Comment History  (240 - 270 of 275)
Baryonyx Oct 25 2011, 4:52pm replied:

Now U.S.S Cheeseburger would have made a great TV show.

These are the voyages of the starship Cheeseburger...

+1 vote   media: Akira class
Baryonyx Oct 25 2011, 4:40pm says:

It's annoying how companies try to milk a 'franchise', including MOW.
I thought Mow:as was milking some things and being somewhat lazy on some stuff, but I now realise that was still quite something compared to all I've seen of this rubbish. World in War: vietnam puts this to shame and its a mod!

+2 votes   game: Men of War: Vietnam
Baryonyx Oct 25 2011, 4:35pm replied:

Thats one reason I never buy from steam, firstly it costs more (often alot more) secondly I don't like having to run steam or any **** like that, and owning a physical copy can be very useful.
Finally modding is terrible with steam and its irritatingly different game versions and insistant updates.
I hate the steaming pile of dog poo called steam.

+2 votes   game: Men of War: Vietnam
Baryonyx Oct 25 2011, 3:59pm says:

It's all very well saying this looks amazing. Which I can recognise and understand from an artistic and technological viewpoint. But with regards to 'realism' of the visuals this is far from accurate compared to 'real life' (despite peoples zealous fanatical reverence).

My point is about the game creators attempt to render an environment as close to reality as possible, an aim since the dawn of computer gaming. Yet the tendancy is to make 'stylistic' choices to hide differences or embellish visuals using certain graphical techniques.
In Battlefield 3 it seems they have gone overboard with high contrast and unnatural lighting (or atleast missed out important considerations).

There is a key difference between "photo realism" and "optical realism" its a massive mistake to follow "photo realism" in a computer game. Great for still images and dramatic movies but totally totally unrealistic for actual gameplay and at worst a hindrance (in a game like this).

No one seems to makes the distinction between the two and I note a great number of people are swept away by the strong contrasts in the lighting and I put forward that its due to the natural excitment to the dramatic effect it produces, just as a powerful highly contrasted black and white photo can be a strong and intense image. It should not be confused with the 'realism' of the average human eye, which adjusts to light conditions unlike battlefield 3 visuals.

Basicly in short, the lighting is a mess.

p.s. I have played the game.
It's not the only game to play this cheap gimmick trick , its dramatic, it looks like a movie, it probably sells.

+3 votes   media: In-game screens
Baryonyx Oct 20 2011, 6:18pm replied:

no its due to a poor/lazy reskin on the model

+4 votes   media: YELLOW COMET
Baryonyx Oct 20 2011, 6:24am says:

Any word on including optional control changes to the camera controls to revert them back to numpad, the way they worked in the older versions of mow:as before the 1.97.7 patch? I've reverted back to 1.96.6 because I don't like that they removed it (for no logical reason).
If not, any ideas on how I can reintroduce it into the game? Is it a simple case of copying the relevant files from 1.96.6 or more complex?

+1 vote   mod: War Realism Mod
Baryonyx Oct 12 2011, 4:42pm says:

An Interesting looking game, which I'll track. Looks like a really detailed and good mix of FPS and stratagy which I think is great.

By the way I had a look at your official webpage for the game. Was somewhat bemused by the game 'artwork' on the frontpage. Not intending to pick holes for the sake of it, but the 'General' looks rather comical. Aside from looking somewhat like a "wolfenstein, zombified, monocle wearing mad professor with a serious case of piles. He also wears a swastika armband which as far as I'm aware isn't correct Heer (German Army) uniform. Which I thought quite funny. Maybe give him a bionic eye to finish the look.
Joking aside, are these stereotypes intentional? And is that the intended feel of the game? As I wonder if this is meant to be a satirical fantasy game or contain elements of realism.
Only intested to know, as it gave me a different impression than what the info on moddb suggested.
I'm confused as to what to expect.
Keep up the good work, it looks promising.

+3 votes   game: Heroes & Generals
Baryonyx Oct 12 2011, 3:43pm says:

I only really get into a game for the modding (biggest draw). So if I happen upon a mod I like the look of or its an interesting concept I will track it. Its more likely to get me to buy the game that way then browsing a shop or adverts. Mods are often more quirky and deep than the 'cash for features' commercial approach.
Here's an idea! Why don't the 'pros' focus on the engines and tools and let the content be made by the 'community'. Thats my approach anyway, might that save time, money and hassle :-)

+3 votes   poll: How do you find mods to play?
Baryonyx Sep 21 2011, 6:48pm says:

Good map, great scripting. I managed to survive on singleplayer to wave 9.
My first solo playthrough, its hard to micromanage, but great fun.
I didnt realise there is a KV-1 that I can repair! So I shall have another go. I reckon this has potential for more events and objectives in the future. It's a top quality job.

+2 votes   mod: Kolhoz wave defence
Baryonyx Sep 16 2011, 10:56am says:

I knew someone would get round to doing this mod. I laughed then cried when I saw what they had done with the Skirmish in AS, I don't think they even bothered in any way to reference history and I'd have done this myself if I hadn't been so angry and depressed about it. I'm glad someones trying to fix it and it seems to be a good job too.
Now if only someone could widen the maps aswell. haha.
If this turns out great, maybe I will.

+2 votes   download: Skirmish Variety Mod
Baryonyx Sep 14 2011, 8:38am replied:

yeah the Commonwealth in game is just to be politically/historically correct with regards to the name of the faction. In all other ways it doesn't actually physically or visually represent it except for the inclusion of "ANZAC", a WW1 term used sparingly in WW2. Everything else is abstracted or assumed.
Personally I would change/rename ANZAC to something either more inclusive or realistic. But I do like the change from vanilla MOW to name it Commonwealth.

+1 vote   game: Men of War: Assault Squad
Baryonyx Sep 14 2011, 7:52am says:

Looks like you beat me to the release (although thats not difficult with the speed im going) :-P . I'll try it out

+1 vote   download: MonteCassino
Baryonyx Sep 12 2011, 5:11pm says:

That's a really well thought out design and attention to detail. Again realistic lighting settings is superb.
What is meant in the description "... time of day will be changed in more dramatic one"?

+1 vote   media: Normandy '44
Baryonyx Sep 5 2011, 8:20am replied:

Nazi's were not officially Christian. Just thought I'd point that out. More pseudo Pagan but they politicaly didn't overstate it lest they upset the religious majority of Germany.
On a different note, the comments by Berkolok don't warrent a response, seems barely literate in the language they attempt and utterly nonsensical with the results.
Furthermore this isn't the place for political discussions or imbecilic idiologies, so I advise not to play to their comments.

+1 vote   mod: Mighty Divisions
Baryonyx Sep 4 2011, 9:55am says:

Looks great, I'll give it a try as soon as I can.
Its the modding world that is putting singleplayer/coop back into Men of War.
They can stuff Assault Squad "skirmish" mode.
I hope I can get my missions completed before the end of the universe. Good to see some people are getting it done alot sooner.

+1 vote   download: Infinite Battles "Skirmish" Fixed
Baryonyx Sep 3 2011, 6:10am replied:

The Commonwealth is a intergovernmental organisation, mostly member states were former members of the British Empire. Most eventually declared war along with Britain against the axis.
The commonwealth forces had a diverse spectrum of nations, including The United Kingdom, Canada, Australia, New Zealand, South Africa and India and many more nations represented amongst its ranks.

+3 votes   game: Men of War: Assault Squad
Baryonyx Aug 28 2011, 12:04pm replied:

Editor is in the MOW folder in the program files. To find good tutorials look on youtube for men of war editor and it has a good number of video guides for those who need it.

+1 vote   game: Men of War: Assault Squad
Baryonyx Aug 28 2011, 10:41am replied:

Mods are the only thing good about Assault squad.
I was ok about vanilla multiplayer but was looking forward to AS. but it hasnt offered much.
Has anyone else ended up with rediculous contrast since the last patch and shader changes? Its far to contrasted and even changing the game settings doesn't seem to fix it.
Also that DLC they sell for this is such lazy work its unbelieveable.
Skirmish scripting is rubbish.
I love Men Of War! But devs at DMS try so hard to screw it up.
Mods are so much better than the efforts they put in and then charge us for the privilege. A big shame as they spit the community for MOW with people on either game.
AHHh, now I feel much better (had to let this out after being put through playing DLC skirmish map which was appallingly bad).

+5 votes   game: Men of War: Assault Squad
Baryonyx Aug 18 2011, 8:18am says:

Just tested your mission.
I'll provide feedback and opinion.
Firstly if this is your first attempt at a men of war map and mission, I can say you got some basic things right and others quite a bit wrong.
Firstly the good points:
It didn't crash during my play through.
It included environment and lighting.
It included objectives (although incomplete/lacking detail and explenation)
Objectives as apparently designed seemed to function and were achievable.

Lack of map detail
Lack of script detail i.e. things like clustered unit movements.
Lack of story
It lacked the infomation for objectives to explain task without guessing.
Setting/battle seemed random and confusingly ahistorical (russians vs germans alongside usa??)
Units under player control did not have their movement set to 'hold' by default.
Most of the scenario was conducted by the AI (not always a bad thing aslong as the player isn't left out).
Overall effort seems a little rushed, thats despite taking into account your statement of being amateur (we mostly all are around here), I would expect a little more 'finished product' than this before posting it out into the community, including play testing or getting friends to give feedback beforehand.
If this is your first attempt and your looking for lessons on how to improve, I recommend reading the forums at DMS and looking at other maps others have made to get tips. One good map for a beginner to look at is Bonus mission 3 Battle of Vernon. Its simple enough to learn the basics of how things can be done and you can modify it and practice changing things (it wont overwrite your game just save it as something new)
Best way to learn is to look at whats been done before and trial and error. Sadly I rate this one as mostly error but dont take it badly, it just needs quite bit more work. Making a great mission takes a huge amount of effort.

+3 votes   download: The stopped advance V.1.002.
Baryonyx Aug 17 2011, 12:50pm says:

Should have called it CryFace

+8 votes   game: Warface
Baryonyx Aug 6 2011, 3:36pm replied:

Of course, had to do something with thousands of captured equipment.

+1 vote   media: SU85 in German Service
Baryonyx Aug 3 2011, 9:10pm replied:

Totally agree, all the evidence suggests this will trump MoW:V. Thats the thing about mods, they have the little details, brought about by enthusiasm and creativity.

+4 votes   media: Old Railway
Baryonyx Jul 30 2011, 2:25pm says:

Im interested in the sky map and lighting settings, look really well done, lets hope the latest mow:as patch hasn't ruined the look, for me it messed up the contrast levels etc.

+1 vote   media: New map,Holland
Baryonyx Jul 21 2011, 11:13pm replied:

Anyone who sees this page gets a free barf and complimentary migraine just for enquiring. Charges only apply on repeat attempts to comprehend.
If you are not entirely satisfied with the intensity of your barf/state of nausea, you may increase exposure. All ailments are non refundable and liable to vary.

+2 votes   mod: WW2 - MOW
Baryonyx Jul 21 2011, 10:26pm replied:

Small point, DMS arn't involved in Mow:Vietnam. Dev's are milking the Mow franchise all they can though. I wish dev's would focus on creating the "difficult stuff" and leave the modders to do the cool bits ;-)
By the way love how this mod is shaping up. Keep up the good work.

+1 vote   mod: World in War: Vietnam
Baryonyx Jul 18 2011, 3:48pm replied:

Try renaming the file when you save it in the editor. I think the game doesn't allow you to save over an existing vanilla map. You can find your saved maps and missions inside the resource\map folder. You technically dont need to create a mod to access an edited map but it makes things easier when playing the modded game outside the editor and when you want to include more modifications beyond just the map, such as new weapons and vehicles or even just unit values and textures.
Create a mods folder inside your mow folder, in the mods folder create whatever you decide to call your mod, inside create an .info file using notepad containing the following and change only the contained text
{name "mod name in here, same as folder"}
{desc "anything in here for description"}

inside the same folder create a resource folder and within that a map folder, inside place your maps (can be contained in multiple folders)

+2 votes   mod: The Legends of Steel
Baryonyx Jul 12 2011, 8:07am says:

Absolutely brilliant skin!

+1 vote   media: King Tiger
Baryonyx Jun 15 2011, 12:13pm replied:

a Shovel

+5 votes   media: The M1910 Shovel
Baryonyx Jun 4 2011, 3:45pm says:

Just wanted to say I've done my own skins for fun from time to time and I recommend reducing the vibrance of some of the colours (in this case the green). From real life into a game world its always best to be careful with colours. I really like your work, great effort, keep at it.
I like the ones you've done based on historic paints and patterns best, top job.
p.s My avatar image isn't a good example of subtle or historic, but tiger skin on a kt, I had to do it, :).

+1 vote   media: Skins for Panzer III and Hetzer
Baryonyx Jun 2 2011, 2:36pm replied:

That is an Iron Cross to correct you. Its known as a Balkenkreuz and unsuprisingly its related to the Iron Cross and is a symbol of the Wehrmacht Heer, the Luftwaffe, and the Kriegsmarine of the German armed forces not just the Wehrmacht.
I only mention this because everyone keeps wanting to split hairs about everything on the internet, so I reckon I'd have a proper go at it aswell.

+6 votes   media: German Me262 Fighter Interceptor
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