Thanks for everything.
You fought with honour against the Shadow of Morgoth in all its forms.
Long live Epoch Games!
The sea of Opinions is far far too small.
Also where are the mountains of ********?
Did the person who threw it get awarded a medal for one of the finest throws in history.
(What I like is that he's holding the other shoe in his hand: "And here's the other one!")
Yes... Indeed why, oh why?... why? why? why? The question we always ask ourselves is why?
... and the answer is... PHHRRRPP!
Its flat pack for easy shipping.
12 soldiers per box.
If you call being corrected overwhelming then job done.
It goes past the bridge, through the hillside, over the village and then looses a track under concentrated artillery and aerial bombardment.
Half the Wehrmacht get killed trying to help fix it.
But before all that it uses up all Germany's fuel.
The MG sounds very good, except it has a slight sound like it was recorded in a concrete building and not in the open.
Does anyone know, if they're using GEM 2 or GEM 3 (or other) for this?
Edit: It does look more like GEM 2 when I look a little closer.
What a lot of bottles of ****.
That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.
I totally see your point and depending on the game I tend to sometimes feel the same way regarding real world realism.
But with SupCom though, it is a hugely stylised game and relies on the improbable all the way to the crazy impossible. It's somewhat its charm. I mean has anyone ever mentioned that the scale of the games huge mechs would collapse under their own weight or that using battleships that fire unguided artillery is obsolete? ;-D
The only winner of Monte Cassino was the Grim Reaper.
That "watermark" is verging on acid etched.
This game is about insane units with more guns, bigger guns than sense, so this fits perfectly I reckon.
No one questions practicality, its all about watching it fire.
So put it in.
All you need now is the young child the statue carving is stamping on and you've got a worldwide hit on your hands.
So upset he changed his suit
It always seems to me that the stupid get it easy.
Its the semi-stupid that get a hard time.
The smart just find a "work-around",
and the hyper-intelligent struggle with the enormity of the universe they perceive.
Just what the Aeon need. Looks really great.
Especially since I dislike the vanilla Galactic Colossus, which single handedly ruined the Aeon for me in the original game. This is much more like I'd imagine Aeon.
Woopsy, missing an R :-)
Also arn't they just called just escort not escorter?
More importantly nice ship.
America the land of great plastic.
Iron man sounds like a brand of condoms.
Who is joustin bibbler?
Come on this is all utter Pollux!
Like the European Union.
Your telling me thats been Photoshopped?!!
I don't believe you.
Which one's king and which one's kong?
Looks like Ian Hislop with slightly more hair.
(That one's for people hailing from a number of odd little islands).
I always figured they would sleep like modern day birds and not mammals. Maybe with unihemispheric slow wave sleep to keep half the brain awake at any one time.
Looks great. I'd fancy creating a mission someday.
Arguably it was the failure to "properly" march on Moscow that lead to the failure of the axis in the east.
My word! Putin has an evil look in his eyes.
Well under this logic, he can't move his arms, legs, eyes, face, think, talk... anything.
I'm sure its known as something.... ahhh yes, DEAD!
Therefore the logic argument deconstructs at the point at which the "imagined" character in the "imagined" universe is controlled by "imagined" fictional supernatural constructs of nature as definded by the creator.
That is to say, by accepting the conclusion that it is a fictional concept and that the characters ability to act in a fashion resembling the living is entirely ficticious, one can conclude that the suggested logic is no longer applicable within the said context.
p.s. There is no such thing as simple logic.
Very nice. I like the detailed work and textures on the contoured terrain.
Oh my! What the hell did they do to its hair!
Looks like a classical painting.
Thats a better review than most.
An RPG makes anything go.
Its the ultimate fashion accessory.
If your hit by this YOUR DOING IT WRONG!
Someone used Play-DOH!
"oh Crap! Guys, last night... you'll never guess where we pitched the tents."
I'll let my children's children finish it then.
A day after yesterday,.. but not today. What am I?
Will it have a long recharge time for the main weapon (relatively speaking)?
It shouldn't need any additional advantage, other than the fact it can probably engage from a greater range than most. So if its not in the line of sight of a unit or firing its weapon it will most likely be far back enough to stay hidden. I guess it will best be deployed in combined arms tactics (as with most units) so forward units can reveal targets for the Laser Distroyer to "snipe". Basicly the role of a typical tank hunter.
(I retract the note from my above post as it detracts from the tract as a joke. Ignore it or all humour hence forth shall be lost).
(people might notice, it's my official sarcastic humour day, coincidentally coinciding with spam spam spam day, and copiously verbose and bombasticly loquacious over enthusiasticly irritating day but others may just think... spooky picture)
And now I adjourn and wish you all a joyous picture viewing.
Makes you wonder if inside it's totally filled with ammunition.
What's that oversized swiss cheese doing in the background??
Sorry, but didn't the movie take it from this and then 'shopped in' the Uruks and Rohirrim??
Haha, Or was that just Elves?...
I thought I'd bring to attention that due to the asymmetrical nature of the numeration on the gun barrel, the number 10 is reversed along the median plane.
Löwe or Loewe but not Lowe.
I really like the look and style of the menus and infomation HUD graphics, they are really clean and elegant. It fits well with the look of the game.
I'm looking forward to this and its ongoing progress.
I'm confident you chaps will do a better job than Peter Jackson's "Green domestos army" and his weak effort with the paths of the dead.
Following with interest (and hopefully fear). Lead the way.
I like it.
In the ref picture the leg stance is a litte more spread with wider hips and hunkered down, gives it a little more of a stable muscular look.
Ahh right, well I'm glad its not a pokemon :-)
Looks like a pokemon.
What size is it likely to be? Because it looks to me to be a medium sized unit, once it gets some legs...?
It really has a UEF feel and I like what looks to be missile pods in the chest.
I think it needs short stubby yet stable legs.
No luck. I have an issue with a map file error. Does it work for anyone else?
So far I can't get it to work. It crashes on loading. I'll have a look to see if I can get it to work.
Historically realistic colour palette and tone. Its easy to go too bright, so this is excellent.
So no feathered "raptors" then?
Unfortunatly I think a frigate already has that name from the original game (a Cybran frigate). Could get a bit confusing naming multiple ships from different factions the same.
I love good quality sounds. It's sometimes lacking in games, often treated as a secondary feature. I'm glad its being taken seriously.
Great sound is a good way to raise the immersion level, I somewhat prefer it to shiny graphics.
One question; will the game have 3d sound and interact with the environment?
Top quality, top design, huge improvement and very elvish. I do love these Mithlond Nobles. My favorite that I have seen thus far.
Name should be Kugelblitz as in ball or sphere and the word lightning.
Ive been waiting an age for the Sdkfz7. Finally I can use the Sd.kfz.251 where it belongs. This is the proper workhorse.... well except for all the actual horses they used.
It's all very well saying this looks amazing. Which I can recognise and understand from an artistic and technological viewpoint. But with regards to 'realism' of the visuals this is far from accurate compared to 'real life' (despite peoples zealous fanatical reverence).
My point is about the game creators attempt to render an environment as close to reality as possible, an aim since the dawn of computer gaming. Yet the tendancy is to make 'stylistic' choices to hide differences or embellish visuals using certain graphical techniques.
In Battlefield 3 it seems they have gone overboard with high contrast and unnatural lighting (or atleast missed out important considerations).
There is a key difference between "photo realism" and "optical realism" its a massive mistake to follow "photo realism" in a computer game. Great for still images and dramatic movies but totally totally unrealistic for actual gameplay and at worst a hindrance (in a game like this).
No one seems to makes the distinction between the two and I note a great number of people are swept away by the strong contrasts in the lighting and I put forward that its due to the natural excitment to the dramatic effect it produces, just as a powerful highly contrasted black and white photo can be a strong and intense image. It should not be confused with the 'realism' of the average human eye, which adjusts to light conditions unlike battlefield 3 visuals.
Basicly in short, the lighting is a mess.
p.s. I have played the game.
It's not the only game to play this cheap gimmick trick , its dramatic, it looks like a movie, it probably sells.
Just tested your mission.
I'll provide feedback and opinion.
Firstly if this is your first attempt at a men of war map and mission, I can say you got some basic things right and others quite a bit wrong.
Firstly the good points:
It didn't crash during my play through.
It included environment and lighting.
It included objectives (although incomplete/lacking detail and explenation)
Objectives as apparently designed seemed to function and were achievable.
Lack of map detail
Lack of script detail i.e. things like clustered unit movements.
Lack of story
It lacked the infomation for objectives to explain task without guessing.
Setting/battle seemed random and confusingly ahistorical (russians vs germans alongside usa??)
Units under player control did not have their movement set to 'hold' by default.
Most of the scenario was conducted by the AI (not always a bad thing aslong as the player isn't left out).
Overall effort seems a little rushed, thats despite taking into account your statement of being amateur (we mostly all are around here), I would expect a little more 'finished product' than this before posting it out into the community, including play testing or getting friends to give feedback beforehand.
If this is your first attempt and your looking for lessons on how to improve, I recommend reading the forums at DMS and looking at other maps others have made to get tips. One good map for a beginner to look at is Bonus mission 3 Battle of Vernon. Its simple enough to learn the basics of how things can be done and you can modify it and practice changing things (it wont overwrite your game just save it as something new)
Best way to learn is to look at whats been done before and trial and error. Sadly I rate this one as mostly error but dont take it badly, it just needs quite bit more work. Making a great mission takes a huge amount of effort.
Im interested in the sky map and lighting settings, look really well done, lets hope the latest mow:as patch hasn't ruined the look, for me it messed up the contrast levels etc.
not gothic knights, Teutonic Knights
I think its done like this to leave enough room to fight within the flaged square area