I'll shmaplefle your shclagorglymorg!
I like this artwork.
It looks kinda like that character to me. But looking over it, I see some major differences now.
1. Weapon of choice for this kind of scenario can vary. Guns are not as bad of a choice as people like to think, but a melee weapon will also be just as good. What I would choose would be what is readily available until I can find something better. Faster, more accurate, less maintenance, better durability. It is also always nice to have a few backups.
2. They must be killed. Even if there is a cure, unless it is readily available and in my possession I would not risk it. Guaranteed survival of yourself and others who are not infected is much more important than the potential survival of someone who is infected.
3. Going in alone is a bad idea in general. You should always enter with at least 3 or 4 people, you will have a lot of area covered and be much safer. Though it depends on how well they are all equip, I'd assume we'd all at least have a weapon by this point as it's the most important thing in a situation like this. If we don't all have a weapon, then we'll have two people go in and one take the bat and the other the knife.
Taking out Zombies one by one will not work, they are not normal people. Even if they don't have the sci-fi better senses, they are still in hordes. They are in tight clusters, so picking one off alone is a rare opportunity.
Hm... Looks really WoW-y, still like it though.
I think this and the main black being a bit darker.
This is not a new practice, sadly. Though for it to be implemented in a way where it can work with numerous different games and types of games, now that would be something.
Sword Art Online.
When you put these up, you should probably provide credits of whom made them. (Mostly because I'd like to watch more of their stuff.)
So, yeah, I like FPS's, uh, what can I say? There's nothing like the rush of hunting people down and KILLIN' THEM. I mean, my hearts beatin', my hearts beatin'! My hands are shakin', my hands are shakin'! BUT I'M STILL SHOOTIN'! AND I'M STILL GETTIN' THE HEADSHOTS!! IT'S LIKE BOOM, HEADSHOT!! BOOM, HEADSHOT!!
The particular path you show here looks like it should only be one way. ;)
Well, I'm not really seeing anything new here...
Wait, how did they get the rights to this? O.o
Don't get me wrong, this sounds pretty ******* awesome. But I'm surprised Microsoft would be letting them do this without a huge fee.
It's a joke of mine on the SC2 forums where I copy/pasted this from (But I did write all of this). I hate the units and will put whatever opportunity I can to say I hate the units.
I think I found a bug. Disabling the CRT effect causes it to lag extremely hard. The CRT effect that's also on by default is different from the CRT effect that comes on when you toggle it off than back on. (It's a lot more static-y. Though I guess this could be intentional, I dunno)
Your statuettes are seriously amazing. Great work.
Not if I have something to say about it.
She's like, "You fawkin' srs, m8? Eye ain't fallin' fo' dat ****"
Your secret is safe with me. ;)
( ͡° ͜ʖ ͡°)
IT HAS BEGUN.
I don't see the purpose of it, but okay. I guess it can be useful to have controller support set up already if you port it to consoles.
How has this NOT been posted yet? Youtube.com
By the description, "Warp Anchor" I'm assuming this is meant to replace the current little light that pops down when a UED building starts construction.
I think a tiny bit of Team Color on this would be nice, for spectator purposes. So it's easier to see the difference in a UED vs UED fight who's building what where.
I'd say it definitely fits the UED better. It looks slick and clean.
Okay, so how did you do it? Is it a native function or a plugin?
I really wish ICCUP, Fish Server, and other competitive/professional outlet would promote high-rez StarCraft and use it for tournaments and such. Lots of players use it already, and it's a really useful and advantageous thing.
But, that's just a fleeting dream...
New Years is gonna be good ;)