An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R. Call of Pripyat: Redux.

Comment History  (150 - 180 of 840)
Beac
Beac Dec 12 2013, 5:12pm says:

Hey guys, please read this devlog and give me your feedback.

Alexkane.co.uk

+5 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 12 2013, 6:10am replied:

Dev logs have now started again! :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 4 2013, 10:07am replied:

Things have been tremendously busy, as well as real life stuff with me. Dev logs will be back ASAP :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 2 2013, 9:52am replied:

We're not dead :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Nov 20 2013, 6:22am replied:

Do you have the latest patch installed (v1.05b) and a new game started? What is the error message? (Paste into this reply box after you crash).

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Oct 20 2013, 1:04pm says:

Sorry to hear that mate :/

+3 votes   article: Mod likely cancelled
Beac
Beac Oct 1 2013, 10:42am says:

This is a superb shot.

+1 vote   media: Lost Alpha Calendars for Oct 2013
Beac
Beac Sep 30 2013, 9:51am says:

Are you testing for Bangalore then? :) What does this mean for Variation Mod?

+2 votes   media: Stalker Trio
Beac
Beac Sep 15 2013, 4:13am replied:

The main menu music from v1.0 is the Clear Sky Theme from the Great Swamps :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Sep 14 2013, 8:00pm replied:

Oh yes :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Aug 18 2013, 3:27pm replied:

Since GSC didn't make third person a vanilla feature and I don't personally use it, we won't be doing stuff like this, sorry! I think it's much more important to spend time on new content and interesting features that change the game fundamentally, so that's what we're concentrating on :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Aug 18 2013, 7:54am replied:

This is changed back to vanilla again in v2.0, but you can change it yourself for now in 'game_relations.ltx' within the gamedata/configs/creatures folder :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Aug 10 2013, 6:02am says:

Awesome guys, love to see the detailed story behind the mod (game?) as it is now! As always, very excited. Take your time.

+9 votes   article: Where are we heading to?
Beac
Beac Aug 8 2013, 2:36pm replied:

monsters.ltx , corpse_remove_game_time_interval and stay_after_death_time_interval.

It's set to 5 hours, I dunno how that can be a problem for you, but there you go! Thanks for the kind words.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Aug 8 2013, 8:40am replied:

Why?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Aug 4 2013, 10:53am says:

Redux Dev Log 04/08/2013:
Alexkane.co.uk

Many more dev logs on there too!

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Aug 2 2013, 10:18am says:

If you guys need someone to write/modify your radio broadcasts, let me know, I'd love to help.

+1 vote   media: NPP Outskirts
Beac
Beac Aug 2 2013, 9:07am says:

gorgeous calendar guys, really nice

+2 votes   media: Lost Alpha Calendars for Aug 2013
Beac
Beac Jul 29 2013, 6:04am says:

Congrats again on the job Mill, another great model + texture!

+2 votes   media: M4A1 model
Beac
Beac Jul 25 2013, 10:21am replied:

Glad you like it! Removing the minimap is integral to increasing immersion :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 25 2013, 10:20am replied:

Of course ;) And yeah, that's exactly the inspiration I used.

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 24 2013, 1:56pm replied:

V1.0 has new modified versions of weapons and a couple of new armours, v2.0 will have dozens of new armours and suits.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 8 2013, 5:51am replied:

No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.

+1 vote   media: 'Sleeping Rough'
Beac
Beac Jul 7 2013, 12:59pm replied:

Yeah, this is the Ranger Station offices.

+7 votes   media: 'Sleeping Rough'
Beac
Beac Jul 6 2013, 6:50am replied:

Thanks bud!

+1 vote   media: 'Respite from the Fog'
Beac
Beac Jul 4 2013, 4:10pm says:

Redux Dev Log 04/07/2013:
Alexkane.co.uk

Now with 3x more dead bodies!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 4 2013, 9:58am replied:

Upgrades are disabled in v1.0 as they were severely unbalanced with the way suits and weapons were rebalanced. They'll be back all new and totally balanced in v2.0!

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 3 2013, 3:31pm replied:

Well, I don't know about 'more moderate'. I can't comment on Misery 2.0 obviously, but compared to Misery v1.0 I feel that Redux 2.0 will be 'fairer', not necessarily easier. Redux is definitely for the hardcore crowd, but in the way that it doesn't make you feel like you were cheated every time you die. If you die, you'll be able to know why that was and it was a mistake you made. We'll probably be integrating Absolute Textures, and AtmosFear 3 is already integrated. Thanks for your kind words!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 3 2013, 8:57am replied:

Yes, we're focusing a lot on NPCs and A-Life in v2.0. If you go through our images you'll see some of the ways we're doing this, like expanding the available gameplay areas to accommodate new and more varied/interesting combat with NPCs, and making the world feel more 'alive' with roaming NPCs like Monolith, Duty/Freedom, Mercs and Ecologists on all the levels. That, as well as more smart terrains and better-scripted a-life!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jul 2 2013, 6:08am replied:

Thanks :) If you click 'watch' over on the right hand sidebar, you can get a notification each time we release an update :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
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