Its flat pack for easy shipping.
12 soldiers per box.
The MG sounds very good, except it has a slight sound like it was recorded in a concrete building and not in the open.
Does anyone know, if they're using GEM 2 or GEM 3 (or other) for this?
Edit: It does look more like GEM 2 when I look a little closer.
Like the European Union.
What does get me about this game is the comical (Hollywood) muzzle flash for weapons.
Mg42 with a flame thrower attachment.
But other than some niggles to be ironed out, its moving along ok.
Otherwise known as Wally.
I think the enemy decided to skittle their ship.
Damn it, I hate when I spell "You're" wrong!
Your right, the game engine and the limited map sizes makes long ranges impractical from a tactical perspective. It doesn't fit the scale of the game, sadly.
But from a video making or custom scenario its still interesting.
For me the range is dependant on other factors, such as if the battlefield has been designed with the range in mind or if other mechanics are adapted to fit, like the AI engangement ranges etc. Vanilla worked well in its own way and worked for tactical perposes with the original limitations of the game. The MowAS versions increased ranges stressed out playablilty on some of the smaller maps when using anything more powerful than infantry.
Oh how I love CryEngine.
Yep, that looks really good.
I like the shell casings discarded from the wings.
This guy needs his own TV show or a major film role as himself.
A human "guided" missile
The wheels or bogies in real life are removable. Relatively few Flak 41's were made. The in game Flak 41 dosen't have an accurate in game model anyway.
Thats not true. The french did attack and capture Mulhouse in Alsace for example.
My point was that it didn't occur often and so I mearly pointed out it wasn't as likely with less historic situations to choose from.
This is the first world war. Not many German cities to choose from.
Must be something to do with Dwarves.
You mean scans...
But its ok I don't think anyone noticed.
Technically it doesn't scan perfectly either but hay ho, on we go...
Somethings been changed in the matrix
Damn it... wrong fiction again.
The ninjas are holding them up!
This is great. Really good work and love the smoke and sound effects. Really excellent.
The meaning of the word has no bearing on the joke, merely the knowledge of its context.
A lot of things in the Movies don't make a whole lot of sense. Often things are changed or omitted that end up losing a great chunk of the character/detail/logic from the books & the things that are valued by many are left out. Leading them to be 'Peter Jackson's' LOTR & not Tolkiens.
I give these guys (devs) a whole lot of respect for setting the books & manuscripts of Tolkiens Arda first and walking a finer line. Especially as this isn't a movie but a rpg game where greater immersion and depth is greatly desired.
So let them create their project as they see fit. They are gracious & modest enough to recognise that views will differ on something so grand & engage with the community of enthusiasts of book & film to better the results.
Frankly I may not agree with every nut & acorn (so far I mostly do) but I'm not the one putting in the hours.
So for me; "The road goes ever on and on...
...And I must follow, if I can..."
Your praise is appreciated. I've noted your own map work, so thank you.
It is still in progress with tweeks and script work.
Yeah it does look a bit like someone whacked him with a painbrush.
Must be a world shortage.
Man, I'd be ****** enough to join Chaos too if someone had written on my forehead.
I'm confident I can beat you at Pictionary
My word. That's quite the veteran.
Humm, I can't see the wood for the trees...
Hope the dev's don't get lost whilst making it.
Great to see they created some new buildings so it doesn't look like every other city/town/farm/airfield in the mow series!
Oh wait... no they havn't.
Excellent. This is exactly the sort of thing I've been wondering about trying out. Thank you.
Attacking with a mine is known as suicide. They are intended for defence. They are great at protecting areas like flanks. I love making the enemy fear them. Mines are great because you don't need many to make the foe think twice about a charge and its sometimes good to let them know you laid some.
That better have a long build time, even with quick dry concrete. :-P
Actually it doesn't have to be .dds
For example it can be .bmp
Also if someone accidently takes the image, for example from the south, just rotate to the correct position during edit. Most important is that it is vertical and perpendicular.
I've just tested it and you're totally right it doesn't seem to work. My memory must be terribly poor :-)
It would be good if the game spawned an entity for the smoke but it seems to be part of the object.
Sorry about the confusion.
I might have forgotten how the smoke fx spawns but if its an already crashed/distroyed vehicle at the start of the game, then each smoke fx is its own entity and can be located and deleted. I may have misremembered but thats how I think they can be prevented at the start of the game loading. If I'm way off, someone will correct me I'm sure.
Can't you locate and delete the fx entities for each smoke column? Or have I misunderstood what you meant? :-)
Misuse of artifacts is highly dangerous and not recommended.
Moonwalking to the front.
It's not blitzkrieg. Shamone!
I love this map.
Lovely attention to detail, good lighting. Would love to see more. Interested in the overall design.
I'd enter mine, if I didn't consider it to be ineligible. Plus there are better maps around :-)
I love it. I hope somewhere or somewhen your skins are available to download.
I love this one!
Some really well thought out and researched maps you've made here. It's good to finally see some historic battlefields to go with the historically accurate divisions. Both halves make a whole ;-)
Sounds good and looks good. Looking forward to it.
The new official patch caused all sorts of 'issues' for me, so I've gone back to older patches.
Also, it's the town of Cassino (two S's).
Now U.S.S Cheeseburger would have made a great TV show.
These are the voyages of the starship Cheeseburger...
no its due to a poor/lazy reskin on the model
Looks like you beat me to the release (although thats not difficult with the speed im going) :-P . I'll try it out
That's a really well thought out design and attention to detail. Again realistic lighting settings is superb.
What is meant in the description "... time of day will be changed in more dramatic one"?
Of course, had to do something with thousands of captured equipment.
Absolutely brilliant skin!
Just wanted to say I've done my own skins for fun from time to time and I recommend reducing the vibrance of some of the colours (in this case the green). From real life into a game world its always best to be careful with colours. I really like your work, great effort, keep at it.
I like the ones you've done based on historic paints and patterns best, top job.
p.s My avatar image isn't a good example of subtle or historic, but tiger skin on a kt, I had to do it, :).
Very impressive. I love the underground areas in stalker. For me it never had enough. A subterranean world, the perfect place to have a stalker base safe from the outside. I can imagine setting off from there down some creepy tunnel to try and hunt some mutants in the dark. A claustrophobic hive of underground structures. Possibly some parts built as secret soviet facilities... possibilities are endless.
(I retract the note from my above post as it detracts from the tract as a joke. Ignore it or all humour hence forth shall be lost).
(people might notice, it's my official sarcastic humour day, coincidentally coinciding with spam spam spam day, and copiously verbose and bombasticly loquacious over enthusiasticly irritating day but others may just think... spooky picture)
And now I adjourn and wish you all a joyous picture viewing.
Hummm, I don't believe it's a common house mouse and it ain't a rabbit hole, sooo... My guess... a badger. If I recall they did make an appearance at Helm's Deep in an alternative musical version :-)
Alternatively for the caption: "Grandma is that you?"
Ooo... Awkward! (he sang in a shrill and dramaticly camp voice)
This is actually more frightning.
You'd think he'd have worn an apron.
I'm suprised Jussipussi bread rolls arn't up there. Because everyone likes a fresh bread roll for breakfast.
Can't we turn GaGa into a clothing item,.. although unfortunatly I don't enjoy wearing synthetic materials.
Because evidently it's brought to you by the American Board of Education.
"...Soow you See! That gwuy on my wight is a dwouble, I twiked you awll! Ta da!
"...and for mwy next twik..."
The following are all on my recent playlist:
Gates of Delirium
You See Red
Queen of Torture
The Dean and I
Good Morning Judge
How Does It Feel
Why Wont You Give Me Your Love
Oh Stacy (Look What You've Done)
Don't Kill the Whale
Circus of Heaven
I Can See for Miles and Miles
House of Pain
I Need Love
No One Came
Carrots arn't new world, I'm sure they are native to europe and the original wild carrot comes from afghanistan and they wern't orange till the Dutch bred them. But pumpkins are New World. I can't remember what Tolkien said about it all anyway so it likely doesn't matter and no one will notice if Pumpkins or tomatos are available. It looks veried and brighter with modern veg.
What was tolkiens final word on new world produce? Because it was once pointed out to the Professor about potatos etc being new world and I can't remember the response and subsequent conclusion.
Camp fires?... in confined indoor spaces?
It would risk starving them all of oxygen and fill the room with noxious toxic smoke and cover the walls in soot. Not to mention the draught if there were any air ventings or open doors.
Cillit Blam and the dirt is BLAM!!
Looks like it's about to hit the dirt. Nothing like being overweight and top heavy to ruin your dream of being an athlete.
Reminds me of that russian experimental tank that broke in half trying to cross a river. But anyway MORE GUNS! BIGGER GUNS! that'll fix it...
Looks like its got a severe case of Habsburg Jaw. Thats what happens when you adopt royal inbreeding "techniques" on a galactic scale.
Makes you wonder if inside it's totally filled with ammunition.
Spot the Firewarrior.
What's that oversized swiss cheese doing in the background??
Frankly its more realistic looking armour. Like a cross between a Space
Marine and a character from Hellgate London.
Sorry, but didn't the movie take it from this and then 'shopped in' the Uruks and Rohirrim??
Haha, Or was that just Elves?...
Cleans the skin right off.
I thought I'd bring to attention that due to the asymmetrical nature of the numeration on the gun barrel, the number 10 is reversed along the median plane.
What a lot of bottles of ****.
The only winner of Monte Cassino was the Grim Reaper.
So upset he changed his suit
It always seems to me that the stupid get it easy.
Its the semi-stupid that get a hard time.
The smart just find a "work-around",
and the hyper-intelligent struggle with the enormity of the universe they perceive.
America the land of great plastic.
Iron man sounds like a brand of condoms.
Your telling me thats been Photoshopped?!!
I don't believe you.
Looks like Ian Hislop with slightly more hair.
(That one's for people hailing from a number of odd little islands).
I always figured they would sleep like modern day birds and not mammals. Maybe with unihemispheric slow wave sleep to keep half the brain awake at any one time.
Looks great. I'd fancy creating a mission someday.
Arguably it was the failure to "properly" march on Moscow that lead to the failure of the axis in the east.
My word! Putin has an evil look in his eyes.
Well under this logic, he can't move his arms, legs, eyes, face, think, talk... anything.
I'm sure its known as something.... ahhh yes, DEAD!
Therefore the logic argument deconstructs at the point at which the "imagined" character in the "imagined" universe is controlled by "imagined" fictional supernatural constructs of nature as definded by the creator.
That is to say, by accepting the conclusion that it is a fictional concept and that the characters ability to act in a fashion resembling the living is entirely ficticious, one can conclude that the suggested logic is no longer applicable within the said context.
p.s. There is no such thing as simple logic.
Very nice. I like the detailed work and textures on the contoured terrain.
Oh my! What the hell did they do to its hair!
Looks like a classical painting.
Thats a better review than most.
An RPG makes anything go.
Its the ultimate fashion accessory.
If your hit by this YOUR DOING IT WRONG!
Someone used Play-DOH!
"oh Crap! Guys, last night... you'll never guess where we pitched the tents."
I'll let my children's children finish it then.
A day after yesterday,.. but not today. What am I?
Will it have a long recharge time for the main weapon (relatively speaking)?
It shouldn't need any additional advantage, other than the fact it can probably engage from a greater range than most. So if its not in the line of sight of a unit or firing its weapon it will most likely be far back enough to stay hidden. I guess it will best be deployed in combined arms tactics (as with most units) so forward units can reveal targets for the Laser Distroyer to "snipe". Basicly the role of a typical tank hunter.
Löwe or Loewe but not Lowe.
I really like the look and style of the menus and infomation HUD graphics, they are really clean and elegant. It fits well with the look of the game.
I'm looking forward to this and its ongoing progress.
I'm confident you chaps will do a better job than Peter Jackson's "Green domestos army" and his weak effort with the paths of the dead.
Following with interest (and hopefully fear). Lead the way.
I like it.
In the ref picture the leg stance is a litte more spread with wider hips and hunkered down, gives it a little more of a stable muscular look.
Ahh right, well I'm glad its not a pokemon :-)
Looks like a pokemon.
What size is it likely to be? Because it looks to me to be a medium sized unit, once it gets some legs...?
It really has a UEF feel and I like what looks to be missile pods in the chest.
I think it needs short stubby yet stable legs.
No luck. I have an issue with a map file error. Does it work for anyone else?
So far I can't get it to work. It crashes on loading. I'll have a look to see if I can get it to work.
Historically realistic colour palette and tone. Its easy to go too bright, so this is excellent.
So no feathered "raptors" then?
Unfortunatly I think a frigate already has that name from the original game (a Cybran frigate). Could get a bit confusing naming multiple ships from different factions the same.
I love good quality sounds. It's sometimes lacking in games, often treated as a secondary feature. I'm glad its being taken seriously.
Great sound is a good way to raise the immersion level, I somewhat prefer it to shiny graphics.
One question; will the game have 3d sound and interact with the environment?
Top quality, top design, huge improvement and very elvish. I do love these Mithlond Nobles. My favorite that I have seen thus far.
Name should be Kugelblitz as in ball or sphere and the word lightning.
Ive been waiting an age for the Sdkfz7. Finally I can use the Sd.kfz.251 where it belongs. This is the proper workhorse.... well except for all the actual horses they used.
It's all very well saying this looks amazing. Which I can recognise and understand from an artistic and technological viewpoint. But with regards to 'realism' of the visuals this is far from accurate compared to 'real life' (despite peoples zealous fanatical reverence).
My point is about the game creators attempt to render an environment as close to reality as possible, an aim since the dawn of computer gaming. Yet the tendancy is to make 'stylistic' choices to hide differences or embellish visuals using certain graphical techniques.
In Battlefield 3 it seems they have gone overboard with high contrast and unnatural lighting (or atleast missed out important considerations).
There is a key difference between "photo realism" and "optical realism" its a massive mistake to follow "photo realism" in a computer game. Great for still images and dramatic movies but totally totally unrealistic for actual gameplay and at worst a hindrance (in a game like this).
No one seems to makes the distinction between the two and I note a great number of people are swept away by the strong contrasts in the lighting and I put forward that its due to the natural excitment to the dramatic effect it produces, just as a powerful highly contrasted black and white photo can be a strong and intense image. It should not be confused with the 'realism' of the average human eye, which adjusts to light conditions unlike battlefield 3 visuals.
Basicly in short, the lighting is a mess.
p.s. I have played the game.
It's not the only game to play this cheap gimmick trick , its dramatic, it looks like a movie, it probably sells.
Just tested your mission.
I'll provide feedback and opinion.
Firstly if this is your first attempt at a men of war map and mission, I can say you got some basic things right and others quite a bit wrong.
Firstly the good points:
It didn't crash during my play through.
It included environment and lighting.
It included objectives (although incomplete/lacking detail and explenation)
Objectives as apparently designed seemed to function and were achievable.
Lack of map detail
Lack of script detail i.e. things like clustered unit movements.
Lack of story
It lacked the infomation for objectives to explain task without guessing.
Setting/battle seemed random and confusingly ahistorical (russians vs germans alongside usa??)
Units under player control did not have their movement set to 'hold' by default.
Most of the scenario was conducted by the AI (not always a bad thing aslong as the player isn't left out).
Overall effort seems a little rushed, thats despite taking into account your statement of being amateur (we mostly all are around here), I would expect a little more 'finished product' than this before posting it out into the community, including play testing or getting friends to give feedback beforehand.
If this is your first attempt and your looking for lessons on how to improve, I recommend reading the forums at DMS and looking at other maps others have made to get tips. One good map for a beginner to look at is Bonus mission 3 Battle of Vernon. Its simple enough to learn the basics of how things can be done and you can modify it and practice changing things (it wont overwrite your game just save it as something new)
Best way to learn is to look at whats been done before and trial and error. Sadly I rate this one as mostly error but dont take it badly, it just needs quite bit more work. Making a great mission takes a huge amount of effort.
Im interested in the sky map and lighting settings, look really well done, lets hope the latest mow:as patch hasn't ruined the look, for me it messed up the contrast levels etc.
not gothic knights, Teutonic Knights
I think its done like this to leave enough room to fight within the flaged square area