Comment History  (240 - 270 of 275)
Baryonyx May 22 2013, 5:58pm replied:

Its flat pack for easy shipping.
12 soldiers per box.

+6 votes   media: Fallen Heroes D-Day
Baryonyx Mar 25 2013, 12:36pm replied:

The MG sounds very good, except it has a slight sound like it was recorded in a concrete building and not in the open.

+2 votes   media: Normandy 1944
Baryonyx Mar 20 2013, 5:08pm says:

Does anyone know, if they're using GEM 2 or GEM 3 (or other) for this?

Edit: It does look more like GEM 2 when I look a little closer.

+3 votes   media: Call To Arms
Baryonyx Oct 18 2012, 8:24pm replied:

Like the European Union.

+3 votes   media: farmin'
Baryonyx Sep 15 2012, 11:43am says:

What does get me about this game is the comical (Hollywood) muzzle flash for weapons.
Mg42 with a flame thrower attachment.

But other than some niggles to be ironed out, its moving along ok.

+1 vote   article: New Videolog: Heroes & Generals – Beta Videolog 3: Crace & Dietl
Baryonyx Aug 10 2012, 9:16am replied:

Otherwise known as Wally.

+2 votes   media: Where's Waldo?
Baryonyx Aug 8 2012, 4:58pm replied:

I think the enemy decided to skittle their ship.

+2 votes   media: Light show
Baryonyx Aug 2 2012, 3:53pm replied:

Damn it, I hate when I spell "You're" wrong!

0 votes   media: Poll
Baryonyx Aug 2 2012, 7:16am replied:

Your right, the game engine and the limited map sizes makes long ranges impractical from a tactical perspective. It doesn't fit the scale of the game, sadly.
But from a video making or custom scenario its still interesting.

For me the range is dependant on other factors, such as if the battlefield has been designed with the range in mind or if other mechanics are adapted to fit, like the AI engangement ranges etc. Vanilla worked well in its own way and worked for tactical perposes with the original limitations of the game. The MowAS versions increased ranges stressed out playablilty on some of the smaller maps when using anything more powerful than infantry.

+2 votes   media: Poll
Baryonyx Jul 31 2012, 5:36am says:

Oh how I love CryEngine.

+2 votes   media: First map - "Hope"
Baryonyx Jul 30 2012, 2:18pm replied:

Yep, that looks really good.

+1 vote   media: Promotional Wallpaper 2--City Under Fire
Baryonyx Jul 27 2012, 8:54am says:

I like the shell casings discarded from the wings.

+1 vote   media: Messerschmitt in an attack run
Baryonyx Jul 17 2012, 11:06pm says:

This guy needs his own TV show or a major film role as himself.

+3 votes   article: Anna played by Pewdiepie
Baryonyx Jul 11 2012, 11:16pm replied:

A human "guided" missile

+2 votes   article: Report 020: Trees and First super weapon
Baryonyx Jul 9 2012, 5:50pm replied:

The wheels or bogies in real life are removable. Relatively few Flak 41's were made. The in game Flak 41 dosen't have an accurate in game model anyway.

+1 vote   media: Normandy Map by Prométeusz
Baryonyx Jul 9 2012, 2:36pm replied:

Thats not true. The french did attack and capture Mulhouse in Alsace for example.
My point was that it didn't occur often and so I mearly pointed out it wasn't as likely with less historic situations to choose from.

+5 votes   media: German campaign
Baryonyx Jul 9 2012, 8:41am replied:

This is the first world war. Not many German cities to choose from.

+6 votes   media: German campaign
Baryonyx Jul 4 2012, 8:01pm replied:

Must be something to do with Dwarves.

+2 votes   media: 4th of July
Baryonyx Jul 2 2012, 11:05pm replied:

You mean scans...
But its ok I don't think anyone noticed.
Technically it doesn't scan perfectly either but hay ho, on we go...

+1 vote   media: Who you gonna call?
Baryonyx Jul 2 2012, 10:52pm replied:

Somethings been changed in the matrix
Damn it... wrong fiction again.

+1 vote   media: 40k art by justaman78
Baryonyx Jun 29 2012, 11:37am replied:

The ninjas are holding them up!

+14 votes   media: Ninjas
Baryonyx Jun 24 2012, 7:06pm says:

This is great. Really good work and love the smoke and sound effects. Really excellent.

+9 votes   media: Muskets: Battle scene (updated musket fx)
Baryonyx Jun 18 2012, 6:01pm replied:

The meaning of the word has no bearing on the joke, merely the knowledge of its context.

+3 votes   media: Hilter's chair!
Baryonyx May 25 2012, 1:05pm replied:

A lot of things in the Movies don't make a whole lot of sense. Often things are changed or omitted that end up losing a great chunk of the character/detail/logic from the books & the things that are valued by many are left out. Leading them to be 'Peter Jackson's' LOTR & not Tolkiens.
I give these guys (devs) a whole lot of respect for setting the books & manuscripts of Tolkiens Arda first and walking a finer line. Especially as this isn't a movie but a rpg game where greater immersion and depth is greatly desired.
So let them create their project as they see fit. They are gracious & modest enough to recognise that views will differ on something so grand & engage with the community of enthusiasts of book & film to better the results.
Frankly I may not agree with every nut & acorn (so far I mostly do) but I'm not the one putting in the hours.
So for me; "The road goes ever on and on...
...And I must follow, if I can..."

+6 votes   media: WIP White Mountain retexturing
Baryonyx May 22 2012, 11:12am replied:

Your praise is appreciated. I've noted your own map work, so thank you.
It is still in progress with tweeks and script work.

+2 votes   member: Baryonyx
Baryonyx May 20 2012, 2:15pm replied:

Yeah it does look a bit like someone whacked him with a painbrush.

+4 votes   media: Designing Dynamic Helmet HUD
Baryonyx May 15 2012, 7:58pm replied:

Must be a world shortage.

+1 vote   media: All.Too.True
Baryonyx May 7 2012, 7:30am says:

Man, I'd be ****** enough to join Chaos too if someone had written on my forehead.

+1 vote   media: If repost delete, if not enjoy
Baryonyx May 6 2012, 1:32pm replied:

Big ones

+3 votes   media: Heightmap screenshots
Baryonyx May 6 2012, 1:30pm replied:

I'm confident I can beat you at Pictionary

+8 votes   media: More Rohirrim weapons
Baryonyx May 1 2012, 4:36pm says:

My word. That's quite the veteran.

+1 vote   media: More Skins
Baryonyx Apr 29 2012, 3:13pm says:

Humm, I can't see the wood for the trees...

+1 vote   media: Firien Wood Canopy WIP
Baryonyx Apr 29 2012, 3:12pm replied:

Hope the dev's don't get lost whilst making it.

+11 votes   media: Firien Wood WIP
Baryonyx Apr 22 2012, 12:02pm says:

Great to see they created some new buildings so it doesn't look like every other city/town/farm/airfield in the mow series!
Oh wait... no they havn't.

+6 votes   media: Screenshot
Baryonyx Apr 22 2012, 7:44am says:

Excellent. This is exactly the sort of thing I've been wondering about trying out. Thank you.

+2 votes   article: Tutorial to extract heightmaps from Google Earth in GEM 2 - Men of War
Baryonyx Apr 17 2012, 4:52pm replied:

Attacking with a mine is known as suicide. They are intended for defence. They are great at protecting areas like flanks. I love making the enemy fear them. Mines are great because you don't need many to make the foe think twice about a charge and its sometimes good to let them know you laid some.

+4 votes   media: Minecraft.
Baryonyx Apr 17 2012, 6:46am replied:

That better have a long build time, even with quick dry concrete. :-P

+2 votes   media: New Bunker Model
Baryonyx Mar 25 2012, 10:15pm says:

Actually it doesn't have to be .dds
For example it can be .bmp
Also if someone accidently takes the image, for example from the south, just rotate to the correct position during edit. Most important is that it is vertical and perpendicular.

+2 votes   article: How to create a minimap
Baryonyx Mar 24 2012, 12:56pm replied:

I've just tested it and you're totally right it doesn't seem to work. My memory must be terribly poor :-)
It would be good if the game spawned an entity for the smoke but it seems to be part of the object.
Sorry about the confusion.

+3 votes   media: Railway
Baryonyx Mar 24 2012, 12:41pm replied:

I might have forgotten how the smoke fx spawns but if its an already crashed/distroyed vehicle at the start of the game, then each smoke fx is its own entity and can be located and deleted. I may have misremembered but thats how I think they can be prevented at the start of the game loading. If I'm way off, someone will correct me I'm sure.

+2 votes   media: Railway
Baryonyx Mar 24 2012, 12:10pm replied:

Can't you locate and delete the fx entities for each smoke column? Or have I misunderstood what you meant? :-)

+3 votes   media: Railway
Baryonyx Mar 7 2012, 8:25pm replied:

Misuse of artifacts is highly dangerous and not recommended.

+8 votes   media: Artifact Activation
Baryonyx Mar 1 2012, 6:56pm says:

Moonwalking to the front.
It's not blitzkrieg. Shamone!

+1 vote   media: Preview: WW2
Baryonyx Mar 1 2012, 6:38pm says:

I love this map.

+1 vote   media: Neverending Battles 2.0
Baryonyx Feb 19 2012, 8:28am says:

Lovely attention to detail, good lighting. Would love to see more. Interested in the overall design.

+2 votes   media: Stalingrad map
Baryonyx Feb 18 2012, 11:05am says:

I'd enter mine, if I didn't consider it to be ineligible. Plus there are better maps around :-)

+2 votes   article: Mapping competition for MoW games series
Baryonyx Jan 31 2012, 6:07pm says:

I love it. I hope somewhere or somewhen your skins are available to download.

+2 votes   media: bassmaniac
Baryonyx Jan 3 2012, 12:16pm says:

I love this one!

+1 vote   media: Ice cream
Baryonyx Jan 3 2012, 8:59am says:

Some really well thought out and researched maps you've made here. It's good to finally see some historic battlefields to go with the historically accurate divisions. Both halves make a whole ;-)
Great work.

+1 vote   media: Primosole Bridge
Baryonyx Nov 28 2011, 9:40am says:

Sounds good and looks good. Looking forward to it.

+2 votes   media: Heroes & Generals Jesper Kyd Soundtrack Teaser
Baryonyx Oct 30 2011, 8:36am says:

Looks great.
The new official patch caused all sorts of 'issues' for me, so I've gone back to older patches.
Also, it's the town of Cassino (two S's).

+1 vote   article: Fallshirmjägers
Baryonyx Oct 25 2011, 4:52pm replied:

Now U.S.S Cheeseburger would have made a great TV show.

These are the voyages of the starship Cheeseburger...

+1 vote   media: Akira class
Baryonyx Oct 20 2011, 6:18pm replied:

no its due to a poor/lazy reskin on the model

+4 votes   media: YELLOW COMET
Baryonyx Sep 14 2011, 7:52am says:

Looks like you beat me to the release (although thats not difficult with the speed im going) :-P . I'll try it out

+1 vote   download: MonteCassino
Baryonyx Sep 12 2011, 5:11pm says:

That's a really well thought out design and attention to detail. Again realistic lighting settings is superb.
What is meant in the description "... time of day will be changed in more dramatic one"?

+1 vote   media: Normandy '44
Baryonyx Aug 6 2011, 3:36pm replied:

Of course, had to do something with thousands of captured equipment.

+1 vote   media: SU85 in German Service
Baryonyx Jul 12 2011, 8:07am says:

Absolutely brilliant skin!

+1 vote   media: King Tiger
Baryonyx Jun 15 2011, 12:13pm replied:

a Shovel

+5 votes   media: The M1910 Shovel
Baryonyx Jun 4 2011, 3:45pm says:

Just wanted to say I've done my own skins for fun from time to time and I recommend reducing the vibrance of some of the colours (in this case the green). From real life into a game world its always best to be careful with colours. I really like your work, great effort, keep at it.
I like the ones you've done based on historic paints and patterns best, top job.
p.s My avatar image isn't a good example of subtle or historic, but tiger skin on a kt, I had to do it, :).

+1 vote   media: Skins for Panzer III and Hetzer
Baryonyx Oct 25 2011, 4:40pm says:

It's annoying how companies try to milk a 'franchise', including MOW.
I thought Mow:as was milking some things and being somewhat lazy on some stuff, but I now realise that was still quite something compared to all I've seen of this rubbish. World in War: vietnam puts this to shame and its a mod!

+2 votes   game: Men of War: Vietnam
Baryonyx Oct 25 2011, 4:35pm replied:

Thats one reason I never buy from steam, firstly it costs more (often alot more) secondly I don't like having to run steam or any **** like that, and owning a physical copy can be very useful.
Finally modding is terrible with steam and its irritatingly different game versions and insistant updates.
I hate the steaming pile of dog poo called steam.

+2 votes   game: Men of War: Vietnam
Baryonyx Oct 25 2011, 3:59pm says:

It's all very well saying this looks amazing. Which I can recognise and understand from an artistic and technological viewpoint. But with regards to 'realism' of the visuals this is far from accurate compared to 'real life' (despite peoples zealous fanatical reverence).

My point is about the game creators attempt to render an environment as close to reality as possible, an aim since the dawn of computer gaming. Yet the tendancy is to make 'stylistic' choices to hide differences or embellish visuals using certain graphical techniques.
In Battlefield 3 it seems they have gone overboard with high contrast and unnatural lighting (or atleast missed out important considerations).

There is a key difference between "photo realism" and "optical realism" its a massive mistake to follow "photo realism" in a computer game. Great for still images and dramatic movies but totally totally unrealistic for actual gameplay and at worst a hindrance (in a game like this).

No one seems to makes the distinction between the two and I note a great number of people are swept away by the strong contrasts in the lighting and I put forward that its due to the natural excitment to the dramatic effect it produces, just as a powerful highly contrasted black and white photo can be a strong and intense image. It should not be confused with the 'realism' of the average human eye, which adjusts to light conditions unlike battlefield 3 visuals.

Basicly in short, the lighting is a mess.

p.s. I have played the game.
It's not the only game to play this cheap gimmick trick , its dramatic, it looks like a movie, it probably sells.

+3 votes   media: In-game screens
Baryonyx Oct 20 2011, 6:24am says:

Any word on including optional control changes to the camera controls to revert them back to numpad, the way they worked in the older versions of mow:as before the 1.97.7 patch? I've reverted back to 1.96.6 because I don't like that they removed it (for no logical reason).
If not, any ideas on how I can reintroduce it into the game? Is it a simple case of copying the relevant files from 1.96.6 or more complex?

+1 vote   mod: War Realism Mod
Baryonyx Oct 12 2011, 4:42pm says:

An Interesting looking game, which I'll track. Looks like a really detailed and good mix of FPS and stratagy which I think is great.

By the way I had a look at your official webpage for the game. Was somewhat bemused by the game 'artwork' on the frontpage. Not intending to pick holes for the sake of it, but the 'General' looks rather comical. Aside from looking somewhat like a "wolfenstein, zombified, monocle wearing mad professor with a serious case of piles. He also wears a swastika armband which as far as I'm aware isn't correct Heer (German Army) uniform. Which I thought quite funny. Maybe give him a bionic eye to finish the look.
Joking aside, are these stereotypes intentional? And is that the intended feel of the game? As I wonder if this is meant to be a satirical fantasy game or contain elements of realism.
Only intested to know, as it gave me a different impression than what the info on moddb suggested.
I'm confused as to what to expect.
Keep up the good work, it looks promising.

+3 votes   game: Heroes & Generals
Baryonyx Oct 12 2011, 3:43pm says:

I only really get into a game for the modding (biggest draw). So if I happen upon a mod I like the look of or its an interesting concept I will track it. Its more likely to get me to buy the game that way then browsing a shop or adverts. Mods are often more quirky and deep than the 'cash for features' commercial approach.
Here's an idea! Why don't the 'pros' focus on the engines and tools and let the content be made by the 'community'. Thats my approach anyway, might that save time, money and hassle :-)

+3 votes   poll: How do you find mods to play?
Baryonyx Sep 21 2011, 6:48pm says:

Good map, great scripting. I managed to survive on singleplayer to wave 9.
My first solo playthrough, its hard to micromanage, but great fun.
I didnt realise there is a KV-1 that I can repair! So I shall have another go. I reckon this has potential for more events and objectives in the future. It's a top quality job.

+2 votes   mod: Kolhoz wave defence
Baryonyx Sep 16 2011, 10:56am says:

I knew someone would get round to doing this mod. I laughed then cried when I saw what they had done with the Skirmish in AS, I don't think they even bothered in any way to reference history and I'd have done this myself if I hadn't been so angry and depressed about it. I'm glad someones trying to fix it and it seems to be a good job too.
Now if only someone could widen the maps aswell. haha.
If this turns out great, maybe I will.

+2 votes   download: Skirmish Variety Mod
Baryonyx Sep 14 2011, 8:38am replied:

yeah the Commonwealth in game is just to be politically/historically correct with regards to the name of the faction. In all other ways it doesn't actually physically or visually represent it except for the inclusion of "ANZAC", a WW1 term used sparingly in WW2. Everything else is abstracted or assumed.
Personally I would change/rename ANZAC to something either more inclusive or realistic. But I do like the change from vanilla MOW to name it Commonwealth.

+1 vote   game: Men of War: Assault Squad
Baryonyx Sep 5 2011, 8:20am replied:

Nazi's were not officially Christian. Just thought I'd point that out. More pseudo Pagan but they politicaly didn't overstate it lest they upset the religious majority of Germany.
On a different note, the comments by Berkolok don't warrent a response, seems barely literate in the language they attempt and utterly nonsensical with the results.
Furthermore this isn't the place for political discussions or imbecilic idiologies, so I advise not to play to their comments.

+1 vote   mod: Mighty Divisions
Baryonyx Sep 4 2011, 9:55am says:

Looks great, I'll give it a try as soon as I can.
Its the modding world that is putting singleplayer/coop back into Men of War.
They can stuff Assault Squad "skirmish" mode.
I hope I can get my missions completed before the end of the universe. Good to see some people are getting it done alot sooner.

+1 vote   download: Infinite Battles "Skirmish" Fixed
Baryonyx Sep 3 2011, 6:10am replied:

The Commonwealth is a intergovernmental organisation, mostly member states were former members of the British Empire. Most eventually declared war along with Britain against the axis.
The commonwealth forces had a diverse spectrum of nations, including The United Kingdom, Canada, Australia, New Zealand, South Africa and India and many more nations represented amongst its ranks.

+3 votes   game: Men of War: Assault Squad
Baryonyx Aug 28 2011, 12:04pm replied:

Editor is in the MOW folder in the program files. To find good tutorials look on youtube for men of war editor and it has a good number of video guides for those who need it.

+1 vote   game: Men of War: Assault Squad
Baryonyx Aug 28 2011, 10:41am replied:

Mods are the only thing good about Assault squad.
I was ok about vanilla multiplayer but was looking forward to AS. but it hasnt offered much.
Has anyone else ended up with rediculous contrast since the last patch and shader changes? Its far to contrasted and even changing the game settings doesn't seem to fix it.
Also that DLC they sell for this is such lazy work its unbelieveable.
Skirmish scripting is rubbish.
I love Men Of War! But devs at DMS try so hard to screw it up.
Mods are so much better than the efforts they put in and then charge us for the privilege. A big shame as they spit the community for MOW with people on either game.
AHHh, now I feel much better (had to let this out after being put through playing DLC skirmish map which was appallingly bad).

+5 votes   game: Men of War: Assault Squad
Baryonyx Aug 18 2011, 8:18am says:

Just tested your mission.
I'll provide feedback and opinion.
Firstly if this is your first attempt at a men of war map and mission, I can say you got some basic things right and others quite a bit wrong.
Firstly the good points:
It didn't crash during my play through.
It included environment and lighting.
It included objectives (although incomplete/lacking detail and explenation)
Objectives as apparently designed seemed to function and were achievable.

Lack of map detail
Lack of script detail i.e. things like clustered unit movements.
Lack of story
It lacked the infomation for objectives to explain task without guessing.
Setting/battle seemed random and confusingly ahistorical (russians vs germans alongside usa??)
Units under player control did not have their movement set to 'hold' by default.
Most of the scenario was conducted by the AI (not always a bad thing aslong as the player isn't left out).
Overall effort seems a little rushed, thats despite taking into account your statement of being amateur (we mostly all are around here), I would expect a little more 'finished product' than this before posting it out into the community, including play testing or getting friends to give feedback beforehand.
If this is your first attempt and your looking for lessons on how to improve, I recommend reading the forums at DMS and looking at other maps others have made to get tips. One good map for a beginner to look at is Bonus mission 3 Battle of Vernon. Its simple enough to learn the basics of how things can be done and you can modify it and practice changing things (it wont overwrite your game just save it as something new)
Best way to learn is to look at whats been done before and trial and error. Sadly I rate this one as mostly error but dont take it badly, it just needs quite bit more work. Making a great mission takes a huge amount of effort.

+3 votes   download: The stopped advance V.1.002.
Baryonyx Aug 17 2011, 12:50pm says:

Should have called it CryFace

+8 votes   game: Warface
Baryonyx Aug 3 2011, 9:10pm replied:

Totally agree, all the evidence suggests this will trump MoW:V. Thats the thing about mods, they have the little details, brought about by enthusiasm and creativity.

+4 votes   media: Old Railway
Baryonyx Jul 30 2011, 2:25pm says:

Im interested in the sky map and lighting settings, look really well done, lets hope the latest mow:as patch hasn't ruined the look, for me it messed up the contrast levels etc.

+1 vote   media: New map,Holland
Baryonyx Jul 21 2011, 11:13pm replied:

Anyone who sees this page gets a free barf and complimentary migraine just for enquiring. Charges only apply on repeat attempts to comprehend.
If you are not entirely satisfied with the intensity of your barf/state of nausea, you may increase exposure. All ailments are non refundable and liable to vary.

+2 votes   mod: WW2 - MOW
Baryonyx Jul 21 2011, 10:26pm replied:

Small point, DMS arn't involved in Mow:Vietnam. Dev's are milking the Mow franchise all they can though. I wish dev's would focus on creating the "difficult stuff" and leave the modders to do the cool bits ;-)
By the way love how this mod is shaping up. Keep up the good work.

+1 vote   mod: World in War: Vietnam
Baryonyx Jul 18 2011, 3:48pm replied:

Try renaming the file when you save it in the editor. I think the game doesn't allow you to save over an existing vanilla map. You can find your saved maps and missions inside the resource\map folder. You technically dont need to create a mod to access an edited map but it makes things easier when playing the modded game outside the editor and when you want to include more modifications beyond just the map, such as new weapons and vehicles or even just unit values and textures.
Create a mods folder inside your mow folder, in the mods folder create whatever you decide to call your mod, inside create an .info file using notepad containing the following and change only the contained text
{name "mod name in here, same as folder"}
{desc "anything in here for description"}

inside the same folder create a resource folder and within that a map folder, inside place your maps (can be contained in multiple folders)

+2 votes   mod: The Legends of Steel
Baryonyx Jun 2 2011, 2:36pm replied:

That is an Iron Cross to correct you. Its known as a Balkenkreuz and unsuprisingly its related to the Iron Cross and is a symbol of the Wehrmacht Heer, the Luftwaffe, and the Kriegsmarine of the German armed forces not just the Wehrmacht.
I only mention this because everyone keeps wanting to split hairs about everything on the internet, so I reckon I'd have a proper go at it aswell.

+6 votes   media: German Me262 Fighter Interceptor
Baryonyx Mar 5 2013, 7:34pm replied:

That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.

+20 votes   poll: I prefer my mods to be...
Baryonyx Feb 12 2013, 4:23pm replied:

I totally see your point and depending on the game I tend to sometimes feel the same way regarding real world realism.
But with SupCom though, it is a hugely stylised game and relies on the improbable all the way to the crazy impossible. It's somewhat its charm. I mean has anyone ever mentioned that the scale of the games huge mechs would collapse under their own weight or that using battleships that fire unguided artillery is obsolete? ;-D

+8 votes   media: UEF T2 Fighter
Baryonyx Nov 24 2012, 12:02pm says:

That "watermark" is verging on acid etched.

+1 vote   media: SS
Baryonyx Nov 11 2012, 2:18pm says:

All you need now is the young child the statue carving is stamping on and you've got a worldwide hit on your hands.

+5 votes   media: origins of Gangnam style
Baryonyx Nov 4 2012, 1:04am says:

Just what the Aeon need. Looks really great.
Especially since I dislike the vanilla Galactic Colossus, which single handedly ruined the Aeon for me in the original game. This is much more like I'd imagine Aeon.

+3 votes   media: Battle Bot
Baryonyx Nov 2 2012, 1:19pm says:

Woopsy, missing an R :-)
Also arn't they just called just escort not escorter?

More importantly nice ship.

+2 votes   media: Tech 1 Cybran Escorter.
Baryonyx Sep 26 2012, 10:57pm says:

Wait a minute... that's not Putin!

+1 vote   media: Something I found
Baryonyx Sep 13 2012, 9:58pm says:

Nobody owns Tolkien and nobody owns creativity and I will fight anyone who claims they do.
This shows how broken the laws are to do with copyright, "intellectual property" and corporate power.
What would Tolkien think of all this?!
Thankfully I bought the rights to Tolkien's opinions. So I can tell you he thinks warner bros need to take a running jump into Mount Doom.

+19 votes   media: Game Cannon Interview with MEB and Alasdair
Baryonyx Aug 7 2012, 8:14pm says:

Seems you forgot to move the mouse cursor off screen in two of the pictures. But I like the thought and detail thats gone into the map.

+2 votes   media: My Airfield :)
Baryonyx Aug 5 2012, 6:23am says:

Totally agree about the Roddenbery philosophy and "reboot" (ughhh I hate the term reboot, sounds like everything these days can be "wiped" and started again with a press of a button). I treat the two as competely seperate entities and only have a heart for the originals and TNG.
Loving the detail going into this, much passion.

+4 votes   article: 5 reasons we're stoked about TNG Remastered!
Baryonyx Jul 25 2012, 5:55am says:

I'm more interested in the guy in the back that looks like they've had a bag of flour poured over them.

Also, they arn't fighting, they are dancing.

+3 votes   media: Some more funny military pics
Baryonyx Jun 30 2012, 4:11pm replied:

In the editor put in custom parameters in place of default values when creating a map area. You can also add to the map area using the terrain tools.

+2 votes   media: Test Range Tiger I
Baryonyx Jun 29 2012, 11:36am says:

Just what you don't want at a checkpoint in baghdad.

+7 votes   media: Car horn
Baryonyx Jun 29 2012, 11:32am says:

If only Julian would have a goofy smile, then he'd be "Disney", "I can't wear a shirt with buttons" material too.

Also someone seems to have coloured in Julian's face!

+3 votes   media: Information
Baryonyx Jun 25 2012, 8:27am replied:

I think your removing too much colour, and the method your using seems to be the reason for the purple tint and the increasing lack of red and green.
Using the third one from the top of this page as an example, I would take the RAL 8017 (Red brown) layer and try to adjust the colour hue very gently to bring the shade closer to the middle one, yet not making it as bright.
I think its the method your using to remove vibrancy is too heavy and you need to find a balance between brightness and colour.
For a game I would usually lighten relative to the real world and reduce the colour vibrancy but only by small amounts.

+1 vote   media: King Tiger Ambush Camo Variants
Baryonyx Jun 25 2012, 6:50am replied:

They look suprisingly similar after using the samples. Although I still think there is something going on with the purple hue (that might just be the image), the new example is quite dark and its lost some of the contrast and highlights.
Was that using a straight sampling with no changes?
Because if it is I think it shows your own ones are are quite close and that it would be the result I'd expect without adjustments.
Like I said your choices are really quite accurate already, in my opinion they just needs a few tweaks here and there. Some of the best I've seen regarding history.

+1 vote   media: King Tiger Ambush Camo Variants
Baryonyx Jun 24 2012, 7:04pm replied:

I actually had a set of colours from a paint suppliers colour chart who got it as close to the original as seems possible. They had the colours on their website for painting historic models. If only I could find the images I downloaded I'd give them to you. I'll PM you if I find them again.

+1 vote   media: King Tiger Ambush Camo Variants
Baryonyx Jun 24 2012, 6:02pm replied:

I know it seems ironic and hypocritical looking at the King Tigers in my avatar and profile header, but they are intentionally garish and not recommended for combat :-P

p.s. I like that your using an historical palette.

+1 vote   media: King Tiger Ambush Camo Variants
Baryonyx Jun 24 2012, 5:52pm says:

I agree with the above.
The middle one is possibly too bright and vibrant.
The third one is also reasonable, although it seems to have a greater purple hue (they all have a slight purple in the third shade).

+1 vote   media: King Tiger Ambush Camo Variants
Baryonyx Jun 21 2012, 8:06am says:

Looks like that was fun to film.

+4 votes   media: Heroes & Generals - Come Out to Play Trailer
Baryonyx Jun 18 2012, 5:49pm says:

What he should say is " easy way to NOT do it"

+4 votes   media: Calling Microsoft
Baryonyx Jun 6 2012, 9:44pm says:

So 1000 systems and I'd end up with long hair, long finger nails and very old by the time I'm finished. Excellent.

+5 votes   article: Galaxial: Random Galaxy Generation
Baryonyx May 28 2012, 9:43pm replied:

You mean like a wiff of extra strong cheddar?
How mature is "extremely mature" I always thought that was around 62.

+1 vote   media: Hermoine HAS grown into a beautiful young lady! :D
Baryonyx May 27 2012, 1:45pm says:

Just wondering has anyone thought of making a map a bit like those old metal maps from Total Annihilation, especially that one with lots of dividing walkways and closed off areas. Probably doesn't play well under the new mechanics but I used to love that map.

+2 votes   download: Total Mayhem Map: Smoothie
Baryonyx May 17 2012, 12:35pm replied:

Ooo... Awkward! (he sang in a shrill and dramaticly camp voice)

+2 votes   media: Grandma is that you?
Baryonyx May 12 2012, 9:11am says:

Looks like it's about to hit the dirt. Nothing like being overweight and top heavy to ruin your dream of being an athlete.
Reminds me of that russian experimental tank that broke in half trying to cross a river. But anyway MORE GUNS! BIGGER GUNS! that'll fix it...

+1 vote   media: Conversions | Homebrew models
Baryonyx May 6 2012, 10:31am says:

Cleans the skin right off.

+7 votes   media: Bathing Prohibited
Baryonyx Apr 22 2012, 1:14pm says:


+2 votes   media: Sapience Trailer #2 - Pre-Alpha Extended
Baryonyx Apr 19 2012, 6:25pm replied:

Regarding Palaisy's reply.
That is incorrect.

+3 votes   media: Lost Vale Maidens
Baryonyx Apr 19 2012, 5:59pm replied:

The fire was red, it flaming spread
The trees like torches blazed with light

+18 votes   media: Delving too deep
Baryonyx Apr 14 2012, 12:18pm replied:

The description says "It's real life equivalent would be a radio system"
Vox is latin for Voice.

+3 votes   media: Vox caster
Baryonyx Mar 25 2012, 11:25pm replied:

Good post by the way. It's really helpful infomation for everybody. The more the better for a library of knowledge.

+3 votes   article: How to create a minimap
Baryonyx Mar 18 2012, 2:40pm says:

Now thats impressive. Much improvement, great job.

+1 vote   media: Cybran Air Unit - Texturing lol
Baryonyx Feb 26 2012, 9:13pm replied:

If your using Vista or 7, print screen doesn't work that well. Best to use a third party screen capture software e.g. Fraps.

+2 votes   download: Reichstag-winter map BETA
Baryonyx Feb 21 2012, 3:53pm says:

Very, very impressive. I hope this turns out as good as you hope. Best of luck.

+5 votes   media: WiP Map
Baryonyx Feb 2 2012, 11:15am says:

Because it's artillery...
Harrower Class - implements used to level the ground, stir up soil.
or Polestar Class something that serves as a guiding principle
something that is the center of attention or attraction.
Might not be suitable for this one, but maybe good for other ships.
I'm putting up too many already.
I can't help it that I like words ;-)

Great work with this mod by the way, best of luck.

+1 vote   media: New UEF ship
Baryonyx Feb 1 2012, 5:18pm says:

Meridian class?
Links in with the other UEF Summit class battleship

+1 vote   media: New UEF ship
Baryonyx Feb 1 2012, 1:45pm says:

payara (vampire fish)

+3 votes   media: New cybran ships
Baryonyx Jan 8 2012, 3:27pm says:

The detail is incredible. It looks good enough for a top quality FPS let alone RTS.
I'd say better than any of the new MOW:AS models.
MOW will look better than Assault Squad with this mod.

+5 votes   media: M42 Duster
Baryonyx Dec 25 2011, 7:07pm replied:

Indeed, I believe so.

+3 votes   media: Uparmored M151 - 2
Baryonyx Dec 20 2011, 5:07am says:

Good old flag waving. "yoo-hoo, Germans, we're over here!"

+3 votes   media: RUS Reinforcements
Baryonyx Dec 1 2011, 8:28am says:

I really hope it works.

+1 vote   article: Campaign data handling
Baryonyx Nov 20 2011, 3:28am replied:

Your right, many cross platform games, mostly so called AAA titles, end up working to the lowest common denominator, which are the consoles.

+3 votes   article: A bit on displacement maps
Baryonyx Nov 11 2011, 5:54pm says:

Great mod, I'd seen an older version I think you made on another site but forgot about it.
This is an interesting change, even if the new layout confused me for a little while. I like the extra space for viewing scrollable menus like production queue and research.
Overall useful to have, Thank you

+1 vote   mod: Widescreen Ahoi(FTM)!
Baryonyx Nov 1 2011, 9:31pm says:

This looks absolutely amazing!!
I already prefer this to Battlefield 3 for so many reasons.

+3 votes   article: Heroes & Generals - Alpha Videolog 3
Offline Since
Nov 27, 2014
Norfolk Island Norfolk Island
Member Watch
Track this member
Comment Statistics
Posts per day