An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (120 - 150 of 906)
Beac
Beac Dec 18 2014, 12:38pm replied:

Thank you! Merry Christmas to you :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 18 2014, 12:37pm replied:

Thanks Borovos, that means a lot! Merry Christmas :)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 17 2014, 3:37pm replied:

No worries :)

We're doing a full graphical overhaul, at least equal to Misery's level. Our theme however is to stick with the real-life Zone aethetic - lush, green and alive. Hopefully some of the recent screenshots can show the level of graphical fidelity we're at now. More info soon!

+1 vote   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 17 2014, 12:51pm says:

Just over 72 hours left until Phase 2 of MOTY closes - if you haven't yet voted for Redux, please think about giving us a vote over on the Top 100 page! Every vote counts, and we need your help to stand a chance of getting in the Top 10! Huge thanks to everyone who's already voted!

+6 votes   media: 'Overwatch'
Beac
Beac Dec 17 2014, 12:28pm replied:

Of course, but we wrap that into the general Jupiter complex :)

+2 votes   media: Panorama: Ranger Station
Beac
Beac Dec 17 2014, 7:05am replied:

Good stuff, looking forward to it mate!

+4 votes   media: LADC
Beac
Beac Dec 17 2014, 5:59am says:

Really pretty guys! Any ETA on the DC?

+4 votes   media: LADC
Beac
Beac Dec 16 2014, 6:23pm says:

We're very excited about the Ranger Station as a location in Redux v2.0 - it's had extensive work carried out upon it, and as you can see, is now fully enterable. Dare you find out what lurks within?

+10 votes   media: Panorama: Ranger Station
Beac
Beac Dec 16 2014, 11:28am replied:

Unfortunately, due to engine limitations, that's the best we can do. it'll become clearer.

+1 vote   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 16 2014, 5:28am replied:

That's not 8 full magazines, it's a magazine with 8 rounds in it.

+3 votes   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 15 2014, 6:46pm says:

Please do give us some of your thoughts on this, we really value your feedback!

+4 votes   media: Community Feedback - Ammo Scarcity
Beac
Beac Dec 15 2014, 6:15am replied:

It doesn't make much sense for Degty to join a faction while he's on a mission for the USS after all, but we did want to beef up the interactions you could have with the factions in CoP.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 14 2014, 1:10pm says:

We on the Dev Team really enjoyed the Pripyat-1 Underpass map, but the storyline never gave much of a chance to explore it.
We’re opening the Underpass up, adding new interiors, anomalies and loot, adding A-Life, and turning it into a level you can access at any point after you've unlocked it.

+16 votes   media: 'Going Underground'
Beac
Beac Dec 13 2014, 6:06pm replied:

Thanks a lot man, I appreciate that. I'll be more specific for you. We're making good progress recently - we have a new modeller who is slowly getting started with content (see the 'Bronson Boomslang' Suppressor image) but we still really need more to get things moving quicker. We're also making good progress on stability of the mod, solving a couple of persistent crashes recently. As well as that, our new script systems (more on those later...) are coming along slowly but surely. All in all, things are looking good lately! All of this is helped a whole load by the amazing support you guys are giving us.

Oh, and our new website and ModDB page are coming along well too ;)

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 13 2014, 2:26pm replied:

It's going well, can you not tell from the media? ;)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 13 2014, 2:25pm replied:

Thanks very much, we really appreciate it!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 12 2014, 12:53pm says:

Nice one, I'm not a fan of this suit variant personally but it's always good to have variation!

+2 votes   media: Ecologist Guard
Beac
Beac Dec 11 2014, 6:38pm replied:

Thanks a lot guys. We're gonna make you proud :)

+3 votes   news: MOTY 2014: Top 100!
Beac
Beac Dec 11 2014, 6:56am says:

Unbelievable support guys, thank you so much for getting us into the Top 100!

+5 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 11 2014, 6:16am says:

We've uploaded this to the Videos section as previously it was only embedded into a news post, so this is for posterity.

+7 votes   media: 'Welcome to X-12'
Beac
Beac Dec 11 2014, 4:47am replied:

Nope!

+1 vote   news: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 10 2014, 2:54pm replied:

Yes, it will :)

+2 votes   news: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 10 2014, 11:00am replied:

We're not including all the SoC/CS maps, but X-12 is made from scratch :)

+3 votes   news: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 10 2014, 10:33am replied:

Thanks a lot for your support mate! I've changed my mind recently about this issue, and I'm now open to using re-modelled and re-animated weapons as long as the quality is high enough :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 10 2014, 6:05am says:

Are you ready to Descend into Darkness again, Stalkers?

This is our little Christmas present to you, to thank you for all your support over the last week of our first attempt at getting anywhere in Mod of the Year.

Our aim with Lab X-12 is to really make you feel the same feelings you felt when you first stepped into X-18 in Shadow of Chernobyl - not knowing what lay below you, or if you'd ever see the sunlight again.

Hopefully you'll agree the entrance to the lab provides this feeling!
(Don't worry, I hear the Group are changing the entrance codes to their labs soon...)

Thanks a lot for your support, it means a lot.

+6 votes   news: Call of Pripyat: Redux - 'Welcome to X-12'
Beac
Beac Dec 9 2014, 3:52pm replied:

Unfortunately I had to disable upgrades for v1.0, they caused huge imbalance with the new ballistics. We have brand new, balanced upgrades in v2.0 however!

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 9 2014, 2:36pm replied:

Thanks man! Look out for tonight's update, should be good ;)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 8 2014, 3:52pm says:

A site was selected, a team put together, but something went wrong. It's down to you to either help Freedom recover from this setback, or not.

+7 votes   media: 'Scouting'
Beac
Beac Dec 7 2014, 3:21pm says:

We are adding brand new anomaly fields in which to search for artifacts, just be careful of the anomalies or you'll end up like this poor guy.

This area is due to be expanded upon heavily in our 'interior expansion' plans, so consider this a heavily WiP shot.

+12 votes   media: 'Chemical Burns'
Beac
Beac Dec 5 2014, 6:16pm says:

A late one tonight! Here you can see the first of our brand new caliber-specific suppressors, the .45 ACP 'Bronson Boomslang'. The Boomslang is based on a very distinctive real-life silencer, expertly modelled by our newest team member, Virgil. We're very excited to have him on the team, and he's already producing excellent work as you can see!

We're planning a total of seven caliber-specific suppressors to replace the illogical 'universal silencer' in the vanilla game. You'll be able to buy these new items from traders, as well as find them in the world and being used by NPCs.

+3 votes   media: .45 ACP Suppressor - "Bronson Boomslang"
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