That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.
I totally see your point and depending on the game I tend to sometimes feel the same way regarding real world realism.
But with SupCom though, it is a hugely stylised game and relies on the improbable all the way to the crazy impossible. It's somewhat its charm. I mean has anyone ever mentioned that the scale of the games huge mechs would collapse under their own weight or that using battleships that fire unguided artillery is obsolete? ;-D
That "watermark" is verging on acid etched.
All you need now is the young child the statue carving is stamping on and you've got a worldwide hit on your hands.
Just what the Aeon need. Looks really great.
Especially since I dislike the vanilla Galactic Colossus, which single handedly ruined the Aeon for me in the original game. This is much more like I'd imagine Aeon.
Woopsy, missing an R :-)
Also arn't they just called just escort not escorter?
More importantly nice ship.
Wait a minute... that's not Putin!
Nobody owns Tolkien and nobody owns creativity and I will fight anyone who claims they do.
This shows how broken the laws are to do with copyright, "intellectual property" and corporate power.
What would Tolkien think of all this?!
Thankfully I bought the rights to Tolkien's opinions. So I can tell you he thinks warner bros need to take a running jump into Mount Doom.
Seems you forgot to move the mouse cursor off screen in two of the pictures. But I like the thought and detail thats gone into the map.
Totally agree about the Roddenbery philosophy and "reboot" (ughhh I hate the term reboot, sounds like everything these days can be "wiped" and started again with a press of a button). I treat the two as competely seperate entities and only have a heart for the originals and TNG.
Loving the detail going into this, much passion.
I'm more interested in the guy in the back that looks like they've had a bag of flour poured over them.
Also, they arn't fighting, they are dancing.
In the editor put in custom parameters in place of default values when creating a map area. You can also add to the map area using the terrain tools.
Just what you don't want at a checkpoint in baghdad.
If only Julian would have a goofy smile, then he'd be "Disney", "I can't wear a shirt with buttons" material too.
Also someone seems to have coloured in Julian's face!
I think your removing too much colour, and the method your using seems to be the reason for the purple tint and the increasing lack of red and green.
Using the third one from the top of this page as an example, I would take the RAL 8017 (Red brown) layer and try to adjust the colour hue very gently to bring the shade closer to the middle one, yet not making it as bright.
I think its the method your using to remove vibrancy is too heavy and you need to find a balance between brightness and colour.
For a game I would usually lighten relative to the real world and reduce the colour vibrancy but only by small amounts.
They look suprisingly similar after using the samples. Although I still think there is something going on with the purple hue (that might just be the image), the new example is quite dark and its lost some of the contrast and highlights.
Was that using a straight sampling with no changes?
Because if it is I think it shows your own ones are are quite close and that it would be the result I'd expect without adjustments.
Like I said your choices are really quite accurate already, in my opinion they just needs a few tweaks here and there. Some of the best I've seen regarding history.
I actually had a set of colours from a paint suppliers colour chart who got it as close to the original as seems possible. They had the colours on their website for painting historic models. If only I could find the images I downloaded I'd give them to you. I'll PM you if I find them again.
I know it seems ironic and hypocritical looking at the King Tigers in my avatar and profile header, but they are intentionally garish and not recommended for combat :-P
p.s. I like that your using an historical palette.
I agree with the above.
The middle one is possibly too bright and vibrant.
The third one is also reasonable, although it seems to have a greater purple hue (they all have a slight purple in the third shade).
Looks like that was fun to film.
What he should say is "...an easy way to NOT do it"
So 1000 systems and I'd end up with long hair, long finger nails and very old by the time I'm finished. Excellent.
You mean like a wiff of extra strong cheddar?
How mature is "extremely mature" I always thought that was around 62.
Just wondering has anyone thought of making a map a bit like those old metal maps from Total Annihilation, especially that one with lots of dividing walkways and closed off areas. Probably doesn't play well under the new mechanics but I used to love that map.
Ooo... Awkward! (he sang in a shrill and dramaticly camp voice)
Looks like it's about to hit the dirt. Nothing like being overweight and top heavy to ruin your dream of being an athlete.
Reminds me of that russian experimental tank that broke in half trying to cross a river. But anyway MORE GUNS! BIGGER GUNS! that'll fix it...
Cleans the skin right off.
Regarding Palaisy's reply.
That is incorrect.
The fire was red, it flaming spread
The trees like torches blazed with light
The description says "It's real life equivalent would be a radio system"
Vox is latin for Voice.
Good post by the way. It's really helpful infomation for everybody. The more the better for a library of knowledge.
Now thats impressive. Much improvement, great job.
If your using Vista or 7, print screen doesn't work that well. Best to use a third party screen capture software e.g. Fraps.
Very, very impressive. I hope this turns out as good as you hope. Best of luck.
Because it's artillery...
Harrower Class - implements used to level the ground, stir up soil.
or Polestar Class something that serves as a guiding principle
something that is the center of attention or attraction.
Might not be suitable for this one, but maybe good for other ships.
I'm putting up too many already.
I can't help it that I like words ;-)
Great work with this mod by the way, best of luck.
Links in with the other UEF Summit class battleship
payara (vampire fish)
The detail is incredible. It looks good enough for a top quality FPS let alone RTS.
I'd say better than any of the new MOW:AS models.
MOW will look better than Assault Squad with this mod.
Indeed, I believe so.
Good old flag waving. "yoo-hoo, Germans, we're over here!"
I really hope it works.
Your right, many cross platform games, mostly so called AAA titles, end up working to the lowest common denominator, which are the consoles.
Great mod, I'd seen an older version I think you made on another site but forgot about it.
This is an interesting change, even if the new layout confused me for a little while. I like the extra space for viewing scrollable menus like production queue and research.
Overall useful to have, Thank you
This looks absolutely amazing!!
I already prefer this to Battlefield 3 for so many reasons.
That is an Iron Cross to correct you. Its known as a Balkenkreuz and unsuprisingly its related to the Iron Cross and is a symbol of the Wehrmacht Heer, the Luftwaffe, and the Kriegsmarine of the German armed forces not just the Wehrmacht.
I only mention this because everyone keeps wanting to split hairs about everything on the internet, so I reckon I'd have a proper go at it aswell.
The meaning of the word has no bearing on the joke, merely the knowledge of its context.
An RPG makes anything go.
Its the ultimate fashion accessory.
If your hit by this YOUR DOING IT WRONG!
Lucky she was holding the microphone there to catch the drip. What a pro.
Someone used Play-DOH!
Well he's screwed come tuesday!
Ahh good point. I thought they were earlier. Well then I don't think its a problem :-P kind of eliminates the historic issue altogether.
That's possibly the scariest thing I've ever seen.
"oh Crap! Guys, last night... you'll never guess where we pitched the tents."
I've been waiting for ages.
Thats one tough little button.
Then what's that across his chest?
It's about time for this vehicle, I was wondering why Digital Mindsoft never made it. Finally someone has and its nice work. I agreed about the panzerfausts, they look good but they limit accuracy for historic scenarios.
I'll let my children's children finish it then.
A day after yesterday,.. but not today. What am I?
Eee gad, they replaced his eyes with sunglasses. What's wrong with these people!!
Well they are certainly good actors.
Wonder if they can also kick a ball.
A lot of things in the Movies don't make a whole lot of sense. Often things are changed or omitted that end up losing a great chunk of the character/detail/logic from the books & the things that are valued by many are left out. Leading them to be 'Peter Jackson's' LOTR & not Tolkiens.
I give these guys (devs) a whole lot of respect for setting the books & manuscripts of Tolkiens Arda first and walking a finer line. Especially as this isn't a movie but a rpg game where greater immersion and depth is greatly desired.
So let them create their project as they see fit. They are gracious & modest enough to recognise that views will differ on something so grand & engage with the community of enthusiasts of book & film to better the results.
Frankly I may not agree with every nut & acorn (so far I mostly do) but I'm not the one putting in the hours.
So for me; "The road goes ever on and on...
...And I must follow, if I can..."
Yeah I'm quite annoying like that. I live in the details.
It does look great.
I'm salivating at the prospect of fighting battles there. It's all about the immersion.
Look great, I can see some great battles around the river.
I might be wrong, but shouldn't they be the same or similar to the surrounding rocks they were hewn from. Or is that difficult to do?
Your praise is appreciated. I've noted your own map work, so thank you.
It is still in progress with tweeks and script work.
Will it have a long recharge time for the main weapon (relatively speaking)?
It shouldn't need any additional advantage, other than the fact it can probably engage from a greater range than most. So if its not in the line of sight of a unit or firing its weapon it will most likely be far back enough to stay hidden. I guess it will best be deployed in combined arms tactics (as with most units) so forward units can reveal targets for the Laser Distroyer to "snipe". Basicly the role of a typical tank hunter.
What a lot of bottles of ****.
The only winner of Monte Cassino was the Grim Reaper.
So upset he changed his suit
It always seems to me that the stupid get it easy.
Its the semi-stupid that get a hard time.
The smart just find a "work-around",
and the hyper-intelligent struggle with the enormity of the universe they perceive.
America the land of great plastic.
Iron man sounds like a brand of condoms.
Your telling me thats been Photoshopped?!!
I don't believe you.
Looks like Ian Hislop with slightly more hair.
(That one's for people hailing from a number of odd little islands).
I always figured they would sleep like modern day birds and not mammals. Maybe with unihemispheric slow wave sleep to keep half the brain awake at any one time.
Looks great. I'd fancy creating a mission someday.
Arguably it was the failure to "properly" march on Moscow that lead to the failure of the axis in the east.
My word! Putin has an evil look in his eyes.
Well under this logic, he can't move his arms, legs, eyes, face, think, talk... anything.
I'm sure its known as something.... ahhh yes, DEAD!
Therefore the logic argument deconstructs at the point at which the "imagined" character in the "imagined" universe is controlled by "imagined" fictional supernatural constructs of nature as definded by the creator.
That is to say, by accepting the conclusion that it is a fictional concept and that the characters ability to act in a fashion resembling the living is entirely ficticious, one can conclude that the suggested logic is no longer applicable within the said context.
p.s. There is no such thing as simple logic.
Very nice. I like the detailed work and textures on the contoured terrain.
Oh my! What the hell did they do to its hair!
Looks like a classical painting.
Thats a better review than most.
(I retract the note from my above post as it detracts from the tract as a joke. Ignore it or all humour hence forth shall be lost).
(people might notice, it's my official sarcastic humour day, coincidentally coinciding with spam spam spam day, and copiously verbose and bombasticly loquacious over enthusiasticly irritating day but others may just think... spooky picture)
And now I adjourn and wish you all a joyous picture viewing.
Makes you wonder if inside it's totally filled with ammunition.
What's that oversized swiss cheese doing in the background??
Sorry, but didn't the movie take it from this and then 'shopped in' the Uruks and Rohirrim??
Haha, Or was that just Elves?...
I thought I'd bring to attention that due to the asymmetrical nature of the numeration on the gun barrel, the number 10 is reversed along the median plane.
Löwe or Loewe but not Lowe.
I really like the look and style of the menus and infomation HUD graphics, they are really clean and elegant. It fits well with the look of the game.
I'm looking forward to this and its ongoing progress.
I'm confident you chaps will do a better job than Peter Jackson's "Green domestos army" and his weak effort with the paths of the dead.
Following with interest (and hopefully fear). Lead the way.
I like it.
In the ref picture the leg stance is a litte more spread with wider hips and hunkered down, gives it a little more of a stable muscular look.
Ahh right, well I'm glad its not a pokemon :-)
Looks like a pokemon.
What size is it likely to be? Because it looks to me to be a medium sized unit, once it gets some legs...?
It really has a UEF feel and I like what looks to be missile pods in the chest.
I think it needs short stubby yet stable legs.
No luck. I have an issue with a map file error. Does it work for anyone else?
So far I can't get it to work. It crashes on loading. I'll have a look to see if I can get it to work.
Historically realistic colour palette and tone. Its easy to go too bright, so this is excellent.
So no feathered "raptors" then?
Unfortunatly I think a frigate already has that name from the original game (a Cybran frigate). Could get a bit confusing naming multiple ships from different factions the same.
I love good quality sounds. It's sometimes lacking in games, often treated as a secondary feature. I'm glad its being taken seriously.
Great sound is a good way to raise the immersion level, I somewhat prefer it to shiny graphics.
One question; will the game have 3d sound and interact with the environment?
Top quality, top design, huge improvement and very elvish. I do love these Mithlond Nobles. My favorite that I have seen thus far.
Name should be Kugelblitz as in ball or sphere and the word lightning.
Ive been waiting an age for the Sdkfz7. Finally I can use the Sd.kfz.251 where it belongs. This is the proper workhorse.... well except for all the actual horses they used.
It's all very well saying this looks amazing. Which I can recognise and understand from an artistic and technological viewpoint. But with regards to 'realism' of the visuals this is far from accurate compared to 'real life' (despite peoples zealous fanatical reverence).
My point is about the game creators attempt to render an environment as close to reality as possible, an aim since the dawn of computer gaming. Yet the tendancy is to make 'stylistic' choices to hide differences or embellish visuals using certain graphical techniques.
In Battlefield 3 it seems they have gone overboard with high contrast and unnatural lighting (or atleast missed out important considerations).
There is a key difference between "photo realism" and "optical realism" its a massive mistake to follow "photo realism" in a computer game. Great for still images and dramatic movies but totally totally unrealistic for actual gameplay and at worst a hindrance (in a game like this).
No one seems to makes the distinction between the two and I note a great number of people are swept away by the strong contrasts in the lighting and I put forward that its due to the natural excitment to the dramatic effect it produces, just as a powerful highly contrasted black and white photo can be a strong and intense image. It should not be confused with the 'realism' of the average human eye, which adjusts to light conditions unlike battlefield 3 visuals.
Basicly in short, the lighting is a mess.
p.s. I have played the game.
It's not the only game to play this cheap gimmick trick , its dramatic, it looks like a movie, it probably sells.
Just tested your mission.
I'll provide feedback and opinion.
Firstly if this is your first attempt at a men of war map and mission, I can say you got some basic things right and others quite a bit wrong.
Firstly the good points:
It didn't crash during my play through.
It included environment and lighting.
It included objectives (although incomplete/lacking detail and explenation)
Objectives as apparently designed seemed to function and were achievable.
Lack of map detail
Lack of script detail i.e. things like clustered unit movements.
Lack of story
It lacked the infomation for objectives to explain task without guessing.
Setting/battle seemed random and confusingly ahistorical (russians vs germans alongside usa??)
Units under player control did not have their movement set to 'hold' by default.
Most of the scenario was conducted by the AI (not always a bad thing aslong as the player isn't left out).
Overall effort seems a little rushed, thats despite taking into account your statement of being amateur (we mostly all are around here), I would expect a little more 'finished product' than this before posting it out into the community, including play testing or getting friends to give feedback beforehand.
If this is your first attempt and your looking for lessons on how to improve, I recommend reading the forums at DMS and looking at other maps others have made to get tips. One good map for a beginner to look at is Bonus mission 3 Battle of Vernon. Its simple enough to learn the basics of how things can be done and you can modify it and practice changing things (it wont overwrite your game just save it as something new)
Best way to learn is to look at whats been done before and trial and error. Sadly I rate this one as mostly error but dont take it badly, it just needs quite bit more work. Making a great mission takes a huge amount of effort.
Im interested in the sky map and lighting settings, look really well done, lets hope the latest mow:as patch hasn't ruined the look, for me it messed up the contrast levels etc.
not gothic knights, Teutonic Knights
I think its done like this to leave enough room to fight within the flaged square area