I like the shell casings discarded from the wings.
Well under this logic, he can't move his arms, legs, eyes, face, think, talk... anything.
I'm sure its known as something.... ahhh yes, DEAD!
Therefore the logic argument deconstructs at the point at which the "imagined" character in the "imagined" universe is controlled by "imagined" fictional supernatural constructs of nature as definded by the creator.
That is to say, by accepting the conclusion that it is a fictional concept and that the characters ability to act in a fashion resembling the living is entirely ficticious, one can conclude that the suggested logic is no longer applicable within the said context.
p.s. There is no such thing as simple logic.
I'm more interested in the guy in the back that looks like they've had a bag of flour poured over them.
Also, they arn't fighting, they are dancing.
Ragdoll glitch. Had that in battlefield.
I love how this image has been posted by someone allegedly 15 years of age... Makes me wonder how old one has to be to start seeing issues with the younger generation. Next a foetus will be lamenting the state of the younger generation yet to be.
This guy needs his own TV show or a major film role as himself.
I set it to "**** **"
A human "guided" missile
The wheels or bogies in real life are removable. Relatively few Flak 41's were made. The in game Flak 41 dosen't have an accurate in game model anyway.
Thats not true. The french did attack and capture Mulhouse in Alsace for example.
My point was that it didn't occur often and so I mearly pointed out it wasn't as likely with less historic situations to choose from.
This is the first world war. Not many German cities to choose from.
Must be something to do with Dwarves.
Very nice. I like the detailed work and textures on the contoured terrain.
Chaos Theory when you least expect it
You mean scans...
But its ok I don't think anyone noticed.
Technically it doesn't scan perfectly either but hay ho, on we go...
Somethings been changed in the matrix
Damn it... wrong fiction again.
Oh wait.... Wrong Fiction
In the editor put in custom parameters in place of default values when creating a map area. You can also add to the map area using the terrain tools.
Oh my! What the hell did they do to its hair!
I have a question for anyone in the community.
I am curious to know if it is possible to increase the fuel value (not each individual vehicles capacity) so that say one unit of fuel goes twice or three times as far? Because I have so far been unable to locate the files that relate to it.
Any pointers or suggestions would be appreciated, thanks.
Looks like a classical painting.
The ninjas are holding them up!
Just what you don't want at a checkpoint in baghdad.
If only Julian would have a goofy smile, then he'd be "Disney", "I can't wear a shirt with buttons" material too.
Also someone seems to have coloured in Julian's face!
Thats a better review than most.
I think your removing too much colour, and the method your using seems to be the reason for the purple tint and the increasing lack of red and green.
Using the third one from the top of this page as an example, I would take the RAL 8017 (Red brown) layer and try to adjust the colour hue very gently to bring the shade closer to the middle one, yet not making it as bright.
I think its the method your using to remove vibrancy is too heavy and you need to find a balance between brightness and colour.
For a game I would usually lighten relative to the real world and reduce the colour vibrancy but only by small amounts.
They look suprisingly similar after using the samples. Although I still think there is something going on with the purple hue (that might just be the image), the new example is quite dark and its lost some of the contrast and highlights.
Was that using a straight sampling with no changes?
Because if it is I think it shows your own ones are are quite close and that it would be the result I'd expect without adjustments.
Like I said your choices are really quite accurate already, in my opinion they just needs a few tweaks here and there. Some of the best I've seen regarding history.
This is great. Really good work and love the smoke and sound effects. Really excellent.
I actually had a set of colours from a paint suppliers colour chart who got it as close to the original as seems possible. They had the colours on their website for painting historic models. If only I could find the images I downloaded I'd give them to you. I'll PM you if I find them again.