An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (90 - 120 of 958)
Beac
Beac Feb 3 2015, 12:02pm replied:

Apologies mate! Thanks for the info :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 5:12pm replied:

If you read the features page of the site, or the recent dev Q+A/FAQ you'll see our plans for levels :)

Thanks for the kind words!

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 2:51pm replied:

That's a bug with AtmosFear, not Redux specifically. The weather always changes between reloads. Also, sneaking has never actually worked for me with or without Redux - stealth is most definitely not STALKER's strong point!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 8:35am replied:

Haha I saw a video of a Russian mod that added weird worm mutants, it was pretty creepy. They were about the size of a Stalker as well.

+4 votes   media: 'The beauty of bug-testing'
Beac
Beac Feb 2 2015, 8:12am says:

I was out and about in the Zone waiting for one of the crashes to happen and stumbled upon this rather pretty scene at sunset!

After I took it a group of Stalkers zombified by the recent emission attacked Shevchenko, but the brave loners inside managed to fend them off. A-Life!

+8 votes   media: 'The beauty of bug-testing'
Beac
Beac Feb 2 2015, 5:44am replied:

Could we get a link? That's great!

+2 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Feb 2 2015, 5:44am replied:

We're looking into new animations for things like this, no promises however :)

+5 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Feb 2 2015, 5:44am replied:

We're always interested in ideas and feedback! What would you say are some of the 'bad'?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 2 2015, 5:43am replied:

We're looking into improved weapon models, textures and animations :)

I've had some help for a while now! Since a bit after Redux 2.0 was started, I've had a few brilliant people on the team working to make the mod the best it can be!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 1 2015, 6:58am replied:

Running will hasten the rate at which you use air/filters slightly :)

+2 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Feb 1 2015, 6:57am replied:

Filters and air bottles will gradually, slowly degrade/run out over time. When you're in a hazardous area such as a chemical anomaly or a radiation hotspot, the degradation will of course be faster.

+1 vote   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Jan 31 2015, 12:57pm says:

Pairing well with our new radiation system, Filters and Air Bottles add a new dimension to the Zone Economy.

Manage your supplies well, lest you be caught on a raid without adequate protection from the Zone’s unforgiving environment.

+7 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Jan 31 2015, 12:56pm says:

As you can see in this screenshot, filter/air duration is indicated by a new bar on your HUD, representing the amount of air, or filter condition, you have left.

+10 votes   media: Wormwood Features: Mask Filters and Air Bottles
Beac
Beac Jan 31 2015, 5:21am replied:

Thanks man!

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 30 2015, 1:01pm replied:

We're trying to create missions for all kinds of players :)

+3 votes   media: Wormwood Features: Missions
Beac
Beac Jan 30 2015, 1:01pm replied:

This is currently implemented through Lua scripting, but we would like to integrate it within the engine, just like hunger.

+4 votes   media: Wormwood Features: Thirst
Beac
Beac Jan 30 2015, 11:50am says:

Hiring a trader to repair your weapons is an expensive luxury, so why not take matters into your own hands?

Instead of dumping that gun that’s too low-quality to use, why not stash it somewhere and use it to repair your upgraded prize shooter later?

+9 votes   media: Wormwood Features: Weapon Repairs
Beac
Beac Jan 30 2015, 11:50am says:

We’ve focused on creating original, well designed missions with high quality writing and dialogue.

The team has also really enjoyed bringing some old faces back for Wormwood (many of which you will have fond memories of), as well as creating new, memorable characters you can meet for the first time.

+4 votes   media: Wormwood Features: Missions
Beac
Beac Jan 30 2015, 11:49am says:

Thirst is an obvious additional survival mechanic, pairing very well with our changes to food/satiety, and our brand new cooking system!

+8 votes   media: Wormwood Features: Thirst
Beac
Beac Jan 29 2015, 1:44pm replied:

Zaton is arguably closer to the NPP, and the Skadovsk is a great place to recruit new followers.

+3 votes   media: Developer Stream - The Sawmill
Beac
Beac Jan 29 2015, 1:37pm says:

We hope these answers will satisfy some of the big questions you had about the mod! I just want to say another big thank you to everyone who participated in the development livestream last night - it was an excellent evening!

+10 votes   feature: Wormwood Developer Q + A - Answers
Beac
Beac Jan 29 2015, 6:39am says:

If you missed the stream, the idea for the sawmill is that Freedom attempted to establish a forward outpost in Zaton, to match Duty's. During construction, a controller attacked the base, wiping out the expeditionary force and zombifying them all.

You can help Freedom out by retaking the Sawmill, allowing Freedom to regain their foothold in the region, creating a hub for increased Freedom a-life in Zaton!

(also, you can always kill them all later and open the new base up to random a-life)

+5 votes   media: Developer Stream - The Sawmill
Beac
Beac Jan 28 2015, 1:36pm says:

Remember folks, 8PM GMT tonight, I'll be livestreaming Wormwood development on Twitch! www.twitch.tv/BeaconDev
That's only 1 hour 30 minutes from now!

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 28 2015, 8:18am replied:

Twitch should save the video, I imagine. The option is set on.

+2 votes   media: Wormwood Developer Livestream - January 28th!
Beac
Beac Jan 28 2015, 8:18am replied:

I'm in the UK, so that's 8PM GMT.

+1 vote   media: Wormwood Developer Livestream - January 28th!
Beac
Beac Jan 27 2015, 12:57pm replied:

Keep following Wormwood Week - we have plenty more features to announce!

+2 votes   media: Wormwood Features: Zone Cooking
Beac
Beac Jan 27 2015, 12:52pm says:

Watch along, make comments, and suggest ideas as I work in the SDK’s level editor to revamp one of the most underused locations in Zaton - the Sawmill!

Learn the process of creating a new area from concept through to prop placement, AI-map work, logic scripting and smart-terrains, and gain a deeper understanding of the daily trials and tribulations the team go through to bring you a brand new, high quality experience.

Streaming will begin at 20:00 GMT on January 28th - Day Five of Wormwood Week!

Other members of the Wormwood team will also be hanging out in the chat, ready to discuss the mod and your ideas live!

So if you’re interested in learning more about the modding process, or just want to get an inside-look into a cutting edge part of the mod, join us on Twitch Twitch.tv live from 20:00 GMT on January 28th!

+7 votes   media: Wormwood Developer Livestream - January 28th!
Beac
Beac Jan 27 2015, 11:21am says:

We feel cooking fits well as a feature into the game’s survival-oriented gameplay, and you can now subsist purely on hunted meat (although at risk of irradiation), if you so wish!

+8 votes   media: Wormwood Features: Zone Cooking
Beac
Beac Jan 26 2015, 5:35am replied:

Thanks for the kind words man!

The economy is something we're really striving to make believable. You can check out our thoughts on ammunition scarcity a few images back in the media gallery.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 25 2015, 5:30pm replied:

We're planning three difficulty settings, to make sure the mod is accessible to all. We've spent a huge amount of time making new content, so we'd love as many people as possible to be able to experience it!

+2 votes   news: Announcing S.T.A.L.K.E.R.: Wormwood
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