An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (150 - 180 of 739)
Beac
Beac Dec 25 2012, 6:34pm replied:

Hehe, I thought of it back in early 2011 for WotW but only just remembered it and decided to implement it in Redux :) Should work out really well!

+2 votes   article: 'Nothing in the Zone is black and white'
Beac
Beac Dec 25 2012, 4:57am replied:

Well Redux is about realism more than difficulty, but brings both without sacrificing the other. 2.0 will be expanding the original game in ways that extend these aims :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 25 2012, 4:39am replied:

While I respect what the Misery guys do, Redux and Misery are simply two different mods. Don't worry though, you'll only need one of them by the time Redux v2.0 comes out ;)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 24 2012, 3:28pm says:

Definitely my favourite shot of the bunch.

+4 votes   media: Lost Alpha Christmas Screens
Beac
Beac Dec 24 2012, 12:47pm says:

Super well deserved guys, and awesome new update.

+14 votes   article: Lost Alpha - Where is it? & MOTY 2012 News
Beac
Beac Dec 23 2012, 6:02am says:

Massive congrats on MOTY guys, massively well deserved.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Beac
Beac Dec 23 2012, 6:01am says:

Bloody brilliant. Well, well done Dez0wave. Super proud.

+6 votes   article: MOTY Players Choice Upcoming 2012
Beac
Beac Dec 21 2012, 11:49am replied:

might want to change it it's quite misleading :P

+2 votes   article: Development status
Beac
Beac Dec 21 2012, 11:47am says:

please don't tell me you're encouraging people to hold off playing CoP until Misery 2.0 comes out?

+4 votes   article: Development status
Beac
Beac Dec 20 2012, 6:40pm says:

loving the frequent media updates guys!

+16 votes   media: Where is the bar?
Beac
Beac Dec 20 2012, 9:27am says:

happy birthday Dez! December birthdays are the best obviously, I was yesterday ;)

+5 votes   media: Happy Birthday Dez!
Beac
Beac Dec 19 2012, 6:56am says:

Good old xRay engine lighting! Looking superb guys, keep up the great work!

+8 votes   media: Where is it? Round:3, read the description -->>
Beac
Beac Dec 18 2012, 11:29am replied:

Thanks man :)

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 16 2012, 12:16pm says:

Great idea. Cris64 is bang on. Is this going to be once a day?

+2 votes   media: Where is it? read the description -->>
Beac
Beac Dec 15 2012, 2:30pm replied:

Thanks!
It's not the music, everyone gets a bit of slowdown when they enter the menu from the game depending on their PC specs. What specs do you have?

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 12 2012, 2:00pm replied:

We've got all kinds of assets to create, from small props to whole buildings, so even if you're not super confident, we'd love to see you try!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 12 2012, 1:56pm says:

We're looking for enthusiastic people experienced in 3D modeling for STALKER who would like to help create Redux v2.0! Creating brand new interiors for buildings, as well as new levels, AND new assets, is a lot of work for just one guy! If you think you could help, send me a message either here or at CoPRedux-AT-googlemail.com - thanks!

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 11 2012, 12:33pm replied:

I'm sorry but screenshots are the best I can do right now - any time spent on news updates is less time spent on the mod, and I'm working damn hard on getting v2.0 out to you guys as quickly as possible :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 11 2012, 3:39am replied:

Certainly :) It's not off the cards.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 9 2012, 5:42pm replied:

Thanks! :) No, we are adding two new levels in v2.0 for certain.

+2 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 5:42pm replied:

I wouldn't recommend that ;)

+2 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 5:42pm replied:

Of course :)

+3 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 2:23pm replied:

Hehe don't worry, this is good fun and extremely important :)

+6 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 2:21pm replied:

Yep :)

+3 votes   media: 'Processing Plant - Offices'
Beac
Beac Dec 7 2012, 5:24am replied:

Yep :)

+2 votes   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:53am replied:

You may well be looking at one in this very screenshot ;)

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:38am replied:

Of course, we're doing a MSO-style enhancement on AI ;)

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 11:16am replied:

Pripyat's getting it don't worry ;)

+3 votes   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:59am replied:

Hopefully it'll match people's thoughts of what would be in here!

+1 vote   media: 'Workshops'
Beac
Beac Dec 6 2012, 9:25am replied:

You're right :) The workshop next to the mercs is now fully explorable. We're aiming to do this to most of the 'hollow' buildings in the game.

+3 votes   media: 'Workshops'
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