Smart building of units is not an inherent improvement. It's just different gameplay.
But uh, why exactly?
I found Hammers to not be so useful on that mission as so many of their tanks can be easily dispatched with your own and Tesla Troopers (Which is so, so very much cheaper for multiple reasons). It's the freaking Brutes and Initiates that are deadly as if you focus too hard on countering the Tanks than they will just ignore all of that damage and level you anyway. Aro builds a lot of Battle Bunkers here and fills them with infantry, which is especially viable as Russia because Overcharge makes the already potent anti-vehicle Tesla Troopers even better and you can easily reinforce your infantry with with Tank and Terror Drone drops, meaning you need less factories because the main units you'll be building you have a supplemental macro for and the main reason to have some Factory units you can cover with Tesla Troopers. This makes filling TONS of Battle Bunkers more viable because you can use your space to build more Barracks' and less Factories. This combined with the very nature of the mission itself makes Infantry a pretty potent force, because the one disadvantage infantry have in MO (besides crushing) is being particularly slow moving. This is a non-issue on a mission like this.
I'll admit, I didn't even totally give it a serious playthrough as I was trying to abuse the hell out of Drakuvs to get all of the Psi Corps infantry and was just slapping Tesla Coils down all over the place which I knew weren't going to be good against all the infantry they'd send at me but I figured I'd be able to handle them with Terror Drones or something, but they turned out to be too expensive and take too long to build to counter that amount of infantry. The primary problems I had the three times I attempted to beat it were the air units, especially the Kirovs. Wolfhounds seem to work out very well to do that, though, and they're a decent all-around infantry and vehicle counter as well.
What a ******* ridiculously impossible mission this is, even on easy. I have yet to beat it which is crazy because I've beaten all other macro missions relatively easily. I think it just has to do with the sheer volume of units it sends at you, not only slowing the game down but making it really difficult to react to things in time. You make it look so easy.
That's uh... Not a very practical design, but interesting, unique, and if it's operated (as in the pilots) very well than it could work.
You run the risk of some very serious backfire with a design like this, though, from the barrel potentially not rotating all the way before it actually fires, as well as risking it getting stuck, and the constant force of the blast pushing the shell out would put a lot of stress on the rotation module which could potentially break. But when precautions for these risks are taken this could probably work. It would just be expensive and probably not as good as just a normal barrel module (single or double, whatever)
Good god the cringe. I practically pucked up into a ball.
Sweet jesus look at them features!
Sadistic sociopathic killers can still be pretty hot.
I like to imagine the DBolical icons are replaced with spooky skulls.
Woah, missed this somehow. This is pretty good. Probably the best you can do that will still fit within your lore-friendly idea.
Also, Jocke knows oh too well what I prefer. :D
So like a miniature ground-based Aircraft Carrier? Neat.
If you let it get to this point you're completely ****** and might as well reset. :^)
Oh, did he finally make it possible to have as many IFV combos as you want?
Good Boy Building*
Series of events similar to this happen to me every single day.
Jesus ******* christ.
Chunky but funky. ( ͡° ͜ʖ ͡°)
A list of the name of entities would be nice, such as the bio/mech/energy pickups. :D
From what I can tell and what I've learned, it's pieced together work-in-progress, incomplete, or otherwise experimental ideas, concepts, and demos made more complete and playable by the community. There are tons of new and different things going on in this download.
F A T A L I T Y
My luck literally 24/7.
Uhm, that sounds like an issue with ORA. There is no reason in hell for every single frame of a graphic to be loaded all at once and that's the only thing I could think of that would be causing memory issues with graphics.
Jousting contests, obviously.
It's not gay if it's a brojob. :^)