An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (30 - 60 of 800)
Beac
Beac Dec 20 2014, 4:03pm says:

3 hours left ladies and gents. It's your final chance to get your votes in for Mod of the Year and get Redux into the Top 10. Let's see if we can do it.

Thanks to all who have already voted - we'll make you proud.

+8 votes   media: 'Dinner Time'
Beac
Beac Dec 19 2014, 6:37pm replied:

We're also demonstrating some of the graphical enhancements of the mod in this shot - increased grass draw distance, AtmosFear 3, Absolute Nature 3 and Absolute Structures integration. Big thanks to Cromm Cruac for letting us use his brilliant mods.

+8 votes   media: 'Yanov'
Beac
Beac Dec 17 2014, 3:37pm replied:

No worries :)

We're doing a full graphical overhaul, at least equal to Misery's level. Our theme however is to stick with the real-life Zone aethetic - lush, green and alive. Hopefully some of the recent screenshots can show the level of graphical fidelity we're at now. More info soon!

+1 vote   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 17 2014, 12:51pm says:

Just over 72 hours left until Phase 2 of MOTY closes - if you haven't yet voted for Redux, please think about giving us a vote over on the Top 100 page! Every vote counts, and we need your help to stand a chance of getting in the Top 10! Huge thanks to everyone who's already voted!

+6 votes   media: 'Overwatch'
Beac
Beac Dec 16 2014, 6:23pm says:

We're very excited about the Ranger Station as a location in Redux v2.0 - it's had extensive work carried out upon it, and as you can see, is now fully enterable. Dare you find out what lurks within?

+9 votes   media: Panorama: Ranger Station
Beac
Beac Dec 15 2014, 6:46pm says:

Please do give us some of your thoughts on this, we really value your feedback!

+4 votes   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 14 2014, 1:10pm says:

We on the Dev Team really enjoyed the Pripyat-1 Underpass map, but the storyline never gave much of a chance to explore it.
We’re opening the Underpass up, adding new interiors, anomalies and loot, adding A-Life, and turning it into a level you can access at any point after you've unlocked it.

+16 votes   media: 'Going Underground'
Beac
Beac Dec 11 2014, 6:38pm replied:

Thanks a lot guys. We're gonna make you proud :)

+3 votes   article: MOTY 2014: Top 100!
Beac
Beac Dec 11 2014, 6:16am says:

We've uploaded this to the Videos section as previously it was only embedded into a news post, so this is for posterity.

+6 votes   media: 'Welcome to X-12'
Beac
Beac Dec 11 2014, 4:47am replied:

Nope!

+1 vote   article: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 10 2014, 11:00am replied:

We're not including all the SoC/CS maps, but X-12 is made from scratch :)

+2 votes   article: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 10 2014, 6:05am says:

Are you ready to Descend into Darkness again, Stalkers?

This is our little Christmas present to you, to thank you for all your support over the last week of our first attempt at getting anywhere in Mod of the Year.

Our aim with Lab X-12 is to really make you feel the same feelings you felt when you first stepped into X-18 in Shadow of Chernobyl - not knowing what lay below you, or if you'd ever see the sunlight again.

Hopefully you'll agree the entrance to the lab provides this feeling!
(Don't worry, I hear the Group are changing the entrance codes to their labs soon...)

Thanks a lot for your support, it means a lot.

+6 votes   article: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 8 2014, 3:52pm says:

A site was selected, a team put together, but something went wrong. It's down to you to either help Freedom recover from this setback, or not.

+7 votes   media: 'Scouting'
Beac
Beac Dec 7 2014, 3:21pm says:

We are adding brand new anomaly fields in which to search for artifacts, just be careful of the anomalies or you'll end up like this poor guy.

This area is due to be expanded upon heavily in our 'interior expansion' plans, so consider this a heavily WiP shot.

+12 votes   media: 'Chemical Burns'
Beac
Beac Dec 5 2014, 6:16pm says:

A late one tonight! Here you can see the first of our brand new caliber-specific suppressors, the .45 ACP 'Bronson Boomslang'. The Boomslang is based on a very distinctive real-life silencer, expertly modelled by our newest team member, Virgil. We're very excited to have him on the team, and he's already producing excellent work as you can see!

We're planning a total of seven caliber-specific suppressors to replace the illogical 'universal silencer' in the vanilla game. You'll be able to buy these new items from traders, as well as find them in the world and being used by NPCs.

+3 votes   media: .45 ACP Suppressor - "Bronson Boomslang"
Beac
Beac Dec 1 2014, 5:17pm replied:

Yes, radsuits are in. So is the Exo helmet. As far as I know, everything they use, you can too.

+1 vote   media: 'CHN-3h'
Beac
Beac Nov 30 2014, 8:02am replied:

Thanks for the support mate! We'll definitely get there in the end, don't you worry :)

+3 votes   media: 'No More Deliveries'
Beac
Beac Nov 30 2014, 7:47am says:

As a follow-up to last weeks media, this is just one small part of the newly opened-up area in the Jupiter factory complex. All of the new areas are brought up to, and exceeding, GSC's original quality level.

+5 votes   media: 'No More Deliveries'
Beac
Beac Nov 30 2014, 7:41am replied:

Not properly, but you can do new jobs for factions and ingratiate yourself with them more.

+1 vote   media: Jupiter Factory - Warehouse
Beac
Beac Nov 22 2014, 5:44pm replied:

All factions, including new Merc and Ecologist patrols. Ambush whoever you like ;)

+2 votes   media: Jupiter Factory - Warehouse
Beac
Beac Nov 22 2014, 1:56pm says:

Something a little different this time, this is just a nice shot of one of the brand new areas we've created for the mod - a fleshed out smaller warehouse building in the Jupiter Factory complex.
The factory itself was processing a lot of stuff, so surely they needed somewhere to store things, right? Well, now you can explore it.
This area has a fire, so Stalkers will dynamically come here and camp for a while.
With more places like these, there should be a lot more interesting gameplay around the factory complex.

+12 votes   media: Jupiter Factory - Warehouse
Beac
Beac Oct 26 2014, 2:10pm says:

We'e found that interesting decals and markings in the game add significantly to atmosphere and immersion, we're sure you'll agree when you find them yourself!

+7 votes   media: 'долг'
Beac
Beac Sep 4 2014, 2:55pm replied:

Unfortunately it's mainly because STALKER modellers are so few and far between... We suffer from this ourselves, we are in desperate need of more 3D modelling help.

+2 votes   media: 'Barricade'
Beac
Beac Sep 4 2014, 8:36am replied:

Thanks! We have a lot of really cool stuff to show in the future, especially our new Skadovsk interior!

+4 votes   media: 'Barricade'
Beac
Beac Jun 16 2014, 5:45pm says:

Details?

+2 votes   download: Hexagonsphere (BETA 0.3)
Beac
Beac Jun 30 2013, 6:11pm says:

Love the guy in the tower on the left. Also reppin' Mercs 4 lyfe.

+6 votes   media: Lost Alpha screens for July 2013
Beac
Beac Jun 30 2013, 6:10pm says:

Absolutely /loving/ the vegetation, this is exactly how the Zone should be. Brilliant work gents.

+8 votes   media: Lost Alpha screens for July 2013
Beac
Beac Jun 25 2013, 6:32am says:

What's your logic? I'm working with SR logic every day now so I'm getting fairly adept at it, if you send it over I'll take a look :)

+3 votes   media: Preparing for Combat
Beac
Beac Jun 24 2013, 12:40pm says:

Cool article :) You should format all your images for the web-page!

+2 votes   article: How to survive in the Zone
Beac
Beac Jun 16 2013, 4:32pm says:

I'd like to thank Etcetera and Kickasskyle for their hard work recently - this wouldn't have been possible without you guys!

+5 votes   media: Redux v2.0 - Suits and Upgrades
Beac
Beac May 28 2013, 11:43am replied:

Well, that's up to you ;)

+5 votes   media: 'Stop'
Beac
Beac Apr 3 2013, 6:02pm says:

Gorgeous guys :)

+7 votes   media: Lost Alpha Calendars for April 2013
Beac
Beac Mar 23 2013, 2:55pm says:

it's meeeeeeee

+1 vote   media: Beacon and Redux
Beac
Beac Feb 2 2013, 1:28pm replied:

Ah! That's from the exterior mesh ;)

+1 vote   media: Inside Look: Modelling Interiors, Part Two
Beac
Beac Feb 2 2013, 12:18pm replied:

Ladder? :)

+1 vote   media: Inside Look: Modelling Interiors, Part Two
Beac
Beac Dec 24 2012, 12:47pm says:

Super well deserved guys, and awesome new update.

+14 votes   article: Lost Alpha - Where is it? & MOTY 2012 News
Beac
Beac Dec 20 2012, 6:40pm says:

loving the frequent media updates guys!

+16 votes   media: Where is the bar?
Beac
Beac Dec 9 2012, 2:21pm replied:

Yep :)

+3 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 6 2012, 11:53am replied:

You may well be looking at one in this very screenshot ;)

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:38am replied:

Of course, we're doing a MSO-style enhancement on AI ;)

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:59am replied:

Hopefully it'll match people's thoughts of what would be in here!

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:21am says:

It's very peculiar and new to engage the mercs here and having them come around and inside the building, I must say.

+2 votes   media: 'Workshops'
Beac
Beac Dec 2 2012, 11:30am replied:

I see. No it's nothing like that, this is much more like SoC-style stashes but far better.

+3 votes   media: Redux Caches
Beac
Beac Dec 2 2012, 10:18am replied:

I meant could you explain the custom stashes ;)

+1 vote   media: Redux Caches
Beac
Beac Dec 2 2012, 10:04am replied:

Not really played SGM, can you explain what you mean?

We'll have a system for using damaged weapons, yeah :)

+2 votes   media: Redux Caches
Beac
Beac Nov 14 2012, 6:33pm replied:

Lab X12 ;)

+3 votes   media: 'Lockdown'
Beac
Beac Sep 10 2012, 11:44am replied:

We have some awesome new media banners for use in different situations ;) Indoor, night-time, day-time, and normal logo.

This one is probably my favourite :P

+5 votes   media: Towering Above
Beac
Beac Aug 18 2012, 6:05am replied:

We've made it ourselves, it's totally brand new :)

+6 votes   media: Underground
Beac
Beac Aug 18 2012, 4:40am replied:

Nope!

+2 votes   media: Underground
Beac
Beac Jul 11 2012, 8:23am replied:

Have you tried the new SoC/CS/CoP grass-distance extender patch? You can patch your game's render .dll file and get grass view distances of up to 800m... It's pretty spectacular. Check it out on the COP section, GSC forum :)

+2 votes   media: Crash Site
Beac
Beac Jul 10 2012, 1:20pm replied:

Like Mateos said, this isn't exactly a grassy area ;)
Don't worry, there's plenty of grass.

+1 vote   media: Crash Site
Beac
Beac Jul 2 2012, 6:04am replied:

Oh nice, well done to you and Alun then :)

+3 votes   media: A-life teaser
Beac
Beac Jul 2 2012, 5:16am replied:

Unless Alun and Trojanuch are on the dev team, did the Misery team actually really do anything except merging? No offense.

+1 vote   media: A-life teaser
Beac
Beac Apr 13 2012, 5:57am replied:

All our code was written for Redux. You'll see on Sunday night that our mutant looting system behaves like no other system ;)

+3 votes   media: A little teaser...
Beac
Beac Apr 12 2012, 12:03pm replied:

Way to miss the important part :P
This screen was taken with low settings for testing.

+4 votes   media: A little teaser...
Beac
Beac Mar 11 2012, 7:35pm replied:

It's the Random Weapon System - it needs a little tweaking ;)

+1 vote   media: Sittin' around
Beac
Beac Jan 17 2012, 8:13am replied:

Of course!

+2 votes   media: Familiar Territory
Beac
Beac Jan 16 2012, 3:53pm replied:

Dingdingding!

+2 votes   media: Familiar Territory
Beac
Beac Jan 14 2012, 11:10am replied:

Machine yard is correct! Anyone know the character?

+2 votes   media: Familiar Territory
Beac
Beac Jan 9 2012, 12:42pm replied:

Unfortunately due to engine limitations this is the only thing possible :(

+2 votes   media: Magazine System Introduction
Beac
Beac Oct 21 2011, 10:28am replied:

Aye, it is cozy! :P There are another 5 or so behind me in this one, including the commander, and they all have to fit in there for shelter from the blowout :P

+2 votes   media: Shelter from the Storm
Beac
Beac Aug 5 2011, 8:51pm replied:

Sorry?

+1 vote   media: StalkComms Beta
Beac
Beac Jul 19 2011, 5:25pm replied:

'Dem Freedomers eh!

+5 votes   media: StalkComms Beta
Beac
Beac Jul 10 2011, 12:08pm replied:

Maybe Draxanoth doesn't like rookies ;)

+2 votes   media: Rookies
Beac
Beac Jun 12 2011, 9:50am replied:

You can shoot them out ;)

+3 votes   media: Descent into the Underground...
Beac
Beac Jun 11 2011, 6:58am replied:

It's Agroprom! Just imagine the horrifically creepy 'CREAK, CREAK, CREAK' of the emergency light and you'll be right back there ;)

+5 votes   media: Descent into the Underground...
Beac
Beac Jun 3 2011, 8:57pm replied:

You realise the mission you describe is part of vanilla CoP and hence won't be in WotW? :)

+7 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - The Bandit Controversy
Beac
Beac May 1 2011, 11:46am says:

Also available on YouTube!
Youtu.be

+4 votes   media: WotW Teaser Trailer 1
Beac
Beac May 1 2011, 6:39am says:

Nice list guys, looking forward to release!

+2 votes   article: M.I.N.E. Feature List, Edition 2
Beac
Beac Apr 28 2011, 7:09am replied:

Hello! Would you like to send me a PM or email about what you can offer? I'm a big fan of AMK :)

+1 vote   group: S.T.A.L.K.E.R.: Way of the Wolf Dev Team
Beac
Beac Apr 25 2011, 7:28am replied:

Haha he's totally new anyway ;)

+5 votes   media: Geometry Modification Example 1
Beac
Beac Apr 24 2011, 4:54am says:

I'm not quite sure that's right actually... In the intro, I think he's escorting Ecologists - he doesn't have any idea who Clear Sky are until Lebedev explains in their camp.

+1 vote   media: M.I.N.E. Screenshot
Beac
Beac Apr 2 2011, 1:25pm replied:

Glad to hear it! I hope it was interesting :)

+2 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - An Insight into Development
Beac
Beac Mar 17 2011, 4:28pm replied:

Me too! It's nice to have a fun thing to do when a lot of the normal work is so tedious!

+2 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - Status Update 2
Beac
Beac Mar 9 2011, 8:15am says:

Ahhh so this is the secret project Cromm is working on - nice! Glad to see his talent joining that of the Dez0wave team! Looking forward to this more than ever!

+4 votes   media: Lost Alpha with special Atmosfear weather (r2)
Beac
Beac Mar 5 2011, 1:00pm replied:

Thanks mate. It's good to see you again, keep in touch more ;)

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf - Status Update 1
Beac
Beac Jan 23 2011, 6:49am replied:

That was fixed in an earlier patch, you just needed to start a new game :)

+1 vote   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05b Patch
Beac
Beac Dec 23 2010, 5:04pm replied:

I'm tuning the RWS, but I don't see why experienced bandits shouldn't occasionally have heavy weaponry ;)

+2 votes   article: The way forward for Redux, Part One!
Beac
Beac Sep 13 2010, 5:20pm says:

This patch replaces v1.05! If you have v1.05, over-write with this patch! If you have anything pre-v1.05, download this patch instead of v1.05!

+3 votes   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05a Patch
Beac
Beac Sep 1 2010, 6:28pm replied:

It was, but unfortunately one silly bug slipped through from a last-minute addition (the ranger station crash) and the Snag Box crash which seems like my changes in the files weren't saved :P

You also don't need to start a new game for any of these - I'll make it clear if a new game is required (which it really shouldn't ever be for a patch).

+1 vote   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.02 Patch
Beac
Beac Aug 19 2010, 4:05pm replied:

Thanks! Maybe for v2.0 ;)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod
Beac
Beac Jul 24 2010, 2:18pm replied:

Yeah, I wish :(

+1 vote   media: Pripyat
Beac
Beac Jul 22 2010, 2:28pm replied:

Do you mean the cone of the light? It's already really small, any smaller and it would just be annoying, I think.

+3 votes   media: Pripyat
Beac
Beac Jul 22 2010, 11:00am says:

Please note, the rifle is only bright because the light from the torch is reflecting off of it.

+4 votes   media: Pripyat
Beac
Beac Jun 12 2010, 12:04pm says:

A packed night at the bar ;)

+3 votes   media: General Pictures
Beac
Beac Jun 11 2010, 12:12pm replied:

You'll have to wait and see them in game! :P

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest Results + Twitter!
Beac
Beac Jun 3 2010, 6:51pm replied:

Glad to hear it :) Thanks for taking the time to say you appreciate the time I put into it :D

+2 votes   member: Beac
Beac
Beac May 23 2010, 5:30am replied:

Yes, that's fine.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac Apr 9 2010, 7:14pm replied:

It's already uploaded and ready, they just have slow authorizing staff it seems :)

+2 votes   download: S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.8
Beac
Beac Mar 16 2010, 7:38pm says:

One part of the new Blowout effects.

+2 votes   media: More General Screenshots
Beac
Beac Mar 16 2010, 7:37pm says:

This shot shows just how dark the nights are in Redux, thanks to AtmosFear, and also shows the bridge in Zaton looking rather pretty.

+3 votes   media: More General Screenshots
Beac
Beac Mar 16 2010, 1:27pm says:

Demonstrates one of the new greetings, as well as one of the new CoP:Variation skins.

+2 votes   media: More General Screenshots
Beac
Beac Dec 10 2014, 2:54pm replied:

Yes, it will :)

+2 votes   article: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 10 2014, 10:33am replied:

Thanks a lot for your support mate! I've changed my mind recently about this issue, and I'm now open to using re-modelled and re-animated weapons as long as the quality is high enough :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 9 2014, 3:52pm replied:

Unfortunately I had to disable upgrades for v1.0, they caused huge imbalance with the new ballistics. We have brand new, balanced upgrades in v2.0 however!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 9 2014, 2:36pm replied:

Thanks man! Look out for tonight's update, should be good ;)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 5 2014, 11:16am replied:

Indeed he does.

+2 votes   media: 'Familiar Faces'
Beac
Beac Dec 4 2014, 4:09pm says:

No-one digging Kruglov's return? Are there any other old faces you'd like to see again?

+2 votes   media: 'Familiar Faces'
Beac
Beac Dec 4 2014, 12:52pm says:

Just over 6 days left to vote everyone! Remember, you don't need to register to vote, so if you like what you see, please vote! You can vote for as many mods as you like so be generous!

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 3 2014, 4:53pm replied:

Thanks a lot! We really appreciate it :)

+2 votes   media: 'Degtyarev, P.I.'
Beac
Beac Dec 3 2014, 10:24am replied:

Thank you! We're hugely excited to show you all what we're cooking up.

+5 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 3 2014, 10:09am replied:

Thanks man! We are in the process of getting ready to relaunch the mod under a different name, with a brand new website, loads of new media, feature announcements and a gameplay video :)

+5 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 3 2014, 4:59am replied:

I'll be very disappointed if we don't release in 2015.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 2 2014, 6:32am replied:

Haha, you don't know the half of it ;)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 2 2014, 6:32am replied:

Thanks a lot! :D

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 1 2014, 1:13pm replied:

Thanks mate, we appreciate it!

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 1 2014, 11:20am replied:

Thank you!

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 1 2014, 11:20am replied:

Thanks a lot! We will :D

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 1 2014, 8:04am replied:

Thanks man! We appreciate that :)

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Dec 1 2014, 6:14am says:

Hey guys, while you're here looking at this, we'd appreciate it if you could vote for Redux in the MOTY awards! Just head over to the main page and click the vote button :) You can do it for as many mods as you like, so be generous!

+1 vote   media: 'No More Deliveries'
Beac
Beac Nov 30 2014, 1:15pm replied:

Just v1.05b, make sure you start a new game :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
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