Okay.
*Steps on soapbox*
Okay guys, I'm putting together a Source MOD to make combatants into dragonborn - of skyrim.
Simplistic melee combat can be easily simulated and for the spellcasting we need a somewhat experienced programmer. I hope someone finds a way to directly import original models to the game and we need some animators and particle effects dudes.
Come on, step up
dm_dust_dragonborn for summer 2013, the only real chance you have to make the world a better place
Honestly Daggerfall: Source would be great, randomly generated RPG adventures! Maybe take the source code for the NPC Director from L4D and use it for world generation.
Real question is, why are you voted down for an opinion lol? The most fun I've had is with competitive and single player experiences. My example for my competitive mod choice would be Modular Combat. My single player choice would be Research and Development. Moddb.com Moddb.com
competitive games are usually skill based, people prefer fun games instead of competitive games, you want to be entertained after a long day, not called by a noob by a kid
I hate to break it to you medve but a lot of us competitive type gamers don't call everyone noobs and most certainly don't act like kids.
That being said, I voted non-linear. I like RPG's and free-roaming games, mods don't usually have big playerbases so I stick to competitive gaming on more popular titles.
That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.
I think you completely missed the point. No one claimed EVERY single competitive gamer is a 12 year old racist severely lacking the vocabulary to communicate with anyone over the age of 50. That said, you're more likely to be insulted or called a racial slur than not whilst playing competitive games. Personally I prefer immersive (emergent?) games where I get lost for a week. Then again I'm loving the hell out of Trials Evolution atm.
When the **** is people gonna realize half life 3 is gonna take a few years to develop, its not like the game is able to be created in a year or so, so shut up about half life 3 and let Gabe work on the game he wants to be as good as possible for their half life series fans.....
Well, good sir, it has been over 6 years since they started development on half life 2: Episode 3, so your argument is sort of invalid. Although I am not one to hurry production, I dislike flaming and people that can't get their facts right.
Non-Linear offline(or online co-op) games usually means more replayability, without counting Competitive and Emergent online games because they mostly have almost-infinite replayability, like a number of certain online MMOs and the popular valve online games(though there are some exceptions of course).
so i prefer to play non-linear mods with randomised elements than linear one-time-play mods/games, but i still love playing dota and garry's "mod"
I was going to say non-linear, but then I remembered Misery is surprisingly mediocre and overhyped. Remember when the zone wasn't run through a ****** sepia filter and you weren't literally counting every bullet you fire as you're minutes away from starvation?
Then I was going to pick emergent but all I could think of was all the crashes, bugs, and hacks I had to contend with to play DayZ and even just vanilla ARMA in order to play what amounted to sub-par PVP that stretches out a 10min DM game to several hours of stalk & stealth of the very worst sort.
So I picked Linear because even though I hate linear goldsrc is the greatest engine ever
Seriously I have never actually received a headache from a line of text before, I guess there is a first for everything.
The examples I gave where simply that, in case a player or visitor did not know what the gametypes where. There is no lying or influence given by having cited examples of emergent, liner, non-liner or competitive aside from those who do not understand what examples are. You should vote on this poll by selecting your favorite type of gameplay rather then voting for the example given.
Basic trolling. But yeah I would have linked definitions rather than provide names of games people were going to vote on/against even though they KNOW that wasn't the point.
No it doesn't, you misunderstood the question. Henley just said you should not be picking based on the given examples.
You keep misunderstanding and giving Henely a headache, stop it >:|
The mod is called "Misery" for a reason. Even if you don't like the extreme difficulty of it, it's hard to ignore all the new and interesting gameplay features they've managed to squeeze into the X-ray engine. Not to mention all of the brand-new models and textures, which tend to be brown because it fits into the atmosphere emphasizing rusty death and decay, of not just people but buildings and society as well.
Keyword: difficulty, not artificial difficulty. Just like bosses with an endless pool of health, scripted infinite enemy spawns, and arbitrary save limitations, Misery is full of a whole lot of artificial difficulty and surprisingly little substance on the front, such as: shops that do not stock sufficient food to keep you from starving to death before they resupply, gun dealers that refuse to buy weapons in anything less than perfect condition (this wouldn't have been a problem *IF* enemies ever dropped weapons in perfect condition or there was a way to repair and then sell them), or my personal favorite example: enemies that can literally mag-dump on you through several reloads (looking at you zombies!) and then leave, no exaggeration, 5 or less rounds of ammunition on their corpse almost every single time. The list goes on and on and on. Clearly TZP wanted the player to feel miserable throughout their playthrough, but could only think of extrinsic punishment.
Oh, and did I mention it's BBBRRROOOWWWWNNNN?
If you want good examples of difficulty done right, check out AMK, Zone of Alienation, or LURK for SoC.
Played AMK all the way through on hard, didn't find it that of a challenge. I was sniping military with a ******* gun. Wiped the whole checkpoint with a ****** shooter.
They had a lot of extracurricular stories though, which was great, and a very well developed emission cover damage system
The funny thing is your totally spot on in all of your examples. Yet, I like that mod more than Redux and I like it a sheet ton more than complete. As always, why does this guy deserve to get Karma *** blasted just because he feels differently than most? I like Misery a lot but can you say hes wrong here in the examples above? It's hilarious that we can't! Awesome!
Whoa, chill dude. Misery 1.1 isn't that bad. I never encountered an enemy with unlimited health. Apart from that everything you mentioned is changed, so it can be re-changed by ourselves. It is maybe not what you want to do, just wait for 2.0...and about brown: Misery is misery. I like the brown toned environment because the Zone isn't in that condition as the "real" zone of alienation...
You're right; Misery isn't *that* bad. In fact, I quite liked and enjoyed a good portion of my time with it. But it's over-hyped and overrated in the TZP circlejerk, despite everything it does wrong. However opinions are subjective, so I'll just leave it at that.
Others (except competitive)require way more work I think (harder to polish and get right?), and the best mods I have played so far have been linear.. So yeah, linear it is.. :D
I personally don't have much gripe for Linear games, Some actually do have a good replay value (e.g. Halo and the original Unreal).
But I would choose Non-Linear over the rest any day.
For some odd reason, I don't seem to be so interested of Emergent Games like DayZ, even after playing them for a while. (can't really understand why).
Competitive games in this modern day tend to become so overrated, overpraised, and addictive, it practically (perhaps even literally) compromise portions of the gamers' brain cells and before you know it, they start becoming basement-dwellers and elitist gamer faggots (you would have kids saying **** such as "LMAO, u suck at RS N00b, I got lvl 9999 attack plus a dragon wilderness didlo sword, thats why u fuqed ur mom last night.")
(buried)
I prefer my mods to be Skyrim.
Okay.
*Steps on soapbox*
Okay guys, I'm putting together a Source MOD to make combatants into dragonborn - of skyrim.
Simplistic melee combat can be easily simulated and for the spellcasting we need a somewhat experienced programmer. I hope someone finds a way to directly import original models to the game and we need some animators and particle effects dudes.
Come on, step up
dm_dust_dragonborn for summer 2013, the only real chance you have to make the world a better place
tru dat
Honestly Daggerfall: Source would be great, randomly generated RPG adventures! Maybe take the source code for the NPC Director from L4D and use it for world generation.
I wish you much luck i only model things
lolz :D love that command
made my day :D:D:D:D
Why is competitive so low D:
Real question is, why are you voted down for an opinion lol? The most fun I've had is with competitive and single player experiences. My example for my competitive mod choice would be Modular Combat. My single player choice would be Research and Development. Moddb.com
Moddb.com
competitive games are usually skill based, people prefer fun games instead of competitive games, you want to be entertained after a long day, not called by a noob by a kid
I hate to break it to you medve but a lot of us competitive type gamers don't call everyone noobs and most certainly don't act like kids.
That being said, I voted non-linear. I like RPG's and free-roaming games, mods don't usually have big playerbases so I stick to competitive gaming on more popular titles.
That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.
I think you completely missed the point. No one claimed EVERY single competitive gamer is a 12 year old racist severely lacking the vocabulary to communicate with anyone over the age of 50. That said, you're more likely to be insulted or called a racial slur than not whilst playing competitive games. Personally I prefer immersive (emergent?) games where I get lost for a week. Then again I'm loving the hell out of Trials Evolution atm.
Don't forget the raging 40 year olds that bully kids for no real reason at all.
Some people may feel differently than you do on this and many other topics.
Because everyone hates dota 2 and want half life 3 instead...
(buried)
When the **** is people gonna realize half life 3 is gonna take a few years to develop, its not like the game is able to be created in a year or so, so shut up about half life 3 and let Gabe work on the game he wants to be as good as possible for their half life series fans.....
Well, good sir, it has been over 6 years since they started development on half life 2: Episode 3, so your argument is sort of invalid. Although I am not one to hurry production, I dislike flaming and people that can't get their facts right.
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I think its because of the examples they put.
Because of the sample mod/game names vs the style.
Because the market is ridiculously over saturated with competitive games of just about every genre.
I loved Dota, At first than it started to get way to bigg on wc3 and started eatting up the Gameslist forever untill now.
Because of CoD
Non-Linear offline(or online co-op) games usually means more replayability, without counting Competitive and Emergent online games because they mostly have almost-infinite replayability, like a number of certain online MMOs and the popular valve online games(though there are some exceptions of course).
so i prefer to play non-linear mods with randomised elements than linear one-time-play mods/games, but i still love playing dota and garry's "mod"
Misery's the best, great example for non-linear.
(buried)
I was going to say non-linear, but then I remembered Misery is surprisingly mediocre and overhyped. Remember when the zone wasn't run through a ****** sepia filter and you weren't literally counting every bullet you fire as you're minutes away from starvation?
Then I was going to pick emergent but all I could think of was all the crashes, bugs, and hacks I had to contend with to play DayZ and even just vanilla ARMA in order to play what amounted to sub-par PVP that stretches out a 10min DM game to several hours of stalk & stealth of the very worst sort.
So I picked Linear because even though I hate linear goldsrc is the greatest engine ever
You should be picking the game types you enjoy not the examples given.
(buried)
That implies enjoyment of the examples cited, and I don't much feel like lying, even to strangers.
Seriously I have never actually received a headache from a line of text before, I guess there is a first for everything.
The examples I gave where simply that, in case a player or visitor did not know what the gametypes where. There is no lying or influence given by having cited examples of emergent, liner, non-liner or competitive aside from those who do not understand what examples are. You should vote on this poll by selecting your favorite type of gameplay rather then voting for the example given.
(buried)
Then why not just list the games the mods are built off of instead?
You make me laugh. In a good way.
Basic trolling. But yeah I would have linked definitions rather than provide names of games people were going to vote on/against even though they KNOW that wasn't the point.
No it doesn't, you misunderstood the question. Henley just said you should not be picking based on the given examples.
You keep misunderstanding and giving Henely a headache, stop it >:|
What if Misery is more Emergent than DayZ?
The mod is called "Misery" for a reason. Even if you don't like the extreme difficulty of it, it's hard to ignore all the new and interesting gameplay features they've managed to squeeze into the X-ray engine. Not to mention all of the brand-new models and textures, which tend to be brown because it fits into the atmosphere emphasizing rusty death and decay, of not just people but buildings and society as well.
(buried)
Keyword: difficulty, not artificial difficulty. Just like bosses with an endless pool of health, scripted infinite enemy spawns, and arbitrary save limitations, Misery is full of a whole lot of artificial difficulty and surprisingly little substance on the front, such as: shops that do not stock sufficient food to keep you from starving to death before they resupply, gun dealers that refuse to buy weapons in anything less than perfect condition (this wouldn't have been a problem *IF* enemies ever dropped weapons in perfect condition or there was a way to repair and then sell them), or my personal favorite example: enemies that can literally mag-dump on you through several reloads (looking at you zombies!) and then leave, no exaggeration, 5 or less rounds of ammunition on their corpse almost every single time. The list goes on and on and on. Clearly TZP wanted the player to feel miserable throughout their playthrough, but could only think of extrinsic punishment.
Oh, and did I mention it's BBBRRROOOWWWWNNNN?
If you want good examples of difficulty done right, check out AMK, Zone of Alienation, or LURK for SoC.
Grab SweetFx and tune the color to your liking, then enjoy being Miserable.
Played AMK all the way through on hard, didn't find it that of a challenge. I was sniping military with a ******* gun. Wiped the whole checkpoint with a ****** shooter.
They had a lot of extracurricular stories though, which was great, and a very well developed emission cover damage system
The funny thing is your totally spot on in all of your examples. Yet, I like that mod more than Redux and I like it a sheet ton more than complete. As always, why does this guy deserve to get Karma *** blasted just because he feels differently than most? I like Misery a lot but can you say hes wrong here in the examples above? It's hilarious that we can't! Awesome!
Whoa, chill dude. Misery 1.1 isn't that bad. I never encountered an enemy with unlimited health. Apart from that everything you mentioned is changed, so it can be re-changed by ourselves. It is maybe not what you want to do, just wait for 2.0...and about brown: Misery is misery. I like the brown toned environment because the Zone isn't in that condition as the "real" zone of alienation...
You're right; Misery isn't *that* bad. In fact, I quite liked and enjoyed a good portion of my time with it. But it's over-hyped and overrated in the TZP circlejerk, despite everything it does wrong. However opinions are subjective, so I'll just leave it at that.
Non Linear usually offers the most replayability especially if there is multiple endings.
All are great but non-linear is for me.
I prefer my mods to be hard and yell **** YOU at the player a lot then make them improvise. Misery makes me do that and I LOVE IT!
LOL like when you only have like 4 bullets life but 6 guys so you shoot the explosive barrel they are all next too. ^_^
Others (except competitive)require way more work I think (harder to polish and get right?), and the best mods I have played so far have been linear.. So yeah, linear it is.. :D
Never looked into any other mods than DayZ there, and Im not sure what the different answers are talking about precisely...
I personally don't have much gripe for Linear games, Some actually do have a good replay value (e.g. Halo and the original Unreal).
But I would choose Non-Linear over the rest any day.
For some odd reason, I don't seem to be so interested of Emergent Games like DayZ, even after playing them for a while. (can't really understand why).
Competitive games in this modern day tend to become so overrated, overpraised, and addictive, it practically (perhaps even literally) compromise portions of the gamers' brain cells and before you know it, they start becoming basement-dwellers and elitist gamer faggots (you would have kids saying **** such as "LMAO, u suck at RS N00b, I got lvl 9999 attack plus a dragon wilderness didlo sword, thats why u fuqed ur mom last night.")
That quote in parenthesis made me laugh so hard. Spot on.
Double Post