Report poll I prefer my mods to be...

Poll started by Henley with 10,369 votes and 89 comments. Browse the poll archive.

 23%

Linear (Cry of Fear) (2344 votes)

 31%

Non-Linear (MISERY) (3265 votes)

 7%

Competitive (DOTA) (735 votes)

 39%

Emergent (DayZ) (4025 votes)

Post comment Comments  (0 - 50 of 89)
ComradeWinston
ComradeWinston Feb 25 2013, 7:24pm buried:

(buried)

I prefer my mods to be Skyrim.

-96 votes     reply to comment
somonels
somonels Feb 25 2013, 7:37pm replied: Online

Okay.
*Steps on soapbox*
Okay guys, I'm putting together a Source MOD to make combatants into dragonborn - of skyrim.
Simplistic melee combat can be easily simulated and for the spellcasting we need a somewhat experienced programmer. I hope someone finds a way to directly import original models to the game and we need some animators and particle effects dudes.
Come on, step up
dm_dust_dragonborn for summer 2013, the only real chance you have to make the world a better place

+45 votes     reply to comment
squizla
squizla Mar 16 2013, 12:43am replied:

tru dat

+9 votes     reply to comment
AdamX777
AdamX777 Mar 28 2013, 10:13pm replied:

Honestly Daggerfall: Source would be great, randomly generated RPG adventures! Maybe take the source code for the NPC Director from L4D and use it for world generation.

+7 votes     reply to comment
Outlawproductions
Outlawproductions Apr 15 2013, 7:38pm replied:

I wish you much luck i only model things

+2 votes     reply to comment
Vakranis
Vakranis Apr 15 2013, 5:16pm replied:

lolz :D love that command
made my day :D:D:D:D

+1 vote     reply to comment
ghost_rider
ghost_rider Feb 25 2013, 7:42pm says:

Why is competitive so low D:

+13 votes     reply to comment
Icedecknight
Icedecknight Feb 27 2013, 7:43pm replied:

Real question is, why are you voted down for an opinion lol? The most fun I've had is with competitive and single player experiences. My example for my competitive mod choice would be Modular Combat. My single player choice would be Research and Development. Moddb.com
Moddb.com

+9 votes     reply to comment
medve
medve Feb 28 2013, 11:14am replied:

competitive games are usually skill based, people prefer fun games instead of competitive games, you want to be entertained after a long day, not called by a noob by a kid

+23 votes     reply to comment
.JAS
.JAS Feb 28 2013, 7:38pm replied:

I hate to break it to you medve but a lot of us competitive type gamers don't call everyone noobs and most certainly don't act like kids.
That being said, I voted non-linear. I like RPG's and free-roaming games, mods don't usually have big playerbases so I stick to competitive gaming on more popular titles.

+1 vote     reply to comment
Baryonyx
Baryonyx Mar 5 2013, 7:34pm replied:

That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.

+17 votes     reply to comment
Tatsur0
Tatsur0 Mar 6 2013, 3:26pm replied:

I think you completely missed the point. No one claimed EVERY single competitive gamer is a 12 year old racist severely lacking the vocabulary to communicate with anyone over the age of 50. That said, you're more likely to be insulted or called a racial slur than not whilst playing competitive games. Personally I prefer immersive (emergent?) games where I get lost for a week. Then again I'm loving the hell out of Trials Evolution atm.

+8 votes     reply to comment
AdamX777
AdamX777 Apr 8 2013, 9:23am replied:

Don't forget the raging 40 year olds that bully kids for no real reason at all.

+1 vote     reply to comment
SeekingSomething
SeekingSomething Mar 30 2013, 9:08pm replied:

Some people may feel differently than you do on this and many other topics.

+1 vote     reply to comment
legionostra
legionostra Mar 1 2013, 2:04am replied:

Because everyone hates dota 2 and want half life 3 instead...

+12 votes     reply to comment
GreenMagicDust
GreenMagicDust Mar 8 2013, 2:45pm buried:

(buried)

When the **** is people gonna realize half life 3 is gonna take a few years to develop, its not like the game is able to be created in a year or so, so shut up about half life 3 and let Gabe work on the game he wants to be as good as possible for their half life series fans.....

-16 votes     reply to comment
Zmalski
Zmalski Mar 8 2013, 7:17pm replied:

Well, good sir, it has been over 6 years since they started development on half life 2: Episode 3, so your argument is sort of invalid. Although I am not one to hurry production, I dislike flaming and people that can't get their facts right.

+16 votes     reply to comment
Guest
Guest May 9 2013, 3:53pm replied:

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psn_toonjuice
psn_toonjuice Mar 3 2013, 7:44pm replied:

I think its because of the examples they put.

+7 votes     reply to comment
Tatsur0
Tatsur0 Mar 6 2013, 3:20pm replied:

Because of the sample mod/game names vs the style.

+3 votes     reply to comment
yourgrandma
yourgrandma Mar 10 2013, 10:53pm replied:

Because the market is ridiculously over saturated with competitive games of just about every genre.

+4 votes     reply to comment
Wowwars
Wowwars Mar 15 2013, 11:23pm replied:

I loved Dota, At first than it started to get way to bigg on wc3 and started eatting up the Gameslist forever untill now.

+4 votes     reply to comment
Kryptonater
Kryptonater Mar 27 2013, 10:22am replied:

Because of CoD

-2 votes     reply to comment
Maxen1416
Maxen1416 Feb 25 2013, 7:57pm says:

Non-Linear offline(or online co-op) games usually means more replayability, without counting Competitive and Emergent online games because they mostly have almost-infinite replayability, like a number of certain online MMOs and the popular valve online games(though there are some exceptions of course).

so i prefer to play non-linear mods with randomised elements than linear one-time-play mods/games, but i still love playing dota and garry's "mod"

+16 votes     reply to comment
Official|Sam
Official|Sam Feb 25 2013, 9:16pm says:

Misery's the best, great example for non-linear.

+26 votes     reply to comment
Alidha125
Alidha125 Feb 25 2013, 9:16pm buried:

(buried)

I was going to say non-linear, but then I remembered Misery is surprisingly mediocre and overhyped. Remember when the zone wasn't run through a ****** sepia filter and you weren't literally counting every bullet you fire as you're minutes away from starvation?

Then I was going to pick emergent but all I could think of was all the crashes, bugs, and hacks I had to contend with to play DayZ and even just vanilla ARMA in order to play what amounted to sub-par PVP that stretches out a 10min DM game to several hours of stalk & stealth of the very worst sort.

So I picked Linear because even though I hate linear goldsrc is the greatest engine ever

-30 votes     reply to comment
Henley
Henley Feb 25 2013, 9:28pm replied:

You should be picking the game types you enjoy not the examples given.

+34 votes     reply to comment
Alidha125
Alidha125 Feb 25 2013, 9:30pm buried:

(buried)

That implies enjoyment of the examples cited, and I don't much feel like lying, even to strangers.

-30 votes     reply to comment
Henley
Henley Feb 25 2013, 9:44pm replied:

Seriously I have never actually received a headache from a line of text before, I guess there is a first for everything.

The examples I gave where simply that, in case a player or visitor did not know what the gametypes where. There is no lying or influence given by having cited examples of emergent, liner, non-liner or competitive aside from those who do not understand what examples are. You should vote on this poll by selecting your favorite type of gameplay rather then voting for the example given.

+30 votes     reply to comment
Alidha125
Alidha125 Feb 26 2013, 3:27am buried:

(buried)

Then why not just list the games the mods are built off of instead?

-35 votes     reply to comment
SeekingSomething
SeekingSomething Mar 30 2013, 9:13pm replied:

You make me laugh. In a good way.

+5 votes     reply to comment
Tatsur0
Tatsur0 Mar 6 2013, 3:30pm replied:

Basic trolling. But yeah I would have linked definitions rather than provide names of games people were going to vote on/against even though they KNOW that wasn't the point.

+9 votes     reply to comment
somonels
somonels Feb 26 2013, 8:14pm replied: Online

No it doesn't, you misunderstood the question. Henley just said you should not be picking based on the given examples.
You keep misunderstanding and giving Henely a headache, stop it >:|

+18 votes     reply to comment
OrangeNero
OrangeNero May 7 2013, 1:21pm replied:

What if Misery is more Emergent than DayZ?

-2 votes     reply to comment
Angerfist219
Angerfist219 Feb 26 2013, 2:35am replied:

The mod is called "Misery" for a reason. Even if you don't like the extreme difficulty of it, it's hard to ignore all the new and interesting gameplay features they've managed to squeeze into the X-ray engine. Not to mention all of the brand-new models and textures, which tend to be brown because it fits into the atmosphere emphasizing rusty death and decay, of not just people but buildings and society as well.

+14 votes     reply to comment
Alidha125
Alidha125 Feb 26 2013, 3:23am buried:

(buried)

Keyword: difficulty, not artificial difficulty. Just like bosses with an endless pool of health, scripted infinite enemy spawns, and arbitrary save limitations, Misery is full of a whole lot of artificial difficulty and surprisingly little substance on the front, such as: shops that do not stock sufficient food to keep you from starving to death before they resupply, gun dealers that refuse to buy weapons in anything less than perfect condition (this wouldn't have been a problem *IF* enemies ever dropped weapons in perfect condition or there was a way to repair and then sell them), or my personal favorite example: enemies that can literally mag-dump on you through several reloads (looking at you zombies!) and then leave, no exaggeration, 5 or less rounds of ammunition on their corpse almost every single time. The list goes on and on and on. Clearly TZP wanted the player to feel miserable throughout their playthrough, but could only think of extrinsic punishment.

Oh, and did I mention it's BBBRRROOOWWWWNNNN?

If you want good examples of difficulty done right, check out AMK, Zone of Alienation, or LURK for SoC.

-19 votes     reply to comment
cykososhull
cykososhull Feb 26 2013, 6:49pm replied:

Grab SweetFx and tune the color to your liking, then enjoy being Miserable.

+15 votes     reply to comment
damjancd
damjancd Mar 3 2013, 9:17am replied:

Played AMK all the way through on hard, didn't find it that of a challenge. I was sniping military with a ******* gun. Wiped the whole checkpoint with a ****** shooter.

They had a lot of extracurricular stories though, which was great, and a very well developed emission cover damage system

+4 votes     reply to comment
SeekingSomething
SeekingSomething Mar 30 2013, 9:17pm replied:

The funny thing is your totally spot on in all of your examples. Yet, I like that mod more than Redux and I like it a sheet ton more than complete. As always, why does this guy deserve to get Karma *** blasted just because he feels differently than most? I like Misery a lot but can you say hes wrong here in the examples above? It's hilarious that we can't! Awesome!

+5 votes     reply to comment
loner85
loner85 Apr 13 2013, 2:39pm replied:

Whoa, chill dude. Misery 1.1 isn't that bad. I never encountered an enemy with unlimited health. Apart from that everything you mentioned is changed, so it can be re-changed by ourselves. It is maybe not what you want to do, just wait for 2.0...and about brown: Misery is misery. I like the brown toned environment because the Zone isn't in that condition as the "real" zone of alienation...

+2 votes     reply to comment
Alidha125
Alidha125 Apr 13 2013, 6:52pm replied:

You're right; Misery isn't *that* bad. In fact, I quite liked and enjoyed a good portion of my time with it. But it's over-hyped and overrated in the TZP circlejerk, despite everything it does wrong. However opinions are subjective, so I'll just leave it at that.

-1 votes     reply to comment
chulaksaviour
chulaksaviour Feb 26 2013, 12:43am says:

Non Linear usually offers the most replayability especially if there is multiple endings.

+8 votes     reply to comment
Angerfist219
Angerfist219 Feb 26 2013, 2:28am says:

All are great but non-linear is for me.

+7 votes     reply to comment
ShadowFear
ShadowFear Feb 26 2013, 6:07am says:

I prefer my mods to be hard and yell **** YOU at the player a lot then make them improvise. Misery makes me do that and I LOVE IT!

+10 votes     reply to comment
DarkAssassian
DarkAssassian Feb 28 2013, 9:15am replied:

LOL like when you only have like 4 bullets life but 6 guys so you shoot the explosive barrel they are all next too. ^_^

+4 votes     reply to comment
Flash112
Flash112 Feb 26 2013, 2:10pm says:

Others (except competitive)require way more work I think (harder to polish and get right?), and the best mods I have played so far have been linear.. So yeah, linear it is.. :D

+3 votes     reply to comment
AtlasTasume
AtlasTasume Feb 26 2013, 6:46pm says:

Never looked into any other mods than DayZ there, and Im not sure what the different answers are talking about precisely...

+3 votes     reply to comment
LordIheanacho
LordIheanacho Feb 27 2013, 12:59am says:

I personally don't have much gripe for Linear games, Some actually do have a good replay value (e.g. Halo and the original Unreal).

But I would choose Non-Linear over the rest any day.

For some odd reason, I don't seem to be so interested of Emergent Games like DayZ, even after playing them for a while. (can't really understand why).

Competitive games in this modern day tend to become so overrated, overpraised, and addictive, it practically (perhaps even literally) compromise portions of the gamers' brain cells and before you know it, they start becoming basement-dwellers and elitist gamer faggots (you would have kids saying **** such as "LMAO, u suck at RS N00b, I got lvl 9999 attack plus a dragon wilderness didlo sword, thats why u fuqed ur mom last night.")

+12 votes     reply to comment
cykososhull
cykososhull Feb 27 2013, 1:45am replied:

That quote in parenthesis made me laugh so hard. Spot on.

+8 votes     reply to comment
cykososhull
cykososhull Feb 27 2013, 1:45am replied:

Double Post

+5 votes     reply to comment
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