An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Currently leading development of S.T.A.L.K.E.R: Wormwood.
Remember folks, I'll be livestreaming development on the mod at 3PM GMT tomorrow! (Sunday 5th December). Take a look at the main MOTY news article on the homepage for more details on how to watch!
Cutthroat will fulfill all your weapon and ammunition needs in Yanov. For a price...
Thanks a lot for your kind words, and for sticking with us all this time :)
Thanks bud! :D
Thanks a lot for your support :)
It's here! Support us again, vote for Wormwood in MOTY! :D
We're patiently awaiting the authorisation of our MOTY 2015 news article on the homepage, but I couldn't keep you all waiting any longer for new media! Check back later tonight to see the new article!
Good luck to all! Will we be seeing a Top 5/10 of Best Upcoming mods this year?
The November 2015 Wormwood Status Report is up, Stalkers!
Stay tuned in the next month for exciting news and media!
There are numerous members of the overall Wormwood Team, however everybody has periods of inactivity - right now, that is unfortunately quite a lot of the team, but I'm not working alone :)
It is! We will have some nice new stuff for you all, and fingers crossed with your support we can make it into the top 5 Upcoming this year :)
With Mod of the Year looming in the next few weeks, we're trying to get a bunch of material together to have a bit of an extravaganza for you all over the month of December.
Today we have a shot of a new interior in Pripyat!
Look out for a detailed article on the radiation system within the next month :)
Sorry to hear that, what are you seeing at the end of your error logs? Have you installed the v1.05b patch over the top of your installation and started a new game?
Good idea with the skill module guys, if you can pull it off, I definitely think STALKER could work as more of an RPG :)
Hey folks! I've put up a recap of this months main work on my blog! Alexkane.co.uk
Here here, we'll be sharing the Wormwood source as well :)
Sorry! It was this morning, GMT time. You can still watch the recordings on the Twitch page though!
This is Cordon, Marshes, Darkscape, Agroprom, Garbage, Dark Valley. Cordon is where the '3722m' is :) Impressive work guys!
Want to be involved in the creation of Yanov station's brand new interior?
I'll be streaming the process live on Twitch this morning, so why not head on over to Twitch.tv and follow me? You'll get a notification when I go live, and you too can be part of the process as I work in 3DS Max and the Level Editor to create an authentic new interior for the station!
No better way to spend a lazy Sunday, surely?
Great, thanks - that's what I thought. Quite a lot of effort to rename all those lights (I know from experience haha) but it looks like time well spent! If you're willing to share, I'd love to see the logic!
Get him over here :D
Haha I don't know everything! I'm curious what method he's using to do this effect :)
You'll have to wait and see.... ;)
This is cool! Love the lights flickering. How'd you get all the lights working through the script? Have you renamed them and recompiled the level?
The Workshop building at the rear of the plant complex previously had a total of three interior rooms - you may remember finding some Underpass documents in the storage rooms on the second floor.
The building now has twelve rooms, varying from electrical workshops to their ancillary office space, as well as more storage!
Additionally, the Underpass documents have moved, and you may need to confront an angry resident to obtain them...
Currently, no. We don't really believe they're at the quality level to be included in the mod, sorry!
Sorry about the lack of recent updates folks - real life has taken over for basically all of the team right now. We're still in need of 3D modelers, 2D artists, Lua scripters and C++ coders! If you have any of these skills, please get in contact!
Huh, completely forgot about that! Doesn't seem all that important to me haha, but thanks mate! Great work on this, I'm sure we'll be looking into it deeply ;)