An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (120 - 150 of 922)
Beac
Beac Dec 27 2014, 2:56pm replied:

You can drag and drop different textures into the gamedata/textures/wpn folder :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 27 2014, 4:38am replied:

Yes, Redux is not a small mod and like any mod that goes above very small changes, is not compatible with another mod.

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 26 2014, 6:40pm replied:

Glad to hear that! SoC Redux holds a very special place in my heart. That said, we've gone beyond Redux now. We're 'relaunching' in January with a new name :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 26 2014, 4:56pm says:

Hope your Christmas has been all you wanted, Stalkers! Have a vodka round the campfire on us.

+8 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 26 2014, 2:02pm replied:

Take a look at this article :) Moddb.com

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 24 2014, 5:12am replied:

Looking through the media section is your best source for info right now - we're rebranding and relaunching the mod with a new website with a full features list in January, so stay tuned :)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 21 2014, 5:12am replied:

Yeah, if only those things were possible huh... Wouldn't that be a Christmas miracle?

+2 votes   media: 'Dinner Time'
Beac
Beac Dec 20 2014, 4:03pm says:

3 hours left ladies and gents. It's your final chance to get your votes in for Mod of the Year and get Redux into the Top 10. Let's see if we can do it.

Thanks to all who have already voted - we'll make you proud.

+8 votes   media: 'Dinner Time'
Beac
Beac Dec 20 2014, 11:58am replied:

We're going to be changing it :)

+1 vote   news: MOTY 2014: Final 24 Hours and ModDB Redesign!
Beac
Beac Dec 20 2014, 7:49am replied:

Haha this is the area around Jupiter/Yanov Station friend :) Pripyat is however, also suitably green and lush as it is in real life.

+4 votes   media: 'Yanov'
Beac
Beac Dec 20 2014, 7:48am replied:

It's the little things, right? :P

+4 votes   media: 'Yanov'
Beac
Beac Dec 20 2014, 7:47am replied:

Might be to do with your cache - hit F5 a load of times in quick succession and it should refresh everything.

+1 vote   news: MOTY 2014: Final 24 Hours and ModDB Redesign!
Beac
Beac Dec 20 2014, 7:47am replied:

Hey! I took the awesome background screenshot ;)

+4 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 19 2014, 6:37pm replied:

We're also demonstrating some of the graphical enhancements of the mod in this shot - increased grass draw distance, AtmosFear 3, Absolute Nature 3 and Absolute Structures integration. Big thanks to Cromm Cruac for letting us use his brilliant mods.

+8 votes   media: 'Yanov'
Beac
Beac Dec 19 2014, 6:57am replied:

Which room?

+1 vote   media: Skadovsk - Middeck Redesign
Beac
Beac Dec 19 2014, 6:12am replied:

We could probably share the SDK objects with no problem after we release :) We just need more modellers to speed up the creation of new areas!

+2 votes   media: Panorama: Ranger Station
Beac
Beac Dec 18 2014, 12:38pm replied:

Thank you! Merry Christmas to you :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 18 2014, 12:37pm replied:

Thanks Borovos, that means a lot! Merry Christmas :)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 17 2014, 3:37pm replied:

No worries :)

We're doing a full graphical overhaul, at least equal to Misery's level. Our theme however is to stick with the real-life Zone aethetic - lush, green and alive. Hopefully some of the recent screenshots can show the level of graphical fidelity we're at now. More info soon!

+1 vote   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 17 2014, 12:51pm says:

Just over 72 hours left until Phase 2 of MOTY closes - if you haven't yet voted for Redux, please think about giving us a vote over on the Top 100 page! Every vote counts, and we need your help to stand a chance of getting in the Top 10! Huge thanks to everyone who's already voted!

+6 votes   media: 'Overwatch'
Beac
Beac Dec 17 2014, 12:28pm replied:

Of course, but we wrap that into the general Jupiter complex :)

+2 votes   media: Panorama: Ranger Station
Beac
Beac Dec 17 2014, 7:05am replied:

Good stuff, looking forward to it mate!

+4 votes   media: LADC
Beac
Beac Dec 17 2014, 5:59am says:

Really pretty guys! Any ETA on the DC?

+4 votes   media: LADC
Beac
Beac Dec 16 2014, 6:23pm says:

We're very excited about the Ranger Station as a location in Redux v2.0 - it's had extensive work carried out upon it, and as you can see, is now fully enterable. Dare you find out what lurks within?

+10 votes   media: Panorama: Ranger Station
Beac
Beac Dec 16 2014, 11:28am replied:

Unfortunately, due to engine limitations, that's the best we can do. it'll become clearer.

+1 vote   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 16 2014, 5:28am replied:

That's not 8 full magazines, it's a magazine with 8 rounds in it.

+3 votes   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 15 2014, 6:46pm says:

Please do give us some of your thoughts on this, we really value your feedback!

+4 votes   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 15 2014, 6:15am replied:

It doesn't make much sense for Degty to join a faction while he's on a mission for the USS after all, but we did want to beef up the interactions you could have with the factions in CoP.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 14 2014, 1:10pm says:

We on the Dev Team really enjoyed the Pripyat-1 Underpass map, but the storyline never gave much of a chance to explore it.
We’re opening the Underpass up, adding new interiors, anomalies and loot, adding A-Life, and turning it into a level you can access at any point after you've unlocked it.

+16 votes   media: 'Going Underground'
Beac
Beac Dec 13 2014, 6:06pm replied:

Thanks a lot man, I appreciate that. I'll be more specific for you. We're making good progress recently - we have a new modeller who is slowly getting started with content (see the 'Bronson Boomslang' Suppressor image) but we still really need more to get things moving quicker. We're also making good progress on stability of the mod, solving a couple of persistent crashes recently. As well as that, our new script systems (more on those later...) are coming along slowly but surely. All in all, things are looking good lately! All of this is helped a whole load by the amazing support you guys are giving us.

Oh, and our new website and ModDB page are coming along well too ;)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
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