I'll shmaplefle your shclagorglymorg!
That lighting looks a lot better!
I don't think I've seen enough of the map layout yet to determine the quality.
Though I would believe it'd be a simple 3 attack paths?
This is a total conversion, but it doesn't replace any original files.
The other one appears to be gone, so it's hard to make a comparison...
The broken glass effect isn't that realistic, though. Try putting some cracks on the broken pieces themselves, not just the cracks that make the broken pieces.
Aah, that's super useful!
And speaking of issues with the cursor, I forgot to come and say this earlier: The mouse isn't confined to the game window, so when you scroll around with the mouse or alt-tab to something else for a moment and come back, the in-game mouse and the normal mouse will be incredibly out of sync causing it to be very difficult to click anything.
I don't think I know Anime anywhere near as good as most of the people in already, so I think I'll sit this one out. =P
Tiberian Odyssey has achieved that, but Orac said it has "irritating side effects" and I doubt it'd be possible to give them an armor bonus.
Dafauq. The Molfoys don't look anything at all like what I'd expect them to look like in Anime version. Draco actually looks dapper as ****, not sinister and punk-***.
Luna and Lily look so ******* cute, though. As I'd expect.
Everyone else I'd say is not totally accurate, but accurate enough.
Wait,wut. Yu-Gi-Oh? Original? You shittin' me? I hope it's not a crappy movie or special.
Are those... Are those all clones?
Hell, even movies by the same person I don't quite think achieves as much as this did. Spirited Away was a masterpiece in virtually every aspect.
Nice update, guys. =)
What game is the Sledge Demolisher's quotes from?
I don't see how that would happen unless you were in a game with like, at least 4 or 5 opponents. That definitely sounds like the Sprite limit, though.
Keep in mind a lot of these building graphics you see in most of the videos here have been around since like... 2007.
I couldn't agree more, I hate Commando-type missions all the way back to the first C&C.
What song? There's a bunch in the game. Most of the KMC's music are remixes of C&C tracks, like Hell March and Act on Instinct.
I saw you post this and delete it earlier, so I'll say what I was going to say on there:
How exactly would this work in-game? (Though I see working via terminals is a pretty interesting idea.)
I was thinking it could be like a special super weapon, where you place a beacon anywhere and it paradrops two AI robot tanks or something.
It's one of those things that just kinda slips by barely.
According to the standards here, it's:
I suppose it's debatable if this is animated, I figured it counted. I'm also trying to post more Japanese-related games here, so that's why I posted it. xD
Very, very nice. I like it a lot. =)
I think a bit more lighting and glow from the light-blue parts on the suit would be the icing on the cake. Everything else looks pretty fine. Making the part facing us a bit darker and the light that lights it up is those lights.
In the first person view, are those arms just placeholders? They look like something you'd see on a freakin' zombie! They're so skinny, and it looks like the skin has been shrunk and it's just hugging tightly onto the bone and stuff. xD
It's because it injects code into StarCraft. Most Anti-Virus look at Injectors as a bad thing. (Albeit for a good reason)
Weird bug: Sometimes the "Mineral Field Depleted" message will loop, even though no mineral fields are being depleted. Pausing the game for about 5 seconds fixes this.
Check my comments on the download section. (It's a lot of reading, get ready!)
Terror Drones just don't do the job of taking out Marines good enough. It's especially bad that they're a suicide unit and are slower then stimmed Marines even with their speed upgrade. I don't think you should go with the Suicide idea at all. Perhaps give them a Disabling Lash ability like Terror Drones in RA3, and make their basic attack launch themselves like they usually do in Red Alert. I'm sure that won't be too hard with IScripts. It'd be like Blink or something but it goes off every time it attacks. (Slower attack speed would be necessary.)
Inquisitors should be a bit more durable, since they're not a dedicated spellcaster but they have 150 gas cost. That's pretty high for FF, Guardian Shield, and an Anti-Structure/Large unit ability that probably won't get used much.
Perhaps the Inquisitor's missile ability could be a target point that does AoE and Concussive damage, so it does really good against clumped up low-health units.
4. Chrono Battlesuits will be pretty fine as-is if the Guardian Shield range is increased. However, a slight attack speed boost wouldn't hurt.
5. A LOT of UED stuff has Explosive damage. Like, a lot a lot. This may also have something to do with how poorly the entire Faction does against units like Marines. Try experimenting with Concussive on a few units, particularly the Chrono Battlesuit or the Inquisitor.
6. Finally, addressing the current unit I only use as UED: The Leviathan. It fills so many roles that that the UED needs. It's quite overpowered.
Changing their Phalanx Gun damage to Concussive is a good start on getting them on the track of a Harassment + Skill-Based Power Multiplier unit. (It has a lot of relation to the Mutalisk, and I feel that's a good thing to compare it too and a good thing to try and make it like)
It's attack on the move ability just makes it insanely easy to strafe, avoid AA Splash damage like the Thor, and go in and out of range of other units such as Marines or Thors. The actual strafing ability itself is fine and really cool. But the attack on the move has to go for this unit's skill ceiling to rise and it's cost-efficiency be reduced.
2a. If you don't want to give Sabatours AoE, give the Spearback AoE. It's big explosions already look like it should do AoE. It can do 25% or even 50% reduced damage, just SOMETHING. Endless amounts of Marines are insanely difficult for UED to deal with unless you use the Leviathan. And if you're going to use the Leviathan, you might as well go full air because making anything else will just be a waste of supply.
3. For the cost of having no weapon and only slight damage reduction, I think Igor's Defense Mode isn't quite worth using especially in larger fights with heavy damage amounts. It's mostly only useful against large groups of lower health units but it's honestly not going to help much with the issues above as-is.
So, I'm thinking either increase the movement speed by about 25 or 30% when in Defense Mode will allow it to close distances between units like Siege Tanks or Thors or other big-badass units it looks like it's meant to take down will help it out in that role. It'll be much easier to use in larger fights and probably won't really effect it much in smaller fights, especially ones the Igor would win in anyway. (Like, 1 or 2 Siege Tanks Vs 1 or 2 Igors)
Alternatively, you can just increase the damage reduction. Also make sure the Damage Reduction effects it's shields, as it does not appear to do so. (Shields are very awkward in BW, they by default have nothing reduced to them. No attack types do more or less damage.)
Their OPness is quite strong but almost needed. Producing at an equal pace as UED while being on equal number of bases is very difficult, they have no splash, no crowd control, so they can be swarmed by small cheap units very easily and get insanely out-matched.
While the Leviathan almost completely locks down the potential, but at the same time it's insanely good against ALL ground units. Like, really really good. The Falcon's Anti-Air capabilities being absolutely horrible against Capital ships can help ease out that cost-efficiency of the Leviathans.
1. Make Inquisitors easier to access and make their Guardian Shield range longer. They are an incredibly important unit for early-game Infantry forces and will be invaluable when combined with mech forces.
2. Sabatours are very bad and useless. Their speed boost does almost nothing, though I see what you were trying to do with it. (Allow it to get out faster once it's found.) I think giving their attack a very small AoE (Like 0.50 AoE range) will patch up the UED's lack of crowd control and make Sabatours extraordinarily useful in army fights.
Holy **** I've actually gotten much better at math the past year. That's easily 993.
I'm a real Freak! ;)