all your base are belong to us
Cheers to hoping for another 1.5 years of development.
There's actually an old trick that still works for Mental Omega that you can do. Go to where you installed Mental Omega->Resources->ClientDefinitions.ini
Look for the ExtraCommandLineParams and add -speedcontrol at the end of the line.
But do keep in mind this actually pretty much only makes the Campaigns unbelievably harder. Pretty much the only advantage you'd get is skipping the long intros to each mission, but you can now just save right after those intros are over and load those saves so you don't have to wait so long to restart the mission anymore. I guess some missions do have a lot of just waiting for stuff to happen like building or for money to come in so you can speed through that too I guess.
Generally the reason why speed control is disabled in the Campaigns (iirc this is actually hard-coded in the engine and maybe not necessarily MO's intention) is that it breaks the timings of a lot of triggers and this can actually totally break maps and make them unplayable if you aren't careful.
I think it kinda looks a little too tall, but otherwise I like it. :D
How close are you to 100, now? Or was it already passed and I missed it?
Back in the day players found the French Grand Cannon to be obscenely overpowered (Along with Yuri), making France a very difficult country to play against.
Nowadays most of the high-level competitive players have an understanding of how to deal with it (And Yuri) in a way that doesn't turn their hair gray, but the noobs still carry on the tradition.
'ppreciate ya, dawg
This is so cool! Keep up with these weekly updates! Such a good idea! :D
So you finally found these. I guess that's it, the world's over. We'll be drowning in Jocke's nose blood soon enough.
We can use Tanya's height and MO's ingame Tanya sprite and the size of the shadow the Paradox Engine casts on the ground to get its size. We'd have to know the height in the air it is too, but should be doable because we know exactly what the angle of the camera and the light is and that should be more than enough (Though that's reasonably complex math that's beyond me). We'd have to know Tanya's official height for that, and the best way to do that is to figure out how tall the actress is (I did a very quick Google search and found the actress but no height so Idk).
Forums in general on Moddb are hardly ever used Lol.
I have no idea why I thought Italy. You don't mention Italy at all and for some reason I thought that was the Italian flag.
I like how you're apparently not allowed to critique anything unless you "volunteer to help" or if you personally can't do better.
That's healthy and not obnoxious or ******** in any way.
It was my understanding that these were final (or close to final) for Italy, and only being used as placeholders for other sides.
EDIT: So, I do kind of have a problem with the visual direction of those buildings. They don't look particularly distinct from each other which may make them hard to distinguish which generally has a negative balance impact. The Power Plant and Construction Yard look the most unique from everything else. While the Radar has a bit of a problem because the Radar is hardly visible, but maybe it would be more visible if we saw its animation.
The idea for the "Supplies" is pretty strange. Just those singular handful of crates somehow gives you infinite boxes of supplies? At least with ore in Red Alert, it kind of makes sense because it's driling for it and bringing it to the surface.
Maybe for the Refinery add some kind of Silo-like detail, akin to C&C3;'s Refineries.
Maybe the actual Radar part for the Radar can be bigger.
Factory is completely lacking any distinct features and almost looks the same as the Refinery, right down to the back door to the left being in virtually the same place. Maybe adding some extra building protruding out slightly (that still fits in the building foundation) as like an "office" or "entrance" area, like how a real mechanic shop works.
Maybe there can be like a look out tower in the Field Headquarters. The overlapping nature comes off a little weird. It doesn't quite fit the style of the rest of the buildings because it makes it look vaguely Asian-inspired. Maybe make it more like the Armory, where it doesn't overlap like that as where they meet they end.
The Armory definitely needs some help as well. Maybe something like a small square, instead of rectangle which would make it look too much like the rest of the buildings, warehouse building attached to one of the standard buildings instead of the U-Shaped design.
Finally, everything needs a bit more color. Since this is italy, maybe throw in some rustic red and some grayish strips as though they're trying to show off the colors of their flag or something. Maybe worn down some as if it is chipping off paint. Just a bit of extra color like that can go a long way to making things look more distinct and stand out from each other.
So the "Weapon Zoom" function actually does act as a Melee Attack which also can perform a Glory Kill as you'd expect it to.
Oh, the Pistol also really needs a cooldown. It's insanely broken because you can just spam it super fast.
My Suggestion: Either add a Glory Kill button or make the Brass Knuckles have priority for switching over the Chain Saw, since the Chain Saw appears to not Glory Kill. Kiiinda makes Glory Killing almost not worth it because you have to take such a long time to switch to Fists.
I look like a bitch TBH
let me show you the dance of my people
*slips on a banana and ******* dies*
I just don't know if I like how it seems to just shut down pretty much your entire power just by activating one for defense, I feel like nobody would use it then even in emergency because it would just be much better to still have your factories producing at 100% speed.
My suggestion is literally the TS EMP Cannon but the EMP is an auto-attack with about as much range as a usual defense (like a Prism Tower) and also doesn't shut down any other power plants so you only lose the 1 and only lose the power from 1.
I have concerns with this.
- I can't see the mine ability being used as an actual defensive measure like the example too often because it will potentially throw you into low power pretty easily. This is annoying and could hurt your macro a lot.
- Defenses in general are not explicitly useful most of the time in an RTS unless it is designed with them heavily in mind but then that leads to turtling and people tend to not like turtling.
- As just to generally protect your power plants in your base as normal, I still have concerns about it causing over-all headache-inducing problems whenever you use it to defend yourself, leaving you to just not want to use it and opt for defending your base normally.
But this is just with conventional RTS in mind.
I'd like to suggest that the deployment, instead of instantly activating, turns it into a unit that will fire an EMP Cannon-like shot at a nearby unit and then destroy itself. You still have a cost to use it and it can still be used as a defense that way, but it's nowhere near as impactful as I am imagining this will be and less annoying and potentially more usable.
Like, pretty much just no other changes but like a simple custom campaign with its own story and maps and that's it? It just kind of depends on how good the story is and how fun the maps are.
I think the material settings just need a bit more specular on them, now that I think about it. The problem with that though is if you did that now with this building you'd have to re-render everything otherwise they wouldn't match, style-wise. =\
I think this is your best model yet. I just wish the texture was smoother.
Certainly looks bug-like, yes. :D
oi ya cheeky **** dont be a *** square up meet me irl ontop of the eifel tower ill punch ya right in the gabber i bench 950,000lbs
This article itself is 4 years old but it was recently changed and Moddb for some reason doesn't pick up on the time stamp for the recent change and instead only the time stamp for when it was first posted.
AFAIK that's what happens. This kind of thing happens for my updates all the time.