An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Currently leading development of S.T.A.L.K.E.R: Wormwood.
Not currently, no. It's not a proper camp (at least not during the story, and we can't alter the geometry dynamically) so it doesn't make sense to be properly fortified in this way.
That's one of the reasons we're expanding it :) The plan is to firstly add a constructed second floor area, and we will see about the basement! Thanks a lot for your input :)
The area is very large and would be much harder to defend as a whole rather than sticking to the station building. The idea GSC used for Yanov as a ceasefire area is a good one, we didn't want to change it by giving the factions their own areas outside it - the interplay between them is woven through Yanov's missions and storylines.
I started working on the new interior for Yanov station this week, beginning with Hawaiian's bar area.
It's too early to show anything here yet, but we're adding a gun-runner NPC to the station, so Hawaiian will be responsible purely for liquid entertainment in Wormwood. Keep an eye out for an interior screenshot coming soon(tm)!
That's very kind of you, but we do this for the love of it, please feel free to donate whatever you would donate to us, to a charity instead!
Excellent to hear!
Implementing DX12 then? How is it going?
We are trying to increase the verticality in all the levels, yes. Previously inaccessible rooftops and high points will be, in some cases, accessible now :)
Great questions, yes the other side of the station is the Duty barricade and has Duty markings, it's differently laid out but not strictly more organised.
Hopefully you've enjoyed the dev streams this week, I'm going to try and continue to do them more often!
Next up is to work on Yanov's new exterior, to bring it up to the level of the new interior for the Skadovsk. If you're interested in following the dev streams, feel free to follow me on www.twitch.tv/beacondev
Haha I can't stand it! Just shows a lack of attention or care to me.
Thanks! It's one of our goals to create a lot of detail and really make the world seem more believable.
Thanks for the kind words. Etcetera did a great job with the Skadovsk, so I'm trying to live up to his work there with this exterior, and eventually the interior!
I'm going to try and do them more often, glad you like them mate!
I've been trying to put my newly improved modelling skills to good use on this task, working on the fortifications on the roof and the new lookout post currently in progress in the centre.
Everything is WiP.
The first error is not a problem. The second, you need to make sure you're playing on Master difficulty (the bottom-most one). I also cannot guarantee everything will work properly without the English version of the game.
Thank you! It's still early :)
Thanks, glad you enjoy it! I'm trying to do it more often :)
Yes, Oblivion OST, Metro LL OST and then Skyrim OST.
We're really trying to turn Yanov into a believable Stalker camp.
Part of that effort is to create an exterior of the station that looks like it has actually been fortified against attack. Guards will patrol around the station, Freedom and Duty each have a barricade on one side of the station, Loners will patrol the roof, and the side entrances have been blocked off and fortified.
Everything is still heavily WiP.
These are renders from a modelling suite, not in-engine shots.
Thanks a lot! :)
Will you help Freedom establish a foothold in Zaton?
Your actions will tip the balance of power between the factions of the game more than ever in Wormwood. What side will you choose?
Yes, Pripyat especially will be a lot more fleshed out.
Sorry, no info on release right now.
We're working on optimising both the core engine code, as well as our scripts and levels, to make any performance loss as small as possible :)
Hopefully this picturesque shot of Zaton at sunset, with its new foliage, will tide you over a bit until we have some more interesting stuff to show you!
Sorry, we don't have any kind of ETA at this time.
We're going to do our best with optimisation!
This is such a great feature.