I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (150 - 180 of 716)
Beac
Beac Dec 6 2012, 9:25am replied:

You're right :) The workshop next to the mercs is now fully explorable. We're aiming to do this to most of the 'hollow' buildings in the game.

+3 votes     media: 'Workshops'
Beac
Beac Dec 6 2012, 9:21am says:

It's very peculiar and new to engage the mercs here and having them come around and inside the building, I must say.

+2 votes     media: 'Workshops'
Beac
Beac Dec 3 2012, 6:14pm replied:

I'll do a full quality compile overnight and try and get a screenshot up tomorrow.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 3 2012, 12:14pm replied:

Yeah, this is sort of a mix between SoC and CS's system. Like SoC in that you find their locations on NPCs and they have names/descriptions, and like CS's in that you can still find them and loot them even if you don't have their location.

+2 votes     media: Redux Caches
Beac
Beac Dec 3 2012, 12:13pm replied:

Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)

+1 vote     media: Redux Caches
Beac
Beac Dec 2 2012, 6:30pm replied:

We got our first fleshed-out-interior building into the editor today... It's amazing.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 2 2012, 3:10pm replied:

Yep, like I said in the description, you can find them even if you don't get the location :)

+1 vote     media: Redux Caches
Beac
Beac Dec 2 2012, 11:30am replied:

I see. No it's nothing like that, this is much more like SoC-style stashes but far better.

+3 votes     media: Redux Caches
Beac
Beac Dec 2 2012, 10:18am replied:

I meant could you explain the custom stashes ;)

+1 vote     media: Redux Caches
Beac
Beac Dec 2 2012, 10:04am replied:

Not really played SGM, can you explain what you mean?

We'll have a system for using damaged weapons, yeah :)

+2 votes     media: Redux Caches
Beac
Beac Nov 19 2012, 4:45pm replied:

'When it's done' ;)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 15 2012, 4:43pm replied:

It's static, different door than in the underground :)

+3 votes     media: 'Lockdown'
Beac
Beac Nov 14 2012, 6:33pm replied:

Yes :)

+4 votes     media: 'Lockdown'
Beac
Beac Nov 14 2012, 6:33pm replied:

Lab X12 ;)

+3 votes     media: 'Lockdown'
Beac
Beac Nov 11 2012, 2:34pm says:

Hey Guest, yes the things in the description are in version 1.0, which is already out :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 6 2012, 6:21pm replied:

1.6.02 :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 5 2012, 11:16am replied:

Thanks, that was the plan - before now, you had to dig around for info about Redux and what it actually was, now it's all clear!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 5 2012, 6:27am replied:

new main character is Boba Fett!

+4 votes     media: Artifact Hunting
Beac
Beac Nov 5 2012, 6:11am replied:

Of course, it's office-style pre-Zone embarkation paper work ;)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 3 2012, 3:33pm replied:

Here here :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 3 2012, 10:16am replied:

2.0 is going to blow your mind :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Nov 1 2012, 12:48pm says:

What do people think of our new splash-page image?

+4 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 29 2012, 6:29pm replied:

We're going to have at least one brand new map never-seen-before, take a look at the latest image uploaded :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 25 2012, 2:53pm replied:

The menu song in v1.0 is the Clear Sky theme :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Oct 25 2012, 2:53pm replied:

Are we talking about Call of Pripyat here?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Sep 11 2012, 7:50am replied:

Haha I was wondering how long it would be before someone noticed!

+1 vote     media: Towering Above
Beac
Beac Sep 10 2012, 6:20pm replied:

Nope :)

+1 vote     media: Towering Above
Beac
Beac Sep 10 2012, 11:44am replied:

We have some awesome new media banners for use in different situations ;) Indoor, night-time, day-time, and normal logo.

This one is probably my favourite :P

+5 votes     media: Towering Above
Beac
Beac Aug 18 2012, 6:05am replied:

We've made it ourselves, it's totally brand new :)

+6 votes     media: Underground
Beac
Beac Aug 18 2012, 4:40am replied:

Nope!

+2 votes     media: Underground
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