An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Currently leading development of S.T.A.L.K.E.R. Call of Pripyat: Redux.
Hey guys, please read this devlog and give me your feedback.
Dev logs have now started again! :)
Things have been tremendously busy, as well as real life stuff with me. Dev logs will be back ASAP :)
We're not dead :)
Do you have the latest patch installed (v1.05b) and a new game started? What is the error message? (Paste into this reply box after you crash).
Sorry to hear that mate :/
This is a superb shot.
Are you testing for Bangalore then? :) What does this mean for Variation Mod?
The main menu music from v1.0 is the Clear Sky Theme from the Great Swamps :)
Oh yes :)
Since GSC didn't make third person a vanilla feature and I don't personally use it, we won't be doing stuff like this, sorry! I think it's much more important to spend time on new content and interesting features that change the game fundamentally, so that's what we're concentrating on :)
This is changed back to vanilla again in v2.0, but you can change it yourself for now in 'game_relations.ltx' within the gamedata/configs/creatures folder :)
Awesome guys, love to see the detailed story behind the mod (game?) as it is now! As always, very excited. Take your time.
monsters.ltx , corpse_remove_game_time_interval and stay_after_death_time_interval.
It's set to 5 hours, I dunno how that can be a problem for you, but there you go! Thanks for the kind words.
Redux Dev Log 04/08/2013:
Many more dev logs on there too!
If you guys need someone to write/modify your radio broadcasts, let me know, I'd love to help.
gorgeous calendar guys, really nice
Congrats again on the job Mill, another great model + texture!
Glad you like it! Removing the minimap is integral to increasing immersion :)
Of course ;) And yeah, that's exactly the inspiration I used.
V1.0 has new modified versions of weapons and a couple of new armours, v2.0 will have dozens of new armours and suits.
No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.
Yeah, this is the Ranger Station offices.
Redux Dev Log 04/07/2013:
Now with 3x more dead bodies!
Upgrades are disabled in v1.0 as they were severely unbalanced with the way suits and weapons were rebalanced. They'll be back all new and totally balanced in v2.0!
Well, I don't know about 'more moderate'. I can't comment on Misery 2.0 obviously, but compared to Misery v1.0 I feel that Redux 2.0 will be 'fairer', not necessarily easier. Redux is definitely for the hardcore crowd, but in the way that it doesn't make you feel like you were cheated every time you die. If you die, you'll be able to know why that was and it was a mistake you made. We'll probably be integrating Absolute Textures, and AtmosFear 3 is already integrated. Thanks for your kind words!
Yes, we're focusing a lot on NPCs and A-Life in v2.0. If you go through our images you'll see some of the ways we're doing this, like expanding the available gameplay areas to accommodate new and more varied/interesting combat with NPCs, and making the world feel more 'alive' with roaming NPCs like Monolith, Duty/Freedom, Mercs and Ecologists on all the levels. That, as well as more smart terrains and better-scripted a-life!
Thanks :) If you click 'watch' over on the right hand sidebar, you can get a notification each time we release an update :)