

+4 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 20 2013, 6:22am replied:

Do you have the latest patch installed (v1.05b) and a new game started? What is the error message? (Paste into this reply box after you crash).

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 20 2013, 1:04pm says:

Sorry to hear that mate :/

+3 votes   article: Mod likely cancelled
Beac
Beac Oct 1 2013, 10:42am says:

This is a superb shot.

+1 vote   media: Lost Alpha Calendars for Oct 2013
Beac
Beac Sep 30 2013, 9:51am says:

Are you testing for Bangalore then? :) What does this mean for Variation Mod?

+2 votes   media: Stalker Trio
Beac
Beac Sep 15 2013, 4:13am replied:

The main menu music from v1.0 is the Clear Sky Theme from the Great Swamps :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 14 2013, 8:00pm replied:

Oh yes :)

+4 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Aug 18 2013, 3:27pm replied:

Since GSC didn't make third person a vanilla feature and I don't personally use it, we won't be doing stuff like this, sorry! I think it's much more important to spend time on new content and interesting features that change the game fundamentally, so that's what we're concentrating on :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
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