I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (150 - 180 of 733)
Beac
Beac Dec 23 2012, 6:01am says:

Bloody brilliant. Well, well done Dez0wave. Super proud.

+6 votes     article: MOTY Players Choice Upcoming 2012
Beac
Beac Dec 21 2012, 11:49am replied:

might want to change it it's quite misleading :P

+2 votes     article: Development status
Beac
Beac Dec 21 2012, 11:47am says:

please don't tell me you're encouraging people to hold off playing CoP until Misery 2.0 comes out?

+4 votes     article: Development status
Beac
Beac Dec 20 2012, 6:40pm says:

loving the frequent media updates guys!

+16 votes     media: Where is the bar?
Beac
Beac Dec 20 2012, 9:27am says:

happy birthday Dez! December birthdays are the best obviously, I was yesterday ;)

+5 votes     media: Happy Birthday Dez!
Beac
Beac Dec 19 2012, 6:56am says:

Good old xRay engine lighting! Looking superb guys, keep up the great work!

+8 votes     media: Where is it? Round:3, read the description -->>
Beac
Beac Dec 18 2012, 11:29am replied:

Thanks man :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 16 2012, 12:16pm says:

Great idea. Cris64 is bang on. Is this going to be once a day?

+2 votes     media: Where is it? read the description -->>
Beac
Beac Dec 15 2012, 2:30pm replied:

Thanks!
It's not the music, everyone gets a bit of slowdown when they enter the menu from the game depending on their PC specs. What specs do you have?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 12 2012, 2:00pm replied:

We've got all kinds of assets to create, from small props to whole buildings, so even if you're not super confident, we'd love to see you try!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 12 2012, 1:56pm says:

We're looking for enthusiastic people experienced in 3D modeling for STALKER who would like to help create Redux v2.0! Creating brand new interiors for buildings, as well as new levels, AND new assets, is a lot of work for just one guy! If you think you could help, send me a message either here or at CoPRedux-AT-googlemail.com - thanks!

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 11 2012, 12:33pm replied:

I'm sorry but screenshots are the best I can do right now - any time spent on news updates is less time spent on the mod, and I'm working damn hard on getting v2.0 out to you guys as quickly as possible :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 11 2012, 3:39am replied:

Certainly :) It's not off the cards.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 9 2012, 5:42pm replied:

Thanks! :) No, we are adding two new levels in v2.0 for certain.

+2 votes     media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 5:42pm replied:

I wouldn't recommend that ;)

+2 votes     media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 5:42pm replied:

Of course :)

+3 votes     media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 2:23pm replied:

Hehe don't worry, this is good fun and extremely important :)

+6 votes     media: 'Processing Plant - Offices'
Beac
Beac Dec 9 2012, 2:21pm replied:

Yep :)

+3 votes     media: 'Processing Plant - Offices'
Beac
Beac Dec 7 2012, 5:24am replied:

Yep :)

+2 votes     media: 'Workshops'
Beac
Beac Dec 6 2012, 11:53am replied:

You may well be looking at one in this very screenshot ;)

+1 vote     media: 'Workshops'
Beac
Beac Dec 6 2012, 11:38am replied:

Of course, we're doing a MSO-style enhancement on AI ;)

+1 vote     media: 'Workshops'
Beac
Beac Dec 6 2012, 11:16am replied:

Pripyat's getting it don't worry ;)

+3 votes     media: 'Workshops'
Beac
Beac Dec 6 2012, 9:59am replied:

Hopefully it'll match people's thoughts of what would be in here!

+1 vote     media: 'Workshops'
Beac
Beac Dec 6 2012, 9:25am replied:

You're right :) The workshop next to the mercs is now fully explorable. We're aiming to do this to most of the 'hollow' buildings in the game.

+3 votes     media: 'Workshops'
Beac
Beac Dec 6 2012, 9:21am says:

It's very peculiar and new to engage the mercs here and having them come around and inside the building, I must say.

+2 votes     media: 'Workshops'
Beac
Beac Dec 3 2012, 6:14pm replied:

I'll do a full quality compile overnight and try and get a screenshot up tomorrow.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 3 2012, 12:14pm replied:

Yeah, this is sort of a mix between SoC and CS's system. Like SoC in that you find their locations on NPCs and they have names/descriptions, and like CS's in that you can still find them and loot them even if you don't have their location.

+2 votes     media: Redux Caches
Beac
Beac Dec 3 2012, 12:13pm replied:

Thanks mate, that's what we're aiming for. Lots of solid systems that enhance the game ;)

+1 vote     media: Redux Caches
Beac
Beac Dec 2 2012, 6:30pm replied:

We got our first fleshed-out-interior building into the editor today... It's amazing.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Dec 2 2012, 3:10pm replied:

Yep, like I said in the description, you can find them even if you don't get the location :)

+1 vote     media: Redux Caches
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