An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.
Currently leading development of S.T.A.L.K.E.R: Wormwood.
Thanks for the kind words man!
The economy is something we're really striving to make believable. You can check out our thoughts on ammunition scarcity a few images back in the media gallery.
We're planning three difficulty settings, to make sure the mod is accessible to all. We've spent a huge amount of time making new content, so we'd love as many people as possible to be able to experience it!
We don't pay attention to downvotes or upvotes, neither should you :) It's the great comments that matter!
Thanks mate, I appreciate the kind words!
Well I've got some good news for you, we've got updates every day this week :)
Thanks man! We're working hard to make this a really great experience for everyone.
We're planning to implement proper artifact containers.
Radiation levels now increase slowly through simply being in the Zone, simulating the ambient low-level radiation present in the environment.
Utilising artifacts, eating and drinking irradiated consumables, and frequenting localised radiation hotspots will all add to this underlying ambient radioactivity, which you will need to control using the various tools now at your disposal.
Yes, that's the plan right now.
We've renamed mainly because the mod has grown so far beyond Redux, that it's not really appropriate to keep calling that. It's its own thing now :)
To clarify our choice of name - Wormwood is the translation for Chernobyl, it's also the name of the Red Forest, and it has biblical/deep rooted connotations for poison and sickness, to represent our aims with the survival aspect of the mod.
We hope you'll agree it's a fitting name!
Thanks for your support!
Wormwood is the translation of Chernobyl, the name of the Red Forest, and has biblical/deep rooted connotations for poison and sickness :)
Valued by science for their unique olfactory centres!
Please bear in mind all content is still work in progress, and totally subject to change!
Release is still due in the future, Wormwood Week is all about info on the mod, new feature announcements and community interaction.
Welcome to the relaunch folks! Check out our new website, explore some of the features coming in Wormwood, and let us know what you think!
We're still deciding on replacing the vanilla weapon models, but at this point it's looking likely.
Let's not get into comparisons, please.
We're fast approaching the moment you've been waiting for, our rebranding relaunch! Keep a close eye on the page next weekend, as we have a lot of exciting stuff in store...
We are looking into options :)
I'm not sure what you mean, are you saying we should use models that are out there already? We much prefer to create as much of our content as we can to ensure the best quality, and we don't want to have pages and pages of content used from other sources.
Haha the actual design of it is really strange, I hope that's what you mean!
Thanks for the comment!
There's very little info out there on the PBS suppressors, but from what I could find (http://www.red-alliance.net/forum/index.php?topic=8823.0), PBS-5 was for AK74-U and PBS-1 for the AKM.
Good points about the positioning and rotation though, thanks for that!
Next up on the caliber-specific silencer list is the 5.45mm 'PBS-5', created by Virgil!
We're working very hard on the imminent relaunch, and if anyone's skilled in creating flash animation, we'd like to hear from you! We want to create a countdown for the main page, but none of us possess the skills required (we can't be amazing at EVERYTHING right?!), so get in touch!
Poltergeist with a full body, it looks like?
Impressive, that was a great guess. How did you know? The fence outside?
Let's keep it a secret for now ;)