Comment History  (150 - 180 of 275)
Baryonyx Oct 8 2012, 9:06am replied:

I don't think its the video card you need to worry about its the ram.

+2 votes   media: HQ
Baryonyx Oct 3 2012, 1:17pm says:

Inside is a bottle of water... nothing strange about that.

+1 vote   media: Bottled water
Baryonyx Jul 19 2012, 10:45am says:

I love how this image has been posted by someone allegedly 15 years of age... Makes me wonder how old one has to be to start seeing issues with the younger generation. Next a foetus will be lamenting the state of the younger generation yet to be.

+2 votes   media: I have lost all hope in the younger generation now
Baryonyx Jul 12 2012, 1:11pm says:

I set it to "**** **"
Works great.

+2 votes   media: Windows Update
Baryonyx Jul 2 2012, 10:51pm replied:

Oh wait.... Wrong Fiction

+2 votes   media: The last ultramarine pic for now :)
Baryonyx Jun 13 2012, 8:08pm replied:

Ahh good point. I thought they were earlier. Well then I don't think its a problem :-P kind of eliminates the historic issue altogether.

+1 vote   media: Schwimmwagen
Baryonyx Jun 10 2012, 9:50pm says:

I've been waiting for ages.
Still nothing!
Thats one tough little button.

+2 votes   media: Here's one more
Baryonyx Jun 9 2012, 6:12pm replied:

It's about time for this vehicle, I was wondering why Digital Mindsoft never made it. Finally someone has and its nice work. I agreed about the panzerfausts, they look good but they limit accuracy for historic scenarios.

0 votes   media: Schwimmwagen
Baryonyx May 28 2012, 9:38pm says:

Eee gad, they replaced his eyes with sunglasses. What's wrong with these people!!

0 votes   media: Random stuff i found on the internet.
Baryonyx May 17 2012, 12:44pm replied:

Hummm, I don't believe it's a common house mouse and it ain't a rabbit hole, sooo... My guess... a badger. If I recall they did make an appearance at Helm's Deep in an alternative musical version :-)

Alternatively for the caption: "Grandma is that you?"

+8 votes   media: Grandma is that you?
Baryonyx May 15 2012, 7:45pm says:

This is actually more frightning.

+2 votes   media: YOU GET NOTHING!
Baryonyx May 12 2012, 5:34pm says:

Camp fires?... in confined indoor spaces?
It would risk starving them all of oxygen and fill the room with noxious toxic smoke and cover the walls in soot. Not to mention the draught if there were any air ventings or open doors.

+2 votes   media: Safe Harbor
Baryonyx May 3 2012, 7:38pm replied:

I want the Tirpitz and a Norwegian fjord to hide it in :-)

+2 votes   media: Loewe
Baryonyx Apr 29 2012, 3:56pm says:

One thing I would like to mention. The oak trees seem overly dense with foliage and green for the interior of a wood or forest (not density of the trees). I'd recommend changing it so the inner trees have a slightly more raised canopy, thinner foliage distribution and tall due to competiton for light. I wonder on the species of oak that Tolkien had in mind because of its location near Gondor. Is that mentioned anywhere?
I know its WIP and I realise that it might be a fiddle too far.
I'm loving the scale of the work, the Whispering Wood filled with oak is fantasticly amazing.

WAIT A MOMENT THE PICTURE'S BEEN CHANGED (Taking back some of the above)

+1 vote   media: Firien Wood WIP
Baryonyx Apr 22 2012, 11:56am says:

Is this really from Mow:ch as it looks a carbon copy (not the first time).
If its not in Mow:ch and they are using it as an offical picture then thats false advertising and a down right dirty business. Lets hope its a genuine mistake.
Im getting so fed up with lazy devs, thinking the customers are chumps.

Also why do they always thing over saturating the lighting and uping the contrast makes a better image!

+4 votes   media: Screenshot
Baryonyx Apr 19 2012, 6:20pm says:

That "crotch deamon" has got to chafe!

+3 votes   media: Hellebron
Baryonyx Mar 16 2012, 6:55am says:

Looking forward to playing this later. Thanks.

+1 vote   download: Total Mayhem 1.16
Baryonyx Mar 8 2012, 9:57pm says:

Sovereign - supreme power within a limited sphere or leader (probably doesn't fit cybran)
Autonomy - self-governing or free
Paragon - a model of excellence or perfection
Exemplar - an ideal model/example
Avatar - an embodiment
Principal - most important

+2 votes   media: Cybran Battle Bot \ Spider Bot
Baryonyx Sep 4 2011, 9:55am says:

Looks great, I'll give it a try as soon as I can.
Its the modding world that is putting singleplayer/coop back into Men of War.
They can stuff Assault Squad "skirmish" mode.
I hope I can get my missions completed before the end of the universe. Good to see some people are getting it done alot sooner.

+1 vote   download: Infinite Battles "Skirmish" Fixed
Baryonyx May 2 2012, 7:54pm replied:

Yeah the AI will burn that fast on invisible pixels and overkill on a single small target hiding behind a solid obstacle. But it would be fun to watch.

+1 vote   media: Macharius Vulcan
Baryonyx May 1 2012, 6:28pm replied:

I am only guessing but I suspect it's meant to mean only usable through the Gem editor program because its not implemented in the main game or mod. Which means you can use it to create your own battles.

+1 vote   media: Loewe
Baryonyx May 1 2012, 4:36pm says:

My word. That's quite the veteran.

+1 vote   media: More Skins
Baryonyx May 1 2012, 4:31pm replied:

Löwe or Loewe but not Lowe.

+3 votes   media: Loewe
Baryonyx Apr 30 2012, 4:54pm replied:

Yeah I like your improvements, I realise there are limitations to what can be done.
It definitely would be out of shot here but I wonder if you plan on including Helm's Dike. I believe it to be a part natural dike (geological) that was augmented by the Gondorians and the Rohirrim. Was irregular in hight up to 20 feet and a cliff to one side spanning the Deeping Coomb.
I like your work, even if I'm not always a fan of the movies. Great work.

+1 vote   media: Hornburg map overview
Baryonyx Apr 30 2012, 4:17pm says:

I hope the glittering caves are going to be included at the back of the deep (thats probably a mod unto itself).
I do like that the deep is somewhat more extensive than the one in the movie. The film one wasn't really a deeping vale with a stream at all, which gave the impression they didn't read the book properly or know what it was. This looks somewhat more like it should. Maybe aught to open out a bit more behind and lead off to the left towards the caves. Gives a bit more space for a mountain stream and its tributries and all the rest to explore.
Don't forget the deeping road.

+1 vote   media: Hornburg map overview
Baryonyx Apr 29 2012, 3:13pm says:

Humm, I can't see the wood for the trees...

+1 vote   media: Firien Wood Canopy WIP
Baryonyx Apr 29 2012, 3:12pm replied:

Hope the dev's don't get lost whilst making it.

+11 votes   media: Firien Wood WIP
Baryonyx Apr 25 2012, 10:18am replied:

Surely Titans hiding behind small shrubs.

+1 vote   media: Hold the line!
Baryonyx Apr 25 2012, 10:03am replied:

I agree with your choices here. Its best to implement all the core elements early to have a funtioning platform to build on. Adding complexity doesn't always correlate with overly time consuming if its done well. So I like your 'ethos' from what I've read and seen.

+2 votes   article: Galaxial: Resources and Items Management
Baryonyx Apr 24 2012, 9:04am says:

I really like the look and style of the menus and infomation HUD graphics, they are really clean and elegant. It fits well with the look of the game.
I'm looking forward to this and its ongoing progress.

+2 votes   article: Galaxial: Resources and Items Management
Baryonyx Apr 22 2012, 1:14pm says:


+2 votes   media: Sapience Trailer #2 - Pre-Alpha Extended
Baryonyx Apr 22 2012, 12:02pm says:

Great to see they created some new buildings so it doesn't look like every other city/town/farm/airfield in the mow series!
Oh wait... no they havn't.

+6 votes   media: Screenshot
Baryonyx Apr 22 2012, 11:50am says:

This game is really milking the MOW series. What a waste of time and money (not like its cheap to buy). Especially when modders are doing a better job with the game already and naturally free of charge. When will they go and create anything truly new to improve the mow game. Things that the modding community can't easily do. Humm great wow some new unit models....

+7 votes   game: Men of War: Condemned Heroes
Baryonyx Apr 22 2012, 7:44am says:

Excellent. This is exactly the sort of thing I've been wondering about trying out. Thank you.

+2 votes   article: Tutorial to extract heightmaps from Google Earth in GEM 2 - Men of War
Baryonyx Apr 19 2012, 6:25pm replied:

Regarding Palaisy's reply.
That is incorrect.

+3 votes   media: Lost Vale Maidens
Baryonyx Apr 19 2012, 5:59pm replied:

The fire was red, it flaming spread
The trees like torches blazed with light

+18 votes   media: Delving too deep
Baryonyx Apr 17 2012, 4:58pm replied:

Glad about that. Also when I say I love mines (above), I mean that in a game use sense. Just so everyone knows.. :-S

+1 vote   media: Minecraft.
Baryonyx Apr 17 2012, 4:55pm replied:

I love mines aslong as its not "lay down millions". That defeats any tactical skill. Best when it's open to options and part of the tactical mix. Maybe laying single traps in key areas might be good?

+1 vote   media: Minecraft.
Baryonyx Apr 17 2012, 4:52pm replied:

Attacking with a mine is known as suicide. They are intended for defence. They are great at protecting areas like flanks. I love making the enemy fear them. Mines are great because you don't need many to make the foe think twice about a charge and its sometimes good to let them know you laid some.

+4 votes   media: Minecraft.
Baryonyx Apr 17 2012, 6:46am replied:

That better have a long build time, even with quick dry concrete. :-P

+2 votes   media: New Bunker Model
Baryonyx Apr 14 2012, 12:18pm replied:

The description says "It's real life equivalent would be a radio system"
Vox is latin for Voice.

+3 votes   media: Vox caster
Baryonyx Apr 1 2012, 2:40am says:

Good to know that I'll be featuring in this mod.
Don't let me down, I want to see myself fishing and chomping on humans.

+2 votes   game: Project Crynosaurs | Return to Jurassic Park
Baryonyx Mar 26 2012, 4:39pm says:

I'm confident you chaps will do a better job than Peter Jackson's "Green domestos army" and his weak effort with the paths of the dead.
Following with interest (and hopefully fear). Lead the way.

0 votes   media: The Paths of the Dead WIP
Baryonyx Mar 25 2012, 11:25pm replied:

Good post by the way. It's really helpful infomation for everybody. The more the better for a library of knowledge.

+3 votes   article: How to create a minimap
Baryonyx Mar 25 2012, 10:15pm says:

Actually it doesn't have to be .dds
For example it can be .bmp
Also if someone accidently takes the image, for example from the south, just rotate to the correct position during edit. Most important is that it is vertical and perpendicular.

+2 votes   article: How to create a minimap
Baryonyx May 22 2013, 5:58pm replied:

Its flat pack for easy shipping.
12 soldiers per box.

+6 votes   media: Fallen Heroes D-Day
Baryonyx Mar 25 2013, 12:36pm replied:

The MG sounds very good, except it has a slight sound like it was recorded in a concrete building and not in the open.

+2 votes   media: Normandy 1944
Baryonyx Mar 20 2013, 5:08pm says:

Does anyone know, if they're using GEM 2 or GEM 3 (or other) for this?

Edit: It does look more like GEM 2 when I look a little closer.

+3 votes   media: Call To Arms
Baryonyx Oct 18 2012, 8:24pm replied:

Like the European Union.

+3 votes   media: farmin'
Baryonyx Sep 15 2012, 11:43am says:

What does get me about this game is the comical (Hollywood) muzzle flash for weapons.
Mg42 with a flame thrower attachment.

But other than some niggles to be ironed out, its moving along ok.

+1 vote   article: New Videolog: Heroes & Generals – Beta Videolog 3: Crace & Dietl
Baryonyx Aug 10 2012, 9:16am replied:

Otherwise known as Wally.

+2 votes   media: Where's Waldo?
Baryonyx Aug 8 2012, 4:58pm replied:

I think the enemy decided to skittle their ship.

+2 votes   media: Light show
Baryonyx Aug 2 2012, 3:53pm replied:

Damn it, I hate when I spell "You're" wrong!

0 votes   media: Poll
Baryonyx Aug 2 2012, 7:16am replied:

Your right, the game engine and the limited map sizes makes long ranges impractical from a tactical perspective. It doesn't fit the scale of the game, sadly.
But from a video making or custom scenario its still interesting.

For me the range is dependant on other factors, such as if the battlefield has been designed with the range in mind or if other mechanics are adapted to fit, like the AI engangement ranges etc. Vanilla worked well in its own way and worked for tactical perposes with the original limitations of the game. The MowAS versions increased ranges stressed out playablilty on some of the smaller maps when using anything more powerful than infantry.

+2 votes   media: Poll
Baryonyx Jul 31 2012, 5:36am says:

Oh how I love CryEngine.

+2 votes   media: First map - "Hope"
Baryonyx Jul 30 2012, 2:18pm replied:

Yep, that looks really good.

+1 vote   media: Promotional Wallpaper 2--City Under Fire
Baryonyx Jul 27 2012, 8:54am says:

I like the shell casings discarded from the wings.

+1 vote   media: Messerschmitt in an attack run
Baryonyx Jul 17 2012, 11:06pm says:

This guy needs his own TV show or a major film role as himself.

+3 votes   article: Anna played by Pewdiepie
Baryonyx Jul 11 2012, 11:16pm replied:

A human "guided" missile

+2 votes   article: Report 020: Trees and First super weapon
Baryonyx Jul 9 2012, 5:50pm replied:

The wheels or bogies in real life are removable. Relatively few Flak 41's were made. The in game Flak 41 dosen't have an accurate in game model anyway.

+1 vote   media: Normandy Map by Prométeusz
Baryonyx Jul 9 2012, 2:36pm replied:

Thats not true. The french did attack and capture Mulhouse in Alsace for example.
My point was that it didn't occur often and so I mearly pointed out it wasn't as likely with less historic situations to choose from.

+5 votes   media: German campaign
Baryonyx Jul 9 2012, 8:41am replied:

This is the first world war. Not many German cities to choose from.

+6 votes   media: German campaign
Baryonyx Jul 4 2012, 8:01pm replied:

Must be something to do with Dwarves.

+2 votes   media: 4th of July
Baryonyx Jul 2 2012, 11:05pm replied:

You mean scans...
But its ok I don't think anyone noticed.
Technically it doesn't scan perfectly either but hay ho, on we go...

+1 vote   media: Who you gonna call?
Baryonyx Jul 2 2012, 10:52pm replied:

Somethings been changed in the matrix
Damn it... wrong fiction again.

+1 vote   media: 40k art by justaman78
Baryonyx Jun 29 2012, 11:37am replied:

The ninjas are holding them up!

+14 votes   media: Ninjas
Baryonyx Jun 24 2012, 7:06pm says:

This is great. Really good work and love the smoke and sound effects. Really excellent.

+9 votes   media: Muskets: Battle scene (updated musket fx)
Baryonyx Jun 18 2012, 6:01pm replied:

The meaning of the word has no bearing on the joke, merely the knowledge of its context.

+3 votes   media: Hilter's chair!
Baryonyx May 25 2012, 1:05pm replied:

A lot of things in the Movies don't make a whole lot of sense. Often things are changed or omitted that end up losing a great chunk of the character/detail/logic from the books & the things that are valued by many are left out. Leading them to be 'Peter Jackson's' LOTR & not Tolkiens.
I give these guys (devs) a whole lot of respect for setting the books & manuscripts of Tolkiens Arda first and walking a finer line. Especially as this isn't a movie but a rpg game where greater immersion and depth is greatly desired.
So let them create their project as they see fit. They are gracious & modest enough to recognise that views will differ on something so grand & engage with the community of enthusiasts of book & film to better the results.
Frankly I may not agree with every nut & acorn (so far I mostly do) but I'm not the one putting in the hours.
So for me; "The road goes ever on and on...
...And I must follow, if I can..."

+6 votes   media: WIP White Mountain retexturing
Baryonyx May 22 2012, 11:12am replied:

Your praise is appreciated. I've noted your own map work, so thank you.
It is still in progress with tweeks and script work.

+2 votes   member: Baryonyx
Baryonyx May 20 2012, 2:15pm replied:

Yeah it does look a bit like someone whacked him with a painbrush.

+4 votes   media: Designing Dynamic Helmet HUD
Baryonyx May 15 2012, 7:58pm replied:

Must be a world shortage.

+1 vote   media: All.Too.True
Baryonyx May 7 2012, 7:30am says:

Man, I'd be ****** enough to join Chaos too if someone had written on my forehead.

+1 vote   media: If repost delete, if not enjoy
Baryonyx May 6 2012, 1:32pm replied:

Big ones

+3 votes   media: Heightmap screenshots
Baryonyx May 6 2012, 1:30pm replied:

I'm confident I can beat you at Pictionary

+8 votes   media: More Rohirrim weapons
Baryonyx Mar 24 2012, 12:56pm replied:

I've just tested it and you're totally right it doesn't seem to work. My memory must be terribly poor :-)
It would be good if the game spawned an entity for the smoke but it seems to be part of the object.
Sorry about the confusion.

+3 votes   media: Railway
Baryonyx Mar 24 2012, 12:41pm replied:

I might have forgotten how the smoke fx spawns but if its an already crashed/distroyed vehicle at the start of the game, then each smoke fx is its own entity and can be located and deleted. I may have misremembered but thats how I think they can be prevented at the start of the game loading. If I'm way off, someone will correct me I'm sure.

+2 votes   media: Railway
Baryonyx Mar 24 2012, 12:10pm replied:

Can't you locate and delete the fx entities for each smoke column? Or have I misunderstood what you meant? :-)

+3 votes   media: Railway
Baryonyx Mar 7 2012, 8:25pm replied:

Misuse of artifacts is highly dangerous and not recommended.

+8 votes   media: Artifact Activation
Baryonyx Mar 1 2012, 6:56pm says:

Moonwalking to the front.
It's not blitzkrieg. Shamone!

+1 vote   media: Preview: WW2
Baryonyx Mar 1 2012, 6:38pm says:

I love this map.

+1 vote   media: Neverending Battles 2.0
Baryonyx Feb 19 2012, 8:28am says:

Lovely attention to detail, good lighting. Would love to see more. Interested in the overall design.

+2 votes   media: Stalingrad map
Baryonyx Feb 18 2012, 11:05am says:

I'd enter mine, if I didn't consider it to be ineligible. Plus there are better maps around :-)

+2 votes   article: Mapping competition for MoW games series
Baryonyx Jan 31 2012, 6:07pm says:

I love it. I hope somewhere or somewhen your skins are available to download.

+2 votes   media: bassmaniac
Baryonyx Jan 3 2012, 12:16pm says:

I love this one!

+1 vote   media: Ice cream
Baryonyx Jan 3 2012, 8:59am says:

Some really well thought out and researched maps you've made here. It's good to finally see some historic battlefields to go with the historically accurate divisions. Both halves make a whole ;-)
Great work.

+1 vote   media: Primosole Bridge
Baryonyx Nov 28 2011, 9:40am says:

Sounds good and looks good. Looking forward to it.

+2 votes   media: Heroes & Generals Jesper Kyd Soundtrack Teaser
Baryonyx Oct 30 2011, 8:36am says:

Looks great.
The new official patch caused all sorts of 'issues' for me, so I've gone back to older patches.
Also, it's the town of Cassino (two S's).

+1 vote   article: Fallshirmjägers
Baryonyx Oct 25 2011, 4:52pm replied:

Now U.S.S Cheeseburger would have made a great TV show.

These are the voyages of the starship Cheeseburger...

+1 vote   media: Akira class
Baryonyx Oct 20 2011, 6:18pm replied:

no its due to a poor/lazy reskin on the model

+4 votes   media: YELLOW COMET
Baryonyx Sep 14 2011, 7:52am says:

Looks like you beat me to the release (although thats not difficult with the speed im going) :-P . I'll try it out

+1 vote   download: MonteCassino
Baryonyx Sep 12 2011, 5:11pm says:

That's a really well thought out design and attention to detail. Again realistic lighting settings is superb.
What is meant in the description "... time of day will be changed in more dramatic one"?

+1 vote   media: Normandy '44
Baryonyx Aug 6 2011, 3:36pm replied:

Of course, had to do something with thousands of captured equipment.

+1 vote   media: SU85 in German Service
Baryonyx Jul 12 2011, 8:07am says:

Absolutely brilliant skin!

+1 vote   media: King Tiger
Baryonyx Jun 15 2011, 12:13pm replied:

a Shovel

+5 votes   media: The M1910 Shovel
Baryonyx Jun 4 2011, 3:45pm says:

Just wanted to say I've done my own skins for fun from time to time and I recommend reducing the vibrance of some of the colours (in this case the green). From real life into a game world its always best to be careful with colours. I really like your work, great effort, keep at it.
I like the ones you've done based on historic paints and patterns best, top job.
p.s My avatar image isn't a good example of subtle or historic, but tiger skin on a kt, I had to do it, :).

+1 vote   media: Skins for Panzer III and Hetzer
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